SixMachine
Member
The King of Fighters Maximum Impact Reg. A is now available on JP PSN along with KoF 2002
https://store.playstation.com/#!/ja...2002/cid=JP0576-NPJD00093_00-0000000000000000
https://store.playstation.com/#!/ja...on-a/cid=JP0576-NPJD00091_00-0000000000000000
I think many people interested in how 2D fighters can be merged to 3D would be interested in this, and could possible give some people insight on how Street Fighter characters maty work in TXSF. You can sidestep in this game, and the command is similar to rolling in KOF except into the foreground or background (you can technically play it as a pure 2d fighter if you guys never sidestep at all). Fireballs are actually pretty useable in this game, even though people think projectiles would be easy to sidestep in 3d. They seem to have a decently wide hitbox, so you can't sidestep at the last second. Jumping works like KOF and you have different arcs, but feels slightly more like a 3D game in it's weight (weird thing to say but maybe when you play it you can feel the difference. Feels floatier than say KOF13 when you hop or jump) There are also chains and natural combos that players have, so it's not like you need to hit links or anything to do damage. I played it at a local when someone brought it to the session, so someone who probably owned the game might expand on it a but better.