Lostconfused
Member
Good ones cost money.
abload.de is pretty good.
Good ones cost money.
Mortal Kombat X seems to be getting similar numbers to what Injustice got during its debut.
I dunno about 1,000 for Evo.
Like Combo Breaker seems to be simular to what Injustice's 1st UFGT got.
so I checked what Injustice got there...about ~180
how much did MKX get again?
-good characters
Juri
Abel
Rufus
Poison
Viper
Hakan
Oni
Gouken
- bad design but would be ok if char came back with all-new moves
Fuerte
- all-time crap character design, sub-Jar Jar Binks tier
Seth
Decapre
there is almost no point of going to e3 these days. i would maybe go to the conferences but it's not like i would go out of my way either. i would rather go to an fgc major. ceo>e3 since ceo will also have sf5 playable.Yo sponsor me to go to E3 Kadey.
SF4 at Stunfest had 30k viewers right before top 3. After the 2 hour break it climbed back up to 25-28k viewers.
there is almost no point of going to e3 these days. i would maybe go to the conferences but it's not like i would go out of my way either. i would rather go to an fgc major. ceo>e3 since ceo will also have sf5 playable.
there is almost no point of going to e3 these days. i would maybe go to the conferences but it's not like i would go out of my way either. i would rather go to an fgc major. ceo>e3 since ceo will also have sf5 playable.
If that was CEO or SCR GF(if it were not delayed) then that would have reached 60k IMO. Tournaments outside of the US are never going to have the biggest numbers for a FGC event.
hope everything works out for anneifrank.
The first part of the Daigo vs Momochi match already has 215k views on niconico.
is this match on youtube? i refuse to figure out niconico.The first part of the Daigo vs Momochi match already has 215k views on niconico.
What does triggered mean?
Hope everything's ok
Made to feel emotional distress when a word/topic is brought upWhat does triggered mean?
the furries were crying inside their suits.crowd monsters @ Combo Breaker when Dizzy won
https://www.facebook.com/Gamestergear/videos/834522229973832/
Blocking is never fruitless. Give me the details and I can tell you where blocking could have been used to reverse the situation.
Still trying to decide between using stick and pad for MKX.
Playing on stick feels natural since I played a lot of Injustice. Pad feels fine too.. might be able to play on both tbh lol
I found stick easier. Some of the motions in mkx is a bit weird like d,b,f
In other fighters I play, blocking successfully long enough eventually returns the game to a neutral situation. My main game is marvel and while blocking in marvel can be very difficult, if you block well and pushblock appropriately, you get to play again. In xrd, it seems to break out of a defensive situation, you have to know when to press a button- like my friend mains Slayer (though this is a problem against most of the cast), and once he gets in he will stay in indefinitely unless I find the right place to press jab, but since I'm mostly guessing, most of the time I get counterhit and get wrecked, haha. If I don't press a button I lose slowly, and if I press a button, more often than not, I lose very quickly. Damned if I do, damned if I don't.
Yea but it feels really awkward holding a block button. Feels more natural on the controller.
ahh idk brehs
lol, man. You really don't see how being relatively new to a game can make blocking seem harder? Marvel's mixups are vastly harder to block. Most of the good mixups are almost pure guesses due to the speed of that game.
No, jabbing out of pressure is not typically a great idea - especially against Slayer. You're just asking for a Dandy CH combo. This isn't Virtua Fighter. Jabbing out of pressure is almost solely for when you think your opponent is going for a pressure reset with something with slower startup. It just works more often than not, because we're not playing at a high-level.
Faultless works the same way Advance Guard does - Faultless the right part of a string and you can be freed from pressure or even rewarded with a whiff punish.
You need to humble yourself, and take more time learning Slayer's patterns.
I guess my advice is to play on street fighter
you can also try instant blocking which can help you escape or punish moves that would be unpunishable otherwise.
at least that's what I learned in the how to fight Slayer mission in game.
If I don't press a button I literally never get to play again. I'm just blocking until my guard bar is cranked high enough for 'it's late' to be an automatic CH and I die. You can only faultless defend for like 2 seconds until you run out of meter. I feel like I am humble about xrd- I know I'm trash at it, haha.
Hope everything is ok too, don't even know what triggered means. Its kind of terrifying when the cops say "It'll be a better place than this".
When people undergo severe trauma, there are certain events, or even thoughts, that "trigger" a strong physiological response. They respond as though they are experiencing the initial trauma again, even if there is no danger at all. For example, my wife has been assaulted by an older man before. Last summer, our neighbor, an old man, yelled at her (for no reason). This "triggered" her past trauma, making her have an emotional breakdown and creating a permanent state of anxiety in the house. Just seeing the neighbor is now a "trigger" that sets her off and makes her feel anguish. My wife is in therapy for PTSD for this - it is something that should be taken seriously, even if jackasses on the internet have tried to turn it into a meme through exaggerating the importance of social awareness regarding triggers.What does triggered mean?
Hope everything's ok
I am also free to Slayer pressure. I need a video to help me. FD is pretty crappy compared to Marvel pushblock, and it costs meter. I actually like super jumping out of pressure into an air dash with Zato.lol, man. You really don't see how being relatively new to a game can make blocking seem harder? Marvel's mixups are vastly harder to block. Most of the good mixups are almost pure guesses due to the speed of that game.
No, jabbing out of pressure is not typically a great idea - especially against Slayer. You're just asking for a Dandy CH combo. This isn't Virtua Fighter. Jabbing out of pressure is almost solely for when you think your opponent is going for a pressure reset with something with slower startup. It just works more often than not, because we're not playing at a high-level.
Faultless works the same way Advance Guard does - Faultless the right part of a string and you can be freed from pressure or even rewarded with a whiff punish.
You need to humble yourself, and take more time learning Slayer's patterns.
or like any game with good throwsIf there's a fighting game in which I feel that just letting people do whatever they want to you on defense won't work, it's SF4. I feel like, in that game, if people realize you just block all day you'll never get out of pressure.
Maybe it's just because the average SF4 player you play online is pretty good now.
I'm struggling way more with offense in Xrd than defense. I just can't figure out how to stay in without getting blown up, and conversions in general are really hard--by the time I've hitconfirmed I'm out of range for my combo options or I'm too slow to open them up and they reset the situation. I'm getting a lot of time out losses actually lol.. I'm just never getting enough damage in. Combos in training mode are manageable but it's just a slopfest in matches.
Cosmo, still want Smash matches?
Yeah basically lol. SF4 just comes to mind first because I learned fighting games with that game. I lose a lot of games because I'm too scared to make a read on defense.or like any game with good throws