Final Fantasy 7 Remake: Chunk 1 (CyberConnect2, UE4) Trailer, "PS4 Console Debut"

I feel like there won't be an overworld. I feel like I'm asking for too much. But this can be my dream.

I wouldn't expect a traditional top-down overworld, but I feel that Nomura would want to include some form of an overworld similar to the original Versus XIII design - or even a completely modern open-world like FFXV.

He's shown a lot of interest in open-world games like Horizon, Watch_Dogs, and Ghost Recon Wildlands
 
Sorry to rain on your parade guys ,but....

CC was terrible!

Hope they make FF7R without any consideration of that trash.

Nojima wrote those the same way he wrote the original. They aren't going to scrap anything. Maybe they will simply not mention Genesis, but i fully expect most timeline events will line up with Crisis core and follow into AC.

They aren't going to throw away their own stories just cause some people don't like them.
 
I'm super curious as to how long this has been in development for, given that it looks much further along than I thought.

Word on the street back at E3 2015 is that it got greenlit shortly after E3 2014, so it's had at least 18 months in the oven at this point. I'm very much hoping for a release just in time for it's 20th anniversary.

Man I'm pumped for this game but in the meantime I guess FFXV will have to suffice... and star ocean 4.... and dragon quest XI and Ni no Kuni 2... man there's a few great looking RPGS coming out in the the next year or so .
 
With the amount of detail and exhibition, I wonder how far this game will venture outside of Midgar.. are we expecting it to follow the entire story arc of FFVII since it is billed as a remake?
 
See for me, even as far back as FFVIII I was finding it a little odd-looking to have realistic-ish characters looking like giants running around a miniature world.

I used to think it was a technological thing, going to the zones of PS2 JRPGs and the scaled but small world of DQVIII, but it was only once NNK came around that I realised that it's more of a stylistic thing. I just don't think an overworld like the PSOne FFs would work with the more realistic style, even if it was as much as a step up in detail as NNK's was.
 
Nojima wrote those the same way he wrote the original. They aren't going to scrap anything. Maybe they will simply not mention Genesis, but i fully expect most timeline events will line up with Crisis core and follow into AC.

They aren't going to throw away their own stories just cause some people don't like them.

When Square Enix makes sequels like in FFX-2,XIII-2 and LR,they usually don't give a fack about the original intent of the writing.

Hope they can do that here(with regards to crisis core)
 
Btw for all those saying Cloud looks too sickly, every shot in the trailer takes place not very long after he was tested on and shit lol - it makes sense in context that he'd look weird.

I think his design in this is the best he's ever had, honestly.
 
I wonder how the Jenova fights will look like in the remake. She looks a bit... Incomprehensible:

Jenova:
latest


Jenova Synthesis:
Jenova_SYNTHESISFFVII.png
 
SE is like an old band. You don't go to listen to their 2015 album. What I've seen since FF10 means they have to go back to the well.

I used think a remake shouldn't be made but seeing Cloud jump off the train alone is sadly more iconic than anything they've done in 15 years. Seeing Midgar and the thought of the rest is quite something. The creativity back then can't be matched today. Perhaps re imagining FF7 will help them with a new game.

Also I have to say I revisited FF7 and found it quite staggering how much work was put into that and how most of it holds bar the character models.
 
When Square Enix makes sequels like in FFX-2,XIII-2 and LR,they usually don't give a fack about the original intent of the writing.

Hope they can do that here(with regards to crisis core)

Toriyama isn't Nojima.

I really liked AC and CC, so yeah, i don't agree that its necessary.
 
I don't recall any other HD RPG having an overworld. It's what I had assumed would be the natural transition for Final Fantasy games, but that never happened in the PS3 dark age. Even now I'd love more AA or AAA RPGs going for this sort of an overworld.

For FF7r though, I think they'll go the 1:1 scale route like XV. I am completely okay with this.

I always assumed it was a budget and hardware issue. Judging by how many games are going open-world, I'd say it's reasonable to assume this will in fact be 1:1.
The price to make this a reality combined with the beefier hardware - Everything is simply in alignment for this to happen, it's perfect timing!
But I suspect Midgar will play out fairly linearly... Like in the original.
 
I don't recall any other HD RPG having an overworld. It's what I had assumed would be the natural transition for Final Fantasy games, but that never happened in the PS3 dark age. Even now I'd love more AA or AAA RPGs going for this sort of an overworld.

For FF7r though, I think they'll go the 1:1 scale route like XV. I am completely okay with this.

Modern RPGs not having overworlds anymore feels sad somehow. While I don't really mind FF7r going the open-world route, I am hoping they're going for an overworld instead just to keep the tradition alive.

