Final Fantasy VII Remake is a multi-part series

I am believing they will because this is modern day Square-Enix. They've done some good decisions these part 2 years, yet there is something there that is like a thorn in the side.

Even if they did, the same stuff I said in my previous post stands. Invisible walls until the next episode comes around? Which episode will contain the weapons for instance? What decides if you can take on the weapons? Which episode you are on? How will side-quests be handled overall?

These are just a few of the questions I have. I just have this gut feeling that stuff just will be "modernized" in a really bad way, even more so if it will be released in parts. I am not saying my hype is dead, but I am having hard time seeing how this will be good for the remake.

The original game was full of invisible walls. You were restricted to certain areas of the world map by terrain, or lack of vehicle, do you not remember? You only have true free roam with the Highwind, late into the game. The titles which contain the weapons will be when that weapon appears in the plot, just like the original game, why does this change? It's not like you can encounter the weapon at any time in the original game, is it?
 
I don't see how you'd need invisible walls. FFVII already gates you frequently.

True, it does. But what will they do when you get the Highw-...

You know what? I won't even start to wonder about it. You probably won't even have the chance to fly around with it freely anyway.
 
Yeah if MGSV were split into multiple parts that you had to buy separately that would be so wild!....

LOL

What we got with MGSV
Part 1
31 Unique Missions

Part 2
6 Unique Missions
12 Hard modes of Part 1 missions
Replaying 1st mission

If MGSV was released as 2 games for say $40 each, maybe we could have gotten 2 seperate parts of 31 Unique missions and a proper ending.

If part 1 released a year earlier Konami would have gotten some decent sales numbers and maybe the execs wouldn't have gotten pissed at Kojima and we'd still be getting Silent Hills.
 
So my kneejerk reaction last night was "well, fuck this, it's going to be another Nomura arenafest"

But, now that I've had time to digest it, I have a little more hope that it could work. The short gameplay footage from PSX makes it look like it's based on FFXV, so I think getting from Midgar to Kalm in this remake is going to be a lot more involved than just "run 100 miles in 30 seconds, maybe fight a random battle". They could absolutely break this game up into:
Episode 1: Midgar and East continent
Episode 2: West continent and Northern continent
Episode 3: Full world map

It staggers development in a way that's easier for Square as they don't have to build 80% of the world in the first go (if they were doing it based on the discs), and you get two games that have a variety of huge open areas loaded with hunts and side quests (could easily stretch that to 40+ hours). With the work in place from Episode 1 and 2, development of the final chapter is just the outlier islands and a bunch of story in the environments from the first two games.

That being said, it's SquareEnix, so I'll still brace for the worst. But I'm not ready to declare it ruined just yet.
 
This approach will allow them to skip all of the weird content that people have been questioning how to handle.

Each game might focus on a couple set pieces, the "highlights" of FFVII, so to speak. I'm guessing the focus will be on those pieces that pertain to the main storyline and give the whole thing a much more linear direction. They'll be able to leave out freeform world map travel, grinding and leveling up by fighting random monsters, ignoring several of the irrelevant "side" towns that are just there for worldbuilding flavour and additional shops.

No more Costa Del Sol.


I'd have to dig into a full list of locations and plot events to make a decision which places will still be in there and which ones will go.
 
True, it does. But what will they do when you get the Highw-...

You know what? I won't even start to wonder about it. You probably won't even have the chance to fly around with it freely anyway.

No way in hell you get the highwind in the first game, anyway.

Do you even get it on the first disc? I think no. Tiny Bronco all the way.
 
What we got with MGSV
Part 1
31 Unique Missions

Part 2
6 Unique Missions
12 Hard modes of Part 1 missions
Replaying 1st mission

If MGSV was released as 2 games for say $40 each, maybe we could have gotten 2 seperate parts of 31 Unique missions and a proper ending.

If part 1 released a year earlier Konami would have gotten some decent sales numbers and maybe the execs wouldn't have gotten pissed at Kojima and we'd still be getting Silent Hills.

Exactly.

I don't really want to derail the thread and start talking about MGSV and how this approach could have been better for it, but it's a very good example of how this very well could be a good thing for the FFVII remake.
 
You know what... I think we should have gotten a sequel instead if this news is true.

A sequel or new mainline FF was always superior. Artists should create new things, not rehash. The risk is higher, but so is the reward. This whole enterprise is creatively cowardly, particularly for a series that has always stood out by NOT rehashing and going somewhere new on a regular basis. It's what built up the series' reputation in the first place.

However, IF you're going to rehash, at least do it such a way that doesn't turn the whole enterprise into an extended multi-year torture session for your fans.
 
There's more to it than that.

Would you buy the town of Kalm as a "room" that is about 1/4th the size of your average grocery store?

