I felt like tling the Famitsu interview. I should probably put this somewhere of my own, but I don't have that. :lol
-- It's been six and a half years since the last increase to level cap. Are you planning more "Limit Break" quests (quests which increase the level cap)?
Matsui: We don't plan on having quests like the previous ones. I guess we do need to continue them somehow, but we plan on lowering the difficulty. Raising the level cap changes up the balance and is tough on the adventurers. Thus if they can just go and release it--. It's not like we do it to be mean (laugh).
-- You say you'll be raising the level cap step by step. What will the next cap be?
Matsui: We'll start with 80. It's been a long time since we set the cap to 75, so we want to make lots of changes level by level on the way to 80. We haven't decided whether to raise by 5s or 10s after that.
-- Once the level cap is removed, will the current HNM (an abbreviation for "high-level notorious monster", monsters designed to be fought by many players at once) be adjusted?
Matsui: We're considering not making major changes. We don't think it's bad that the fierce enemies and endgame content up to now can be taken on with fewer players. Instead, we plan to add new enemies to fit the new level cap.
-- With the increase in level cap comes an increase in support job level cap. Powerful magics and abilities like Refresh and Convert will become usable without having to be one's specialties. Are you planning to adjust their effect when used as a support job?
Matsui: Personally, I like the idea of getting Refresh from a support job. I'd like to see Red Mage gain an even stronger Refresh, making battles even more flashy as he tells everyone to "Go for it! Spam your magic!".
-- With how long the level cap has been 75, I think there have been a lot of people who worked hard to get "ultimate gear". How do you plan to follow this up?
Matsui: Using the "Magian's Trials" system we plan to implement, we believe they will continue to be useful at higher levels. We'd like to see them mixed with new equipment.
* About the expansion battle area "Abyssea"
-- You can get the third type of job-specific equipment ("AF3") in Abyssea, but will you need to buy all three Abysseas to get it all?
Ito: You can get it all from a single package. Depending on which you have, different materials will be available for "Magian's Trials", and its objectives will differ.
-- What are the major differences between the three packages?
Tanaka: They each contain different areas, and the monsters that appear are different. You can choose between them according to your goals.
Ito: Unlike Dynamis, a single area one must reserve, Abyssea can be entered freely by anyone. It can even be soloed.
* About "Final Fantasy XIV"
-- You announced "Final Fantasy XIV"'s α and β test participants, but can you give us a solid date?
Tanaka: They will be displayed on the β tester site that goes live March 11th. We're currently making major adjustments, so the dates may change one way or the other.
-- How long will the α test be?
Tanaka: That depends on the response from the testers.
-- The cheers were quite impressive when you announced the "FFXIV" β test. How did that feel?
Kawamoto: I was overjoyed. I didn't expect them to cheer that loud. (laughs)
-- It's been six and a half years since the last increase to level cap. Are you planning more "Limit Break" quests (quests which increase the level cap)?
Matsui: We don't plan on having quests like the previous ones. I guess we do need to continue them somehow, but we plan on lowering the difficulty. Raising the level cap changes up the balance and is tough on the adventurers. Thus if they can just go and release it--. It's not like we do it to be mean (laugh).
-- You say you'll be raising the level cap step by step. What will the next cap be?
Matsui: We'll start with 80. It's been a long time since we set the cap to 75, so we want to make lots of changes level by level on the way to 80. We haven't decided whether to raise by 5s or 10s after that.
-- Once the level cap is removed, will the current HNM (an abbreviation for "high-level notorious monster", monsters designed to be fought by many players at once) be adjusted?
Matsui: We're considering not making major changes. We don't think it's bad that the fierce enemies and endgame content up to now can be taken on with fewer players. Instead, we plan to add new enemies to fit the new level cap.
-- With the increase in level cap comes an increase in support job level cap. Powerful magics and abilities like Refresh and Convert will become usable without having to be one's specialties. Are you planning to adjust their effect when used as a support job?
Matsui: Personally, I like the idea of getting Refresh from a support job. I'd like to see Red Mage gain an even stronger Refresh, making battles even more flashy as he tells everyone to "Go for it! Spam your magic!".
-- With how long the level cap has been 75, I think there have been a lot of people who worked hard to get "ultimate gear". How do you plan to follow this up?
Matsui: Using the "Magian's Trials" system we plan to implement, we believe they will continue to be useful at higher levels. We'd like to see them mixed with new equipment.
* About the expansion battle area "Abyssea"
-- You can get the third type of job-specific equipment ("AF3") in Abyssea, but will you need to buy all three Abysseas to get it all?
Ito: You can get it all from a single package. Depending on which you have, different materials will be available for "Magian's Trials", and its objectives will differ.
-- What are the major differences between the three packages?
Tanaka: They each contain different areas, and the monsters that appear are different. You can choose between them according to your goals.
Ito: Unlike Dynamis, a single area one must reserve, Abyssea can be entered freely by anyone. It can even be soloed.
* About "Final Fantasy XIV"
-- You announced "Final Fantasy XIV"'s α and β test participants, but can you give us a solid date?
Tanaka: They will be displayed on the β tester site that goes live March 11th. We're currently making major adjustments, so the dates may change one way or the other.
-- How long will the α test be?
Tanaka: That depends on the response from the testers.
-- The cheers were quite impressive when you announced the "FFXIV" β test. How did that feel?
Kawamoto: I was overjoyed. I didn't expect them to cheer that loud. (laughs)