Lost Odyssey had it in an interesting way: For the on-foot story, it plays out like FF10, where characters walk off screen in one location and arrive in another, with a list-like map for revisiting locations. Once you unlock forms of travel such as an airship or a submarine, you get access to a traditional world map you can drive around, exploring old and all-new locations in a fashion as non-linear as you like.

By restricting the world map stuff to vehicles only, you can keep a sense of scale in that you avoid gigantic town-sized avatar characters walking around. In LO the vehicles are (more or less) to scale to the world, and you leave the vehicle by 'docking' into a town, dungeon or other location, thus avoiding that world map look that Nomura cited as something of a challenge for Versus. It also made vehicles feel incredibly special in LO, because suddenly you could revisit everywhere easily and you could also find all-new hidden optional areas.

I really like this approach, and I feel it could work well for FF7's remake. The only issue is it would dampen the impact of the Midgar escape moment; but you could add a smaller closer-scale overworld area you explore direct from Midgar to Kalm for that, I guess.

Ooo, that Lost Odyssey system sounds neat.

You know, I wish they wouldn't confirm or deny anything about how the world traversal would be like in FF7r, so that players would have no idea what they'd actually see once they'd leave Midgar.
 
But the infamous VII shot has a really quick zooooom out(from Aeris shot) and zoooom in.(to a fast moving train in a different sector).

I would think that's really taxing to do in real time without pop in and loss of detail.

Idk....If they can do it that would be a technical feat.

Believe!
 
I agree; those are parts of what I meant by "execution". I am merely contesting the sentiment that characters are uneeded if they didn't add to the overall story of Final Fantasy VII.

I prefer something smaller in scale and down-to-earth rather than Soldier Soldier Experiment God World-spanning crisis! Nothing shall forestall my return.

Genesis I could take or leave, he's barely in the game and doesn't really interact with Zack enough to make much of a connection, but I think they could have played on the themes of modernisation being built on and crushing the traditional world and had Shinra's unrelenting march of technology and exploitation without much consideration to the human cost be the motivating factor for Angeal's disillusionment.
 
Me too man, I thought the characters sounded really good in the trailer already.
It was great hearing them doing original FF7 bits. I wonder if some were just feeling that way since the lip synch is obviously still to the Japanese in a couple of instances as well. Either way they'll probably be re-recording them a final time when they're really recording the game.

Reasonably I expect some cheese though as they keep some of the iconic stuff and as long as it's mainly in those parts I think that will be fine hitting the nostalgia.

The music got brought over incredibly well too.

Yeah. There might be some cheese with those elements like when he said "the planet", etc, but I can overlook a bit of that.

The music carried the trailer really well.

The lighting looks pretty great too.
 
Give me a decent overworld and environments that aren't shallow or dull to explore, also don't fuck up the pacing and make the game feel on-rails.

This. Everything I have seen here looks great, but I hope they don't leave out the exploration. It would be nice if they brought the overworld back to the series. I always hated that they got rid of it.
 
It's funny

We just spoke about how this is a time to live

You know what, this entire world is fucked
 
That part about it being episodic is worrying.

Has there even been a JRPG released in parts like that? One of the draws of games like FFVII is being able to just immerse and lose yourself in the scale of the world.

After watching the trailer a few more times, I am wondering if the combat will be close to Crisis Core.
 
Genesis I could take or leave, he's barely in the game and doesn't really interact with Zack enough to make much of a connection, but I think they could have played on the themes of modernisation being built on and crushing the traditional world and had Shinra's unrelenting march of technology and exploitation without much consideration to the human cost be the motivating factor for Angeal's disillusionment.

Genesis is just there to
give Zack a powerful enemy to beat up, really. His entire role could be easily be replaced by Angeal, who could stand to be more nuanced to fill the position of both the mentor and the main antagonist without the whole "I'm a monster" angle.

A novel is a little different from scripting a whole game. I don't really think that reflects anything on his game scripting abilities.

It's not the quality of writing that got people up in arms about X2.5, but rather the general plot and sequence of events, yar? Those would be mostly the same no matter the medium, I think.
 
Who knows, really.

Well, the thing is, the press release specifically states that the remake will be told in a multi-part series. That seems pretty straightforward to me; they're releasing this episodically.

I'd love to dream with you, but I'm afraid I just can't. :P
 
We just spoke about how unbelievable all of this was

Just now

Just now...
 
Xenosaga?

I never had the patience to finish any of the Xenosaga games. Wasn't that basically just a normal trilogy? Not one game split into three parts?

I mean I just can't imagine where you would segment it off. Can you imagine if Episode 1 actually concludes as you leave Midgar for example?

I think I would literally break something.
 
Well a look at the worldmap and that trailer tells you they have to break it up somehow when they are remaking it in that quality. Or cut content which would be bad also so.. I dont know how I feel about it. Dosnt change that I want the remake to happen even if its a multi part remake.
 
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