In order to make Kalm feel like a real town, it would have to be massively enlarged and given added detail. I mean you could leave it, but it would cause dissonance with the level of detail in the character and environment.

And then there's Midgar. Like, I feel that we've seen more of surface Midgar in the trailer released yesterday than we did in the entirety of VII itself, and we'd expect to see far far more of it to feel coherent as a modern product.



$60 each episode. Full price. More for the CE. Mark my words.

Am I the only one who thinks a full fledged release could have worked and been more feasible if they didn't go with a action battle system and instead just stuck with the ATB system?

Of course creating the environments and such is going to be a huge undertaking, but I feel that making a solid battle system and balancing every single encounter over the span of the entire game is an even bigger job for them to pull off.
 
This approach will allow them to skip all of the weird content that people have been questioning how to handle.

Each game might focus on a couple set pieces, the "highlights" of FFVII, so to speak. I'm guessing the focus will be on those pieces that pertain to the main storyline and give the whole thing a much more linear direction. They'll be able to leave out freeform world map travel, grinding and levelling zoo by fighting random monsters, several of the irrelevant "side" towns that are just there for worldbuilding flavour and additional shops.

No more Costa Del Sol.
Now this would kinda disappoint me.

I am hoping that a multiple-release game with saves that continue over will allow them to include as much as they can of the original game... not cut it.
 
Original game was 3 disks, I have no problem with them splitting up the remake, stays true to the spirit.

Still super hyped for Final Fantasy VII: Remake: Episode 1: Midgar
 
I predict episode 1 is up to Junon, with Jenova on the boat as the final boss.

Hojo and his beach babes were my gloriously bizarre Costa Del Sol highlight.

Buying a house in Costa del Sol was a bit of a letdown. Let's hope Cloud & co have a wicked party there in the remake.
 
Too be honest I was expecting a pretty bare-bones and linear remake prior to this news. I get that doing a $60 standalone remake and making it look like that PSX trailer while keeping everything that happened in the original intact is extremely difficult/impossible, but if they do release this in multiple "parts" (however the hell they do that) it better have the full world map and side quests intact. Right now I'm remaining cautious but I see no reason to completely disregard this project just yet.

I'm also inclined to believe that this is being done because the developers realized that it was the only way. This decision may actually cost them overall sales.

Slightly off-topic but I would be fascinated to find out how much this the overall remake will cost. It sounds like it may one of the most expensive games ever made.

Sony - you really must not mess this one up.

The original was not multipart

The remake should match the original with updated graphics.

That is all

Yes it was. It was ported to PC but why on earth should its exclusivity matter? Oops
 
So is it gonna be like, FFXIII, XIII-2, LR ?

Because if it is, I'd hate to play FFVII Remake Vol.1, finish it and have to wait for the next chapter to be released for a year or longer,
more than I'd hate to pay full price for every series/chapter.... =/
 
Making HD town is hard guys...
anyhow, If they can manage to bring FF VIIR Part 1 at early 2017 and continue with Part 2,3 and so on at 4-6 months interval, then it's fine by me.
 
Am I the only one who thinks a full fledged release could have worked and been more feasible if they didn't go with a action battle system and instead just stuck with the ATB system?

Of course creating the environments and such is going to be a huge undertaking, but I feel that making a solid battle system and balancing every single encounter over the span of the entire game is an even bigger job for them to pull off.

They could have done a REmake style "graphical overhaul" of VII no problem.

The problem is that most the fanbase asking for a remake clearly want VII to be a kind of beautiful and relevant AAA RPG again. Can't do that by just cloning the ATB and making HD versions of the old environments.
 
Episode 1: Midgar and East continent
Episode 2: West continent and Northern continent
Episode 3: Full world map

So no end game for the first two episodes? can't imagine a FF without actual endgame content, plus they really have to make a good first game for people to consider buying the other 2 episodes, FF mainline sequels always sell 1/2 of what the original did.

And I'm still confused about the engine they're using, is it still UE4 or are they back to Luminous?
 
They better focused to made the game good, whatever they do gonna cause outrage afterall

but if the people can see the result is good

People will pay 500$ bucks if needed
 
This approach will allow them to skip all of the weird content that people have been questioning how to handle.

Each game might focus on a couple set pieces, the "highlights" of FFVII, so to speak. I'm guessing the focus will be on those pieces that pertain to the main storyline and give the whole thing a much more linear direction. They'll be able to leave out freeform world map travel, grinding and leveling up by fighting random monsters, ignoring several of the irrelevant "side" towns that are just there for worldbuilding flavour and additional shops.

No more Costa Del Sol.


I'd have to dig into a full list of locations and plot events to make a decision which places will still be in there and which ones will go.

Rubbish.

