I am believing they will because this is modern day Square-Enix. They've done some good decisions these part 2 years, yet there is something there that is like a thorn in the side.
Even if they did, the same stuff I said in my previous post stands. Invisible walls until the next episode comes around? Which episode will contain the weapons for instance? What decides if you can take on the weapons? Which episode you are on? How will side-quests be handled overall?
These are just a few of the questions I have. I just have this gut feeling that stuff just will be "modernized" in a really bad way, even more so if it will be released in parts. I am not saying my hype is dead, but I am having hard time seeing how this will be good for the remake.
I would much prefer they made a new game, but I guess it's too late for that
I don't see how you'd need invisible walls. FFVII already gates you frequently.
Yeah if MGSV were split into multiple parts that you had to buy separately that would be so wild!....
LOL
True, it does. But what will they do when you get the Highw-...
You know what? I won't even start to wonder about it. You probably won't even have the chance to fly around with it freely anyway.
What we got with MGSV
Part 1
31 Unique Missions
Part 2
6 Unique Missions
12 Hard modes of Part 1 missions
Replaying 1st mission
If MGSV was released as 2 games for say $40 each, maybe we could have gotten 2 seperate parts of 31 Unique missions and a proper ending.
If part 1 released a year earlier Konami would have gotten some decent sales numbers and maybe the execs wouldn't have gotten pissed at Kojima and we'd still be getting Silent Hills.
No more Costa Del Sol.
No way in hell you get the highwind in the first game, anyway.
Do you even get it on the first disc? I think no. Tiny Bronco all the way.
You know what... I think we should have gotten a sequel instead if this news is true.
There's more to it than that.
Would you buy the town of Kalm as a "room" that is about 1/4th the size of your average grocery store?
In order to make Kalm feel like a real town, it would have to be massively enlarged and given added detail. I mean you could leave it, but it would cause dissonance with the level of detail in the character and environment.
And then there's Midgar. Like, I feel that we've seen more of surface Midgar in the trailer released yesterday than we did in the entirety of VII itself, and we'd expect to see far far more of it to feel coherent as a modern product.
$60 each episode. Full price. More for the CE. Mark my words.
Now this would kinda disappoint me.This approach will allow them to skip all of the weird content that people have been questioning how to handle.
Each game might focus on a couple set pieces, the "highlights" of FFVII, so to speak. I'm guessing the focus will be on those pieces that pertain to the main storyline and give the whole thing a much more linear direction. They'll be able to leave out freeform world map travel, grinding and levelling zoo by fighting random monsters, several of the irrelevant "side" towns that are just there for worldbuilding flavour and additional shops.
No more Costa Del Sol.
Hojo and his beach babes were my gloriously bizarre Costa Del Sol highlight.
Sony - you really must not mess this one up.
The original was not multipart
The remake should match the original with updated graphics.
That is all
But how is it a problem? When you get access to the Highwind, the whole world will be opened to explore, just like in the original game.That's right. I am talking about the laters parts of the game.
Am I the only one who thinks a full fledged release could have worked and been more feasible if they didn't go with a action battle system and instead just stuck with the ATB system?
Of course creating the environments and such is going to be a huge undertaking, but I feel that making a solid battle system and balancing every single encounter over the span of the entire game is an even bigger job for them to pull off.
Episode 1: Midgar and East continent
Episode 2: West continent and Northern continent
Episode 3: Full world map
It really was too good to be true. So I suppose episode 1 is "Midgar".
Physically upset right now man, damn.
This approach will allow them to skip all of the weird content that people have been questioning how to handle.
Each game might focus on a couple set pieces, the "highlights" of FFVII, so to speak. I'm guessing the focus will be on those pieces that pertain to the main storyline and give the whole thing a much more linear direction. They'll be able to leave out freeform world map travel, grinding and leveling up by fighting random monsters, ignoring several of the irrelevant "side" towns that are just there for worldbuilding flavour and additional shops.
No more Costa Del Sol.
I'd have to dig into a full list of locations and plot events to make a decision which places will still be in there and which ones will go.
Yes it was. It was ported to PC but why on earth should its exclusivity matter?
With the fidelity and amount of attention to detail we've seen of these first few Midgar scenes, I think this is precisely how much they can include realistically while still completing all the episodes in our lifetime.Now this would kinda disappoint me.
I am hoping that a multiple-release game with saves that continue over will allow them to include as much as they can of the original game... not cut it.
No way episode 1 is just midgar, things will be great man don't worry, each episode will be a satisfying full fledged game.
With the fidelity and amount of attention to detail we've seen of these first few Midgar scenes, I think this is precisely how much they can include realistically while still completing all the episodes in our lifetime.
No way episode 1 is just midgar, things will be great man don't worry, each episode will be a satisfying full fledged game.
maybe 1 chapter per cd? like 3 chapters maybe?
But does it beat the biggest lineup ever in Xbox history?Square Enix possibly has the biggest line up of new games they've ever had.
Buying a house in Costa del Sol was a bit of a letdown. Let's hope Cloud & co have a wicked party there in the remake.
Original Final Fantasy didn't cost 180 dollars/euros, so I don't really understand these "it makes sense if every part covers one disc". And they will 100% ask for full price each of these titles.
Oh well, still interested but need more information, why they couldn't just make a simple remake.
Rubbish.
Nomura specifically said they didn't want to make a 'digest' of FFVII, which is precisely what you are suggesting.
Releasing it in parts let's them retain as much content as possible, and embellish it. Nomura stated it will be denser in content than the original game.
I don't think that last quote is a contradiction with my prediction.Rubbish.
Nomura specifically said they didn't want to make a 'digest' of FFVII, which is precisely what you are suggesting.
Releasing it in parts let's them retain as much content as possible, and embellish it. Nomura stated it will be denser in content than the original game.