Final Fantasy XIV 2.0 plans announced (PS3 in Q1 2013, Sub Fees Return This November)

MomoPufflet said:
Except making the game good.

They are doing it. But they are currently limited by a shit-ass map design and terrible server coding. That's why 2.0 is coming, since they are getting rid of all the trash code the previous team did.

They chose not to stop the game last year but keep it up, so the only way to improve it has been what they've been doing so far. Right now the only things left for them to do wuth this version is to add more content to keep those who are playing busy until 2.0
 
That's a Chimera isn't it?

Also the art showed Behemoths, fuck, so many deaths to HNM version of King Behemoth, I even tanked it as a RDM, Chainspell + Blink Go!, that one minute was Glorious!, then came the epic owning (;_;)
 
Reveirg said:
I think FFXIV has already received all the bashing it could, probably deservedly.

But this is IMPRESSIVE and will make for a fantastic FF in a bit more than a year if they do implement every of this.

-New races/classes
-Achievement system
-User-provided UI add-on
-A complete overhaul of maps/system/server/UI
-The new art looks amazing

And the game already added chocobo raising, airships, summon battles, quests, mission quests, etc.

I seriously can't wait to play the PS3 version, say what you will...

There is no chocobo raising, just personal mounts that stay out longer than rented mounts. The Ifrit battle is only for story completion and loot. No keeping summons after killing a primal yet.
 
Billychu said:
F2P is where the money is for all the but the biggest MMOs. They're never going to be successful on a subscription model.

They can go for the DCUO model too

Next week it's going free to play on PC and PS3, so you can DL the whole game for free on your PS3, not pay the $50 price tag

Then play for free, or buy $5 worth of micro-transaction stuff to become a standard member, or pay the sub and get extra benefits, nothing game breaking, but more in line with extra space, extra character slots, and some stuff like that

Tiered Pricing
 
GraveRobberX said:
They can go for the DCUO model too

Next week it's going free to play on PC and PS3, so you can DL the whole game for free on your PS3, not pay the $50 price tag

Then play for free, or buy $5 worth of micro-transaction stuff to become a standard member, or pay the sub and get extra benefits, nothing game breaking, but more in line iwth extra space and some stuff like that
Sounds like the way D&D Online handles it. I hear they've been incredibly successful with that model. It's great because if you pay a monthly fee it's like a normal pay to play game, if you play for free, it's like a f2p game. Everyone is happy.
 
Thanks for the replies about the story...I should jump back in and check it out...

I had the game and only played it for a day or two...part of the reason being too busy, the other being that I had no idea what was happening.

remember reading that this game was solo friendly...is that still the case?
 
Haha. Launching on PS3 in 2013 is like launching Dragon Quest X on the Wii in 2012. You know the system is on its way out which is something you don't want for a subscription based game.

Also, charging for subs while announcing a 2.0 patch in 2012 is ridiculous. That's one surefire way to ensure people won't jump aboard until 2012.
 
Actual model of the monster from that screenshot in the OP

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djplaeskool said:
Storyline is really good thus far, I think because there is a constant specter of impending danger. Actually paying attention to quest and NPC dialog weave a pretty convincing backdrop, to me at least.

We'll have to see where it goes from here, FFXI:CoP will be tough to beat story-wise.

Considering you've played FFXI, how much is monthly fees? $10-$15? Is there a way I can set it up that I only pay for one month and pay only when I want to go beyond that?

I figure I might as well try FFXI, considering I loved XII and people compared it to an offline MMO.
 
Man... I didn't think they'd start charging until the game was done. So basically nothing major changes here, but we all start paying anyway to play this still-incomplete game while they continue to fix it up over the next year?

Who would do that? I'm pretty pumped for 2.0, but I'm not going to pay monthly for an unfinished game. I think maybe I'll go back to FFXI instead and pay for that for another year then come back to XIV during the next free trial period and start paying after that if it's any good.
 
There are going to be major changes leading all the way up to the job system patch and then some (The patches listed will most likely have a ton of stuff), however, they really should just wait till next year to start charging.
 
