Final Fantasy 7 Remake: Chunk 1 (CyberConnect2, UE4) Trailer, "PS4 Console Debut"

http://howlongtobeat.com/game.php?id=3521

Main Story average is 39h 21m from well over 200 sources. So I guess saying a "full game of content" is 40h would be pretty much correct. Now take 4 to 8 parts and you get my numbers. I am not sure where I was "extrapolating".

All I did, was showing people that find "6 parts are totally a-ok with me", that it's pretty much impossible AND dumb.

Like I said, 2 parts would be still okay as I can see how you can flesh certain aspects out. Anything further would mean a watered down experience with additional (and new).

I could take 3-4 part split at a max.

That aside you're underestimating how transitioning this game to modern game design will change the length.

For one, character events will no longer be quick dialogue boxes and instead be full fledged cinematic cutscenes.

FFXIII had 9 hours of cutscenes.
 
http://howlongtobeat.com/game.php?id=3521

Main Story average is 39h 21m from well over 200 sources. So I guess saying a "full game of content" is 40h would be pretty much correct. Now take 4 to 8 parts and you get my numbers. I am not sure where I was "extrapolating".

All I did, was showing people that find "6 parts are totally a-ok with me", that it's pretty much impossible AND dumb.

Like I said, 2 parts would be still okay as I can see how you can flesh certain aspects out. Anything further would mean a watered down experience with additional (and new).

Ahh, I thought you were anticipating 6-8 parts.

Yeah I'm in favor of the multi-release, but only 2-3 parts. No more.
 
Not sure what your referring to, but CC2 has the technical chops to compete with anyone else in Japan. They just need a direction to channel that, and Square gives them that.

Just because they make beat em up games with a lot of flash and over the top action doesn't mean that really matters when they are intentionally trying to make a game in another style as directed. They've made plenty of different kinds of games.

Maybe on a technical level, but in terms of their gameplay design their games are regarded as something of a joke amoung the FGC. Their games are mechanically shallow, lacking depth, and failed to evolve, and this is in spite of CBC2 saying they would like them to be taken seriously, at a tournament level.

I guess you might regard them differently, if you're from a different gaming background or perspective. But in the FGC, they are frequently regarded as a 'cinematics only' developer, where the gameplay consistently suffers. Asura's Wrath is probably the best demonstration of this, if your ever interested in playing a poorly designed, but beautifully cinematic game, that is.

Oh and I hope they don't get any narrative input. The last time they did collaborative work for a story was in Soul Calibur V, and er... it didn't turn out especially well.
 
Maybe on a technical level, but in terms of their gameplay design their games are regarded as something of a joke amoung the FGC. Their games are mechanically shallow, lacking depth, and failed to evolve, and this is in spite of CBC2 saying they would like them to be taken seriously, at a tournament level.


I don't consider those games fighting games to begin with. They are as much fighting games as Budokai Tenkaichi, or the modern DBZ games are. They are beat em ups, action titles like J Stars, fanservice for the franchise fan. They aren't intended to be indepth mechanics wise and that's been true since the ultimate ninja series. So for Naruto to get such production value put into them is actually quite astonishing.


We have not had one of these mainstream 3D based anime games you could even really call 'competitive fighting oriented" since Dragonball Budokai 3 and infinite world, and the Dimps devs of that went on to do SF4 and SF5 respectively.
 
Maybe on a technical level, but in terms of their gameplay design their games are regarded as something of a joke amoung the FGC. Their games are mechanically shallow, lacking depth, and failed to evolve, and this is in spite of CBC2 saying they would like them to be taken seriously, at a tournament level.

y well.

Square Enix is designing the game. This is Versus XIII combat and nojima is writing. Kitase is also very involved.

The big question is how long it will take and how the parts will work.
 
Square Enix is designing the game. This is Versus XIII combat and nojima is writing. Kitase is also very involved.

The big question is how long it will take and how the parts will work.

That is what scares me honestly. Like imagine the disaster it would be if Part 1 ends right when you leave Midgar?

