Well you need the specific weapon license. Some of them can be used by all though. For eg. Sietengrat.
Great, so there is no damage penalty or anyhting from using a weapon "from a different job".
Well you need the specific weapon license. Some of them can be used by all though. For eg. Sietengrat.
Hit the Tomb of Raithwall and I'm so broke. No one is actually wearing armour. How do I make some freaking money?
You send a bait, weakest character to take the Darkja and die. Just one. If someone dies he doesn't use it in a long time. You can just cast berserk on your DPS and kill him fast.What's the best way to survive Zodiark's Darkja? My characters are in their early seventies and most of the time it ends up killing them. Not all the time but enough to make me really cautious and scared lol. I really do not want to go through these mines again.
Panello is constantly silenced and no erusa or whatever will remove it. Is this a glitch or a story thing?
Equipped accessory.Panello is constantly silenced and no erusa or whatever will remove it. Is this a glitch or a story thing?
Great Crystal it is.
There is an orange crystal nearby.
Remove the accessory. It halfs most/all element damage but you can't cast magic or something.Panello is constantly silenced and no erusa or whatever will remove it. Is this a glitch or a story thing?
Well I used 4x speed from the crystal (where you fought the story boss) to Zodiark. Took less than a minute.Where is the crystal in the Special Charter Shaft? I thought I went through all the paths. The normal Henne Mines crystal is not near Zodiark at all.
Finally managed to make the best katana in the game. As a bonus, it's 1-handed, so I can use it with the Gendarme.
How rough was getting Gendarme? I tried Ultima's room quite a few times and never even got the chest to spawn, not even sure if I would use it but I did want it
How rough was getting Gendarme? I tried Ultima's room quite a few times and never even got the chest to spawn, not even sure if I would use it but I did want it
The battle system here is faster because of the gambits. Turn based system like FFX wouldn't make sense. You could make the action slower in config to give you more time to make a decision.I hate the combat system in this game. I seriously regret ever purchasing it. I thought the gameplay in XV was bad enough, this is even worse.
I wish the games went back to turn based combat, I cant stomach this active time or real time battle nonsense.
i got three in a couple of minutes using this method
https://www.gamefaqs.com/boards/191202-final-fantasy-xii-the-zodiac-age/75559942
The story in this game is soo gooood. I do think it lacks a little soul, the character backstories and the world are a little lacking, but the pacing and everything happening is great. I have such a new found appreciation for it in glorious HD. I just feel so happy to have beautiful versions of this and X on my console.
Now for XIII HD!
So i'm playing this for the first time, and have pretty much stuck to the same 3 characters for the whole game so far. My main team are level 33ish, but the other 3 are level 12 lol.
Am i setting myself up for failure here by not levelling the others? I feel like things are getting more difficult now and my main party are struggling. I've just got to Old Archades, so am wondering if i should head off and do some sidequests maybe and level up a bit.
Not even sure where to start with sidequests except the hunts...
I'm inroughly what % through am I? Just curious.draklor laboratories
I really dislike how little Technicks there are in this game, and the ones that are there are weird and gimmicky. The most useful 4 that people would want are hidden in nearly end game locations, with some tied to a low % to spawn. I was hoping this version of the game added some abilities, like how Tactics has several abilities per class. Instead here I am with auto-attack on like I'm playing a mobile game on max speed.
75%ish .
Wow, is 12 like drastically shorter than other FFs? Feel like I'm breezing through in comparison.
Wow, is 12 like drastically shorter than other FFs? Feel like I'm breezing through in comparison.
Wow, is 12 like drastically shorter than other FFs? Feel like I'm breezing through in comparison.
I mean, odds are you're using the 2x speed thing.
I think FFXII's magic system is spectacularly well laid-out but yes, some sort of weapon ability system would have been really nice (nearly every genuinely interesting ability in the game is a magic spell).
It stacks I believe. So you can keep piling them onSo if you set a gambit for someone to use a break, they just use it repeatedly? It's not like a buff, debuff where they use it once until it deactivates?
I definitely have no gripes with the magic system, it's great. It's just baffling to me how "boring" the physical classes are. Everything is tied to stats and licenses which is cool for making classes have their own niche, but they forgot to give people the tools to make it more engaging and fun. Does the Dragoon equivalent even have Jump? Come on, man.
Equipped accessory.
I went withAlright GAF, what in the world am I missing here? I played this on PS2 and I'm having a really difficult time here. I've been following guides and in this thread for roles and so far I've got Vaan at level 11 (Shikuri), Basch level 13 (Knight), and Fran level 11 (Archer). Plan to make Asch my White Mage.
I'm having really difficulties with some enemies and it just seems like I need a dedicated White Mage at this point. Am I missing something? I'm searching for the Hunt 2 monster and those areas can be a bit challenging.
That, I am.
Just a little past getting the 2nd jobs unlocked and I'm not sure what type/class of equipment I should be going for? I'm using a fairly common group of:
Foebreaker/Shikari
Uhlan/Machinist
Knight/Bushi
White Mage/Time Battlemage
Red Battlemage/Archer
Monk/Black Mage
The first 3 all seem pretty straightforward (I'm assuming generally spears are going to be much better than guns, and heavy/STR gear will be better for Knight/Bushi at least until I hit the STR cap?) but I'm not sure on the last 3. For WM/TM I'm only not sure because I've seen some people say you should go crossbow so I'm not sure if that's correct and if so that means I should also go Heavy Armor instead of Mystic Armor. And I have more or less the same question on the last two, do I gear for the physical class (Archer/Monk) or mage class (RM/BM)?
EDIT - Am I just exploring too far out?
Now for XIII HD!