Final Fantasy VII Remake is a multi-part series

See that's my thing, this isn't a fresh game being built from scratch. Everything is set in place, they know which characters are already going to be in the game(They're going to redesign a few), Story is done with a few minor changes, they know what the game world and atmosphere is supposed to be like, they just need to figure out how to bring it up to modern day graphics and a new scope, music shouldn't be an issue, the battle system is being redone but this game shouldn't take more than 3 years at the most to be completed. Seeing Square Enix's track record recently though, that is unlikely going to happen, they will overcomplicate things and drag out the development and take at least 7 years to get full game out.

My comment was mostly about XV, but yeah.
I'm just waiting to see what's going to happen with this remake.
 
Games like The Witcher 3 shows that any company can make a huge open world. If CDProject could, Square-Enix is capable of it and more.

Not the same thing.
You can't recreate FF7's map by plastering the same trees and rocks for miles.

Not to say that Witcher 3's isn't amazing, but it's a lot of the same assets reused, and you go back and forth A LOT.

FF7 is a more linear story, with a lot of diverse locales (because it wasn't designed as an open world game) so it'd be insane to have the same expectations, while not wanting them to cut anything at all.
 
Not the same thing.
You can't recreate FF7's map by plastering the same trees and rocks for miles.

Not to say that Witcher 3's isn't amazing, but it's a lot of the same assets reused, and you go back and forth A LOT.

FF7 is a more linear story, with a lot of diverse locales (because it wasn't designed as an open world game) so it'd be insane to have the same expectations, while not wanting them to cut anything at all.

Completely agree with this.
 
Not the same thing.
You can't recreate FF7's map by plastering the same trees and rocks for miles.

Not to say that Witcher 3's isn't amazing, but it's a lot of the same assets reused, and you go back and forth A LOT.

FF7 is a more linear story, with a lot of diverse locales (because it wasn't designed as an open world game) so it'd be insane to have the same expectations, while not wanting them to cut anything at all.

But this is making me wonder what they're gonna cut (and they said they will cut something) while adding more details in some locations. Why cut the worldmap while it's the only place where you can "plaster the same trees and rocks for miles"?

Unless they meant "we're gonna add a tons of seemingly interactive elements in the few areas of Midgar we're letting you see inside invisible walls".

Would anyone be mad if they just replaced the motorcycle chase scene with a cutscene etc?

Less gameplay so yes, if I wanted to watch a movie I'd watch a movie, and no, I wouldn't watch AC's chase scene.
 
Would anyone be mad if they just replaced the motorcycle chase scene with a cutscene etc?

If anything, this is probably what we should be expecting if anything. Either that, or this entire section gets cut while jumping from epi X to epi Y.
 
WTF am I waking up to?

This may be the fastest my excitement for a game went from HYPE! to NOPE!

Will stand by for further details, but if they're actually breaking up the main game into episodes and then charging for each part, I'm out. All those edgy/sarcastic "I don't want modern Square-Enix touching this masterpiece!" posts over the years validated in one day.
 
Is that so? They mention the escape through Street 8 and that is a part of the highlight that is the infiltration and exfiltration of the first reactor.

I doubt the game is going to recreate every single moment, background, city, village, if they are going this way. I think it will be similar to FFX and FFXIII in structure, which makes it easy for episodic releases.

SE haven't explicitly said 'episodic releases' though, that's all conjecture. They just said they are splitting the remake into parts - this could be individual games, just as much as it may mean episodes. And if they are going for the fidelity of the trailer, in all aspects of the game, then it's not crazy to believe they're spreading this over more than one game. They describe the remake as not being a 'digest' of FFVII, but of being 'full volume', offering more density than the original game, that doesn't really sound like linear FFXIII structure, does it?
 
Not the same thing.
You can't recreate FF7's map by plastering the same trees and rocks for miles.
ff7_overworld.png
 
Uh, what? I'm pretty sure the the amount of side quests and dialogue in RPG's like the Witcher 3 and Fallout: New Vegas completely dwarf the equivalent amount in Final Fantasy 7. They have more locations too, with more content in them.

You guys arent understanding.

Witcher 3 was able to reuse assets all over the place. They dont have towns like Midgar, Golden Saucer, Cosmo Canyon, etc.