I would hope that they have the full PS1 game in Part 1 and then add to the story after this, but I highly doubt it honestly.
 
That is what scares me honestly. Like imagine the disaster it would be if Part 1 ends right when you leave Midgar?

I would hope that they have the full PS1 game in Part 1 and then add to the story after this, but I highly doubt it honestly.

You want part 1 to end with vs
Jenova Synthesis/Safer Sephiroth
etc? That'd be nuts. Silly.

To be honest I can understand the multi-part for them wanting to get things out at a reasonable pace, and still being able to have the budget to not have to cut anything, but I feel like it'll be two or three parts. Three depending on how much new story content there is, or two and it'd split at the end of Disc 1 and then go on to the normal end.

I can't imagine the Highwind NOT being in, in some form...but I'd kinda prefer a DQ8 style overworld, with a 1:1 if you are on the ground or a scaled version if you are in the air.
 
You want part 1 to end with vs
Jenova Synthesis/Safer Sephiroth
etc? That'd be nuts. Silly.

To be honest I can understand the multi-part for them wanting to get things out at a reasonable pace, and still being able to have the budget to not have to cut anything, but I feel like it'll be two or three parts. Three depending on how much new story content there is, or two and it'd split at the end of Disc 1 and then go on to the normal end.

I can't imagine the Highwind NOT being in, in some form...but I'd kinda prefer a DQ8 style overworld, with a 1:1 if you are on the ground or a scaled version if you are in the air.

Agreed.

I don't see it going the full game, However, I hope they add enough things to warrant a full game. They did say full game content, however thats whatever Square feels is a full game. I don't think most would be happy with a 12 hour game especially if they charge 60 dollars for it.
 
Hyrule Warriors had Nintendo calling the shots, but it still played like a Dynasty Warriors game.

That's because Hyrule Warriors was a Zelda spinoff in the style of a Warriors game. That's like complaining that Persona 4 Arena, a fighting game spinoff, played like a fighting game because that's what the game was going for.
 
I bet the feeling of finally stepping outside of Midgar in the remake is going to be even more amazing since we may be spending close to the length of a full game in that city. They've already said that they were expanding on a lot and that we'd be able to explore many areas that we could not access before. Please look forward to it with me!
 
I'm almost worried more about battle and other system changes from release to release than filler. Like this line they are walking between action and atb will go out the window for the second installment after "feedback" from the first.

I don't really want XIII, XIII-2, XIII-3 levels of iteration on the combat and magic systems, unless the initial release is total crap.

Now that I got nothing to lose in terms of gameplay, I'd welcome this. I imagine even without the nostalgia people, there's going to be complaints about the simplified materia system and possibly a few other things.

I can't imagine anything being done about it though. A fragmented FF7 with shifting gameplay would be ridiculous.
 
I'm most anxious about music implementation to be honest.

Like coming out of blowing up one of the reactors straight into 'Anxious Heart'. Running around the city streets and slums with it hauntingly playing in the background.

Heck most of Midgar could be defined by that track, it played across the place.

I hope they don't kill that vibe.
 
I'm most anxious about music implementation to be honest.

Like coming out of blowing up one of the reactors straight into 'Anxious Heart'. Running around the city streets and slums with it hauntingly playing in the background.

Heck most of Midgar could be defined by that track, it played across the place.

I hope they don't kill that vibe.
They did such a fantastic job giving each place you go to an atmosphere and music to go with it. Midgar, Cosmo Canyon (one of mah favs), Wutai, Golden Saucer... I can't wait to see them given new life.
 
Holy shit...

I'm on a train listening to this and the music plus the sound of the train is incredible.

I'm thoroughly impressed by that orchestral performance. THERE IS HOPE!!!

It's still much weaker compared to the original, but at least gives me hope they can replicate that feeling now.
 
Holy shit...

I'm on a train listening to this and the music plus the sound of the train is incredible.

