Made a tutorial of the details of the recent marlinpie incoming Doom mix-up. Commentary/critique more than welcome!
??? http://youtu.be/gVmc5ZepdVsXF kinda sucks, but a comeback mechanic is needed in a game like marvel.
PSABR is free this month for PS+.
Didn't realize until I checked it today
Fighting Games should rename the genre to Comeback Games
Do the rest of us scrubs get the Smash demo today in NA?
I believe so, but unlike the CN demo, this one is usage constrained.
They want cats to die of thirst by October 3rd.
The rage effect helps good players more than bad players though. Because the person that gets KO'd has a harder time killing the guy that just killed him while the guy that same guy can knock out easier.
The steam leaves lighter characters worse off though.
Letting all you guys now the Demo of Super Smash Bro for the 3DS is now live on the E-Shop!
I believe so, but unlike the CN demo, this one is usage constrained.
They want cats to die of thirst by October 3rd.
Letting all you guys now the Demo of Super Smash Bro for the 3DS is now live on the E-Shop!
The thirsty ones won't ever turn the demo off though. Problem solved!
anyone else's 3DS os run REALLY REALLY slow? like 40 seconds to load street pass, for example.
Yeah but that battery life tho
Not even vaguely close! This is a defensive option, not an offensive one.This kinda have the potential to be as obnoxious as TACs.
no I haven't dl'd smash, I mean in general.During Smash? Yeah, that game seems to use literally all of the 3DS's resources it can and more causing that kind of stuff.
Why? As in, something needed in team games in general? I don't think they do at all. The meter built up for the anchor character should be "comeback factor" enough and if it isn't, to me that's a sign of either a weak anchor or poor game design. X factor level 3 feels to me like punishing the winning player for playing well. This is speaking about team games in general. That said, for Marvel 3 specifically I think it would be a mistake to leave the game as is and not include something like xfactor level 3. Single character comebacks against a full team should be difficult, but in that game where it's so easy to tag a character on incoming into a 100% combo I can see the need for the Instant Super Saiyan button.XF kinda sucks, but a comeback mechanic is needed in a game like marvel.
no I haven't dl'd smash, I mean in general.
I've always been against rage comebacks. In Tekken 6 it never really bothered me but I could do without it. MvC3 (to me) was completely ruined by "Oh now I'm extremely fast, have high damaging attacks and have the ability to infinite loop you, not only that but make a 3v1 comeback and also now unable chipped".
Also
PaulPhoenixDeathFistInRageTTT2.gif
Really not into this new rage mechanic in Smash. To be honest, this Smash gets more meh the more I see it anyway.
Do I even want to Google this?
Boobs: The Fighting Game. Gotcha.
most of the cast is pretty flat
I really don't know how I feel about the Rage Effect in smash. Whether its good or bad. I just don't seem to care about it, but I do hate the fact it takes long to KO someone, even if they're at 100%.
Were you not watching Zero play last night? His sheik was koing people super fast.
XF kinda sucks, but a comeback mechanic is needed in a game like marvel.
You are not the favorite to win in that situation still.Disagreed, every Marvel and Marvel-esque game made by Capcom did well without a big comeback factor. Xfactor is simply terrible: when you've been outplayed, made a huge mistake and gotten birthday, or whatever leads you to a 1v3 disadvantage and you're the favorite to win is ridiculous.
https://youtube.com/watch?v=iZPxLLaL4N8
Looks like Smash 4 basically has rage.
All of that just to say: "You can use a skid animation to cancel runs... similar to crouch canceling in Melee/P:M."
Smash community is fun.
I don't think X Factor is necessarily the problem. It'ss that characters that have incredible mixup tools now have too much time and damage with it.
The mechanic is not necessarily at fault, but how the mechanic was scaled on a per character and characters remaining basis.
Can we start talking about parries in third strike yet?
Tell me about it. I want to be a fly on the wall of the person who coined terms like "Reverse Aerial Rush" or "Wavebouncing" for what were essentially pivot aerials and pivot specials.
You are not the favorite to win in that situation still.