sixteen-bit
Member
young haunts
Watching Wao play is mind blowing.
What's the recent Wao footage Ultrachen are going on about?
The lack of DOA and Tekken talk on here is disgraceful.![]()
About the Rage Quit penalty system:
We have seen that a lot of people are experiencing griefers and rage quitters online. So in the hopes of creating a better online experience, we have created a Rage Quit penalty system (that sits invisibly behind the scenes) that will penalise those that rage quit. The penalty system DOES take into account legitimate disconnects, or synchronization issues - so those who experience genuine online issues shouldn't be affected. But those who rage quit may receive a loss of points and/or a temporary online ban. Our goal here is to achieve a much more competitive online spirit within the KOFXIIISE community!
Tekken scene is kinda dying at the moment. DOA was never big to begin with. Even FSD was never big. I mean its no longer at NLBC, and there have been weeks where Tekken had lower entrants than DOA which didn't have many to begin with.
3d games just aren't doing as well as the 2d fighters.
Tekken scene is kinda dying at the moment. DOA was never big to begin with. Even FSD was never big. I mean its no longer at NLBC, and there have been weeks where Tekken had lower entrants than DOA which didn't have many to begin with.
3d games just aren't doing as well as the 2d fighters.
A shame because the 3d games are trying the free to play thing before all the others. I just think the fgc has too much dependance on Capcom games. However I think with work both communities should grow to be significant.
Can't speak for DOA, but people are playing Tekken, just not attending tournaments. And that's only an American thing anyway; there was just a 700 man team tournament in Japan this weekend even.
Besides, we're talking about forum discussion right? The DOA5U and TTT2 OT's seem fairly active when I check them, so I guess those guys don't want/care to post in here.
If MVC3 was released back in 2001... Justin would've still be beating people with Wolverine/Storm/Akuma and the TAC infinites wouldn't have been discovered until almost 2006-ish. All the people that Justin loses to nowadays are people who started their fighting game career late (FChamp, ChrisG, PRRog, Flocker).
Think about that for a second and realize how true that is. The only reason why the TAC infinites were discovered was because a Mexican player randomly posted a cool Trish TAC combo video that people realized was a true infinite. If that video was never posted we would've gone at least another year without infinites.
Fighting games finally catching up to 10 years ago with these betas. Skullgirls, KI and now SC.
Tekken has just gotten way too complex to play competitively. This has been mention many times by many of the core members of the community. Way to many characters to get familiarized with, and way too many moves.
Can't speak for DOA, but people are playing Tekken, just not attending tournaments. And that's only an American thing anyway; there was just a 700 man team tournament in Japan this weekend even.
Besides, we're talking about forum discussion right? The DOA5U and TTT2 OT's seem fairly active when I check them, so I guess those guys don't want/care to post in here.
Ultrachen was pretty fun tonight, esp. when they were looking at the Capcom art book.
Those threads are active but they are a minority. Tekken Zaibatsu is dead compare to its past and FSD was never big. Just look at the tournament numbers (NA) for tekken. They are smaller than they were months ago. Tekken used to be a stable at NLBC, what happened to it? What happen to tekken at WNF? How did it get smaller numbers than DOA? Aris, Rip, Valle and a few others have commented this on stream. People just aren't showing up.
Those Japan numbers are good. Do you know if people are still coming out for s. Korea tourneys?
Tekken has just gotten way too complex to play competitively. This has been mention many times by many of the core members of the community. Way to many characters to get familiarized with, and way too many moves. .
The lack of DOA and Tekken talk on here is disgraceful.![]()
Art back in the archives again. 3S tournament SHIRUBE 2 (VHS)
http://www.twitch.tv/nycfurby
Yeah I dig all that. Minority is fine, just saying it's a far cry from *dead*. TZ is a ghost town, but KOR's Tekken Academy Facebook page is where all the cool kids hang out now (half sarcasm). NLBC, all of the Tekken heads in NY said simply that Next Level is just too far to travel and/or too expensive week to week. Fab has been hosting his own Tekken sessions with a variety of folks, so they still play. The ongoings at WNF have been commented on as you said.
Whenever I watch, all of the major names are still attending. They have enough high level Tekken players to fill up an arcade, so I can't say I notice if there has been a drop off personally.
This is just stupid. Too complex to pay competitively? That statement makes no sense. Only simple games can be competitive now? So Soul Calibur, Guilty Gear, VF, Tekken, Blazblue, these games should all just die cause they are too complex right? Cause endless depth and replayability and finding something new every time you play the game is bad. Come on man. Starcraft should stop too I guess. Brood War wasn't like the most complex RTS game ever and the most popular e-sports game of all time.
When did everyone get so god damn lazy? Fighting game now need to be reduced in depth to be taken seriously on a competitive level? GTFO of here.
This is just stupid. Too complex to pay competitively? That statement makes no sense.
When did everyone get so god damn lazy? Fighting game now need to be reduced in depth to be taken seriously on a competitive level? GTFO of here.