I'm thoroughly impressed by that orchestral performance. THERE IS HOPE!!!

That's not a live performance unfortunately. They're midi sequences played with modern orchestra VST's (DAW plugins)
 
FINAL FANTASY VII Remake | PSX 2015 | Message from Yoshinori Kitase
http://na.square-enix.com/us/blog/final-fantasy-vii-remake-psx-2015-message-yoshinori-kitase

"For many years, people around the world have asked me “Will you ever remake FINAL FANTASY VII?” For many years I gave the same answers and on a personal level, having made the original FINAL FANTASY VII, did I really want to spend so many years making the same game again?
With FINAL FANTASY VII REMAKE, we have the opportunity to go beyond the story, world and experience of FINAL FANTASY VII in ways we’ve always dreamed of - from the depths of Midgar to the skies above the Planet. The multi-part format enables us to expand the original story and turn it into an epic experience for fans and new gamers alike.

This past weekend at PlayStation Experience we were thrilled to present more of FINAL FANTASY VII REMAKE. It was great to see so much excitement when we surprised everyone with the first gameplay footage and it was a treat for us to show that development is going well, and further along than perhaps many had realised. Just like when we revealed the announcement trailer at E3 earlier this year, we like surprising you.
One thing that we wanted to be clear about during this weekend to accompany the new trailer was the scale of this project. We wanted to tell you this now and not in the future so that you’d share our vision for what we want to deliver.
The biggest reason why we haven’t done a remake until now is because it’s a massive undertaking to reconstruct FINAL FANTASY VII from the ground up with the current technology. Producing a proper HD remake of FINAL FANTASY VII that maintains the same feeling of density of the original would result in a volume of content that couldn’t possibly fit into one instalment.
We’ve seen everyone’s comments and reactions to the news that FINAL FANTASY VII REMAKE will be a multi-part series and many have speculated correctly as to the reason why we have made this decision. If we were to try to fit everything from the original into one remake instalment, we would have to cut various parts and create a condensed version of FINAL FANTASY VII. We knew none of you would have wanted that.
I hope that by explaining a little more about our design decisions that you can appreciate the size of this project and what we have planned for this remake. Going beyond the scale and depth of the world, narrative and gameplay from the original to deliver something that feels familiar yet new. As I said before, we like delivering surprises. :)

See you all soon and Happy Holidays!
Yoshinori Kitase"​
 
FINAL FANTASY VII Remake | PSX 2015 | Message from Yoshinori Kitase
http://na.square-enix.com/us/blog/final-fantasy-vii-remake-psx-2015-message-yoshinori-kitase

"For many years, people around the world have asked me “Will you ever remake FINAL FANTASY VII?” For many years I gave the same answers and on a personal level, having made the original FINAL FANTASY VII, did I really want to spend so many years making the same game again?
With FINAL FANTASY VII REMAKE, we have the opportunity to go beyond the story, world and experience of FINAL FANTASY VII in ways we’ve always dreamed of - from the depths of Midgar to the skies above the Planet. The multi-part format enables us to expand the original story and turn it into an epic experience for fans and new gamers alike.

This past weekend at PlayStation Experience we were thrilled to present more of FINAL FANTASY VII REMAKE. It was great to see so much excitement when we surprised everyone with the first gameplay footage and it was a treat for us to show that development is going well, and further along than perhaps many had realised. Just like when we revealed the announcement trailer at E3 earlier this year, we like surprising you.
One thing that we wanted to be clear about during this weekend to accompany the new trailer was the scale of this project. We wanted to tell you this now and not in the future so that you’d share our vision for what we want to deliver.
The biggest reason why we haven’t done a remake until now is because it’s a massive undertaking to reconstruct FINAL FANTASY VII from the ground up with the current technology. Producing a proper HD remake of FINAL FANTASY VII that maintains the same feeling of density of the original would result in a volume of content that couldn’t possibly fit into one instalment.
We’ve seen everyone’s comments and reactions to the news that FINAL FANTASY VII REMAKE will be a multi-part series and many have speculated correctly as to the reason why we have made this decision. If we were to try to fit everything from the original into one remake instalment, we would have to cut various parts and create a condensed version of FINAL FANTASY VII. We knew none of you would have wanted that.
I hope that by explaining a little more about our design decisions that you can appreciate the size of this project and what we have planned for this remake. Going beyond the scale and depth of the world, narrative and gameplay from the original to deliver something that feels familiar yet new. As I said before, we like delivering surprises. :)

