Final Fantasy 7 Remake Announced (First on PS4)

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Everyone is still going on about the battle system, yet no one is speculating about the two magic words that would make this Remake an instant success.

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If they ever confirmed something like that, I would literally not worry about anything else.
 
FFVIII had pretty realistic characters and map worked well enough.
Really hope they will have similar world map, it saves lot of work and lets developers to focus in important areas.

The characters' proportion were pretty realistic compared to FFVII, yeah, but it still looked stylized enough texture/shading-wise and also people at that time were still used to that kind of abstract depiction in AAA games compared to nowaday's open-world standard.

EDIT: Beaten.
FF8 also had PS1 graphics
 
I don't feel we'll have a free roaming 3D world map. I think they'll only do the locations and you can navigate between them by selecting said locations from a 2D map. I also foresee a lot of loading screens.... like a lot.

Nah, they're at least gonna go FF15 level of scale, they know damn well how important of a remake this is, they're aren't going to shy away and go with the easy option.
 
I think the classic, top-down world map is a goner. Judging by the sign boards showing the distance of Kalm and Junon being x km away from Midgar, the overworld is probably replaced by a more realistic inter-connected paths like that of FFXII.

Get out of here with that crap. There is no way Square would give us the shit found in XII or XIII (and X to some extent). Those inter-connected paths were some of the most hated portions of those game. Square knows this and hopefully we will never see a FF suffer from such linear design again.

The world map is a huge part of 7 as several side quest involve it. Chocoboo, Submarines, the highwind section, the way pursuing the weapons works, everything would have to be either tossed out or made much less interesting. They are remaking this game to achieve something great, not some quick slap together POS that is stripped of all that made FF7 great. Things will change, but they wont destroy the inherent values that FF7 had, the world map being one of the major ones.

the feeling of "leaving midgar" was one of the major develop goals with FF7, to make the player say "wow" and to open the whole game up. You think the original crew is going to sit back and say "nah lets scrap that and go with stuff our fan base has been volcal against". These people care about the game.
 
Get out of here with that crap. There is no way Square would give us the shit found in XII or XIII (and X to some extent). Those inter-connected paths were some of the most hated portions of those game. Square knows this and hopefully we will never see a FF suffer from such linear design again.

What is linear about XII? The fact it has loading screens doesn't make it linear in the slightest.

Actually, most FF games that have the old-style world map use it as a pretty corridor to get you from place A to place B with rarely any other path or option (there's not even exploration to be had).
 
I don't feel we'll have a free roaming 3D world map. I think they'll only do the locations and you can navigate between them by selecting said locations from a 2D map. I also foresee a lot of loading screens.... like a lot.

God why people are dumping the remake down like this, why all the bloom and the gloom :\

There is just no way for that 2D map to happen, while you at it people why don't you also say that they are going to remove the Gold Saucer too?

Maybe remove some cast members while you at it... some other locations and music tracks as well !!

The world map and all it's attachment it's what made FFVII the game it was, how honestly in the god name you think they will just throw it away and replace it XD ?

Please some reasons my friends.
 
What is linear about XII? The fact it has loading screens doesn't make it linear in the slightest.

Actually, most FF games that have the old-style world map use it as a pretty corridor to get you from place A to place B with rarely any other path or option (there's not even exploration to be had).

In that regard most all games are linear. We are talking an illusion of a vast world here but you still need to keep a tight story. Once you had the highwind though you could do thing in any order after that (and there were tons of optional paths, including an entire village you could skip by just driving by it)

12's issue was it failed to have scale, it felt compartmentalized and inadequate. You never got the sense you were opperating on a world map, rather just these small playgrounds. That lack of a cohesive world map to glue it all together really strung (I'm not a 12 hater, it had many redeeming qualities, but this was not one of them)
 
In that regard most all games are linear. We are talking an illusion of a vast world here but you still need to keep a tight story. Once you had the highwind though you could do thing in any order after that (and there were tons of optional paths, including an entire village you could skip by just driving by it)

12's issue was it failed to have scale, it felt compartmentalized and inadequate. You never got the sense you were opperating on a world map, rather just these small playgrounds. That lack of a cohesive world map to glue it all together really strung (I'm not a 12 hater, it had many redeeming qualities, but this was not one of them)

I'll disagree entirely with the second paragraph. XII had many flaws and the world map was not one of them.

FFXII and DQVIII have the best modern world maps out there (along with Xenoblade if you want to count that...)

And changing the world map to be like XII, or even X, doesn't remove Wutai and the Highwind, nor does it remove the stuff you use the world map for in VII (submarine, weapons, etc.). If anything, making it like XII will actually turn the world map into something that's fun to walk around in.
 
Get out of here with that crap. There is no way Square would give us the shit found in XII or XIII (and X to some extent). Those inter-connected paths were some of the most hated portions of those game. Square knows this and hopefully we will never see a FF suffer from such linear design again.

