I am also 46,588th in the raid ranking with 12,471 pts, hope people won't get crazy for that extra summon ticket.
You're kidding.... right? Have you seen the leaderboard?
The top 30 on the leaderboard all have at least 100k points each now.
I'm trying to stay in the top 10k after falling all the way down after the first week. I'm at 20k points for the event, and I'm not sure that will even hold by the end of the server day without even more runs.
So, yeah, people will do crazy things for one more summon ticket. You can bank on it.
As a game developer, I'm of a mind that everything related to the game should be in the game. It should all be contained. If you need to know how to do something basic, then the game should provide that for you. In order to progress in the game, the need for external resources shouldn't be needed. The goal is for the player to play the game and not to have some automatic program play the game for you. If something like that is needed, then it's a fail on the game developer's part. It's true that not all game developers are created equal, but I feel like this should be one of those fundamental points of game design. I'm not a fan of overly grindy activities in games, but that's one of the reasons I could never design a game like FFBE or any mobile game. I like fair and reasonable play habits and I believe in respecting the player's time.
I don't think that TMRs are REQUIRED to have fun, but with so little gear that the game actually gives you, you're practically forced to do it in order to gear up your group. They should make more interesting gear that can be crafted. Just make the mats something we have to farm from story missions. I don't mind that at all, since it would give me something to do and allow me to gear up my group in some reasonable way. Much like how it's done in MMOs.
As others have mentioned, macros weren't intended to be a thing in this game. But, as a game designer, I am sure you are aware of how deceptively brilliant players can be at breaking game systems. TMs were meant to be a very long-term goal obtained by using Trust Moogles obtained from various sources at a rather slow pace (until power creep dictated otherwise, and then the rate of awarding of trust moogles could be increased). Macroing breaks this whole advancement system by enabling players to gear up far ahead in terms of power of where they should be at this point in the game. I believe Gumi has thrown in the towel on this, as there is no real way to conclusively prove macroing (at best, playing for a very unhealthy number of hours per day might be a sign of macroing, but isn't conclusive my any stretch of the imagination).
Grind = longevity (in which macroing breaks this system handily). If there wasn't a grind, what would be the long term goals of the game? Even MMOs have a grind system in one fashion or another to give players something to do.
Crafting: /deep sigh
I'm with you on this one, but in general the community (talking about Global in general) hates this passionately.
Gumi has tried:
General Crafting: SUX because better things exist that don't require the crafting grind.
Grind for materials for a long-term prize during an event (Gravity Rod, Shining Splendor): Community - SHIT EPICALLY SUX that this even existed PERIOD. Full stop.
Grind for materials to craft event currency to buy items at Mog King (Mogcake event): Community - SHIT SUX because the community hated cleaning out explorations.
Grind Colosseum for rare materials to create a rare item (Blood Sword):
Community - SHIT SUX because the arena exists and wasting orbs on Colosseum is inefficient and wasteful.
Basically, unless crafting is going to yield items that trump TMRs (spoiler alert: they won't by design), the community in general will despise crafting because a better option exists. That's all there really is to it.
Perhaps crafting might have been viable had TMRs not be exploitable via macroing. Maybe. But, it's a moot point now. The prevalence of Nox, Memu, Andy, Switch Controls, and so on, cements macroing for TMRs to be the optimal path for advancement in the game for the forseeable future, if not forever.
Granted, TMRs are NOT needed to clear content in general. All of story mode can be cleared without TMRs. All of the prizes from the raid event could be obtained from running PRO difficulty, which does not need TMRs (but does need a solid, well thought out team). The only real roadblock is on trials, which are overcome over time via powercreep and/or bringing whaled friend units into them.
So, despite what seems to be apparent, TMRs are not the end all of enjoying this game and clearing content in FFBE.