+R on steam in a week holla
Published directly by ASW too, which is kind of a big deal.
Bottom of the trench.Skullgirls 2 isn't that crazy.
Should organize people to call it ST just to make old men angry and yell at kids to get off their lawn.then UNIEL (UNIEST now?)
Bottom of the trench.
Is it really that crazy? If you have no fighting game vocabulary that will overlead some people and as a coping mechanism they lock up.its crazy that there are life long gamers and people who make a living r/t gaming who dont have a basic fucking clue about how fighting games work
like, people cry about how FGs are obtuse but I feel like it's also the genre where people just switch off their brains from the outset for some reason
Some people are proudly ignorant about many things, either you educate them (Or more likely) ignore them.that just begs the question of why and how that perception arises
it's really grating that people are so, like, proudly ignorant when it comes to fighting games
Didn't see this until I already made the thread. Welp.
http://www.neogaf.com/forum/showthread.php?p=164758401#post164758401
Give me some Stunfest info and I'll just add it to the OP
I think it's as much of the design of the game as anything else. The GGXX games have lots of tight FRCs that are easy to screw up online and a less forgiving buffer (and no button buffering whatsoever). That would make the game less friendly to play online, even if the netcode is functionally identical otherwise.They're probably still using the same code as ArcSys though. I doubt they're developing their own.
BlazBlue netcode was always good.
Guilty Gear XX netcode was never good.
Random
If there are so many smash players. Then there is PLENTY of potential tvc players.
Top five marvel players
Vs
Top five smash players
First set.marvel
Second set.smash4
Third tvc.
The smash players should choose the day.
Or marvel players just raid their scene.
I don't understand this post...Random
If there are so many smash players. Then there is PLENTY of potential tvc players.
Top five marvel players
Vs
Top five smash players
First set.marvel
Second set.smash4
Third tvc.
The smash players should choose the day.
Or marvel players just raid their scene.
They're probably still using the same code as ArcSys though. I doubt they're developing their own.
BlazBlue netcode was always good.
Guilty Gear XX netcode was never good.
Good matches were possible, but it wasn't common.I think it's as much of the design of the game as anything else. The GGXX games have lots of tight FRCs that are easy to screw up online and a less forgiving buffer (and no button buffering whatsoever). That would make the game less friendly to play online, even if the netcode is functionally identical otherwise.
I don't understand this post...
Top 5 Marvel players would obviously win at Marvel, lose at Smash and then most probably win at TvC. I don't know what this exhibition would accomplish.
Marvel players have the advantage of ChrisG and Justin Wong on their side.
well... I didn't want to be as "blunt" but.. this exhibition is practically worthless...
Good matches were possible, but it wasn't common.
The last time I played Q, he seemed to be hitting all his FRCs pretty consistently. This is California and Texas.
But that's super rare.
But then matchmaking sucked and there were no real options for anything.
It's not practically worthless it actually is worthless.
It's not practically worthless it actually is worthless.
We both know you love to be that guy.Single Player AND Training Modes???
AND "etc."?!
HYPE!
Hate to be that guy, but this statement is actually and practically redundant.
I can't hit any FRCs in training mode, I wouldn't know.Certain FRCs are just muscle memory though.
I knowIn the near future? Not gonna happen.
In a few years? Totally possible.
As long as the team is around, there's a good chance they'll aim for it eventually.
It's all in the netcode, but the FRCs could totally be eased up a bit.I think it's as much of the design of the game as anything else. The GGXX games have lots of tight FRCs that are easy to screw up online and a less forgiving buffer (and no button buffering whatsoever). That would make the game less friendly to play online, even if the netcode is functionally identical otherwise.
So what would you suggest to get more tvc players when its sales on a "bad" system. I clearly just want it back.I'll think more on it.I don't understand this post...
Top 5 Marvel players would obviously win at Marvel, lose at Smash and then most probably win at TvC. I don't know what this exhibition would accomplish.
Marvel players have the advantage of ChrisG and Justin Wong on their side.
You want TvC to return to being an active part of FGC tournaments?So what would you suggest to get more tvc players when its sales on a "bad" system. I clearly just want it back.I'll think more on it.
Sounds hella risky with one of either Tatasunoko or Capcom pulling out a C&D over use of emulated games.I know tvc can be emulated quite well with dolphin so maybe this could happen.
Got my Ps4 today.
Yall niggas can't run away from the young GAWD no more.