The world map is a huge part of 7 as several side quest involve it. Chocoboo, Submarines, the highwind section, the way pursuing the weapons works, everything would have to be either tossed out or made much less interesting. They are remaking this game to achieve something great, not some quick slap together POS that is stripped of all that made FF7 great. Things will change, but they wont destroy the inherent values that FF7 had, the world map being one of the major ones.

the feeling of "leaving midgar" was one of the major develop goals with FF7, to make the player say "wow" and to open the whole game up. You think the original crew is going to sit back and say "nah lets scrap that and go with stuff our fan base has been volcal against". These people care about the game.

I believe, brother.
 
FF8 also had PS1 graphics

You don't think FFVIII was super taxing on the PS1?

Neither of these points actually refer for what the guy said.

FFVIII had realistic character models, doesn't matter that they were PS1 graphics, the fact is they were normal proportioned human avatars running around the world map, not super deformed anime characters as in every other FF game (and every other JRPG) and it was fine.
 
So if I wanted to play the original before playing this, what version should I play? I have it on Vita (Ps1). How's the PC version? Is that worth playing over the PS1 version?
 
I'll disagree entirely with the second paragraph. XII had many flaws and the world map was not one of them.

FFXII and DQVIII have the best modern world maps out there (along with Xenoblade if you want to count that...)

And changing the world map to be like XII, or even X, doesn't remove Wutai and the Highwind, nor does it remove the stuff you use the world map for in VII (submarine, weapons, etc.). If anything, making it like XII will actually turn the world map into something that's fun to walk around in.

We will agree to disagree. I hope to god they do not do compartments like 12, it will be a huge loss for the game.

Using 12's idea would remove the highwind exploring completely, I have no clue how you can think otherwise. How would you do weapons on such a map, everything would be compartmentalized and separate sections, no one wants that.

To much of FF7 is about "opening it up", they wont drop this. It'll either be a open world like XV (doubt it do to production) or a overworld thats a hybrid between the traditional world map and XV's to scale look.

So if I wanted to play the original before playing this, what version should I play? I have it on Vita (Ps1). How's the PC version? Is that worth playing over the PS1 version?

I'm currently replaying it on Vita and feel its the best of the options. The small screen makes the low resolution issues less jaring, and overall in plays great. The other option is to wait till winter for the "HD" version, which looks to be just a pc port to the ps4 with a new translation.
 
So if I wanted to play the original before playing this, what version should I play? I have it on Vita (Ps1). How's the PC version? Is that worth playing over the PS1 version?

PC version has better graphics and some minor localization corrections. It's the definitive version (one would assume until the PS4 port is released), but you certainly wouldn't go wrong playing the PS1 version on a Vita, if you prefer portability.
 
Neither of these points actually refer for what the guy said.

FFVIII had realistic character models, doesn't matter that they were PS1 graphics, the fact is they were normal proportioned human avatars running around the world map, not super deformed anime characters as in every other FF game (and every other JRPG) and it was fine.
uh yes it completely matters they were PS1 graphics, the proportions were normal but the textures, lighting, all that stuff was still stylized, the graphics were still blurry enough that you could use your imagination to fill in stuff.

FF8 overworld would feel very different if Squall was in super clear HD graphics running around a sized down HD overworld where he's the size of a town.
 
We will agree to disagree. I hope to god they do not do compartments like 12, it will be a huge loss for the game.

Using 12's idea would remove the highwind exploring completely, I have no clue how you can think otherwise. How would you do weapons on such a map, everything would be compartmentalized and separate sections, no one wants that.

To much of FF7 is about "opening it up", they wont drop this. It'll either be a open world like XV (doubt it do to production) or a overworld thats a hybrid between the traditional world map and XV's to scale look.

First: "no one wants that. ", please speak for yourself.

And second, making it like FFXII doesn't mean having loading screens between areas. FFXII also opens up way more than FFVII (and allows for more gameplay diversity too).

Lastly, even if we follow your idea of FFXII being nothing but loading screens at every turn, this still won't stop Highwind or the submarine to be possible, as even Type-0 did it, despite having lots of loading screens in its world map.
 
You don't think FFVIII was super taxing on the PS1?

That wasn't the point. It might have been good for the PS1 but it still wasn't "photo-realistic" like what FFXV does strive for and FFVIIR certainly will too.

Do you seriously think having Noctis & Co., with the current visual fidelity of FFXV, walking around on the world-map with their bodies the size of a town/city wouldn't look hilariously goofy to the modern audience? :D
 
The overworld need to be as large as the original with graphics like we have in the newest FF game coming for PS4. Anything else will be fucking a disaster.
 
The overworld need to be as large as the original with graphics like we have in the newest FF game coming for PS4. Anything else will be fucking a disaster.

Although I agree that this is what I'm hoping for, that may not be a realistic expectation. 15 has had a considerable amount of time and money allotted to it because it is a flagship title; remakes aren't in the same tier, although perhaps this one is different.
 
Hopefully they abandon the "Advent Children/FFXV" look and go with something closer to Xenoblade Chronicles (but higher quality) as far as character models go. Making the characters super realistic forces them to make the world super realistic, and that changes the game completely. It was cartoony and silly. It has to stay that way.

