The Xtortionist
Member
Let's be real, a huge percentage of people in this thread either skipped by or straight up hated FF12 back then, but now we're talking about it being a misunderstood gem etc etc.
They'll make a 13 remaster and this OT for that game will be FULL of people talking about how much they appreciate it and are enjoying it, i guarantee. You could probably trace their post history to the original release and talking about how it's the worst thing ever.
Zodiac's fast forward redeems XII to unimaginable levels. The original game was a slog in every sense of the word. I'd probably put XIII over vanilla XII, and not because I prefer any of the systems in XIII. I like XII's gameplay a lot, but the fact is that most of the fights can be completely "simulated" (letting gambits do 100% of the work against trash mobs and weaker bosses), and having no option to skip it was just terrible. But now I can slap on 2x or 4x speed to get through the trash in the blink of an eye, and lower it back to normal speed for challenging fights where manual input is necessary. It makes the game 10x...no, 100x better than the original. It's a truly shocking improvement.
Jobs are also cool. I actually have some individualized gambits on characters instead of having basically the same setup on everyone due to a shared skill pool. Wish some of the stronger techniques were doled out a bit earlier in the game so my physical attackers have more to do, but it's whatever. But I guess I could always run a party that's heavier on spellcasters.
Vanilla XII was borderline trash tier for me just due to how long it took to do damn near anything in that game. I was down with nearly everything in vanilla XII on paper (barring the universal license board), but the execution was completely awry. Zodiac Age (well, IZJS, but whatever) is one of the strongest refinements I've seen an existing game receive.
Anyway, there's nothing practical that can be done to a XIII remaster that would change opinion like that. Maybe if story, scenario, and level design were completely reworked, but that's not happening.
Nope. They do gain License points though, so if they drag behind a few levels it's not a huge issue, since equipment and licenses can make a huge difference. (There's also an accessory that doubles your exp gain, so if you get one of those it can help people catch up)
...It's when you're at endgame and they're level 20 whilst everyone else is level 50 that it becomes an issue. Not that I'd know.
Yep. Equipment is huuuuge in XII. Good equipment and licenses can make almost any character playable. The game can beaten at level 1.