See you all soon and Happy Holidays!
Yoshinori Kitase"​

Man you're quick. I was planning to post this. Beaten.
 
http://howlongtobeat.com/game.php?id=3521

Main Story average is 39h 21m from well over 200 sources. So I guess saying a "full game of content" is 40h would be pretty much correct. Now take 4 to 8 parts and you get my numbers. I am not sure where I was "extrapolating".

All I did, was showing people that find "6 parts are totally a-ok with me", that it's pretty much impossible AND dumb.

Like I said, 2 parts would be still okay as I can see how you can flesh certain aspects out. Anything further would mean a watered down experience with additional (and new) filler content, no one really needs.

Where would you place the end of game 1?
 
FINAL FANTASY VII Remake | PSX 2015 | Message from Yoshinori Kitase
http://na.square-enix.com/us/blog/final-fantasy-vii-remake-psx-2015-message-yoshinori-kitase

"For many years, people around the world have asked me “Will you ever remake FINAL FANTASY VII?” For many years I gave the same answers and on a personal level, having made the original FINAL FANTASY VII, did I really want to spend so many years making the same game again?
With FINAL FANTASY VII REMAKE, we have the opportunity to go beyond the story, world and experience of FINAL FANTASY VII in ways we’ve always dreamed of - from the depths of Midgar to the skies above the Planet. The multi-part format enables us to expand the original story and turn it into an epic experience for fans and new gamers alike.

This past weekend at PlayStation Experience we were thrilled to present more of FINAL FANTASY VII REMAKE. It was great to see so much excitement when we surprised everyone with the first gameplay footage and it was a treat for us to show that development is going well, and further along than perhaps many had realised. Just like when we revealed the announcement trailer at E3 earlier this year, we like surprising you.
One thing that we wanted to be clear about during this weekend to accompany the new trailer was the scale of this project. We wanted to tell you this now and not in the future so that you’d share our vision for what we want to deliver.
The biggest reason why we haven’t done a remake until now is because it’s a massive undertaking to reconstruct FINAL FANTASY VII from the ground up with the current technology. Producing a proper HD remake of FINAL FANTASY VII that maintains the same feeling of density of the original would result in a volume of content that couldn’t possibly fit into one instalment.
We’ve seen everyone’s comments and reactions to the news that FINAL FANTASY VII REMAKE will be a multi-part series and many have speculated correctly as to the reason why we have made this decision. If we were to try to fit everything from the original into one remake instalment, we would have to cut various parts and create a condensed version of FINAL FANTASY VII. We knew none of you would have wanted that.
I hope that by explaining a little more about our design decisions that you can appreciate the size of this project and what we have planned for this remake. Going beyond the scale and depth of the world, narrative and gameplay from the original to deliver something that feels familiar yet new. As I said before, we like delivering surprises. :)

See you all soon and Happy Holidays!
Yoshinori Kitase"​
I love you Kitase
 
That is what scares me honestly. Like imagine the disaster it would be if Part 1 ends right when you leave Midgar?

I'd be fine with spending a whole game in Midgar if they expanded it enough.
It ends with you finding out Sephiroth is a problem but having no idea who he is other than what has been said in a few throw away lines.

Game 2 starts with Cloud telling them about the events at Nibelheim. My ideal version of events has Game 2 end after
Cloud's gone nuts and revive Sephy at the Northern Crater and the rest of the team has been arrested by Rufus,

Then on to Game 3!
Where you deal with WEAPONS, Huge Materia and finishing of Shinra then finally Sephiroth

But I doubt it'll work like that. I may be being unreasonable :P
 
So we're going to Jenova's planet or what

isn't Jenova just a cosmic parasite, essentially? Not sure she/it has a home planet.

