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Fighting Games Weekly | May 25-31 | Marvel vs. Comcast

He seemed pretty good to me. Not top player level, but someone who knows what he's doing. Combos were fairly crispy.

I'm not sure why he kept dropping Hyper Grav loops, he did it like 4 times. Everyone was hyping him up to be a RayRay/FChamp tier Magneto but honestly his Doom was more impressive.


Nothing was going to live up to the hype though, him and Shoultz have had this "save that shit for nationals" mentality for years where they hide all of their gameplay footage but then don't actually attend any tournaments.
 

Onemic

Member
Pretty much. Great players are often scouting Level 1 neutral tactics, so you have to bring a good Level 2/3 game or you'll never break their comfort zone.

Intermediate players can do Level 2/3 stuff on knockdowns, but they often haven't put in that work for neutral (because no one else has). I find that to be a defining characteristic of high-level play.

what's level 1/2/3 neutral tactics like?
 
what's level 1/2/3 neutral tactics like?

Depends on the game, but here's a simple Street Fighter example:
----
Level 1: Walk forward and poke as soon as I'm in range.

Level 2: Stay out of poke range and look for whiff punishes.

Level 3: I think my opponent is trying to whiff punish, so I'm going to walk forward more than I usually would, -then- poke.
----
It can be put more generally as well:

Level 1: A common tactic that is easy to do.

Level 2: A tactic designed to beat a Level 1 tactic. May be simple or difficult.

Level 3: A tactic that looks like a Level 1 tactic, but is actually specifically designed to beat a Level 2 tactic. Is often beatable by Level 1 tactics.

You can go to higher levels, but it usually isn't necessary.
 

petghost

Banned
Aris has been putting out awesome videos on badic tekken strategy. Oneida turned me on to them. Think they are a good watch for any fg player.
 

Azure J

Member
Depends on the game, but here's a simple Street Fighter example:
----
Level 1: Walk forward and poke as soon as I'm in range.

Level 2: Stay out of poke range and look for whiff punishes.

Level 3: I think my opponent is trying to whiff punish, so I'm going to walk forward more than I usually would, -then- poke.
----
It can be put more generally as well:

Level 1: A common tactic that is easy to do.

Level 2: A tactic designed to beat a Level 1 tactic. May be simple or difficult.

Level 3: A tactic that looks like a Level 1 tactic, but is actually specifically designed to beat a Level 2 tactic. Is often beatable by Level 1 tactics.

You can go to higher levels, but it usually isn't necessary.

This is such a cool way of looking at things.
 

Onemic

Member
Depends on the game, but here's a simple Street Fighter example:
----
Level 1: Walk forward and poke as soon as I'm in range.

Level 2: Stay out of poke range and look for whiff punishes.

Level 3: I think my opponent is trying to whiff punish, so I'm going to walk forward more than I usually would, -then- poke.
----
It can be put more generally as well:

Level 1: A common tactic that is easy to do.

Level 2: A tactic designed to beat a Level 1 tactic. May be simple or difficult.

Level 3: A tactic that looks like a Level 1 tactic, but is actually specifically designed to beat a Level 2 tactic. Is often beatable by Level 1 tactics.

You can go to higher levels, but it usually isn't necessary.

Thanks for the writeup.

Now I gotta ask because this is something I've struggled at. How do you get good at whiff punishing? I mean, I can train myself to whiff punish very slow moves on reaction like a Ryu's crouching roundhouse, but something like a low forward or strong I find impossible. My reactions just wont allow me to act in time. One of my buddies I used to play a lot, could whiff punish my Yang's low forward on reaction very consistently and it seems like he just has very fast reactions in general, something that I feel I'll never get. Is there a reliable/consistent way to whiff punish faster moves that arent based on raw reactions or am I SOL?
 
Thanks for the writeup.

Now I gotta ask because this is something I've struggled at. How do you get good at whiff punishing? I mean, I can train myself to whiff punish very slow moves on reaction like a Ryu's crouching roundhouse, but something like a low forward or strong I find impossible. My reactions just wont allow me to act in time. One of my buddies I used to play a lot, could whiff punish my Yang's low forward on reaction very consistently and it seems like he just has very fast reactions in general, something that I feel I'll never get. Is there a reliable/consistent way to whiff punish faster moves that arent based on raw reactions or am I SOL?

You don't whiff punish quicker things on reaction because it's impossible. You set them up. Walk up to them, walk back, wait, press your button. Humans are horrid random generators - we fall into patterns trying to be random, and we have a sense of rhythm. Everyone has a rhythm to their play. You want to pay attention to that. You want to find out their beat, and then hit on the second half of the note.
 

