Zoe
Member
miladesn said:they changed Serah's theme too.
No they didn't
miladesn said:they changed Serah's theme too.
Mihku said:Finished Chapter 12 and didn't get a trophy. Normal or bugged? Don't really want to look up an achievement list because I don't want any end-game spoilers.
Himuro said:FF10 is repetitive it's true. But you're pretty wrong on the other stuff. Towns do not comprise of only four people, and while it is arguably as linear as FF13 it has 10 times as many distractions and variety that makes the linearity point almost moot (collecting monsters for the arena, blitzball, cloister of trials and more).
Your argument that "FF10 is just as linear or repetitive as FF13" is stupid. Hey, FF13 is just as linear and repetitive as a ten year old game! What an compelling argument.
The difference is that FF10 doesn't restrict you to Inside Sin and the Calm Lands at the end of the game. (also, it has better characters, a better story, and better music)DangerousDave said:No, you missed half of my message. It's FF10 is just as linear AND MUCH MORE repetitive than 13.
Last time i checked, 13 didn't hat invisible random encounter each 10 seconds, making any movement from A to B (even if it's only a 30 second movement to get a chest) a boring 5 minutes slow battle fest.
Also, i get the possibility of surprise attacks, checking the movement and the facing of the enemies, like an stealth game, over a "capture monster minigame" that is based in random encounters, that means hours of going back and for in a small place hoping that the next random encounter will be with that kind of enemy that you want to capture.
Yeah, FF13's battle music is WAY better, I'll definitely give it that, and it's probably the single song you spend the most time hearing in each game. I still feel like having one piece of battle music at all is a step backward from FF12 - if anything, I'd rather they adopt the Kingdom Hearts solution, in which every area of the game has its own battle music that transitions fairly naturally from the area's normal music.ZephyrFate said:Better music is super debatable. I know I could not stand the battle music in X after the first ten or so battles. Ugh.
Likewise - this is far from his best work. There are some very good tracks in there, but it's not particularly memorable and some of it doesn't even hit the mood particularly well. I look forward to seeing what Shimomura can do with FF Versus XIII, at any rate. I've admired her work since Parasite Eve.Himuro said:And I'm definitely disappointed by Hamauzu's output in this game. He can do better; this soundtrack is completely hit and miss. It's like a random assortment of tracks rather than a cohesive string of tracks that feel like they belong in the same world.
The trance pop song fits the fact that you are using the happy-go-lucky Vanille, so that track is fine. Blues and jazz are fine, particularly in regards to the fact that you're using Sazh, and jazz/blues is awesome.Himuro said:Likewise, I'm at the point now where I hate FF13's battle music. I've heard it for years, and yet the game continues to reuse the music, even in cutscenes and in-game environments as a central theme.
FF13's battle music is the prime example of a good song just flat out getting annoying with overuse.
And I'm definitely disappointed by Hamauzu's output in this game. He can do better; this soundtrack is completely hit and miss. It's like a random assortment of tracks rather than a cohesive string of tracks that feel like they belong in the same world.
One moment you have a trance pop song with vocals that does not fit the area in the least, the next moment you have an orchestral track and some blues song. Some consistency would be nice, but if there's one thing we've learned from our dissection of FF13, consistency is not its forte.
Right, his FFX work was fantastic, and a lot of the tracks in FF13 feel like they're trying to remind me very specifically of better tracks from FFX. The ones that don't attempt to do that are pretty good, though - I like basically any of the background tracks with vocals in them especially because that's so atypical to FF.Himuro said:I feel his work in FF10 was better but the music in 13 can definitely own sometimes.
Wandering Flame is the best song in FF history, foolZephyrFate said:The only tracks in the entirety of FFX that were even mildly noteworthy were People of the North Pole, Decisive Battle (final boss theme) and Beyond the Darkness. Everything else was meh-tastic.
Himuro said::lol This killed me. FF8 has plenty of variety but I think the tracks themselves are far better. Variety is definitely good in a soundtrack and I don't really take issue with the soundtrack itself, as the soundtrack can be amazing. I'm mostly talking about the placing of certain tracks. For example, when you fight the boss in chapter 6, you have Sazh's theme playing, which makes the fight feel ridiculous.
This song is pretty meh.
http://www.youtube.com/watch?v=3YZj9Wj9vgI
But then you have this, which are amazing.
http://www.youtube.com/watch?v=HDjtKfwTI1M
http://www.youtube.com/watch?v=zmsKy-4Cd64
I do feel it's the best FF soundtrack since 10, though.
Fantastic, but it's not.Himuro said:I think it's a pretty poor jazz song.
Oh man, I love that song.
Himuro said:Likewise, I'm at the point now where I hate FF13's battle music. I've heard it for years, and yet the game continues to reuse the music, even in cutscenes and in-game environments as a central theme.
FF13's battle music is the prime example of a good song just flat out getting annoying with overuse.
