DigitalDevil
Member
after beating the chapter 11 boss (and about 10 of the hunts) is it generally seen as better to go ahead and leave chapter 11 now, or stay and do more hunts / get the growth egg?
And how old are those games? Years....decadesFTWer said:(slightly large post)
I also again bring up this post:
*MAPS*
Outside of FFXI & FFXII (which still had some similar linear levels), FFXIII follows the same design as the rest of the series, so the complaints about it's linearity is confusing.
FFXIII really does just feel like they ran out of time before they could flesh it out. It feels content incomplete but the story turned out exactly how they wanted it to.Himuro said:It's linear as fuck, it's short as fuck and it uses all of this to its advantage. FF13's idea is totally novel, but either the designers ran out of time to develop it or they lacked the vision to carry it out like the games mentioned above.
Suffice to say, FF13 feels like an incomplete game, far more so than FF12 ever did.
Do you think we'll get an FF13: International?
DigitalDevil said:after beating the chapter 11 boss (and about 10 of the hunts) is it generally seen as better to go ahead and leave chapter 11 now, or stay and do more hunts / get the growth egg?
SMT: Nocturne had, at least, four towns. They just had random encounters INSIDE of them.Thrakier said:Hm, maybe you are right. Shin Megami Nocturne is my fave RPG ever (after FFVII I guess) and it had no towns too. However it had a mainworld and it didn't feel as linear as FFXIII. I don't know...it's not that FFXIII is a very bad game...it's just...boring...and somehow...lifeless? I don't know. Even chapter 11 is kinda boring, just running from point A to B to C to A.
Himuro said:But that's all there is in FF13. In other games, they're not open world like Grand Theft Auto, but they still allow a middle-ground where the player feels like they're in control.
For example, you cite FF6, but in FF6 you can go all the way back to Narshe after getting the airship to recruit Mog, or buy exclusive crap at the auction house, or even get some hidden crap. The second half of the game is arguably more non-linear than FF12 as the story sections are thin, and once you gain the airship, you can go on a journey to gain back your full party (including hidden characters) or take on secret dungeons and get secret shit.
And that's just FF6.
You are lacking the insight to understand why this a big deal for some people. No one says other FF's aren't linear, but there's more to them than doing simplistic, mindless dungeons and offering little to no exploration.
Lightning said:I'm regretting my username choice now. It was selected more out of my blind hype. After the awesomeness of FFXII I had really high hopes....
The dungeon designs suck, the missions are boring because of how they were set up, fight, fight, fight, cutscene, fight, fight, fight, rinse and repeat for 60 hours that's all this game is. I have absolutely no motivation to do anything after defeating the final boss because other then pointless throphies, which don't mean crap to me, there is no point to it. Absolutely crappy post game....
Fun battle system until the end when the lack of control makes batttles harder then they should be.
This game could have been something special had it not been for certain decisions.
jiggle said:did u unlock all the teleport c'ieths on the way?
it's a major bitch to backtrack without them
growth egg is worth getting though, but it's quite a walk to the actual fight
Lightning said:I'm regretting my username choice now. It was selected more out of my blind hype. After the awesomeness of FFXII I had really high hopes....
Ginza was a son of a bitch the first time entering it, but I'm always preferential to Ikebukuro, just because of the shopping mall dereliction and the GIANT TOWER in the middle of it.Himuro said::bow
GINZA
No... FFXIII was pretty clearly designed from the ground up as a very, very linear game. They didn't just forget to add more open levels or minigames or sidequests. And FFXII has an incomplete story because the lead writer had a falling out with Square in the middle of the production, I think.mr_nothin said:FFXIII really does just feel like they ran out of time before they could flesh it out. It feels content incomplete but the story turned out exactly how they wanted it to.
FFXII feels content complete but it also feels like they werent able to flesh out the story as much as they wanted. I'd rather have a content complete game than a game but that's just me.
DigitalDevil said:yeah. I'd have to walk back to the entrance of, but then I could go right back to the steppe. Is it feasible to do right now? Or does it require a ridiculous amount of grinding now, but not as much later?oerba
icarus-daedelus said:No... FFXIII was pretty clearly designed from the ground up as a very, very linear game. They didn't just forget to add more open levels or minigames or sidequests. And FFXII has an incomplete story because the lead writer had a falling out with Square in the middle of the production, I think.
FTWer said:(Where you can & can't go in FFXIII are all dictated by the story).
