Fire Emblem is implementing a system where for every non-5* you get, your odds for a 5* go up until you get one, and then they reset.
FFBE, copy this.
Will never happen.
I hope they bring Cloud to GL now and not later.... the Noctis meltdowns were only the tip.
But doesn't Gumi sometimes do something similar in Brave Frontier summon gates? The featured unit drop rate increases on every pull up to a certain point and sometimes even guarantee a drop after 30 pulls.
Will never happen.
It's possible. Brave Frontier has something similar to this currently.
If they do that, they'll give less freebies out. Pass two months alone, we're around 60 to 80 tickets given out, plus probably around 10k Lapis.
If the rates change, then the hand outs will adjust for that change
Q*****F******T
This, so much this.
Be very, very careful what you wish for, as you're probably not going to like the implementation of your wish.
There's a reason why FFBE is so incredibly generous with lapis and tickets, and it's reflected in the generally poor draw rates of everything (ignoring for now the need for dupes for TM farming). It's all a calculated balance. Makes players happy via generous handouts --> draw rates worsen. Improve draw rates --> significantly less freebies and far fewer F2P pulls allowed to compensate.
AFAIK, FFBE is among (if the not most, unless the new FE tops it) generous gacha games out there, period. Full stop.
If you want to see the complete other side of the gacha spectrum, go try PAD. Although it finally seems (after almost 5 years) to be slightly pulling back from being among the stingiest (for F2P) premium currency games out there, the sheer lack of free premium pulls in the game versus FFBE can be measures in orders of magnitude. After almost three 3 years, I still can't pull together a competent team in certain colors there.
Q*****F******T
This, so much this.
Be very, very careful what you wish for, as you're probably not going to like the implementation of your wish.
There's a reason why FFBE is so incredibly generous with lapis and tickets, and it's reflected in the generally poor draw rates of everything (ignoring for now the need for dupes for TM farming). It's all a calculated balance. Makes players happy via generous handouts --> draw rates worsen. Improve draw rates --> significantly less freebies and far fewer F2P pulls allowed to compensate.
AFAIK, FFBE is among (if the not most, unless the new FE tops it) generous gacha games out there, period. Full stop.
If you want to see the complete other side of the gacha spectrum, go try PAD. Although it finally seems (after almost 5 years) to be slightly pulling back from being among the stingiest (for F2P) premium currency games out there, the sheer lack of free premium pulls in the game versus FFBE can be measures in orders of magnitude. After almost three 3 years, I still can't pull together a competent team in certain colors there.
FFBE might be generous but when you pull 100+ times and don't get a 5* it doesn't matter how generous they are. We have people in this thread who have done dozens and dozens of pulls and haven't gotten shit.
I'm much more receptive to having less chances if I know that I will eventually get a 5*/SSR/whatever. Sure you can get lucky, but you can also get super unlucky. If you spend $20 on pulls in FFBE they can be a total waste. Sure, TMRs, etc etc, but it really doesn't feel good dropping money and getting almost nothing to show for it. In FE and games like Dragon Blaze, if you spend $20 and get nothing, you at least have bumped up the chances in the future to get a good unit.
But yes, it's a delicate balance. Neither extreme is good.
FFBE might be generous but when you pull 100+ times and don't get a 5* it doesn't matter how generous they are. We have people in this thread who have done dozens and dozens of pulls and haven't gotten shit.
I'm much more receptive to having less chances if I know that I will eventually get a 5*/SSR/whatever. Sure you can get lucky, but you can also get super unlucky. If you spend $20 on pulls in FFBE they can be a total waste. Sure, TMRs, etc etc, but it really doesn't feel good dropping money and getting almost nothing to show for it. In FE and games like Dragon Blaze, if you spend $20 and get nothing, you at least have bumped up the chances in the future to get a good unit.
But yes, it's a delicate balance. Neither extreme is good.
FFBE might be generous but when you pull 100+ times and don't get a 5* it doesn't matter how generous they are. We have people in this thread who have done dozens and dozens of pulls and haven't gotten shit.
Woo, beat Bahamut. That's a tough fight without Stop but way fairer than Aigaion, lol. It's a really good fight in the classic style, i.e. FF4, Bahamut.
