They were even worse in the original game, they used to drain all your mp when you used them. They do feel stupidly op now though
Oh I forgot about that. Yeah the fact that you get them for free from crystals is stupid.
They were even worse in the original game, they used to drain all your mp when you used them. They do feel stupidly op now though
Any good place to grind out the Quickening trophy?
Like a place with a save crystal right next to it.
Giza Plains the first blue crystal. You can exit north or west and respawn the enemys clostest to the zoning line.
Although, I found something rather odd: my Fran, wielding a Main Gauche and a Shield, with 65 in Parry, doesn't seem to be able to parry anything from high-level hunts once they turn red ( < 20% HP). That's rather annoying, especially when I am counting on her to soak up damage with Decoy and Bubble. Do hunts suddenly gain perfect accuracy once they get angry?
When you first get to it.
I wrecked it with reflect/aero spam on the first meeting but even if that's a real mechanic, I consider it cheesing.
Yo how do you get giza plains to change from dry weather to rainy weather?
I'm not even sure if the Maps trophy is missable, but whenever you go to places that may seem like one time areas (of which there are few), just try to go into every room at least once to be safe.Just started playing this today. Are there any "missable" items or things I need to look out for like FFXII Vanilla? Or just the maps trophy?
Yo how do you get giza plains to change from dry weather to rainy weather?
It's based on time iirc
Right after tomb of Raithwall boss (first esper).So how far into the game before you can choose a subclass? I finally got Penelo back in my party last night, but for sone reason she was an archer.... I wanted her to be a black mage.. now I have Fran and Penelo as archers with no black mage, wtf...
So how far into the game before you can choose a subclass? I finally got Penelo back in my party last night, but for sone reason she was an archer.... I wanted her to be a black mage.. now I have Fran and Penelo as archers with no black mage, wtf...
Right after tomb of Raithwall boss (first esper).
You must have made her an archer when she was first in your party.
The game never chooses for you.
It should be next. Right after the long sandsea portion.Hmm, I just hooked back up with Ashe, how long, lol?
Uggh, I don't remember doing that. Why.. uggh.
Uggh, I don't remember doing that. Why.. uggh.
Can you tell me what I should get in Great Crystal in order to 100% the game in terms of trophies (spells, tech etc, bosses etc)?
I did the following:
-killed Ultima and got the Excalibur
-got the supersecret invisible shield.
Since I'm still at the save crystal, I would clear out this area now so I can forget about it (also, do I need to come back later for hunts etc?).
Could always restart the game, play on x4 speed and skip cutscenes.
Wouldn't take long to get back to where you were.
It should be next. Right after the long sandsea portion.
Nah, I'll just truck through since I can "fix" the issue pretty soon.
If you care about being able to utilize all 12 jobs the game has to offer, you won't be able to "fix" having two archers. Jobs don't get replaced, they stack. With 6 party members, each capable of learning 2 jobs; the only way to have access to all 12 jobs is to give each of your characters unique jobs. With 2 archers on the team, you'll have full access to only 11 of the 12, at best.
It's NOT a big deal, because the game is not balanced around having access to 12 jobs at once. Almost every party combination you can think of is viable since the game's difficulty is utterly broken. Hell, for min/maxers, the most optimized team builds do involve having duplicate jobs and leaving some of the weaker jobs out by the wayside.
Just making sure you have all the info before you make a decision.
Bleh, Archer's the worst job, so to have two really sucks.So how far into the game before you can choose a subclass? I finally got Penelo back in my party last night, but for sone reason she was an archer.... I wanted her to be a black mage.. now I have Fran and Penelo as archers with no black mage, wtf...
Yeah a lot of Hunts get a bunch of invisible buffs when they hit low health: basically anything of the "defense/magic attack/strength doubles when in critical health" skills the player can get, plus ignore evade and ignore vitality (which impacts status effect success rate/duration).
Bleh, Archer's the worst job, so to have two really sucks.
