Was just about to post that.
That said, GGPO won't be in at launch- they're going to add that in later.
Ya that's a major bummer. Im guessing online will be sorta shitty till they implement it
Was just about to post that.
That said, GGPO won't be in at launch- they're going to add that in later.
Ya that's a major bummer. Im guessing online will be sorta shitty till they implement it
I'm just going to leave the phone autocorrect this time.Sakura Samurai confirmed playable?
That sounds like the sort of thing that non-FG players imagine how the genre works. Oh it's all about this crazy obtuse tech and 64-minute combos. Basically, that every fighting game plays like the HnK fighter.
As for why most players aren't aware of it... it's not documented anywhere, either in game or by the community. Even the biggest fighting games aren't in the situation where games like LoL or Hearthstone are, where people are getting paid (even if it's not much) to produce content regarding those games. So anything done for FGs is purely a passion project, and that tends to wear down quickly when you run into sheer amounts of apathy and stupidity that you can find on the Internet.
Ya that's a major bummer. Im guessing online will be sorta shitty till they implement it
Freaking awesome.
Iirc Juicbox mentioned (on a stream?) that the netcode is actually really good even though GGPO hasn't been implemented yet (he and others are playing the beta), it should become even better once it is.
I have one, but would have to burn an XBL Gold code to play.
1) Hold down-back Faultless when on wakeup/leaving blockstun > Transition to up-back Faultless just before you throw invulnerability wears off > Transition back to down-back. If you go back a few days on Lord Knight's Twitter, he had a good recommendation for how to train it with Sol dummy recordings.
2) Survives and pushes back low/mid meaties, jumps out of tick throws (sometimes air blocking the normal that comes out), and goes back to blocking some delayed lows in blockstrings.
3) Meaty overhead, quick stagger double/delay low to catch prejump (potentially a air unblockable mid works too?), airthrow, make them burn their meter so they fail to FD, and probably some things I'm forgetting as I realize I'm late for work.
Fighting games are hard. That's my opinion.
Wish they were more fun though.
It's a meh game
It's a meh game but I'm surprised that after all this time they've still have yet to add GGPO. Jeeze. And the netcode is terrible as-is.
We probably wont be able to option select throw tech with FD, so I doubt it would change.Thank you! Will things be altered due to revelator's addition of throw tech? hmm
Whoever bought the Fighting Commander 4: How easily does it work on PC, and have you tried using it with retro emulators (ie. Visual Boy Advance and whatnot, Fightcade probably goes without question)?
Whoever bought the Fighting Commander 4: How easily does it work on PC, and have you tried using it with retro emulators (ie. Visual Boy Advance and whatnot, Fightcade probably goes without question)?
Ugh, I really hope KI doesn't come to PC. I say this because I feel it will separate the player base. Don't kill the player count.... Does the word "exclusive" mean anything anymore?
Absolutely nothing if you are talking about a Microsoft platform.Does the word "exclusive" mean anything anymore?
Yeah, sorry to both gutabo and geoneo. Got the wrong person mixed up and took it to far. My bad.
Dunno what I want for dinner....
Can someone make a new thread about this please?
Street Fighter III 3S matches
Why not cross play instead?
There'd have to be a dramatic change in MS policy for them to allow cross play.
Which is wild, because they allowed it in the 360 era.
Xbox is coming to Windows3
Get the biggest Xbox franchises with the best of Xbox Live. Start recording gameplay in seconds, compete against console players, and stream games from your Xbox One console to your Windows 10 device from anywhere in your home.
Why not cross play instead?
Capcom doubling down with Other Ocean on that Mega Man 1-6 port, lmao.
wooooooooooow.
They havent learned their lesson from what Sony did with USF4.
wooooooooooow.
They havent learned their lesson from what Sony did with USF4.
The FGW Administration promises nothing.Don't worry, at least your remarks won't make it into the title of an FGW thread
Microsoft bends it's policies all the time to accommodate changes in the marketplace/their goals. It can happen, or maybe they're waiting to implement it properly in first party/establishing internal protocols before opening it up to third parties.There'd have to be a dramatic change in MS policy for them to allow cross play.
Which is wild, because they allowed it in the 360 era.
Yeah I think this is just simply streaming the X11 feed to your PC and having your PC transmit inputs. Kind of a cool feature I guess but I don't see it being a game changer.
There'd have to be a dramatic change in MS policy for them to allow cross play.
Which is wild, because they allowed it in the 360 era.
They announced a new product, it's pretty inevitable. There's a Megaman fan someone absolutely livid that this is not Rockman & Forte 2: The Future is Now.Has Capcom been accused of disrepecting the fanbase yet today?
They announced a new product, it's pretty inevitable. There's a Megaman fan someone absolutely livid that this is not Rockman & Forte 2: The Future is Now.
Is that the Wonderswan game?
Rockman & Fuerte 2: The Future is Now.
wooooooooooow.
They havent learned their lesson from what Sony did with USF4.
One of my favorite pieces of SF art of all time.
And made a thread for Yatagarasu. I hate making threads. I always think I'll get banned for some reason.
http://www.neogaf.com/forum/showthread.php?p=166876123#post166876123
Are these still Chun-censored?
I have to admit, I've never fully groked Tekken's movement and it always drove me nuts whenever I played. In most other FGs I've played, if I can get enough of a bead on a player's movement, I can blow them up for being too predictable. However, in Tekken I don't get how to stop someone from backdashing (and then canceling those backdashes into whatever) all over the place. On walled stages there's something to be said about just letting themselves back up into a wall, but on infinite stages that always felt really, really annoying to deal with.
They announced a new product, it's pretty inevitable. There's a Megaman fan someone absolutely livid that this is not Rockman & Forte 2: The Future is Now.
I took care of that for you already.Has Capcom been accused of disrepecting the fanbase yet today?