I just think it's stealth confirmation (from our pov) that Highwind/flying will be in. Use the chats with Avalance for XV as a launch pad for migrating that tech to UE4.
 
It's nice to see Kitase talking about it. You can tell he wants to make it special, and it's interesting to hear him talk about how he debated if he even wanted to work on the game again as a creator. In a sense, being able to flesh out the story and design further gives the team a creative reason to go back. I can understand it in that sense.

still about dat money tho
 
FF7:Remake gives me the same feeling as Star Wars: The Force Awakens right now.
Legendary IP/outing is rearing it's head again and it's doing it in a fantastic star-aligning form. I uses great future-proof & scalable technology with Unreal Engine 4 & Enlighten. The art & combat team is killing it. I'm really glad it is multipart because it would simply be impossible to live up to the ambitions of a FF7:Remake otherwise. There's plenty of half-assed projects getting spliced up and publishers saving content for DLC but the reasoning here is genuine and sound. FF7:Remake being a series is Great news.
 
It's nice to see Kitase talking about it. You can tell he wants to make it special, and it's interesting to hear him talk about how he debated if he even wanted to work on the game again as a creator. In a sense, being able to flesh out the story and design further gives the team a creative reason to go back. I can understand it in that sense.

still about dat money tho

:p ofc it is.

That said it's perhaps a little...disingenuous(?) to think it's wholly about the money in a greed sense, from someone like Kitase or Nomura's pov. You either do the job you dreamt of, or you don't do it at all.

Higher ups might love to have a bunch of sequels and spin offs again to capitalize on FFVII. I feel like it'll be interesting to get more info once XV is out next year, to know about their plans for the multi-part release, like would you say buy a...let's say...£50/$60 physical copy of part 1 that would download the later parts when released, or would each part be X amount etc.

It still feels kinda weird to me this is real.
 
It's nice to see Kitase talking about it. You can tell he wants to make it special, and it's interesting to hear him talk about how he debated if he even wanted to work on the game again as a creator. In a sense, being able to flesh out the story and design further gives the team a creative reason to go back. I can understand it in that sense.

still about dat money tho

We really need him involved since its outsourced and nomura has to help with kh3.

Based kitase
 
Found a pretty decent rendition of "The Great Warrior". Damn, this game. It had so many moments that really just hit you where it counts.

The Great Warrior original

The Great Warrior Remake

It's still much weaker compared to the original, but at least gives me hope they can replicate that feeling now.
Yeah some parts definitely felt a little off. Do you think that any of it can be replicated by other instruments or is it just not possible due to the uniqueness of the sound?

That's not a live performance unfortunately. They're midi sequences played with modern orchestra VST's (DAW plugins)
Oh wow. Had me fooled.

Does Square usually use full orchestras? I know some like Marty O'Donnel use samples for part of their pieces but I'm pretty sure that was due to lack of budget.
 
JUST COPY AND PASTE THIS ACROSS MIDGAR PLEASE AND DON'T ADD NEW CINEMATIC TRACKS.

https://www.youtube.com/watch?v=Q7EVCuK7ZqM

This will be butchered by a live Orchestra version :(

*hides from Falk*

Edit: or not! https://www.youtube.com/watch?v=4S2HbET24D0

Keep in mind that there is a difference between 'orchestral' and 'orchestrated'. Just because a piece of music is adapted/orchestrated doesn't mean that it will end up being performed by an entire orchestra. It usually just means that it is performed by musicians playing actual instruments to mimic the MIDIs and virtual instruments of the original piece.