Witcher 3 is 1 playable character (with another character that plays very similiarly to him), he uses a 2 handed sword and a handful of spells. FF7 has 11 playable characters with their own unique playstyles (Swords, guns, spears, fists, fangs, etc) dozens of spells, dozens of summons, dozens of support materia.

Witcher 3 has 1 mini game, FF7 has 10+ mini games.

*edit* keep in mind, im not dogging on Witcher 3, its my GOTY right now.
Witcher 3 was made in poland where the devs where able to make the game for a smaller amount of money than it normally would.

These games arent comparable.
 
The reaction from the fans will be a huge blow for Square, I knew it was just too good to be true after the E3 reveal. I wonder how Shenmue is going to turn out...
 
If anything, this is probably what we should be expecting if anything. Either that, or this entire section gets cut while jumping from epi X to epi Y.

It's probably a useless excercise, but I'm trying to envision what they can trim without really affecting the story and gameplay experience too drastically.
 
Is that so? They mention the escape through Street 8 and that is a part of the highlight that is the infiltration and exfiltration of the first reactor.

I doubt the game is going to recreate every single moment, background, city, village, if they are going this way. I think it will be similar to FFX and FFXIII in structure, which makes it easy for episodic releases.

From earlier in this thread:

A rough translation of http://dengekionline.com/elem/000/001/173/1173362/

Nomura: If we tried to stuff the whole game into one release, some part of the game would have to appear as digests. We'd have to remove some contents from the game, and it would be difficult to add more to the game. Considering that a full remake of the original game must be achived, we have decided to split the game into episodes.

Kitase: Taking the No.8 street shown in the video this time, even just this is already highly dense. If we are to remake the content of the original version at that quality, it would have been impossible to do with a single release.

Splitting the original version into episode with nothing dropped, as well as adding complements, and remaking the game the game in its full volume is what we are thinking

Nomura's quote specifically says the whole point of splitting the release into parts is so they can recreate the full scale of FFVII instead of having to make a "digest" version.
 
The reaction from the fans will be a huge blow for Square, I knew it was just too good to be true after the E3 reveal. I wonder how Shenmue is going to turn out...

Shenmue is a game that never was, completely different thing. I'm positive some people would've signed and paid upfront for just a book with the whole official script and a few artworks.
 
Not understanding the hate. Makes perfect sense. Square has always said that the game would be too massive to make. With the details that they've showed in trailers I don't see them doing it any other way.
 
HAHAHAHAHAHAH!

Has someone already said the excuse that this would be like changing CDs so it really doesn't matter?

Yes :/

Not understanding the hate. Makes perfect sense. Square has always said that the game would be too massive to make. With the details that they've showed in trailers I don't see them doing it any other way.

I wonder how all these other massive publishers manage to make 50 hour RPG's without splitting them into episodes. Must be as hard as making HD towns.
 
If anything, this is probably what we should be expecting if anything. Either that, or this entire section gets cut while jumping from epi X to epi Y.

Why would they do this though?
I mean, CyberConnect developed the G-Bike game, which was based on the motorcycle chase (which incidentally was how they became involved with Remake development) so if anything the chase scene is one thing that's sure to be there :P
 
It was always either this or compromise the game instead.

Been saying this for years now since the time people started asking for FFVII remake, that recreating the game in modern day 3D would be a monumental task because of how much work needs to be put in to recreate all the areas and content in the game with modern day 3D. Some more time will be spent on making sure that the recreated art is close to the original.

SE has been saying this for years. When they announced this project people suddenly forgot.
 
This is weird. Hopefully it means the whole game will be remade and we don't get a cliff notes version of 7 in episodes.

Edit: just saw the quote above. Nice.
 
Not understanding the hate. Makes perfect sense. Square has always said that the game would be too massive to make. With the details that they've showed in trailers I don't see them doing it any other way.

Square is the company that 15 years ago went corridor with FFX, they just got lazy and complacent and this eventually led to FFXIII while other more talented individuals were still trying with FFXII and TLR.
 
You guys arent understanding.

Witcher 3 was able to reuse assets all over the place. They dont have towns like Midgar, Golden Saucer, Cosmo Canyon, etc.

