Lostconfused
Member
In other games it really doesn't matter because someone isn't there to exploit your weak points.I'm not sure what you're trying to say here. Isn't that every game? People will always have weak points.
In other games it really doesn't matter because someone isn't there to exploit your weak points.I'm not sure what you're trying to say here. Isn't that every game? People will always have weak points.
In other games it really doesn't matter because someone isn't there to exploit your weak points.
In other games it really doesn't matter because someone isn't there to exploit your weak points.
This happens in pretty much every game when a skill disparity exists, and even in many when there isn't one.I wish fighting games were just about the better players winning and not just the better player making the other person miserable and then winning.
3-0 at Revelation in Denver so far. Made top 32 for tomorrow. All Mewtwo, no Bowser.
god damn lol, is the competition free?
Post from someone who has low experience with MOBAs.In other games it really doesn't matter because someone isn't there to exploit your weak points.
Why you hatin on Karst
Play them so they quit.I have a few good ideas for helping new player :3
Post from someone who has low experience with MOBAs.
Play them so they quit.
Post from someone who has low experience with MOBAs.
What imperical evidence are we looking for to support the veracity of your statements?or shooters, or any form of competitive game.
What imperical evidence are we looking for to support the veracity of your statements?
You said "someone isn't there to exploit your weakness in other games" as compared to fighting games.What imperical evidence are we looking for to support the veracity of your statements?
or shooters, or any form of competitive game
This is a bit of a strong tangent I'm about to go on, but it's something I genuinely find fascinating despite not being limited to people approaching fighting games.
Remember how I told you all I was lurking Splatoon stuff recently? I checked out Squidboards a few days back and saw an interesting topic in there where people were decrying people investigating/exploring the game's demo for understanding on how to play optimally, calling it a search for "exploits". More specifically, everyone was arguing that the use of the word "tech" (as in techniques/going to the lab for tech) as a catch all for any discovered techniques or optimizations of play has a poor connotation that's linked to negative aspects of Smash and FG communities due to the metas that develop around these techniques not being things that are given to you as basics. I was quite honestly baffled and wondered why there's such a strong reaction against developing or even understanding/accepting competitive edges from player bases of games where the overall goal of said games is one that encourages that competition.
Don't know why people are taking a kiddy shooter on the WiiU with no voice chat that seriously...This is a bit of a strong tangent I'm about to go on, but it's something I genuinely find fascinating despite not being limited to people approaching fighting games.
Remember how I told you all I was lurking Splatoon stuff recently? I checked out Squidboards a few days back and saw an interesting topic in there where people were decrying people investigating/exploring the game's demo for understanding on how to play optimally, calling it a search for "exploits". More specifically, everyone was arguing that the use of the word "tech" (as in techniques/going to the lab for tech) as a catch all for any discovered techniques or optimizations of play has a poor connotation that's linked to negative aspects of Smash and FG communities due to the metas that develop around these techniques not being things that are given to you as basics. I was quite honestly baffled and wondered why there's such a strong reaction against developing or even understanding/accepting competitive edges from player bases of games where the overall goal of said games is one that encourages that competition.
"Character" action game fans do as the genre is pretty niche these days and the last good game in the genre tanked in sales.Do other specialist threads talk about the pitfalls of the genre as often as fighting game threads do?
Do other specialist threads talk about the pitfalls of the genre as often as fighting game threads do?
yupman i shoulda went to toryuken
Do other specialist threads talk about the pitfalls of the genre as often as fighting game threads do?
At least 4 of those people should uninstall right after for letting someone like that go mid.You play a DOTA game and you go Mid solo against an experienced player. He will figure out that you are bad at last hitting, bad at denying, bad at positioning, bad at creep management, bad at rune control, bad at bottle crowing and he will exploit all these weaknesses to destroy you over and over in lane. Then he will communicate to his players that his lane opponent is a bad player and everytime the opposing team sees you on the map they will target you to feed on you. Then you will end up with a 0-10 score, yelled at by teammates and lose the game because your weaknesses were exploited. Then to pile on they will trash talk you in All Chat along with your own teammates so it becomes a 9 man gang that exists only to berate you into uninstalling the game.
"Character" action game fans do as the genre is pretty niche these days and the last good game in the genre tanked in sales.
If you ever visit the DMC threads then you will always see discussion on how things can be changed within the series and the genre.
That's not how it works, someone always just picks a mid hero first then calls mid. They can be a "good" overall player based on MMR but a bad Mid player and you can never know until the game actually progresses.At least 4 of those people should uninstall right after for letting someone like that go mid.
the wubs
I don't think it's a problem of articulation, they just straight up don't understand why they are bad due to the perception gap. You could probably set a watch by the frequency of threads made by people who are like "help I am bad at fighting games", FGW peeps giving them legit helpful advice, and them still going "well I couldn't do any of that combo shit fighting games aren't for me". This is regardless of how much actual time they've sunk into trying to git gud at fighting games.
Heh heh. Probably not.
Except maybe tabletop strategy games.
Don't know why people are taking a kiddy shooter on the WiiU with no voice chat that seriously...
/s
Do other specialist threads talk about the pitfalls of the genre as often as fighting game threads do?
This is a bit of a strong tangent I'm about to go on, but it's something I genuinely find fascinating despite not being limited to people approaching fighting games.
Remember how I told you all I was lurking Splatoon stuff recently? I checked out Squidboards a few days back and saw an interesting topic in there where people were decrying people investigating/exploring the game's demo for understanding on how to play optimally, calling it a search for "exploits". More specifically, everyone was arguing that the use of the word "tech" (as in techniques/going to the lab for tech) as a catch all for any discovered techniques or optimizations of play has a poor connotation that's linked to negative aspects of Smash and FG communities due to the metas that develop around these techniques not being things that are given to you as basics. I was quite honestly baffled and wondered why there's such a strong reaction against developing or even understanding/accepting competitive edges from player bases of games where the overall goal of said games is one that encourages that competition.
I was obviously kidding with my post hence why I ended it with a /s.Splatoon stuff
That's not how it works, someone always just picks a mid hero first then calls mid. They can be a "good" overall player based on MMR but a bad Mid player and you can never know until the game actually progresses.
The element of weakness exploitation goes even further when you know who you are playing against and their weaknesses as an individual person when it comes to drafting. If I know I am going against Admiral Bulldog then I can ban Nature's Prophet and Lone Druid right off the bat because I know that he specializes in those two heroes. This is a common practice at top level play and just an hour ago Team Secret won against Team EG by banning all of Sumail's Mid heroes (QoP, Storm, SF) because they know outside of these 3 heroes he isn't a huge threat.
Imagine picking up a fighting game, learning 3 characters for months and going to a tournament and when people figure out you are good with those 3 characters they ban them in game and exploit your weakness of being crap with other characters.
It's ruthless... but these are the games that we play.
It didn't use to have it but they just recently introduced it. This doesn't really change much as person who picks first just picks Mid hero and then says "Mid solo tyvm".Doesn't DOTA have pick order?
I mean with Leauge it's 1-2-2-2-2-1 (for picks), people can call shit and they do all the time but they can't really do shit about it if someone has pick order before them and take X role.
What I do is if someone wants the role I'm about to take I just do a quick search on their name look at their stats and determine if I should let them have it.
I wish fighting games were just about the better players winning and not just the better player making the other person miserable and then winning.