StoppedInTracks
Member
Thank you so much!
Glad to see so much love for the amazing music in this game. I've seen simpletons dismisss the entire OST (and game) just because of Wild Chocobo or Limit Break when the rest of the soundtrack is loaded with incredible songs. Its really one of the best JRPG scores out there.
Wait you mean those aren't incredible? I demand satisfaction.
My favorite FF XIII game.
Also I'm biased because I like complicated time-travel stories.
I would argue it's not even a complicated time-travel story. The reasons why the characters are mucking around in time itself are well explained and make sense, well as much sense as a time travel story can possibly make. It certainly doesn't go off the deep end like the end of FF 13.
I was a big fan of XIII-2, felt like it fixed all the major flaws of the first game and I was really surprised at how good Serah and Noel were as characters.
if people are having issues with 13 running at 30fps after it dips i wonder if a program like forcefix set to 60hz would fix that? i know metal gear rising had a similar issues where it could dip to 24fps and stay there but with force fix it never dipped below 60 in my latest playthrough. this is where that fix was http://steamcommunity.com/app/235460/discussions/0/630802344702757872/
I would test it but i don't have 13 installed anymore after i beat it for space reasons.
i noticed last night at midnight 13-2 had a 100mb update still not unpacking though gotta wait another hour i guess :/
DLC.
Framerate is all over the place.
Kind of odd that it's not the full DLC list, but I guess the AC/Mass Effect outfits must have some special agreements behind them.
They got the best looking outfits, so that's what counts!
Are the DLC weapons there too?
How's the frame rate looking?
DLC outfits and weapons in question feature designs provided by other parties, which is why they aren't in.
Framerate is all over the place.
Specs:
3570k @4.2Ghz
GTX660
Tried 1080p and 1440p.
No DLC weapons.
Framerate is woeful. Generally sags in intensive cutscenes which is how it was on consoles. What the everloving.
Also, the overcompressed audio problem persists from the first game.
Unbelievable
Framerate is all over the place.
Expected.Unbelievable
Eternal Plains is my favorite track in the game.
Unbelievable
Is the opening CG compressed again as well? What the ever loving fuck, Square?
Also there's setting for shadow map resolution and MSAA sample count to a mind boggling (and GPU frying) x16!3840x2160>1920x1080 said:
CG is the same but there's really only two FMVs, one at the start and one at the end. I don't think they could really do much with FMVs here considering they were probably forced into using Bink.
FPS issues are just mindboggling. It must be stated that this is still strikingly better than console release which at times slideshowed so much I could scarcely tell what's going on, but... Oh wow.
People crap on FFXIII-2's music but I love it. Sure its more popish techno whatever but its catchier then most of the songs in FXIII aside from a few. Plus with a good pair of headphones the tracks sound even better.
Watch Lightning Returns' framerate somehow be worse than the PS3 version. Loved that game but the framerate was bad. You'd think they'd be using this as a means to iron this stuff out instead of the other way around.
Would it kill them to use Libavcodec? That's open sourced and allows them to use the superior MP4 PS3 FMVs