I didn't have an Uhlan since I went double monk accidentally, but I didn't feel like I missed out by it, even if my Zodiac Spear went to waste. If it wasn't for Burning Bow and the fact Archer also have access to Addle/Shear which can be nice, I'd be perfectly happy dropping them too. Even still I'd only have an Archer if paired with a Red Mage, otherwise I'd say they're superfluous as well.Stop twisting the blade in my heart will ya!
Oh well.
Which is the "worst" and least useful job that I can skip?
Oh yeah MCH I found was barely useful. I overlooked it since I used Balthier a lot, but that was because he was my WHM. The best thing MCH did is give WHM good passive abilities like the Remedy Lores and SwiftnessI mean, machinist sucks though. Don't have one in my party and I'm not sorry.
Stop twisting the blade in my heart will ya!
Oh well.
Which is the "worst" and least useful job that I can skip?
Time Mage probably offers the least. Red Mage and Machinist (w/ Famfrit) get all the useful time magic and crossbows are nothing special. The only thing you lose is Float.
Time Mage probably offers the least. Red Mage and Machinist (w/ Famfrit) get all the useful time magic and crossbows are nothing special. The only thing you lose is Float.
Got Ultima and Hastega, theres no way were expected to be able to do that without a guide.
They either needed to give us a map, or permanently remove the gates once we push the button.
Half the game is like that. As much as this remaster has convinced me of the game's genius, it definitely serves as a prime example of old game design. A lot of this game was deliberately obscured, and one can only presume that was to sell strategy guides. It goes out of its way to conceal stuff from you,
I restarted my game and made a master save after the Tomb of Raithwall without activating any jobs on my characters. It was actually harder than I thought it would be. Not being able to change your starting weapons meant i really had to rely on Vossler to dish out my damage.
But now I can restated from this save and choose any jobs and combinations I want when I want to play again or don't like a job combo rather than start from the beginning which is annoying as fuck.
Nonsense. You get haste and slow, both of which are really useful against Hunts and more difficult enemies such as the rare enemies.
Vosslier killed that bird boss by himself on my playthrough. Telekensis is a late game technique for some reason, and i didnt have any ranged weapons.
This game is brilliant and dumb in so many ways.
Red Mage gets slow. Earlier access to haste is useful enough but single target buffs are annoying to maintain.
I'd still say it's the least useful class, overall.
Meh, I don't think there are any trophies associated with it and I probably won't use many of the skills anyhow, so I'll just suck it up..
I like TBM with KNI because KNI is pretty self-reliant as it is, and TBM is a good way to compliment the KNI as a Buffer. Gives your KNI with Bravery, Faith also Bubble, Berserk, Decoy, and Hastega + Swiftness 3. No other Mage gives the same selection of buffs + Swiftness 3, and the other ones that give Swiftness 3 (ARC or MCN) give not nearly as many buffs.Bows and Guns are better than Crossbows which is reason enough to prefer Archer/Machinist to Time Mage. Machinist even gets all of the best time magic as I mentioned earlier.
Time Mage just doesn't offer a lot, even as a secondary job.
Gambits do wonders for making Black Magic a more practical random battle staple.My Penelo is a Monk/TBM and shes prolly my fave char to use along with Ashe Knight/BLM. Shes fast as fuck, casts haste, bravery, float, slow has 99 STR and kicks the shit out of enemies with Kanya. Also heavy armor. She lacks a Genji glove license though, true. Fuck crossbows though.
But this is about the only FF where I love to nuke enemies with spells. Which is why I love Black Mages also. Because of the real time approach magic can really shine here, unlike in FFX where Lulu becomes fucking useless halfway through. Magic does outperform melee against groups and continues to do so endgame as well (for example, walk through Necrohol with Blizzard/aeroga gambits and you won't get ganked) and your magic pool even increases if you keep murdering. For single targets it can't cope with a melee combo but then there are the physical palings. The good thing about TZA is that you can pair this up, so my BLM can also go ham with Tournesol (still about 95 str I think, with the right gear).