Witcher 3 is 1 playable character (with another character that plays very similiarly to him), he uses a 2 handed sword and a handful of spells. FF7 has 11 playable characters with their own unique playstyles (Swords, guns, spears, fists, fangs, etc) dozens of spells, dozens of summons, dozens of support materia.

Witcher 3 has 1 mini game, FF7 has 10+ mini games.

*edit* keep in mind, im not dogging on Witcher 3, its my GOTY right now.
Witcher 3 was made in poland where the devs where able to make the game for a smaller amount of money than it normally would.

These games arent comparable.
MMOs exists, and they have multiple playable class, dozens of spells, dozens of pets, dozens of stuffs pieces, tons of minigames, plenty of cities etc, etc...

That "game is too big to fit on a single release" is a lame excuse at making more money out of it IMO.
 
That 'game is too big' excuse is some of the best bullshit I've heard in a minute.

Some people actually believe them too lmao

I don't want to derail this thread but yeah it's like when Microsoft said the kinect was needed with every xbox one people actually believed that. A few months later they stopped selling that shit because of the low sales if enough people are against this Square Enix would go in a different direction. But as you can see a lot of people are okay with this, it's laughable. Companies will say whatever they have to say to get you on board with their BS.
 
MMOs exists, and they have multiple playable class, dozens of spells, dozens of pets, dozens of stuffs pieces, tons of minigames, plenty of cities etc, etc...

That "game is too big to fit on a single release" is a lame excuse at making more money out of it IMO.

While I agree with the point, MMO's are poor examples here. Their volume of content is produced on the basis customers will be paying a subscription, or buying MT's out the ass. The content volume is the hook to get people spending, and so doesn't seem greatly relevant here.

You forgot the SE tax, I'd wager $50 per episode.

Worth remembering they wanted $60 for an upscaled PSP game.
 
Not the same thing.
You can't recreate FF7's map by plastering the same trees and rocks for miles.

Not to say that Witcher 3's isn't amazing, but it's a lot of the same assets reused, and you go back and forth A LOT.
Hate to break it to you, but FF7 reused assets, too.

There are plenty of games before and since that have just as much explorable space as Final Fantasy 7.

That game was like 10 towns plus a simplified overworld map. The industry has moved on.

FF7 is a more linear story, with a lot of diverse locales (because it wasn't designed as an open world game) so it'd be insane to have the same expectations, while not wanting them to cut anything at all.
It's only insane for Square Enix, because they're not competent at releasing AAA sized games any more. It's why all their shit takes like 7 years to come out after it has been announced.
 
MMOs exists, and they have multiple playable class, dozens of spells, dozens of pets, dozens of stuffs pieces, tons of minigames, plenty of cities etc, etc...

That "game is too big to fit on a single release" is a lame excuse at making more money out of it IMO.

Not that I'm defending Square... But MMOs have monthly subscription fees to help subsidize the enormous cost.
 
MMOs exists, and they have multiple playable class, dozens of spells, dozens of pets, dozens of stuffs pieces, tons of minigames, plenty of cities etc, etc...

That "game is too big to fit on a single release" is a lame excuse at making more money out of it IMO.
There's a reason failed MMOs financially wreck a studio. Their assets usually aren't of the same fidelity as AAA games, either.
 
While I agree with the point, MMO's are poor examples here. Their volume of content is produced on the basis customers will be paying a subscription, or buying MT's out the ass. The content volume is the hook to get people spending, and so doesn't seem greatly relevant here.

And the key here is emotional warfare, "if I don't buy ep1 they may never do ep2 or worse they may end up rushing it out *eats fingernails*". Just another way of nickle-and-diming, but while it makes sense with a mmo, it just exploits fanboyism for an offline game.
 
Not the same thing.
You can't recreate FF7's map by plastering the same trees and rocks for miles.

Not to say that Witcher 3's isn't amazing, but it's a lot of the same assets reused, and you go back and forth A LOT.

FF7 is a more linear story, with a lot of diverse locales (because it wasn't designed as an open world game) so it'd be insane to have the same expectations, while not wanting them to cut anything at all.

If square wanted to make a 40 hours linear JRPG they could, let's not kid ourselves here.