I LOVE the fact that they used something atypical for a boss fight. Makes it that much more interesting atmospherically.Himuro said:Different strokes. I find the main riff to be less than ideal and what's more, they used it for a boss fight. Certainly not a bad track, though.
That's what's good about it :lol I love the diverse soundtrack. IMO this is one of the beat soundtracks in gaming.Himuro said:One moment you have a trance pop song with vocals that does not fit the area in the least, the next moment you have an orchestral track and some blues song. Some consistency would be nice, but if there's one thing we've learned from our dissection of FF13, consistency is not its forte.
Haven't caught the theme yet? 'FFXIII is amazing in every way. Nothing comes close. Except Shakespeare's FF IX'.Himuro said:So baysuckly, no. Your ultra negative attitude towards FF10 is starting to get hilarious.
Himuro said:Sigh.
Wandering Flame
Sight of Spira
Thunder Planes
Besaid Island
A Fleeting Dream
Daughter of the Great Summoner
This Is Your Story
So baysuckly, no. Your ultra negative attitude towards FF10 is starting to get hilarious.
Ah, after the release of FF13, I should update my FF music appreciation thread.
***link contains major spoilers!***Zoe said:No they didn't
Lyrics
Make my wish come true, let darkness slip aside
Hiding all our hope, mocking what we treasure
Battles we can win, if we believe our souls
Hang in for the light, till dawn
Fate will not leave you, hate will not heal you
Pray and one day, peace shall flow everywhere
English Version
Make my wish come true, let darkness fade to light
Show me there's still hope, show me it's not over
Battles we can win, our struggle lies within
Hope we live to greet the dawn
Love will not leave you, hate will not heal you
Now please make one day that peace shall reign
Himuro said:Basically, your argument stems from your hate for random battles. Disliking random battles is a valid criticism, but it doesn't make for a good argument that FF10 is more repetitive than FF13 when FF13 arguably has a higher frequency of battles to begin with.
Relix said:Status: Still at Chapter 5 after two weeks or so. I can't bring myself to beat this. Can anyone give me a tip of anything... "AWESOME"... that's coming up so i get inspired again? =P
DangerousDave said:Not really. FF XIII don't have battles each 10 seconds even if you go rushing any enemy during the storyline. Also, the problem is that you can't avoid enemies in FF X when those enemies are not worthy in px and objects.
Also, the same fact that you can stealth (to avoid or to surprise), and different enemies have different movement routes, vision archs and sound sensibility, gives more variety (and that's even without comparing the combat modes)
grumble said:Also the upside that FFXIII battles often take a few seconds, while FFX battles take much longer. They are usually a chore.
In fact, most of that game was a chore. Horrible voice acting and cutscenes, boring battle system, and linear walking with token town that were usually useless. Had fun sidequests though (outside of chocobo and lightning).
omg rite said:Well guys, after about a week of being at the start of chapter 9, I'm finally at the boss. I've barely had time to play.
Holy shit.
Lince said:focus achieved... *turns into crystal*
Himuro said:I don't see how that makes 10 more repetitive. It's the same thing except you can't see the enemies. Big whoop, and in many cases FF13's battles are so frequent they might as well be random. That said FF10's enemy variety is pretty shoddy, but so is 13's.
Different strokes, but it's still less repetitive: more variety in locales, more variety in things to do period that makes the linearity and repetition almost a non-issue. If FF13 were more than FF10's bare bones, we would not be having this argument.
Himuro said:I can come up with a whole slew of cool things to do with that weather changing idea that were all done in FFXII.
FTWer said:-Weather changing.
-Robot riding.
-Generator switch flipping.
-Chocobo finding mini-game.
-Correct elevator arrangement.
-Optional electronic gate opening.
-Mark hunts with different gameplay requisitions for some of them.
-Chocobo riding.
-Robot parts collecting.
-Specific stealth segments.
Then there are the vastly different designs of the levels that switch up the feel & variety a lot.
FFX might have had more, but you are deluding yourself if you are saying this game has no variety.
luxarific said:Question: did the weather changing actually do anything in that section? I just let it rain the whole time without switching it back to good weather. :lol
Where?FTWer said:-Specific stealth segments.
.
miladesn said:Where?
that area played like every other location in the game, seriously stealth gameplay?!Papercuts said:I think he means the start of chapter 7? I just fought the guards anyway, sooo yeah.
miladesn said:that area played like every other location in the game, seriously stealth gameplay?!
Himuro said:In FF13, there's not really different types of encounters. In FF10, you can be bum rushed by a group of enemies without warning. In FF13, there is no such encounter, it is either pre-emptive attack or a normal battle, even if an enemy touches you first there is no downside or penalty. FF10 allows you to customize weapon and accessory skills, want turn a monster to stone when you counter attack? Go ahead. FF13's concept of customization is far less up to the player.