The vsav scene on ggpo is like 15 regulars though. And I think a few people play on PS3.Tvc is super fun tho. Just played it for the first time a couple days a go. If super dead games had good accessible emulation and a ggpo type infrastructure we could see a lot of resurgences imo. I think vsavs American scene wouldnt exist if not for meeting those requirements.
I know tvc can be emulated quite well with dolphin so maybe this could happen.
tfw cpu tries to mix u up
No, seriously, there's less than 50 active VSav players in NA I'd bet. It's cool to say "if this could be played, it would"but ya know, the real world and all ;w;7
It gives ways for those who do wanna carry the torch to be able to keep going, but that's about it.
Hey if we're going to racially profile Blackule, he's definitely Smokey in 2015.Blackule's on Ps4...
RUN!
Isn't the Reload netcode bad on PC too?
If so, don't expect anything from this.
Yeah, that is about right if we include online. We should get government protection as an endangered species. I'd have my own guard unit as the one crazy Lei Lei pad player lol.No, seriously, there's less than 50 active VSav players in NA I'd bet. It's cool to say "if this could be played, it would"but ya know, the real world and all ;w;7
It gives ways for those who do wanna carry the torch to be able to keep going, but that's about it.
I wouldn't be surprised if the modding community stepped in to create their own solution.
No, seriously, there's less than 50 active VSav players in NA I'd bet. It's cool to say "if this could be played, it would"but ya know, the real world and all ;w;7
It gives ways for those who do wanna carry the torch to be able to keep going, but that's about it.
I've never seen this actually happen with any fighting game.
Got my Ps4 today.
Yall niggas can't run away from the young GAWD no more.
Melty Blood (both AC and CC), Eternal Fighter Zero and Immaterial and Missing Power (the first Touhou fighter) all had netplay hacked into them over the years. As it turns out, all of those hacks for the games also have rollback-based netcode and have some of the best online play you can get for a fighter.I've never seen this actually happen with any fighting game.
Unless you count GGPO, which I don't, because it wasn't built for a particular game and is not likely to be called a "Mod" since it can be bought.
No, seriously, there's less than 50 active VSav players in NA I'd bet. It's cool to say "if this could be played, it would"but ya know, the real world and all ;w;7
It gives ways for those who do wanna carry the torch to be able to keep going, but that's about it.
Hey if we're going to racially profile Blackule, he's definitely Smokey in 2015.
Melty Blood (both AC and CC), Eternal Fighter Zero and Immaterial and Missing Power (the first Touhou fighter) all had netplay hacked into them over the years. As it turns out, all of those hacks for the games also have rollback-based netcode and have some of the best online play you can get for a fighter.
SSBM and Project M can be played online now, as well, through Dolphin. Apparently people have even set up matchmaking servers for SSBM? Crazy.
So while I wouldn't count on someone hacking in rollback-based netcode into GGAC+R, it's hardly impossible.
Melty Blood (both AC and CC), Eternal Fighter Zero and Immaterial and Missing Power (the first Touhou fighter) all had netplay hacked into them over the years. As it turns out, all of those hacks for the games also have rollback-based netcode and have some of the best online play you can get for a fighter.
SSBM and Project M can be played online now, as well, through Dolphin. Apparently people have even set up matchmaking servers for SSBM? Crazy.
So while I wouldn't count on someone hacking in rollback-based netcode into GGAC+R, it's hardly impossible.
I think Sorunega has your hook-up. Here's his translation (from another player, but still):Can anyone translate this?
ヒルダ使用感箇条書き
・空中ワープはありました。Aで相手背後、Bで相手上空、CはA玉出し版
・空中FFも同様。地上の敵には発動の際浮くので辛い。
・FFAは発生が早くなり硬直短く。上段。
・FF2Aは中段。空中可。
・グルームのエフェクトが昔に戻った?
Also, sounds like they're experimenting with Hilda having a (really expensive) reversal.
HILDA
Aerial Teleport added. A warps behind the opponent. B warps into midair close to the opponent.
After CS, her Teleport (421X) can't be used. You also can't CS the Teleport.
Ground Teleport > Aerial Teleport works in Vorpal only
j.FF now floats the opponent like ground version, so difficult to continue the combo from it.
FF5A has reduced start-up and recovery
FF2A is an overhead.
ICFF2A can picked by 2A alone. 2C on counter hit.
ICFF can't be followed by C Teleport (421C)
j.A increased reach?
IW (41236D) has some invincibility
Gloom's (214X) effect seems to have changed...
One's busy with college, and one has basically sworn the whole thing off to the point where he gets kind of upset whenever people bring it up. SSBM and Project M run off of an emulator.So where the hell did those modders go and who wants to start a donation fund for them, lol