Lights and Waves
Member
I will say...the stubble they gave Vaan is kinda cute.
6 or so hours into the game, first real boss downand it is pretty much what I remember when I first played it:Fire horse from literally nowhere! Sure game whatever you say
Solidly okay. The class system is basically meaningless early in the game it seems, nobody has the right gear or skills unless you buy it ahead of time at the shops (before you even get most of your party members..). Combat is fine~ish? Very little to do but auto-attack. Story seems interesting? Voice acting is... surprisingly mediocre for a game near the end of the PS2 era.
Despite all this, with the job boards + gambits this game has a lot of room to grow. It very much has mini-FFXIII syndrome: How long exactly do you need to play before it really gets good? Is it really worth it? I don't know. I didn't give 12 a fair shake on release but I intend on rectifying that now.
Hmm...I'm not sure I dig changing the bestiary illustrations to a model viewer...
6 or so hours into the game, first real boss downand it is pretty much what I remember when I first played it:Fire horse from literally nowhere! Sure game whatever you say
Solidly okay. The class system is basically meaningless early in the game it seems, nobody has the right gear or skills unless you buy it ahead of time at the shops (before you even get most of your party members..). Combat is fine~ish? Very little to do but auto-attack. Story seems interesting? Voice acting is... surprisingly mediocre for a game near the end of the PS2 era.
Despite all this, with the job boards + gambits this game has a lot of room to grow. It very much has mini-FFXIII syndrome: How long exactly do you need to play before it really gets good? Is it really worth it? I don't know. I didn't give 12 a fair shake on release but I intend on rectifying that now.
So which jobs have Steal unlockable?
- Hunter
- Archer
- Red Battlemage (note: Esper needed)
How would I identify them? Obvious/fool-proofed in-game instructions or should I follow guide?
It depends on whether you want to keep finite items in your inventory or not.
Finite loot items:
Small Package x1 (Rabanastre)
Jaya Stick x1 (Jahara)
Bhujerban Madhu x14 (Bhujerba)
Dewdrop Pebble x8 (Euryut Village)
Pinewood Chop x28 / Sandalwood Chop x1 (Archades)
Nebralim x2 / Valeblossom Dew x3 / Semclam Shell x3 (Desert Patient Sidequest)
Finite regular items:
Eksir Berries x2 (Nam-Yensa Sandsea / Phon Coast)
But as for all the stones, crystals, magicite and things like feathers and hide - sell all of it.
Thanks! Guess I won't have a thief in my party. Dang.
oh man, easy money using Trial Mode
read at your own perilfirst trial has a chest with guaranteed Diamond Armlet, sells for 6k
The opening of the game aside from the CGI reminds me again how terrible and incoherent it feels.
Someone recommend me an OP lineup.
I have Vaan as monk but can't decide roles for anyone else. Not that I'm ever there yet but I want to know what to do lol.
Her voice/ the accent is so amazing (and sexy 🤗.I could listen to fran talk all day
This is great. Thank you!There's really no way to tell without a guide.
IIRC the usual recommendation I read was to just keep at least 10 of every loot, but IDK if that is accurate.
edit: Nevermind. This seems like a good summary:
https://www.gamefaqs.com/boards/191202-final-fantasy-xii-the-zodiac-age/75543663/882542761
I have no idea why they didn't just turn stuff like Chops into key items.
Honestly?
The opening 30 minutes of this game set up a better story than 13 and 15 do in their entire runtime.
Only 9 has a better opening hour imo
Balthier, Fran and Vaan all have Steal as innate ability. So you don't need to have a specific thief job to do the stealing.So which jobs have Steal unlockable?
You can cast offensive spells on allies and defensive spells on enemies in gambits. Just a friendly reminder.
Damn... this boss is quite the check.
demon wall
Love how beating the bosses feels in this game though.
The first or the second?
You're generally supposed to run from the first encounter unless you're generously overlevelled for that portion of the game.
I could listen to fran talk all day
She does sound quite a bit like Bjork.I think that's an Icelandic accent, actually. It is pretty cool.
You can cast offensive spells on allies and defensive spells on enemies in gambits. Just a friendly reminder.
Balthier, Fran and Vaan all have Steal as innate ability. So you don't need to have a specific thief job to do the stealing.
Balthier, Fran and Vaan all have Steal as innate ability. So you don't need to have a specific thief job to do the stealing.
I disagree. XIII had a far better opening than XII where the only epic moments are in the CGI while the rest are narrated through text. Wasted potential as you go back to slaying rats in a sewer out of nowhere and then act as an errands boy.Honestly?
The opening 30 minutes of this game set up a better story than 13 and 15 do in their entire runtime.
Only 9 has a better opening hour imo
Shikari/Red Mage – Tank+Black Magic+support spells. Jack of all trades and mostly great at them all (makes for an amazing ‘leader character'). Penelo and Ashe are also great with this one.
6 or so hours into the game, first real boss down Fire horse from literally nowhere! Sure game whatever you say and it is pretty much what I remember when I first played it:
Solidly okay. The class system is basically meaningless early in the game it seems, nobody has the right gear or skills unless you buy it ahead of time at the shops (before you even get most of your party members..). Combat is fine~ish? Very little to do but auto-attack. Story seems interesting? Voice acting is... surprisingly mediocre for a game near the end of the PS2 era.
Despite all this, with the job boards + gambits this game has a lot of room to grow. It very much has mini-FFXIII syndrome: How long exactly do you need to play before it really gets good? Is it really worth it? I don't know. I didn't give 12 a fair shake on release but I intend on rectifying that now.
I disagree. XIII had a far better opening than XII where the only epic moments are in the CGI while the rest are narrated through text. Wasted potential as you go back to slaying rats in a sewer out of nowhere and then act as an errands boy.
FFIX has you invade and rescue a princess. It is one of the best opening in a FF and introduces us to the main character very well. Nowhere comparable to the errands boy Vaan.
The sewer rat opening was clearly a tribute to MMO games. How you start the beginning of most MMOs during that time going into sewers to kill rats.I disagree. XIII had a far better opening than XII where the only epic moments are in the CGI while the rest are narrated through text. Wasted potential as you go back to slaying rats in a sewer out of nowhere and then act as an errands boy.
FFIX has you invade and rescue a princess. It is one of the best opening in a FF and introduces us to the main character very well. Nowhere comparable to the errands boy Vaan.
I feel like they were stylized in such a way that made me feel like I was flipping through an encyclopedia.I'm not sure why people are upset about the model viewer in the bestiary - the original did *not* have illustrations, it had blurry screenshot cutouts that people seem to be mistaking for illustrations in their memories.
Starting my first ever FFXII run. Really excited!
Anything ridiculous that I should reconsider before moving on from the planning stage to actually playing the game?
I disagree. XIII had a far better opening than XII where the only epic moments are in the CGI while the rest are narrated through text. Wasted potential as you go back to slaying rats in a sewer out of nowhere and then act as an errands boy.
FFIX has you invade and rescue a princess. It is one of the best opening in a FF and introduces us to the main character very well. Nowhere comparable to the errands boy Vaan.
I see nobody seems to be pairing bushi with any mage jobs, is it not good to keep them in mystic armour?