Yeah its weird to have a banner of bow users without some sort of addition to Archers that makes them viable in the meta again
See thats the thing with this game
At its most complex there is really only a need for maybe 3-4 roles
The rest dont have a slot to fill outside of emulating the role of a different class in a mostly inefficient manner
Its a damn shame because we get units with redundant abilities and if they dont get kitchen sink design then they are no longer useful
Bolded for emphasis.
That's the problem with all RPGs, MMOs, and so on, the Holy Trinity.
So, if the content is non-trivial to clear, the minimum setup is usually:
1) Your best tank unit
2) Your best healer unit
3-4) Your best physical/magic damage units, depending on the situation.
Which leaves...
5) Your best support unit or flex spot for more damage.
That's not exactly a lot of wiggle room.
So for now in PvE, Cecil is the default for slot 1, Refia is the lock for slot 2, 3 and 4 are the usual suspects, and everyone else has to fight for that one spot on the team.
Ling is an great example here. She is absolutely ridiculous in Arena and half-counters all the Noctii there (neutralizes Fire Flask, but not Blizzard Flask). On the other hand, I can't justify her in PvE in that 5th slot unless there is a dire need for mana battery beyond the various ethers and elixirs. She's not a unit suited for 1-turn wave clearing and thus she gets benched in PvE outside of maybe a trial (niche, if that).
As a result, to "dethrone" the units in the other four roles, new units have to be more "kitchen sink"-like than the previous top tier units, in performing the key role masterfully and doing something else as well (more so than the previous top tier unit).
In a world of constant power creep though, such inequalities are needed to justify the constant need to keep upgrading a team to keep up with the power curve.
I seriously feel bad for anyone who didn't get the 100 win arena streak trophy before Noctis came out. It's seriously impossible now. I can't even remember how many times I've run into teams with 3-5 Noctis on it, you're just about guaranteed to lose unless you have a similar team this week because of the black magic lockout.
Arena sucks and is the worst part of this game without a doubt.
Stop trying to fight top 10k teams if you are trying to hitthe 100 win trophy? Top 3k is guaranteed to have at least 1 noctis, if not more, per match.
Also, Noctis's critical weakness is that he lacks innate MP regen (it's an active ability that the AI does not use in the arena). As long as he doesn't cast a flask in the first turn (if he goes first), he can be stopped cold every time via:
-- Any physical unit with Lance
-- Any physical unit with Osmose Blade <--- This is CRAFTABLE.
-- Any magical unit with Osmose <-- Several espers have this, as well as most non-garbage mages.
This will, of course, make your arena fights take a turn or two longer, but will greatly increase your win rates against most teams (also works well on any physical dual wielding unit effectively).