I don't think you have to worry about this piece in particular at all. All the instruments that are used in it are commonly found in orchestras anyway, so whether FFVIIR would use an orchestral or orchestrated version wouldn't make a difference. :p
 
More thoughts in a bit. But in the meantime have something from KH2.5

https://www.youtube.com/watch?v=TXh9ieN9ttM

Post above re: orchestral vs orchestrated is an important one. I made a long-ass post over in the "Uematsu says no involvement" thread but I'll rehash for this one with better articulation (ehehehe made a music joke help me)
 
FINAL FANTASY VII Remake | PSX 2015 | Message from Yoshinori Kitase
http://na.square-enix.com/us/blog/final-fantasy-vii-remake-psx-2015-message-yoshinori-kitase

"For many years, people around the world have asked me “Will you ever remake FINAL FANTASY VII?” For many years I gave the same answers and on a personal level, having made the original FINAL FANTASY VII, did I really want to spend so many years making the same game again?
With FINAL FANTASY VII REMAKE, we have the opportunity to go beyond the story, world and experience of FINAL FANTASY VII in ways we’ve always dreamed of - from the depths of Midgar to the skies above the Planet. The multi-part format enables us to expand the original story and turn it into an epic experience for fans and new gamers alike.

This past weekend at PlayStation Experience we were thrilled to present more of FINAL FANTASY VII REMAKE. It was great to see so much excitement when we surprised everyone with the first gameplay footage and it was a treat for us to show that development is going well, and further along than perhaps many had realised. Just like when we revealed the announcement trailer at E3 earlier this year, we like surprising you.
One thing that we wanted to be clear about during this weekend to accompany the new trailer was the scale of this project. We wanted to tell you this now and not in the future so that you’d share our vision for what we want to deliver.
The biggest reason why we haven’t done a remake until now is because it’s a massive undertaking to reconstruct FINAL FANTASY VII from the ground up with the current technology. Producing a proper HD remake of FINAL FANTASY VII that maintains the same feeling of density of the original would result in a volume of content that couldn’t possibly fit into one instalment.
We’ve seen everyone’s comments and reactions to the news that FINAL FANTASY VII REMAKE will be a multi-part series and many have speculated correctly as to the reason why we have made this decision. If we were to try to fit everything from the original into one remake instalment, we would have to cut various parts and create a condensed version of FINAL FANTASY VII. We knew none of you would have wanted that.
I hope that by explaining a little more about our design decisions that you can appreciate the size of this project and what we have planned for this remake. Going beyond the scale and depth of the world, narrative and gameplay from the original to deliver something that feels familiar yet new. As I said before, we like delivering surprises. :)

See you all soon and Happy Holidays!
Yoshinori Kitase"​

Thats good to hear from Kitase-san.

I'm a little less worried. I just hope we get our moneys worth with each installment.
 
I'd be fine with spending a whole game in Midgar if they expanded it enough.
It ends with you finding out Sephiroth is a problem but having no idea who he is other than what has been said in a few throw away lines.

Game 2 starts with Cloud telling them about the events at Nibelheim. My ideal version of events has Game 2 end after
Cloud's gone nuts and revive Sephy at the Northern Crater and the rest of the team has been arrested by Rufus,

Then on to Game 3!
Where you deal with WEAPONS, Huge Materia and finishing of Shinra then finally Sephiroth

But I doubt it'll work like that. I may be being unreasonable :P

I wouldn't. If they've spent nigh on over two years and all we get is Midgar then I'd be extremely sceptical that they know what they are doing or that it will be ever finished. If buy this time they dont even have the world map or any locations beyond Midgar. You'd have to wait another two years for the continuation, and finishing at Midgar would mean I wouldn't know the tone of the game. Leaving Midgar was an amazing moment and to leave that as To Be Continued would be a very sour taste. Personally before I buy any of these games I want to know how and if they are going to do the world map.

With just Midgar as the first episode it would likely be a ten plus year project. And I'd be sceptical if they are ever going to finish it. I mean what if it doesnt sell as well as they expect, it's not a guaranteed Bank. I wouldn't buy it if it's just Midgar, and I mean are they sure many people are going to buy it in the first place?
 
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