Question about the Fighting Commander 4: It looks like it has R1/R1 buttons to the right of ABXY, but it still has four shoulder buttons. Does that mean the controller has two R1 and two R2 buttons?
Capcom need to release the XBLA/PSN Fighting Games on XB1, PS4 and PC
I took care of that for you already.
In the GC/PS2 era, we got a classic Mega man collection that had games 1-8. Now we are getting a new title with games 1-6, and it really should be 1-10 at this point. Pretty lame.
Question about the Fighting Commander 4: It looks like it has R1/R1 buttons to the right of ABXY, but it still has four shoulder buttons. Does that mean the controller has two R1 and two R2 buttons?
@hc0519: For Xrd, some names we have now (not all yet)
- Nage
- Ogawa
- FAB
- Nakamura
- Woshige
- Jonio
- Koichi
This is not even half of the list
@hc0519: For Persona, we have
- Souji
- DIEchan
- Mui
- Okusan
- Domi
- Tahichi
- pet
- Damosu
- JEO
- Shuuto
- Cho
- Aguro
and of course myself
All this really says is that due to the very nature of a fighting game the developers can never actually teach anyone how to play on a competitive level.
It also says that "putting effort into getting good" is a bullshit concept, because even "competitive" players only reach the point at which they are comfortable and then stop.
Fighting games are hard. That's my opinion. Wish they were more fun though.
Except Marvel 2 because licenses and shit.Capcom need to release the XBLA/PSN Fighting Games on XB1, PS4 and PC
All this VF talk kinda makes me want to give it another chance. Where does one go for character tutorials? Not sure who i'd play. Maybe Pai or Sarah. Eileen? Is there like a simple overview of 'this character is good at A but bad at B' somewhere?
(I've played VF but it was a long time ago and.. not very competitive)
Learning the game as well atm, here's an excellent tutorial regarding the general mechanics of the game:
https://www.youtube.com/watch?v=boM7T3BWewY
And these are a bunch of really good tutorials from Sega themselves, they released them around the game's console port launch:
https://www.youtube.com/watch?v=4Tlc0RoWwx4&list=PLED5F21558A1146E7
Aside from talking about the mechanics, they also talk about each character individually and recommend BnB moves to get you started.
Also check out VFDC, they have forums with lots of info for each character.
Hope everybody is ready for an all JPN Top 8A short list of JPN players attending EVO for Xrd.
Persona
It also says that "putting effort into getting good" is a bullshit concept, because even "competitive" players only reach the point at which they are comfortable and then stop.
Fighting games are hard. That's my opinion. Wish they were more fun though.
While I don't think they aren't fun, I do think fighting game devs have lost their way on making things fun. I think what I like is probably way out of sync with most people here though. I like Smash Run afterall.
A short list of JPN players attending EVO for Xrd.
Persona
Ok since you want to engage and this thread is already a hot mess, lets do this.I don't even see how these two concepts are related, let alone how your conclusion even follows from the premise. What does "good" even mean?
They're not.
I honestly think we want too much out of FGs at times. We want them to teach things that are really hard to grasp for entry level people and things that's gonna take time and practice. Developers can help no doubt but there won't be this great change imo.
The two concepts are not related at all. In my opinion this demonstrates that competitive players are only concerned with beating whoever its is that falls within their narrow view. This is the root cause for stagnation, ignorance, lack of understanding, whatever other ills that can be heaped upon them whenever they lose after going up against more dedicated, knowledgeable, better players.
Now since you are always on about this grand philosophical idea that "playing games isn't hard, playing against other people is hard",
If you're going to hold yourself to an arbitrary standard - anything in life can be a challenge. Whether it be fitness goals, your career goals, school, sports. Anything.
Yes, and there's a switch to make two of the shouldr buttons function as R3/L3.
Straightforward is not the same as "not hard". You still didn't clarify that part.The real challenge in FGs is finding someone at your level to play with. FGs, conceptually, could not be more straightforward if you approach them with a humble mindset/are willing to seek people at your own skill level.
Whoever else they play, online, locals, whatever. It's true for everything because its just human nature, why try if there is no reason.I have no idea what you're talking about.