Kaijima said:The only problem with their decision is that the formula they used is inherently thin, shallow, and vapid. And I actually kinda like FFXIII. But only so far; I can't suppress an empty feeling the game inspires. It just gives a sensation of "all this for so little". So much art, so many cut scenes, so many environments, so much design work, so much work put into the battle system and yet... it amounts to running down corridors for 60 hours with a rest stop in a huge open area that somehow comes off as far less interesting than it should be by that point.
Maybe the crucial thing is that I cannot see myself ever replaying the game. I've found replay value in every single FF game, with almost one prior exception: FFX. Which is suspicious since FFXIII is basically FFX-3. The problem is that the "math" in the gameplay is just too thin. In every other game, even FFX to a degree, one feels that they can do and try new things when playing again. But FFXIII strangles its own soul to death with THIRTY HOURS of utterly linear and scripted everything - exploration, pathfinding, decision making, and even character growth and customization. That's what it comes down to: until you get to Gran Pulse, this game is horribly soulless and empty underneath its pretty exterior.
Huh? They are?Kagari said:I am very upset that they are releasing a revised version of the OST. MOST UPSET.
I can agree with much of what you're saying, although I myself find very little replay value in most RPGs. It's just too exhausting for me to go through it all again, and there's rarely enough variation the second time 'round to justify another 60+ hours of play.Kaijima said:The only problem with their decision is that the formula they used is inherently thin, shallow, and vapid. And I actually kinda like FFXIII. But only so far; I can't suppress an empty feeling the game inspires. It just gives a sensation of "all this for so little". So much art, so many cut scenes, so many environments, so much design work, so much work put into the battle system and yet... it amounts to running down corridors for 60 hours with a rest stop in a huge open area that somehow comes off as far less interesting than it should be by that point.
Maybe the crucial thing is that I cannot see myself ever replaying the game. I've found replay value in every single FF game, with almost one prior exception: FFX. Which is suspicious since FFXIII is basically FFX-3. The problem is that the "math" in the gameplay is just too thin. In every other game, even FFX to a degree, one feels that they can do and try new things when playing again. But FFXIII strangles its own soul to death with THIRTY HOURS of utterly linear and scripted everything - exploration, pathfinding, decision making, and even character growth and customization. That's what it comes down to: until you get to Gran Pulse, this game is horribly soulless and empty underneath its pretty exterior.
Diablos said:Huh? They are?
Also, looks like a lot of people are giving up after Chapter 10-11?
I'm on Ch. 10, just beat. I was kinda turned off by the amount of battles afterwards since I had to level up Sazh for Cure among other things for other chars. I got tired of battles for the day and shut it off. But I'm still loving this game and am really surprised by how many people are just giving up.Cid Raines
Interesting. They did this for IX as well. I don't see what the big deal isKagari said:
Himuro said:The thing about rpgs is that once you know what to do, the second time is RARELY ever 60 hours ever again. Consider this, it took me 75 hours to beat FF12 the first time. When I replayed it before FF13, I beat it in 29.
If I skipped cutscenes I would have hit the 20 hour mark.
Next time I replay FF12 I'm aiming for 15-20 hours.
Diablos said:I don't really find FFXIII to be so linear that it's unplayable for a second time...
If the first 25-30 hours turn you off, keep your saves for Chapters 10/11 and replay it that way.
Infusing elements from other genres is a great idea, because honestly the battle systems are what keep me away from playing most RPGs a second time. They're often too simplistic to sustain whatever amount of time they take to finish in the first place, so another go 'round is less than appealing to me. So whenever I replay an RPG, which is pretty rare, it's usually an SRPG or a hybrid.Kaijima said:Then there's the games that fuse strategy game elements in such as having a semi SRPG battle or character growth system. Such games are very inviting for replays to experiment with new builds.
I still have no desire to do that, though... took me about 80-90 hours to do all of the hunts (or most? I actually don't remember) in FF12 before finishing the game proper, by which point I was excessively tired of a battle system I wasn't terribly fond of in the first place. Also, I'm not a speedrunner. It's against my nature. I'm the kind of gamer who takes 25 hours to finish MGS3 (cutscenes and codec notwithstanding.)Himuro said:The thing about rpgs is that once you know what to do, the second time is RARELY ever 60 hours ever again. Consider this, it took me 75 hours to beat FF12 the first time. When I replayed it before FF13, I beat it in 29.
If I skipped cutscenes I would have hit the 20 hour mark.
Next time I replay FF12 I'm aiming for 15-20 hours.
Diablos said:I don't really find FFXIII to be so linear that it's unplayable for a second time...
If the first 25-30 hours turn you off, keep your saves for Chapters 10/11 and replay it that way.