Foffy said:
Considering you've played FFXI, how much is monthly fees? $10-$15? Is there a way I can set it up that I only pay for one month and pay only when I want to go beyond that?

I figure I might as well try FFXI, considering I loved XII and people compared it to an offline MMO.

FFXI: 12.95/mo (1 character)
Yes, you can setup the payment to not be recurring.
 
Teknoman said:
There are going to be major changes leading all the way up to the job system patch and then some (The patches listed will most likely have a ton of stuff), however, they really should just wait till next year to start charging.

look at your new avatar

gimme some fuckin' dap!
 
daoster said:
Anybody play XIV long enough to know of it has a good story like XI?

I thought so. I started out in Limsa and I was really hooked on the story quests. One of the few things that kept me going to hit the level cap. Unfortunately, not much content after that (at the time) to stick around for.
 
djplaeskool said:
FFXI: 12.95/mo (1 character)
Yes, you can setup the payment to not be recurring.


Hmm, that doesn't seem too bad considering the price of the Ultimate Collection is $15. Do you know what else was made after that edition of the game that's an additional purchase?
 
Foffy said:
Hmm, that doesn't seem too bad considering the price of the Ultimate Collection is $15. Do you know what else was made after that edition of the game that's an additional purchase?

Ultimate Collection: Abyssea Edition is the full shebang.
No content purchases after that except for additional characters and premium services.
 
djplaeskool said:
Ultimate Collection: Abyssea Edition is the full shebang.
No content purchases after that except for additional characters and premium services.

Premium services? Like what, extra battle arena modes or something? I'm a bit of a sucker for sidequests and expansions, so I was curious if anything made after that was additional.

The version I was looking at it was not called the Abyssea Edition, so I suppose it would be missing that content. :P
 
Foffy said:
Premium services? Like what, extra battle arena modes or something? I'm a bit of a sucker for sidequests and expansions, so I was curious if anything made after that was additional.

The version I was looking at it was not called the Abyssea Edition, so I suppose it would be missing that content. :P

Just stuff like Server transfer and the like.
To curtail the derail, move your further questions here: http://www.neogaf.com/forum/showthread.php?t=414526
 
Kweh said:
Have they added Bards yet?

Its coming in the Jobs update happening in Early February.

I really hope they reconsider introducing the subscription fees till minimum the jobs update. Seems like such a weird ass time to introduce and it will curb any new motivational factor some of the players currently returning from 1.19 have.

Imo what they should have done is: announced 2.0, said that subscriptions will happen then but still give us an additional 30 free trial starting with the day you log back in after 2.0. In the mean time to get money from the project they could have made some vanity items along the lines of a Free to Play model and let those that want to pay for superfluous stuff be the way to pay for this 'beta' instead of charging for what is clearly a very incomplete game (at least incomplete compared to what 2.0 and going forward will bring.)

I am willing to pay for the current state, especially since I welcome what is coming in 2.0 and I have been playing constantly since 1.19 (and off and on before that), but it does suck that I know a lot of others probably won't. They will get my money for FFXIV, but they will get a net loss because in order to pay for the future of FFXIV I am quiting FFXI. I have two accounts and one with up to 5 mules. They are going from 32 dollars of month of my money to only 12.99. Why even bother you might ask? Because despite how bone-headed this decision might be I also like the companies product line and everything else OTHER then this subscription blunder has been going in the right direction since the launch disaster. This one project is the key for this company to learn from their mistakes as Yoshida is the real future this company needs to be relevant in future directions. I will support that if nothing else.

As for people laughing at the 'bullshot' and saying its unobtainable. The game already looks somewhat similar to that now (although the texture work does look quite a bit better). The only thing that is different is the lighting engine and the placement of the GUI (That and the scaling text based on distance. Would love to see if that gets implemented). It is very much obtainable, especially on the PC... for the PS3 though? Unless its a really low resolution on the textures probably not. Also they are eliminating the seamless transitioning between sub zones so they can make smaller but more varied zones, that alone is going to free up resources to make the game look nicer.

I look forward to 2.0 and I am staying in this for the long haul. If you people really want to see this company succeed, then support it when 2.0 comes out. The talent that is 'now' on this game is the future of this company. It took a disaster, and I hope wada gets fired at some point for some of these fuck ups too, but the actual talent in this game currently needs to be reinforced, especially with how transparent they have been.
 