What "narrow view"? Even if this were true, how is this different from any game or sport?
Capcom need to release the XBLA/PSN Fighting Games on XB1, PS4 and PC
Juice, did you do a character primer on alt-Juzu or only regular Juzu?
Messed around with the Yata beta a bit. Im probably gonna end up picking either Aja or alt-Juzu, not sure yet.
Huh? Are you sure you aren't mistaking this for the old version?
AoC is the new one made via kickstarter funds and has new characters, moves etc. and improved netcode and will also get GGPO.
No, it's not that "playing against other people is hard" it's "playing a game competitively" is hard.
If you're going to hold yourself to an arbitrary standard - anything in life can be a challenge. Whether it be fitness goals, your career goals, school, sports. Anything.
The real challenge in FGs is finding someone at your level to play with. FGs, conceptually, could not be more straightforward if you approach them with a humble mindset/are willing to seek people at your own skill level.
OK. What's with the asymmetrical controller shape? Does that feel natural for playing fighters?
Who's the Remy in yata?
Straightforward is not the same as "not hard". You still didn't clarify that part.
I am sorry for misunderstanding your initial premise though.
Whoever else they play, online, locals, whatever. It's true for everything because its just human nature, why try if there is no reason.
Do Galileo and Dogura play Xrd?
It's for people that use :claw." I hold it on the left and have my fingers over the buttons similar to the way I would using a stick. It's how I play all fighters on a pad, so the design is very comfortable to me.
https://www.youtube.com/watch?v=rvDWGVJSNnA
This episode of excellent adventures was too much, had me laughing so much.
The old video is on regular Juzu only.
Here's the differences for alt-Juzu:
1) LP -> LP target combo is FAR more + on block and on hit, so the link LP -> LP, crHP is much easier (this is a 1f link for Regular Juzu)
2) qcb+P removed
3) alt-Juzu can "fake" dp+HP by holding the punch down. Regular Juzu cannot fake dp+P, but he has qcb+P which is pretty much the shoulder fake.
We usually refer to them as "Light Juzu" and "Dark Juzu" because of how the lettering appears in the character select.
There isn't a Guile-type character.
Hina is the only character with more than one charge move, and her gameplay could be described as "like Balrog, but letting go of charge more often".
Hanzo is a mixup character that has a charge command grab (charge down~up+P).
------
In fact, let me repost this. This is a summary of each of the characters in Yatagarasu's playstyles:
http://pastebin.com/uTdLzAwA
http://live.nicovideo.jp/watch/lv224110404
Nuki practicing some usf4 with Kojiro in preparation for Topanga Charity Cup and EVO.
Galileo: No, not to my knowledge
Dogura: He currently plays Sol (and had a mean Testament and Robo-Ky in the old games. Pray that neither of those characters get readded!)
Thanks! If those are the only changes to dark Juzu, isnt Light Juzu theoretically better if the player controlling him has perfect execution?
hm, would you say Hina doesnt fall under the typical SF charge archetype of characters then? In terms of how reliant she is on charge is she closer in playstyle to say Mitsuru/Leona/Bishamon?
A short list of JPN players attending EVO for Xrd.
Persona
Was also surprising how spammable various moves seemed to me in actual matches but later while hitting practice mode to see the frame data showed how bad a lot of those moves are on block, most fully punishable. So the rule I guess is if a move seems good, especially on hit, then there is a good chance it's pretty punishable, even if they don't look like it visually. Looking forward to shutting these moves down next time.
A short list of JPN players attending EVO for Xrd.
@hc0519: For Xrd, some names we have now (not all yet)
- Nage
- Ogawa
- FAB
- Nakamura
- Woshige
- Jonio
- Koichi
This is not even half of the list
I feel the same way. I think the issue is finding IRL people willing to play fighting games but I am transitioning to friends that have jobs/kids/not a lot of free time. I hope that KI shadow AI makes its way to SF and MK.
I am going to buy Yatagarasu and probably only play a bit. I feel like this year I broke the more money than time threshold.
I normally don't say Japan only Top 8 but that Persona list... I don't think there's a single American that can defeat Souji
I normally don't say Japan only Top 8 but that Persona list... I don't think there's a single American that can defeat Souji