Final Fantasy Versus XIII was announced in 2006. It is now 2012. These are facts.

In my opinion, FF13-2 is a great game and a return to form for the company. More then when versus was coming out, I was more concerned about it being absolute rubbish given it sounds like it ticks all the boxes I would want out of a game.

My faith is restored, I still believe they can deliver something great.
 
Why would Square Enix do anything that makes sense? The only team that has made any decent FF game in recent years is the KH team and they're working on FF:V13. Having said that, we've had a handful of crappy KH games, 2 crappy FF 'mainline' games, ports and fighters. We've had 1 fantastic game in the last 6 years and that was KH:BbS.

Well, they did rename Agito XIII to Type-0, so maybe they get that it's a stupid naming scheme.

I don't really agree with you, though. I think XIII was a fantastic game. It had some problems, yes, but otherwise it was fantastic. XIII-2 was a pretty passable sequel. BbS was pretty good, and perhaps it was one of the best KH games. But that's really beside the point, since them making good games doesn't correlate to them making sense in their marketing. I'm sure we can bring up a few actual examples of their bad marketing to back that up, though, so it's a moot point overall....
 
Yeah, I'm thinking the name will change by the end too.

What is it with Squeenix and terrible western game titles? This still takes the cake, as far as I'm concerned:

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I'm not even joking/trolling with that statement, I seriously believe XIII-3 will be shown later this year and out in Japan next year.
I have zero faith Versus will be out next year.

Isn't it really common for prices to fall quickly in the UK?


For RPG's (not tales though) it its. Skyrim was halfprice everywhere 2 weeks later and I said then that XIII-2 would drop in a similar fashion.
New Vegas did the same thing.

I still have a £20 and a £30 voucher for GAME from Xmas and I plan to use one for XIII-2 when it's hits £19.99 and the other's for Last Story day one.
 
Why would Square Enix do anything that makes sense? The only team that has made any decent FF game in recent years is the KH team and they're working on FF:V13. Having said that, we've had a handful of crappy KH games, 2 crappy FF 'mainline' games, ports and fighters. We've had 1 fantastic game in the last 6 years and that was KH:BbS.
Birth By Sleep the only good game in 6 years? The World Ends With You, Dissidia 012, Dragon Quest IX, 3rd Birthday (shit story, fun gameplay), Crisis Core, Final Fantasy Type-0, Valkyrie Profile: Covenant of Plume, Valkyrie Profile 2, Final Fantasy XII, The Last Remnant (PC) and most recently Theatrhythm (and soon Kingdom Hearts 3D). All more or less decent, some even great. And XIII-2 is a fun game to play, even if it's another victim of Toriyama's writing.
 
Birth By Sleep the only good game in 6 years? The World Ends With You, Dissidia 012, Dragon Quest IX, 3rd Birthday (shit story, fun gameplay), Crisis Core, Final Fantasy Type-0, Valkyrie Profile: Covenant of Plume, Valkyrie Profile 2, Final Fantasy XII, The Last Remnant (PC) and most recently Theatrhythm (and soon Kingdom Hearts 3D). All more or less decent, some even great. And XIII-2 is a fun game to play, even if it's another victim of Toriyama's writing.

TWEWY definitely slipped my mind. And excuse me on FF12 but I'm in PAL land, my bad (2007 for me). That said, many of those games don't hold a candle to previous FF games. You can't deny that the series has taken a massive decline in the RPG realm in recent years, and the only team that was trying anything different with the formula is trapped in development hell. Square have made a series of baffling decisions since entering development with Versus.
 
TWEWY definitely slipped my mind. And excuse me on FF12 but I'm in PAL land, my bad (2007 for me). That said, many of those games don't hold a candle to previous FF games. You can't deny that the series has taken a massive decline in the RPG realm in recent years, and the only team that was trying anything different with the formula is trapped in development hell. Square have made a series of baffling decisions since entering development with Versus.

Tabata's team isn't trying something new? Could have fooled me. And I'd say most FF games can't hold a candle to 6 anyways. Even so, I still think Crisis Core is a good game.
 
Wow what a long dev cycle.
It really isn't that long if you know what has happened in the background. It was announced in 2006 but development on it didn't start for a long time after that. And even when it did, they had to spend about a year in late 2008-late 2009 helping Kitase's team to ship XIII ASAP. So that "almost six years" isn't even four years yet. That plus they apparently had a relatively small team working on it until last Summer (something like 50-60, IIRC), when they started to build up a more sizeable team for the crunch. Add to that their way of doing the game, which is very different from past FFs/most games. They've experimented with a lot of features and ended up with implementing some of those. Like the cutscenes. Originally they were like in most FFs (the player sits there watching pretty pictures with no control). Then they just got the idea that "Hey, giving player control during cutscenes would be great", so that lead to them having to rework cutscenes to work while the player is in control (not all cutscenes, of course, just the ones that make sense). There are similar examples of them scrapping some earlier version of their world map/overworld in favor of the kind they have now. It's Nomura who's been given the chance to make a FF the way he wants without having to worry too much about getting it out the door in time.

