Final Fantasy VII Remake is a multi-part series

This is the same point I tried to make in the other thread. Witcher 3 is massive and made by a smaller team. Considering Square Enix has the theme/story, music, design and foundation already there, what's stopping them from doing it? And if the excuse is they would release too late, why the hell did they start developing this so late!

Everything with this company has to be so frustrating. We all make so many excuses for them because we worry they will ruin it if they don't take all the time in the world. Incredibly long development cycles with no confidence in the vision.

Problem is, as other people have been saying, it's not size, it's breadth of content that's the issue. Witcher 3 is massive, but much of it is open fields, small towns, with 2 major cities, one of which is fairly small and side quests, while prettied up, do tend to boil down to being fairly simplistic gameplay wise. I imagine even CDPR would have difficulty handling Midgar if making what Square is saying about Midgar is true (having more locations and stuff to explore in).
 
So by making Midgar more explorable than it has ever been implies the game is going to be 'linear corridors like FFXIII'? What kind of logic is this?

It's an excuse to me to have it only take place in midgar for the first release. I'm not against your logic, However I don't believe their rhetoric -- the translation of them saying and meaning something and what the end result actually is, being different than what everyone assumed, considering the recent history.
 
My biggest problem with the first part being Midgar is it completely ruins what made Midgar in VII so special, leaving it. Remember that feeling when you got to the end of Midgar, not knowing what was coming next and the whole world opened up. That was a great feeling, but will it happen again?
 
Nomura: If we tried to fit it in to a single game, we'd have to cut many parts of it and make it like a FFVII digest. Then there would be no point of doing a remake, for example, you'll be able to explore various locations in Midgar which wasn't in the original version. We really want to put in as much detail as we can if were going to do a remake. Of course, we'd have to cut some parts from the original for various reasons, but adding aspects unique to this remake (like the previously mentioned), with this amount of detail, the overall quantity is going to end up bigger. Many people are probably worried about the (release) )schedule and we also want users to be able to play it as soon as possible, which is also the reason (for multi-part).

As SomedayTheFire said, impressive, fucking logic.
 
So will this span generations? Maybe "PS4 console debut" means it'll end on the PS6

oh God, please don't give them any ideas.

the way SE's output just fell from 5 FF games in 5 years to 3 in 15 years. The last offline FF came out 6 years ago.. And it wasn't even good.
ahh.gif
 
My biggest problem with the first part being Midgar is it completely ruins what made Midgar in VII so special, leaving it. Remember that feeling when you got to the end of Midgar, not knowing what was coming next and the whole world opened up. That was a great feeling, but will it happen again?

That's assuming the first part ends in Midgar, which we have no indication of whatsoever.
 
Problem is, as other people have been saying, it's not size, it's breadth of content that's the issue. Witcher 3 is massive, but much of it is open fields, small towns, with 2 major cities, one of which is fairly small and side quests, while prettied up, do tend to boil down to being fairly simplistic gameplay wise. I imagine even CDPR would have difficulty handling Midgar if making what Square is saying about Midgar is true (having more locations and stuff to explore in).

It's unprecedented for them in recent history, that's why I'm skeptical. I feel what their translation of bigger, more detail, so much more explorable might be likely something that another developer realized in a game before and is not all that difficult as they make it seem. Im being a negative nancy I know, I just was really taken by surprise at this news and not in a positive way. I would pay $99.99 for a complete version but I dread waiting for the next part like Game of Thrones each year after May hahaha
 
Problem is, as other people have been saying, it's not size, it's breadth of content that's the issue. Witcher 3 is massive, but much of it is open fields, small towns, with 2 major cities, one of which is fairly small and side quests, while prettied up, do tend to boil down to being fairly simplistic gameplay wise. I imagine even CDPR would have difficulty handling Midgar if making what Square is saying about Midgar is true (having more locations and stuff to explore in).

Do you guys really think "HD towns are Hard" square is going to make something as big and detailed as Novigrad multiple times to faithfully recreate "cities" in VII that were essentially a few rooms?

I fail to see the "complexity" in gameplay that prevents anything either. This an AAA studio, they can't afford to make a few minigames?

If what we've seen of XV is any indication people's expectations of how detailed Midgar and co will be are way too high.
 
if this means something like:

FFVII Part 1: Launching in 2016, $19.99
FFVII Part 2: Launching in mid 2017, $19.99
FFVII Part 2: Launching in end 2017, $19.99

i'm ok with this.


if in the end it will cost more than $59.99, i will expect a sale
(in 2030)

if this means that will get the complete game 2018 or later.... well... i will wait ;_;
 
This thread is hilarious after so many people were sucking Square Enix's dick after the gameplay reveal. Enjoy your watered down, action battle system, episodic "remake".
 