Sometimes the amount of battles can be really annoying, but honestly, there have been times in every single Final Fantasy where I was getting really fed up with battles and XIII is no exception. I still love the battle system, despite linear growth... although, choosing how to develop your characters after you-know-when does require you really think about how you want to flesh out your party.
It's really no different than FFX, there's just less towns and no sidequests/games... not like I miss Blitzball or anything
Interesting. They did this for IX as well. I don't see what the big deal is
I don't think there is going to be any, the game is out for about 4 months now, if there was any DLC it was out by now for Japan at least.luxarific said:11 weapons left to get Treasure Hunter. It's definitely a slog but I'm almost there.
Then I'm gonna sell it.
What do you guys think the chances are for DLC?
luxarific said:11 weapons left to get Treasure Hunter. It's definitely a slog but I'm almost there.
Then I'm gonna sell it.
What do you guys think the chances are for DLC?
I bet it would only have the English Chocobo theme and "My Hands," so it wouldn't be deserving of a LE.Kagari said:As long as they don't release a limited edition for it...
they changed Serah's theme too.hateradio said:I bet it would only have the English Chocobo theme and "My Hands," so it wouldn't be deserving of a LE.
hateradio said:I bet it would only have the English Chocobo theme and "My Hands," so it wouldn't be deserving of a LE.
Yeah, one can dream, but it'd only really make sense for Square-Enix to announce there'd be DLC before release (or very quickly after release) in order to prevent resales. Maybe they'll do some kind of International version with DLC/patch for the NA/EU versions of the game... but I kind of doubt it.Kagari said:Next to nothing right now. Maybe some unlock for Versus XIII if you have a PS3 save or something.
grumble said:This game is really similar to FFX, frankly. Both were really linear games with a big open space near the end. FFX had token towns, but not much happened in them. Funny how FFX is so liked but FFXIII is so mixed.
icarus-daedelus said:Infusing elements from other genres is a great idea, because honestly the battle systems are what keep me away from playing most RPGs a second time. They're often too simplistic to sustain whatever amount of time they take to finish in the first place, so another go 'round is less than appealing to me. So whenever I replay an RPG, which is pretty rare, it's usually an SRPG or a hybrid.)
Kagari said:
Shadow780 said:woah....well it's only $30.
XIII at least has Hunts, which make it infinitely more interesting than X.Himuro said:At least it had something beyond its main quest and grinding.
Fixing something that's admittedly flawed with, well...nothing in return is not an improvement in any sense of the word.
ZephyrFate said:FFX had nothing aside from its main quest that was even mildly interesting.
Himuro said:You mean like Sin destroying Kilika?
Or Sin invading Luca? Wakka getting past the death of his brother so he doesn't feel like a total failure of a human being to dedicate himself to being a Guardian?
Or how about in Guadosalam when Seymour proposes to Yuna and Yuna finds the sphere made by Seymour's now dead father?
I'm not getting your point. What constitutes as "something happening" in a town? It's the same thing that happened in the past 9 entries.
Cep said:Yeah, this is the reason why I only really like the games with the extensive job systems(V, X-2, XII:I).
Replaying offers extremely different experiences.
Nope, not your levels - which is what was best about it, because although you were very powerful you didn't feel stupidly powerful. Just your dress spheres/items/accessories and all learned abilities - it's probably my favorite treatment of new game+ precisely because it resets your levels.Himuro said:Yes, it did. You kept your dress spheres and items and accessories and iirc levels too.
Game owns. Last FF I enjoyed on an honest to goodness level that wasn't a remake. Certainly my FF swan song.
I said stuff that was interesting. X-2 had fun minigames, and actually made me wnat to explore all of this.Magnus said:Ultimate Weapon sidequests, Blitzball, Optional Fayth Challenges (Remiem, Baaj, Lost Cavern), the desert cactaur village thing, incentive to revisit and experience a changed world before the finale in the temples and towns, the Monster Arena in the Calm Lands, the Omega Ruins, building Kimahri's blue mage skills, the Al Bhed language; nah nothing mildly interesting.
X's world was alive and kicking.
Himuro said:For a 9 year old game?.
Braz the Mad said:I'm sure this has been discussed but you know, tldnt. I didnt' like the fact that while there were some touuuuuuuugh fights later in the game, there was never one where you won and you were like HOLY CRAP I AM WINRAR and then there was some kind of closure or anything. Like, in 7, the weapons plagued you through a large part of the game. But in XIII it was just like oh wow look TWO of those hard things I fought earlier, or oh ok so it casts ultima now also. Great. Basically, I wish there was more of a sense of accomplishment and closure with beating the tough endgame baddies.