Earth Veritas
Randy
Firion
Rikku
Y'shtola
Singing Ramza
Firion and Randy were my picks because of their innate Dragon Killers. 140% total after gear for my Firion, 115% for Randy after gear. I had to switch away from Luka because characters would die and I'd lose regenerate on them meaning I couldn't keep up on healing. The Ramza I used didn't have Paralyze resistance like fionel's so I had to cure his ass during the fight. =(
FYI, Yun and Ling are limited.
Curious, do you have Orlandu? If so where does he fit into your current team setup?
I have Orlandu, yeah. I use him when I need to chain light damage. He's not as easy to chain as some of the newer characters unless you have another Holy Explosion on your team or the better chainers. I'm using him a bit less as a result. There are more enemies resistant to light damage now too so it's not as easy to make full use of him.
I really like Randy. He was my first base 5-star ever which is why I was hyped when he got such great ability enhancements.
Gotcha, just wanted to know where he still sits in the JP meta.
It's easier to complain when it's not going your way, but easy to forget when it did go your way. I think Chrono is the sole hold out from the older crowd here. While some are already getting close to fielding full 5* base teams.
I want to ask, what is shit?
I think Chrono is the sole hold out from the older crowd here. While some are already getting close to fielding full 5* base teams.
Tiers for JP damage dealers right now, IMO, go:
A+: Eileen, Onion Knight, Randy, Lorraine
A: Orlandu, Noctis, Nyx, Dark Veritas, Julian, Katrina, Fire Veritas, Agrias
A-: Harid, Tidus, Prishe, Knight Delita, Balthier, Forren, Hunter Rain, Firion
then everyone else more or less, no order within tiers.
Overall usefulness would change my rankings though.
This right here has made me realize that I've been lucky as hell with all my 5*'s. God help us all come 2/6 for Cloud and when Orlandu drops.
https://www.reddit.com/r/FFBraveExvius/comments/5r9gka/introducing_the_oddsbitch/
Damn for real? I haven't even heard of some of those characters. What changes so drastically that these characters are that strong? Certain skills with high damage modifiers?
I was literally trying to work this out a couple of hours ago, but my math is nowhere near what it used to be when I got my degree in maths lol. I was trying to see if 40k lapis would be better spent on 8 11-pulls or 160 daily pulls. Thanks for the link.
With an 11 pull the guaranteed gold crystal has a 5% chance of being Rainbow as opposed to 1% for every other crystal including solo's. If you are going to use Lapis you want to do 11 pulls.
That was my logic and why I've saved so hard, but recently it's been bothering me that I can blow 40k (which for me is around £200's worth of lapis) on one banner and have no 5* to show for it. According the calculator I'm 10% more likely to get a rainbow doing dailies, and 10% more likely to get the banner 5* base as well.
Yeah, but you can only do the daily once a day and only during the banner so they aren't comparable. What you should do is the daily every day of the banner and then on the last day do 11 pulls if you haven't got what you want and are willing to use the Lapis. The reason it's a higher chance with dailies on that thing is because 5k lapis is 20 Daily pulls...but you can't do 20 daily pulls on a 7-14 day banner. So Tickets and dailies until the last day and then blow the load so to speak.
Fire Emblem is implementing a system where for every non-5* you get, your odds for a 5* go up until you get one, and then they reset.
FFBE, copy this.
No one here talked about it, but what did you guys think about Opera Omnia? Looks like a chibi mobius with classic characters kind of game.
No one here talked about it, but what did you guys think about Opera Omnia? Looks like a chibi mobius with classic characters kind of game.
Not much fanfare behind it.No one here talked about it, but what did you guys think about Opera Omnia? Looks like a chibi mobius with classic characters kind of game.
FFRK Japan has a Rolling Gacha system like Fire Emblem's as well, but they never implemented it on Global. Even if FFBE Japan did a similar system, I doubt Global would get it too.
Had. They thrashed it when OSBs came in and guaranteed 5* per 11 pull came in.
I know a lot of people trash record keeper here, but it's seriously fair in comparison. ALL characters are guaranteed if you just play it for long enough. All abilities are yours over time. The only thing tied to gatcha is unique equipment that give new limit breaks for characters. You can still pretty much field any team of characters you want once you work on abilities even if youve pulled no decent relics... Except you do pull decent relics. One rainbow per 11 pull guaranteed (all actual 5*s or even 6*s). Rainbows aren't as game breaking for the most party, but even the unluckiest can field a strong team with strong abilities and free equipment.
It was announced today and will be released tomorrow in Japan. Here is everything we know so far:Never heard of it. Another mobile game I assume? I sure do like Mobius!