When Resident Evil was re-made, they didn't do third person shooter like RE4. They kept true to the original with buffed graphics, and some gameplay refinements. That's what SE has to do here. Don't reinvent the wheel- we didn't ask for a FFXV clone- we asked for a remake of FF7.
 
Although I agree that this is what I'm hoping for, that may not be a realistic expectation. 15 has had a considerable amount of time and money allotted to it because it is a flagship title; remakes aren't in the same tier, although perhaps this one is different.

This one should be different, it will sell in MILLIONS if done right, there is no doubt
 
In the middle of a replay for the first time in about four years, just reached Costa de Sol.

The biggest problem that a remake will hopefully remedy is how empty the world feels. The game makes it seem as if about 132 people combined reside outside Midgar.
 
Hopefully they abandon the "Advent Children/FFXV" look and go with something closer to Xenoblade Chronicles (but higher quality) as far as character models go.

Jesus Christ no.

Besides, the trailer we got pretty much confirms they are going for the Advent Children style.
 
Hopefully they abandon the "Advent Children/FFXV" look and go with something closer to Xenoblade Chronicles (but higher quality) as far as character models go. Making the characters super realistic forces them to make the world super realistic, and that changes the game completely. It was cartoony and silly. It has to stay that way.

When Resident Evil was re-made, they didn't do third person shooter like RE4. They kept true to the original with buffed graphics, and some gameplay refinements. That's what SE has to do here. Don't reinvent the wheel- we didn't ask for a FFXV clone- we asked for a remake of FF7.

Trailer has already confirmed they are going with an updated AC style, and interviews confirm they are redoing all the charecter models to be even better than AC.

In the middle of a replay for the first time in about four years, just reached Costa de Sol.

The biggest problem that a remake will hopefully remedy is how empty the world feels. The game makes it seem as if about 132 people combined reside outside Midgar.

Agreed, just looking at the trailer we can already see they've made Midgar MUCH bigger than before, I can only image we'll see them same from the other areas. May not actually be explorable, but the art direction will make them look larger and actually substancial enough to hold a large population in the world.
 
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PC version has better graphics and some minor localization corrections. It's the definitive version (one would assume until the PS4 port is released), but you certainly wouldn't go wrong playing the PS1 version on a Vita, if you prefer portability.
Blah. I already have it on vita so why not I guess? I just hate not having the best of the best version(I mean that's why I have a PC). I feel like I'd play this more on my Vita possibly. JRPGs are pretty great on the go. Plus I already have it on the vita. Thanks guys. I'm still debating haha.
 
Although I agree that this is what I'm hoping for, that may not be a realistic expectation. 15 has had a considerable amount of time and money allotted to it because it is a flagship title; remakes aren't in the same tier, although perhaps this one is different.

this remake is probably the most important and biggest project at square Enix right now.
Not only the sales will be bigger than 15, but also SE reputation is on the line.

i can't imagine at all, that they will try to save costs at this project
 
Blah. I already have it on vita so why not I guess? I just hate not having the best of the best version(I mean that's why I have a PC). I feel like I'd play this more on my Vita possibly. JRPGs are pretty great on the go. Plus I already have it on the vita. Thanks guys. I'm still debating haha.

Just do it on the Vita. The PC version is marginally and debatebly better than the PS1 version. There is definitely something to be said for the graphics looking more cohesive on a smaller screen, rather than a full 1080p display.

The localization fixes are small things like the infamous "This guy are sick" and some others, not really a big deal.
 
Shit, so you'll be able to control the airship - literally able to roam wherever from the above while having full view of the ground in FFXV?
 
Shit, so you'll be able to control the airship - literally able to roam wherever from the above while having full view of the ground in FFXV?

For FFXV Tabata still doesn't know (lol) whether they will put it in or not.

Nomura had plans for Versus, but FFXV is a completely different game in every aspect, including airships.
 
For FFXV Tabata still doesn't know (lol) whether they will put it in or not.

Nomura had plans for Versus, but FFXV is a completely different game in every aspect, including airships.
Thanks for the answers!
 
God why people are dumping the remake down like this, why all the bloom and the gloom :\

I understand your excitement. But for me, this pessimism comes from 10 years of SE bullshit. Their Western arms are good (Tomb Raider, Deus Ex, Hitman, etc.), but a year before PS3 launched up to this current generation they have been abysmal for me. A decade of that shakes moral and loses confidence.

Also, because I am wary of anything SE related from a managerial and business side of things, I even wonder if the entire FF7 RE game will be shipped at once. A part of me thinks the game is too big for them that they will release it in sequels/episodes. They have spent ten years mentioning FF15 and it is still a mirage. FF7 getting the FF15 treatment in terms of work, graphics and production is basically another FF15 on top of the current one- which still doesn't have a release in sight.

Basically, when it comes to SE, if I don't see solid info and release date, I consider it just a marketing pitch.

For instance, how confident are you, really, that by next year's E3 we'll get a release date announced for FF7? How confident are you in expecting a 2017 release of FF7?
 
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