Behemoth? Why? Better ask to the fans. Maybe we want a direct way to solve the Midgard part instead making it a huge city with sidequest or other stories. Is this impossible with the actual tecnology? It isnt.
Well, I don't know about the other fans but personally I don't want the storyline and content to be streamlined just so people can have it all in one neat, nice package. Everybody who ever wanted this knew that by today standards fitting all of FFVII's content in a single game would be almost impossible without making an enormously giantic game, I mean think about all the places, side stories, cutscenes, voice acting etc. fitting everything in it is worth multiple games by today's standards, new content notwithstanding.

So, yeah, I still think it's the correct move by SE and I think it speaks volumes of their commitemment that they don't just want to release a quick and dirty version of it.
 
Figured that'd be the case after watching the latest trailer. So much focused on Midgar, I'm guessing the first 'chapter' will be the entirety of the Midgar section. Was that all of CD1? I don't remember.

I'm guessing CD 1 to 4 will be released as different games. If they go overboard with the extra stuff to refer to all those original, stupid Crisis Core characters we might need a fifth game.

Basically I'll wait until the complete set is released around the time PS6 is coming out :P
 
if this means something like:

FFVII Part 1: Launching in 2016, $19.99
FFVII Part 2: Launching in mid 2017, $19.99
FFVII Part 2: Launching in end 2017, $19.99

i'm ok with this.


if in the end it will cost more than $59.99, i will expect a sale
(in 2030)

if this means that will get the complete game 2018 or later.... well... i will wait ;_;

I think Square Enix is nicely trying to tell us that we will need to pay more than 60 dollars for a uncompromised FF7 remake with PS4 graphics.
 
I think he means they would have to cut a lot more if it was one release rather than multiple parts.

I would be more willing to listen to that excuse if they had not already cut the battle system making them recreate and redesign every single encounter in the game as am action RPG.

I really don't think the hype would be any less if all we got was a much prettier ATB system (imagine FFVII ATB with FFXIII presentation) if it meant we could get a traditional release.

That said, I am not completely against the battle system but if it means other things have to be sacrificed I get a little annoyed.
 
Figured that'd be the case after watching the latest trailer. So much focused on Midgar, I'm guessing the first 'chapter' will be the entirety of the Midgar section. Was that all of CD1? I don't remember.

I'm guessing CD 1 to 4 will be released as different games. If they go overboard with the extra stuff to refer to all those original, stupid Crisis Core characters we might need a fifth game.

Basically I'll wait until the complete set is released around the time PS6 is coming out :P

There were 3 discs and the first disc was about twice as long as the midgar section, it ends when the big "spoiler" happens, if you catch my drift.
 
"Lets pretend like if we cant wait for the full version and lets complain now that we have a reason to".

"They can make the game more huge and dense being multipart, but who cares about the game being better? it's fucking episodic!"

DramaGAF at it's best. Your tears tastes so great.
 
While everyone else has a meltdown, I'm loving what i am hearing.

New battle system( Can Control barret,Cid,Tifa, Still ATB)
AC level graphics
Fully fledged areas( Midgar,Nibelheim,Golden Saucer etc)
NEW CONTENT ( for us that have completed the game a 100 times)
Story is going to be enhanced.

What is there to moan about, Play the original game if you want the same story, Experience and ending.

It was said years ago that a FF7 remake would cost a fortune to do, I'll take what i can get from them, As much as i love FF7..... I don't wanna complete the original from 1997 again for the 101st time.
 
There were 3 discs and the first disc was about twice as long as the midgar section, it ends when the big "spoiler" happens, if you catch my drift.
Ah, alright. Thanks, it's been too long :P

Ofcourse a lot of the disc space was for all those different areas, with the last one allowing you to travel the world freely. If all those areas are going to be as detailed as Midgar, I wonder if it'll remain 1:1 like the CD distribution. Still seems like the best case scenario at this point.
 
I would be more willing to listen to that excuse if they had not already cut the battle system making them recreate and redesign every single encounter in the game as am action RPG.

I really don't think the hype would be any less if all we got was a much prettier ATB system (imagine FFVII ATB with FFXIII presentation) if it meant we could get a traditional release.

