Do, suppose I get it. If I like Faust, 3S Chun/Akuma, SF4 Sim/Ryu/Akuma, Iori/Beni in KOF etc. is Azure the way to go? Are there other space control monsters in the game?
Nah just Azure, but possibly Aja.
For anyone interested, here's how I'd describe the characters:
Crow: Blue Shoto. Can use LP and EX fireballs to continue pressure. Has good juggles and resets. Takes advantage of BL Counter incredibly easily (missed parry counter-hit state).
Kou: Red Shoto. Very dangerous in footsies because of HP xx super. Has the meatiest normal in the game, close HK (Crow doesn't have a close HK). Multi-hit uppercuts.
Hina: Red Sword Girl. Charge character, almost Balrog-ish. Also has a quick, + on block, chicken-wing motion, overhead move that is super-cancellable. Can be played both gimmicky AND solid. (My avatar)
Shimo: Blue Sword Girl. Has a command run for Guy-style pressure and mixups, and also an air special tailored to throw off people's attempted antiair parries. Great resets and run under stuff.
Chadha: Hugo-style grappler. Has multiple armored specials, a piledriver, and a 720 super which can do more damage if you do 3, 4, or 5 360s instead... LOL. Also great at guard-crushing.
Juzumaru: Rekka character. Can cancel rekkas on hit or block into another special that options high or low for gimmicks. Super-fast super and high damage overall.
Juzu has an alternate version that loses the special move that gives him the high/low gimmick in exchange for much better frame advantage on certain normals. Makes him very footsie-focused but incredibly solid.
Hanzo: Divekick ninja. Divekick always grants combo on hit, but she can't chain lights. Has a teleport, a superjump-cancellable special, and a charge command grab (charge Down~Up+P). The EX version can done without charge (Down, Up+PP). Plays footsies very much like 3S Chun but without silly walkspeed.
Jet: Dudley-inspired boxer. Very high damage, Genei-Jin, and Specials that cancel into each other. Has many useful but unnecessary links. Also, can do the 5x trip combo Dudley can do.
Kotaro: Kunai throwing ninja. Has relatively poor normals, but has a command jump that can be done midair for excellent rushdown options from multiple angles, plus a Makoto-style command grab leading into combo. Can lock you in place with her Kunai super and combo 10 jabs... Then reset you into another Kunai super to do it again.
Azure: Masked Ninja with white hair. Has Reppukens and air fireballs. Has a half-screen safe special move that is + on block. Also has an instant grab super and a vertical fireball super that functions a bit like Aegis Reflector in that even if they parry it they're locked in place for a sweet mixup.
Aja: Tall, blonde, dangerous woman wielding a longsword. Has near half-screen normals and specials. Has vacuum effects, Rolento's crouching HK (except nearly fullscreen), and a timer super that lets her chain all her specials together. Played like Dhalsim, without being crap at rushdown.