What is Square's problem with sticking 50 projects at a time onto Nomura?
His games sell. Though, do keep in mind that Nomura is only directing one game, Versus. The rest are mostly on other people's shoulders, with Nomura just overseeing the other projects (kind of like what Miyamoto does).
 
It really isn't that long if you know what has happened in the background. It was announced in 2006 but development on it didn't start for a long time after that. And even when it did, they had to spend about a year in late 2008-late 2009 helping Kitase's team to ship XIII ASAP. So that "almost six years" isn't even four years yet. That plus they apparently had a relatively small team working on it until last Summer (something like 50-60, IIRC), when they started to build up a more sizeable team for the crunch. Add to that their way of doing the game, which is very different than FFs/most games. They've experimented with a lot of features and ended up with implementing some of those. Like the cutscenes. Originally they were like in most FFs (the player sits there watching pretty pictures with no control). Then they just got the idea that "Hey, giving player control during cutscenes would be great", so that lead to them having to rework cutscenes to work while the player is in control (not all cutscenes, of course, just the ones that make sense). There are similar examples of them scrapping some earlier version of their world map/overworld in favor of the kind they have now.

They've also had scenes turned into CG, and last I heard the game was on an all new engine that the XIII console games weren't using. Square's Luminous Engine, IIRC.
 
I've seriously pretended this game doesn't exist since its announcement. There was always something...ephemeral about it that made it seem less than official, less than real. I never managed to take it seriously, and now I'm glad I never did. There's no way it'll live up to the hype and the wait.

The soonest it'll release is 2013, but I honestly think 2014 or a platform jump are more likely now, or outright cancelation/modification into a different title or name.
 
Tabata's team isn't trying something new? Could have fooled me. And I'd say most FF games can't hold a candle to 6 anyways. Even so, I still think Crisis Core is a good game.

Crisis Core left me with the same feeling as 13 and 13-2. Potential that wasn't fleshed out, instead they opted for repetitiveness. The story was pretty gut wrenching though, that I enjoyed.
 
Yes, more promising, the last thing we've ever seem from this game is 1 year ago,,,,

My prediction: Square Enix will hold a big conference this year to talk about FF XV & FFvsXIII, they talk about how both games are revolutionary to the series and that the company has been making them for the last 5-6 years, then it's trailer time, FFvsXIII is shown first, fantastic as usual, minblowing CG with great HD graphics and old school map, the trailer ends and the logo of FFvsXIII is shown, the logo stays there for 10 seconds and suddenly something is happening to it, the letters and numbers are all scrapped and they reform FFXV, and beneath it, FFvsXIII is FFXV gentlemen, April 1 2013 Japan, applauds everywhere (applauds for the game not the date)
Admit it, you came a little at the end of writing that. Didn't you?
 
I'm thinking 2013 will be the year it'll be out, but I've pretended like it doesn't exist anymore and when it actually does release, I'll save my hype for then. Honestly, I'm more interested in what they have in store for a hypothetical Final Fantasy XV than Final Fantasy Versus XIII.
 
Crisis Core left me with the same feeling as 13 and 13-2. Potential that wasn't fleshed out, instead they opted for repetitiveness. The story was pretty gut wrenching though, that I enjoyed.

For their first outing into the action foray, they did a decent job. As an overall package, I enjoyed it (more than BbS). Plus, Type-0 looks like a big improvement in the gameplay department. It might be the first FF game that's actually fun to play.
 
They've also had scenes turned into CG, and last I heard the game was on an all new engine that the XIII console games weren't using. Square's Luminous Engine, IIRC.
You're partly correct. They are still using their own talored version of Crystal Tools, afaik, but they've implemented the lighting system from Luminous Engine into Versus.
 
What about FF: Type-0? The thing came out in Japan last year and then... NOTHING.

Seriously, this one is bugging me to no end. Everything I've experienced with Type-0 is great, but for whatever reason Square seems content to say nothing about it.
 
I'd like to see someone argue in favour of the Versus name, like the old days. Kagari? :p
 
Is it pretty much confirmed that there's zero chance of this game releasing this year?

Expect the game to be released on december 2012 in Japan and Gen./Mar. 2013 in the West. It's Versus time, they made it clear already.

What about FF: Type-0? The thing came out in Japan last year and then... NOTHING.

They already confirmed the existence of an overseas version. My bet? HD Remaster (PS3/VITA) Oct./Dec. 2012 in Europe, presentation at E3.
 
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