That said, I am not completely against the battle system but if it means other things have to be sacrificed I get a little annoyed.
But cutting the original battle system and then replacing it with a new action one and as you said redesigning every encounter isn't the same as completely cutting out chunks of the story/locations. Using a new battle system and redesigning encounters isn't them (necessarily) saving space.
 
Well the game itself looks very impressive visually. They have really captured the originals feel and I think visuals are some of the best I have seen. In terms of the battle system, I don't might if it is primarily real time, but I hope they incorporate a lot of strategic factors. Gambits, pausing during combat to re-deploy skills and characters, etc. Also a level of difficulty which encourages strategy.

In terms of being episodic, I think on the whole it is the right direction. Re-imagining this game with these kind of visuals is going to make it immense. There were a lot more distinct environments and locations in FFVII than in say games like Witcher 3 or Skyrim. They could do it like the Lord of the Rings. Three full and massive games, where you save transfers between games. If this means we are going to have a massive world rendered in 3D with virtually no cuts to the story and additional content, then I am all for it...
 
While everyone else has a meltdown, I'm loving what i am hearing.

New battle system( Can Control barret,Cid,Tifa, Still ATB)
AC level graphics
Fully fledged areas( Midgar,Nibelheim,Golden Saucer etc)
NEW CONTENT ( for us that have completed the game a 100 times)
Story is going to be enhanced.

What is there to moan about, Play the original game if you want the same story, Experience and ending.

It was said years ago that a FF7 remake would cost a fortune to do, I'll take what i can get from them, As much as i love FF7..... I don't wanna complete the original from 1997 again for the 101st time.

Considering new content from Nomura in regards to FFVII has been 80% trash up to this point... Yeah I could do without more GACKT and other Nomura story enhancements this time around. Lol
 
If this actually speeds up the release of the first disc I will gladly pay and extra 100 bucks no issues here. If it doesn't speed up release then I will just cry... and then still buy all 3.....
 
I don't want to burst anyone's bubble, but Valve said the exact same thing about the Half-Life episodes & that's why "Half-Life 3" was turned into "Half-Life 2, Episodes 1-3". We're still waiting on Episode 3.
 
But cutting the original battle system and then replacing it with a new action one and as you said redesigning every encounter isn't the same as completely cutting out chunks of the story/locations. Using a new battle system and redesigning encounters isn't them (necessarily) saving space.

I'm not sure if you got my point.

One of the entire reasons this is such an undertaking is because of the new battle system. Whether it is awesome or not is besides the point, it is easily going to eat up the most development time.

I'm arguing the opposite of what you are saying. This new system is entirely them being too ambitious and biting off more than they should. Everyone keeps using all of the detailed locations as the reason why it needs to be split up. However they are all glossing over the fact that having seamless real time combat for every encounter in the game is the real time sink here.
No matter what they were going to have to recreate those areas, but now they have to design them for seamless real time combat.

Again, I think the battle system could be good fun. It looked okay in the trailer and I liked Crisis Core well enough. However that change is what is really bloating the dev budget as far as I am concerned.
 
Personally, I am okay with this. Actually, I think this will be ultimately a good thing.

People are asking for the ultimate remake, you can't really go half-baked with FFVII. Can you fit ALL of FFVII's epicness, story, cutscenes (now voiced), quests, WORLD, in one disc IN FULL HD? Don't need to be a pro gaming developer to know the answer is NOPE.

If they went for a one-shot release, they would have to cut things down, to hold themselves. By going for episodic releases, the scope increases significantly, and we are guaranteed to get rich content and value.

Only downside I see is that we'll beat Sephiroth in around 2024 lol

Oh, and the pricing - they'll probably price each part as a full game -____-

Why not? There have been plenty of examples of massive open world games with all the things you mentioned, look at witcher 3 for example.
 
If this actually speeds up the release of the first disc I will gladly pay and extra 100 bucks no issues here. If it doesn't speed up release then I will just cry... and then still buy all 3.....

My guess is 2017 for FF7: Episode 1, 2018 for 2, 2019 for 3 and 2020 for 4. Sure, we don't know how many episodes there will be but I highly doubt it's gonna be one disc/one episode, considering original discs were quite different in length.
 
If you transfer your save between each episode and it makes a full cohesive game when all the episodes are out (FF7 was linear enough until you got the airship that handling things like backtracking wouldn't be too big a problem for most of the game) I have no problem with this.

On the other hand if it's completely detached episodes and an excuse to remove all the world map stuff and cut wherever convenient it can fuck off.

Barring more details I guess time will tell which one it ends up as.
 
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