Nomura specifically said they didn't want to make a 'digest' of FFVII, which is precisely what you are suggesting.

Releasing it in parts let's them retain as much content as possible, and embellish it. Nomura stated it will be denser in content than the original game.
 
KYYMiL5.gif
 
Now this would kinda disappoint me.

I am hoping that a multiple-release game with saves that continue over will allow them to include as much as they can of the original game... not cut it.
With the fidelity and amount of attention to detail we've seen of these first few Midgar scenes, I think this is precisely how much they can include realistically while still completing all the episodes in our lifetime.
 
It was always either this or compromise the game instead.

Been saying this for years now since the time people started asking for FFVII remake, that recreating the game in modern day 3D would be a monumental task because of how much work needs to be put in to recreate all the areas and content in the game with modern day 3D. Some more time will be spent on making sure that the recreated art is close to the original.
 
No way episode 1 is just midgar, things will be great man don't worry, each episode will be a satisfying full fledged game.

I fear he's right. I fear it is just Midgar.

Personally I want more. Midgar was interesting because it fooled you into thinking this was all there was to the world, and then BOOM... it opened up into a larger world. This really was a shock at the time because they hadn't publicized world map screenshots at all (I had an FFVII website before release so I'd know /old)

If Midgar is just part 1 and the larger world is part 2... it completely ruins that feeling.

You don't have to get to Aerith's death as in the original.... Maybe get to the first Jenova fight on the boat?


With the fidelity and amount of attention to detail we've seen of these first few Midgar scenes, I think this is precisely how much they can include realistically while still completing all the episodes in our lifetime.

Maybe so...
 
No way episode 1 is just midgar, things will be great man don't worry, each episode will be a satisfying full fledged game.

If they still find a solution for overwolrd in remake then I can see them stop episode 1 at Midgar so they can release it as soon as possible, no way they want to delay it to nextgen again like Versus XIII (or FFXV but you know it's still hurt)
 
maybe 1 chapter per cd? like 3 chapters maybe?

Doubtful as the amount of content per discs was based mostly on how many fmvs were on the disc. The more I think about how vast this game is the more it seems implausibly to do this in any kind of viable way with the money/time/quality pie-chart - unless the fan really want to pick up the slack with their wallets.
 
If the price is fair ($100 per episode tops), then what's the big deal? I could see them doing four to five episodes easily!
 
Man, sooo glad I didn't get hyped for this now. There's a chance that they don't screw up/us over but I wouldn't put money on it.

Me, I'm expecting 60$ episodes with all that talk about each episode being able to stand alone.
 
Buying a house in Costa del Sol was a bit of a letdown. Let's hope Cloud & co have a wicked party there in the remake.

Yeah, I never bothered to buy the house because of it. The gang hanging out there would be great! (Or alternatively, Cloud could customise the house with chocobo-themed furniture and appliances.)
 
Original Final Fantasy didn't cost 180 dollars/euros, so I don't really understand these "it makes sense if every part covers one disc". And they will 100% ask for full price each of these titles.

Oh well, still interested but need more information, why they couldn't just make a simple remake :( .
 
Original Final Fantasy didn't cost 180 dollars/euros, so I don't really understand these "it makes sense if every part covers one disc". And they will 100% ask for full price each of these titles.

Oh well, still interested but need more information, why they couldn't just make a simple remake :( .

As if that alternate world GAF thread wouldn't be just as depressing... or 10x as depressing....
 
Rubbish.

Nomura specifically said they didn't want to make a 'digest' of FFVII, which is precisely what you are suggesting.

Releasing it in parts let's them retain as much content as possible, and embellish it. Nomura stated it will be denser in content than the original game.



That's all I need to know. I can get the game sooner, while SE gets some funding/more time to create as much content as possible. As long as they don't split it into too many parts, and each part has ample content, I'm happy. It's a win-win.
 
Rubbish.

Nomura specifically said they didn't want to make a 'digest' of FFVII, which is precisely what you are suggesting.

Releasing it in parts let's them retain as much content as possible, and embellish it. Nomura stated it will be denser in content than the original game.
I don't think that last quote is a contradiction with my prediction.

They'll be able to focus on the locations that are chosen in-depth. The Midgar we've seen here already feels denser and more fine-grained than the bits of Midgar we've visited in the original.

Keep in mind that this isn't what I would most like them to do, but a prediction what they will do looking at development realities and SE's current capabilities as a development studio.
 
One of the more interesting parts for me, is how are they going to handle the transition between episodes/games. Can someone pick up FFVII:R-2 and play like Mass Effect, or will you need to have a FFVII:R-1 completed save file?

Will little Jimmy's mother pick up FFVII:R-2 for his Christmas present to find he can't play it because he didn't play the first yet?
 
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