I always loved this little touch as well. So fun to see 24.8 BILLION damage when you did a combo as Roll
Fun fact: UMvC3 debug mode had an option to turn on combo damage counter similar to this. Wish they would have made it default ;(
I always loved this little touch as well. So fun to see 24.8 BILLION damage when you did a combo as Roll
so much of the jp vf scene is well into their 30's and 40's. "talent" is overvalued, practice is undervalued.
Fun fact: UMvC3 debug mode had an option to turn on combo damage counter similar to this. Wish they would have made it default ;(
Just out of curiosity, what do you think about articles like this?
I agree that a lot of people who talk about talent in fighting games are misguided though.
Here's an interesting factoid that will shock you to your core....This is a loss I can't handle
Here's an interesting factoid that will shock you to your core.
The original plan for TACs in MVC3 wasn't the current system at all. It was a different system completely where you use up 1 bar to tag into your partner. You couldn't break it (so there was no silly guessing game) but the combo afterwards followed hit stun scaling proper (unlike the current TAC hit stun scaling which is reset until you touch the floor) so it was basically like doing a tag switch combo only it costed 1 more meter. So it was fair because even though you could switch to a heavy hitter it may not be meter efficient as you were investing a meter just to switch.
You wanna know how I know this? That system of TAC is already in the game and you can hack the game to follow that system of TAC. And it's 100x better than the current system. I am pretty sure there's a video out there of it, only thing is that the TAC switch that happens looks a bit janky because it's not obviously polished.
Here's an interesting factoid that will shock you to your core.
The original plan for TACs in MVC3 wasn't the current system at all. It was a different system completely where you use up 1 bar to tag into your partner. You couldn't break it (so there was no silly guessing game) but the combo afterwards followed hit stun scaling proper (unlike the current TAC hit stun scaling which is reset until you touch the floor) so it was basically like doing a tag switch combo only it costed 1 more meter. So it was fair because even though you could switch to a heavy hitter it may not be meter efficient as you were investing a meter just to switch.
You wanna know how I know this? That system of TAC is already in the game and you can hack the game to follow that system of TAC! And it's 100x better than the current system. I am pretty sure there's a video out there of it, only thing is that the TAC switch that happens looks a bit janky because it's not obviously polished.
Fun fact: UMvC3 debug mode had an option to turn on combo damage counter similar to this. Wish they would have made it default ;(
So what you're saying is we could've had TvC VARs but got stuck with TACs instead for no good reason then
Pretty much. They wanted to do something different with this game compared to TvC but they ended up with something far worse.So what you're saying is we could've had TvC VARs but got stuck with TACs instead for no good reason then
Berserk fans, so transparent. ;__;Ayy yo fuck Idolmaster... that's all I have to say on the matter.
And DDDDDDDDAAAAAAAAAMMMMMMMMMMNNNNNNNNNNN proud of it son.Berserk fans, so transparent. ;__;
Fun fact: UMvC3 debug mode had an option to turn on combo damage counter similar to this. Wish they would have made it default ;(
so much of the jp vf scene is well into their 30's and 40's. "talent" is overvalued, practice is undervalued.
Well, at least your situation is better than HxH fans...
;__;
i agree that it's not that simple
the idea shouldn't be "all you need is effort" but "if you put forth the effort, you can see results"
along with effort, you also need to actually be focused on improving and the proper feedback to enable you to improve
just playing fighting games a lot isn't going to make you godlike at them, but if you decide to be godlike at them and play a lot with that in mind, you'll improve
[/QUOTE
I think this part should really be taken to heart. It's not just playing a shit ton of games. I spend 4 months trying to boot camp sf4, I got no where. But I had somebody who gave me a few pointers and I seen results.
There are quite a few misconceptions about fighting games and the community does not help on some of them. Which is almost understandable due to lack of tact but really it's all managing expectations and and the developers have failed in that regard.
I think that just means that the fanbase for that game will be gone soon.
My friend wanted me to get into HxH but after Berserk I swore off any ongoing manga with no end in sight.
Fun fact: UMvC3 debug mode had an option to turn on combo damage counter similar to this. Wish they would have made it default ;(
My friend wanted me to get into HxH but after Berserk I swore off any ongoing manga with no end in sight.
This, my post was a bit of a hyperbole, there's no crazy Casca waiting to be healed or an unfinished revenge story that seems impossible in HxH. I didn't touch the new arc and the last complete arc is good enough as a series end. The wait for Berserk is way more painful.HxH reached a conclusion to its major arc and was just starting a new one when it paused, it's a great time to jump in.
Fun fact: UMvC3 debug mode had an option to turn on combo damage counter similar to this. Wish they would have made it default ;(
Please release a sequel or remake capcom.
Here's something fun from the folks playing TvC on Dolphin.
HD Tatsunoko vs Capcom footage at 60fps with shader options.
We need this in our lives. Please release a sequel or remake capcom.
I hate the TvC characters, but love the gameplay.
That video looks amazing.
Here's something fun from the folks playing TvC on Dolphin.
HD Tatsunoko vs Capcom footage at 60fps with shader options.
We need this in our lives. Please release a sequel or remake capcom.
Didn't TvC sell better than expectations? Sequel pls.
How can anyone hate KARAS?
Here's something fun from the folks playing TvC on Dolphin.
HD Tatsunoko vs Capcom footage at 60fps with shader options.
We need this in our lives. Please release a sequel or remake capcom.
How can anyone hate KARAS?
To an extent. It's a separate argument, but I really do think fresh / new roster is more applicable to hardcores on GAF than a commoner. As a young punk, I despised the lack of recognizable faces in SF3.Yes it did. What killed it before was the console it was on and the timing IMO. It was doing VERY well for a game where half the roster was largely unfamiliar to the west. That freshness of roster is honestly one of the game's strong points in my eyes. It felt like a whole new roster and experience because so little had been a character before it whose strategies you could fall back on.
read the post I was quotingI think that just means that the fanbase for that game will be gone soon.
Here's something fun from the folks playing TvC on Dolphin.
HD Tatsunoko vs Capcom footage at 60fps with shader options.
We need this in our lives. Please release a sequel or remake capcom.
Everybody knows about Galaga Tekken right? (google store link)
Here's something fun from the folks playing TvC on Dolphin.
HD Tatsunoko vs Capcom footage at 60fps with shader options.
We need this in our lives. Please release a sequel or remake capcom.