What he probably should have said is Tekken Tag 2 is too much for new people to jump in enmasse. Right now it caters to it's own little group. Learning Tekken is hard for 3 big reasons.
1.It's a 3d fighter most fighting game players are only 2d and going to 3d can be hard for them
2.You have to learn the eventy Billion moves for your character
3. You have to learn match ups for almost 60 goddamn characters AFTER getting your head around the 3d system and your characters to begin to become competitive.
If you started from Tekken 3 the roster grew in chunks that you could learn more easily so you had no massive ramp to to learning damn near 60 fucking characters as well as your own.
Also Tekken's community is hit and miss you need a robust and affable player base to blow up. Capcom games have that in spades.
Don't go on like Tekken is something easy to get into. It's designed to be hard as fuck for the players and as a result they get very little new people because it's too much for somebody to learn in it's current form and have fun while learning.
This is just stupid. Too complex to pay competitively? That statement makes no sense. Only simple games can be competitive now? So Soul Calibur, Guilty Gear, VF, Tekken, Blazblue, these games should all just die cause they are too complex right? Cause endless depth and replayability and finding something new every time you play the game is bad. Come on man. Starcraft should stop too I guess. Brood War wasn't like the most complex RTS game ever and the most popular e-sports game of all time.
When did everyone get so god damn lazy? Fighting game now need to be reduced in depth to be taken seriously on a competitive level? GTFO of here.
This again makes no sense to me. Part of the fun of a game is learning it, learning the system, and making it and your characters your own. Why is this a bad thing?
This again makes no sense to me. Part of the fun of a game is learning it, learning the system, and making it and your characters your own. Why is this a bad thing?
I think this is the one thatArt back in the archives again. 3S tournament SHIRUBE 2 (VHS)
http://www.twitch.tv/nycfurby
To everybody who say "Fuck comeback mechanics, fuck this easing in shit let everybody go in raw" Tekken is there for them, their theory is out there in the wild being tested. They can see the results.
This again makes no sense to me. Part of the fun of a game is learning it, learning the system, and making it and your characters your own. Why is this a bad thing? The way you guys talk about it just drives me up the wall.
Fighting games finally catching up to 10 years ago with these betas. Skullgirls, KI and now SC.
Can't wait to get in the MVC4 beta.
Its not a bad thing. But its not going to get new people to play the game. Times have changed. People want instant gratification. They don't want to invent new shit, they want youtube to find the shit and copy paste.
You can see this in many genre. Matter of fact, League of Legends is going through this right now. Many of the top teams have said similar things. Nobody wants to figure new shit out but rather copy paste the meta.
Nobody is saying it is a bad thing, it is just a lonely thing.
You have to be realistic about the way things are. Tekken isn't that hard, there is just a lot of it and you can get much the same fun elsewhere for less effort.
Fighting games have had betas for ages in japan, what do you think loketest are?
This is also why I REALLY love tekken revolution, and why a lot of top players love it as well. Way less characters, and invincible moves means you don't have to deal with shitty strings you've never seen before that only bad players would use to begin with. Too bad it's ftp....it's easily better than Tag 2
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Freaking Jin has body pillows.
Why not Bridget.
I'd play more TR if it didn't have the coin model and the playerbase wasn't so weak. I'm barely competent at Tekken but most of the competition is a cakewalk.
Who cares about getting new players to play the god damn games? People in America only play fanboy games anyway. What's the point? It has nothing to do with depth and complexity. SFIV was popular because they brought back the SFII cast after forever and it had been forever since people had seen them and they are "classics", Marvel is popular simply because of the massive reach it's roster has in fanboys, same goes for smash, and Injustice. If you think it's anything else you're crazy.
Despite that look at how simple Injustice is and look how crappy it is. Do you want that to happen to Street Fighter? At what cost? Would you really rather sacrifice a game being good and fun just to be able to say more people play it? Which isn't even the case.
I'd rather fighting games died then for them to become popular and a POS. This seems to be the only genre that feels that way too. People don't bitch about GT6 and say "The game is too hard, it needs to be simpler, less complex" Fuck no. If GT turned into and arcade racer and made it simpler, you think it would sell more?
I'm sorry, I really am but I hate this whole make the game more popular by removing features and content. Be happy with what you have. The more you try to appeal to broader audience the more you lose your identity, that's basic marketing. Men's Warehouse isn't going to change their style, marketing so they bring in more Urban Youths and Women. If they did the probably will alienate a lot of their current customers and they might go else where.
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Freaking Jin has body pillows.
Why not Bridget.
Then why even comment about the tekken/doa scene dying if you don't care if new people join?
Nobody is suggesting dumbing down the games. People are explaining why certain scenes are dying. Nothing more, nothing less.
You really just seem super defensive and want to protect XYZ game/scene. BTW game companies want to broaden their market. Some would do that at the sacrifice of their core niche market.