Onemic

Member
You don't whiff punish quicker things on reaction because it's impossible. You set them up. Walk up to them, walk back, wait, press your button. Humans are horrid random generators - we fall into patterns trying to be random, and we have a sense of rhythm. Everyone has a rhythm to their play. You want to pay attention to that. You want to find out their beat, and then hit on the second half of the note.

This is something I've heard before, but I find it very hard to put incorporate it into my game. Guess I just have to play a ton of matches focusing on doing this specifically.

juicebox has a very very good footsies tutorial on youtube that explains whiff punishing

https://www.youtube.com/watch?v=FQQCan5oo90

basically, you don't whiff punish on reaction. You whiff punish on anticipation.

I've had this in my watch later list, but have been putting it off for a while now. Guess today's the day to finally watch it.
 
This is something I've heard before, but I find it very hard to put incorporate it into my game.

If you think Bison is going to scissor kick -in a moment-, you should neutral jump NOW.
If you think Ryu is going to fireball -in a moment-, you should jump forward NOW.

Whiff punishing is much the same, just involving only normals.

If you think Yang is going to crMK -in a moment-, you should walk backwards NOW, then do your own crMK.

If you think Bison is going to stHK -in a moment-, you should walk backwards NOW, then Step Kick, close HP xx CoD xx FADC forward, crHP, Ultra and kick his ass for being predictable.
 

Onemic

Member
If you think Bison is going to scissor kick -in a moment-, you should neutral jump NOW.
If you think Ryu is going to fireball -in a moment-, you should jump forward NOW.

Whiff punishing is much the same, just involving only normals.

If you think Yang is going to crMK -in a moment-, you should walk backwards NOW, then do your own crMK.

If you think Bison is going to stHK -in a moment-, you should walk backwards NOW, then Step Kick, close HP xx CoD xx FADC forward, crHP, Ultra and kick his ass for being predictable.

Gotcha. Thanks for the advice.
 
Thanks for the writeup.

Now I gotta ask because this is something I've struggled at. How do you get good at whiff punishing? I mean, I can train myself to whiff punish very slow moves on reaction like a Ryu's crouching roundhouse, but something like a low forward or strong I find impossible. My reactions just wont allow me to act in time. One of my buddies I used to play a lot, could whiff punish my Yang's low forward on reaction very consistently and it seems like he just has very fast reactions in general, something that I feel I'll never get. Is there a reliable/consistent way to whiff punish faster moves that arent based on raw reactions or am I SOL?

I asked Justin about this when I was playing him in my friends basement. I was asking if it was just reactions or reads on what buttons I want to use.

They way he broke it down for me was that; as a Rufus player, a lot of players (or me in this case) will play defensive against Rufus (especially when Rufus has meter) until they have their turn to get their offence going. He stays out of the ranges of my buttons AND knows which buttons I'd like to use (w/ Elena in this case) and whiff punishes them from far ranges with Rufus cr.HK because that button is great for whiff punishing.

So basically there's #LEVELS to this footsie shit b.


Also check Maj's explanation of Footsies
 
the hell am i reading?

EDIT: TDIL: Daigo's weakness is footsies.... huh...

A bunch of good stuff and a ton of snark?

Thank you Mr. Sarcasm, if you read correctly they said he's leaning on the fireball a bit too much, which is an entirely correct observation. EVERYONE has bad habits. Daigo is not an exception.
 

fader

Member
A bunch of good stuff and a ton of snark?

Thank you Mr. Sarcasm, if you read correctly they said he's leaning on the fireball a bit too much, which is an entirely correct observation. EVERYONE has bad habits. Daigo is not an exception.

oh wow I read that wrong.
 

fader

Member
Sorry for biting, but I don't like exaggerating other people's claims and am stuck in an annoying argument on another forum.

meh whatever, I don't take anything personally on the internet anymore. Think I learned this from being on GAF for a long time.
 

K.Sabot

Member
more people need to use fightcade

everyone needs to use fightcade

actually people in this thread need to actually play fighting games
 
more people need to use fightcade

everyone needs to use fightcade

actually people in this thread need to actually play fighting games

I do, I'm just bad at them
ixgr.png
 

fader

Member
more people need to use fightcade

everyone needs to use fightcade

actually people in this thread need to actually play fighting games

giphy.gif


Only game I "know" on Fightcade though is KOF2002 and I havent played that game since 2004-05

Also, I think I study fighting games too much instead of playing :p
 

K.Sabot

Member
giphy.gif


Only game I "know" on Fightcade though is KOF2002 and I havent played that game since 2004-05

Also, I think I study fighting games too much instead of playing :p

I'm the opposite, unfortunately. Spend most of my time in training mode without looking at info repositories, try to find something on my own and then take it online. Still don't really know how the Beach Ball crossup works with May in 1.1. Nor are my combos optimal by any means.
 
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