They obviously don't, i'm sure budgetary concerns and wanting to release it this decade plays a role and that's fine.

But i find it strange that people act like one of these episodes/games will match the Witcher 3 in content, or Fallout or whatever content rich game you want to compare it to. Square specifically doesn't want that amound of production cost.
 
MMOs exists, and they have multiple playable class, dozens of spells, dozens of pets, dozens of stuffs pieces, tons of minigames, plenty of cities etc, etc...

That "game is too big to fit on a single release" is a lame excuse at making more money out of it IMO.

Depends on how you look at it. Is it 'too big' from a technical perspective? probably not (hell, just look at Xenoblade on the WiiU). Is it 'too big' from a workload perspective? I guess this is the case, the ambition doesnt scale to a realistic timeframe, so they will push out the game in 'episodes'.
 
Lets say in Part 1 i reach a high level, get some awesome weapons and materia - will i have those aswell in Part 2 of the Game?

But what about people that start the Game at Part 2
 
Considering I haven't finished FF7 .. not even disc 1, I'm ok with this. Square had my money on the remake announcement. Given the quotes that they don't want to make a digest version of the game, I'm all for it. If this means that the game is out sooner than later, I'm all for it.
 
From earlier in this thread:



Nomura's quote specifically says the whole point of splitting the release into parts is so they can recreate the full scale of FFVII instead of having to make a "digest" version.

yeah, that sounds promising, but i'm still aprehensive about what they are gonna do with the world, will it still be fully explorable later on, i want to know whats gonna happen on several points like:
- chocobo breeding, and by extension golden saucer and its minigames
- travel the world on the highwind
- seeing the weapons around the world, like ultima flying around
- extra locations like the ancients forest
- the buggy, tiny bronco
- exploring the depths of the sea with the submarine
- will the affection system be in the game

will some of these points be in the game after the rocket town(for tiny bronco), or northern crater(for highwind), that whole having a unique experience with each release has me worried, will it have a natural progression from game to game with your save, continuing with your equipment, amteria, etc
 
Square is the company that 15 years ago went corridor with FFX, they just got lazy and complacent and this eventually led to FFXIII while other more talented individuals were still trying with FFXII and TLR.

Ironically, FF10 and 13 were both Kitase projects, while he had nothing to do with 12.

The man's best years have passed him a long time ago.
 
I wonder how all these other massive publishers manage to make 50 hour RPG's without splitting them into episodes. Must be as hard as making HD towns.

None of those RPGs have the breadth of variety that FF7 does. (MMORPGs do but those games are on a different level.)
 
In hindsight I think we were all fooling ourselves thinking this would be a no-strings-attached full-blown remake. Before the game was announced, everyone would point out the costs of trying to remake a game of this scale. Obviously this is a huge undertaking. To think that modern SE (or about any other company) would pull it off in a single $60 release (assumption that the episodes will add up to more than $60) is a bit naive with the current state of the industry.

Still sucks massively though, no matter how it's spun.
 
I figured there would be a compromise somewhere along the way. Final Fantasy VII is pretty massive game in scope compared to a lot of modern RPGs.

Personally, I'd prefer they tone down the AAA detail a bit (like giving us a classic style overworld rather than a big open world) and release it all as one package, but that's because I'm an old fogey who likes classic RPGs. Still excited for this, but I definitely hope the whole world is explorable by the final release.
 
None of those RPGs have the breadth of variety that FF7 does. (MMORPGs do but those games are on a different level.)

So what you're saying is that there are no RPGs with the same location variety of ff7 since then? Lol

I don't think it's even the longest final fantasy game
 
will withhold judgement until I know what price/release window plan looks like. If this is $60 per entry then they can go pound sand
 
None of those RPGs have the breadth of variety that FF7 does. (MMORPGs do but those games are on a different level.)
They do, in different (and arguably more meaningful) ways. Like how Fallout: New Vegas supports a completely pacifist playthrough.

'Lack of variety' has more to do with the fact that western RPG's are typically smaller-scale stories set in a single region. It's a different design philosophy.
 
I think we'll just see corridors, forget open-world.
Maybe there will be a menu you can use to choose your destination, and that's it.
 
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