LiquidMetal14 said:
If it is just that, then I may have to buy the PC version. I've ignored the game because of the user impressions. I don't mind paying right now since you're getting a lot of content but clearly the work needed is not gonna bare fruits until next year.

Same for me. I either get the PC version early next-year (don't mind paying monthly) or wait for the PS3 version to launch but that seems too far down the road. We'll see next year.
 
Thoraxes said:

By the way... the UI on this screenshot is god-damn ridiculous. Dear MMO industry: let's have a rethink about how we do user interfaces, and let's try to get away from the "just throw shit on the screen" concept.

I know it's just for giving a feel of how the game may look, but the fact that that much interface on the gameplay screen is deemed acceptable for even an artist's rendition is crazy to me. I actually enjoy seeing the game that I'm playing, crazy that I am.
 
Been looking for a WoW alternative so I may pick this up once I buy a new gaming PC this spring. Will wait and see what the pvp system looks like first though. (assuming blizz doesn't announce a new MMO in the meantime)
 
This looks good. Might reinstall and check out the changes that have taken place so far.

What would happen to my character that was physical 30 or so w/ a 25 Marauder. Does the physical level just vanish?
 
PS3 version in 2013? Why even bother? Nobody but hardcore people are going to be on board and hardcore people will be interested in the next xbox/PS4 which will definitely be rearing it's head by then.
 
Angry Fork said:
PS3 version in 2013? Why even bother? Nobody but hardcore people are going to be on board and hardcore people will be interested in the next xbox/PS4 which will definitely be rearing it's head by then.

Because SE knows that the majority of JP players play on consoles and the majority of PS3 players will not be going to get a PS4 the day it comes out.
 
shidoshi said:
By the way... the UI on this screenshot is god-damn ridiculous. Dear MMO industry: let's have a rethink about how we do user interfaces, and let's try to get away from the "just throw shit on the screen" concept.

I know it's just for giving a feel of how the game may look, but the fact that that much interface on the gameplay screen is deemed acceptable for even an artist's rendition is crazy to me. I actually enjoy seeing the game that I'm playing, crazy that I am.

Nothing new for MMO's....
readerui-0209-02-425.jpg

As long as the UI can be scaled up or down as far as how much information is relayed to the user, then it's fine. I personally think the UI is sexy as hell as long as I know what the info being displayed means, in a combat situation...I want as much info as possible in my MMO.

As long as it's scaleable....
 
Sounds like a good upgrade, but with LOTRO, Star Trek Online, and DC Universe going F2P, I don't see the value in sub-based MMO's anymore.
 
shidoshi said:
By the way... the UI on this screenshot is god-damn ridiculous. Dear MMO industry: let's have a rethink about how we do user interfaces, and let's try to get away from the "just throw shit on the screen" concept.

I know it's just for giving a feel of how the game may look, but the fact that that much interface on the gameplay screen is deemed acceptable for even an artist's rendition is crazy to me. I actually enjoy seeing the game that I'm playing, crazy that I am.

That's why you have a customizable UI with addon support. Many of the DPS raiders I played Wow with stripped almost all their UI elements off except their action bars/target/focus windows so they could get that unencumbered view you're looking for.

Personally it isn't cluttered enough for me, but I like knowing everything that's happening to every person in my group and that's far more important than what the pretty spell effects look like.

Unfortunately when you design a default UI it's not for the hardcore raider that has 36 hotkeys memorized and never clicks on a button; they don't even use the UI. Most people want their chat windows, minimap, etc. and they want it to be pleasing not just functional. Throw in the most basic of information so a starter player can even start to play the game and it's a genuine challenge to design a functional MMO UI that is both eye catching without being cluttered.

I really can't see the complaints about this one. It has almost no unnecessary elements except that gold total in the bottom right corner. Turning off party buff symbols should probably be an option. The target bar at the top is actually quite economical. Every change you would want to make to increase viewing area would only serve to confuse beginners/new players.
 
StoppedInTracks said:
Dude, it's a normal MMORPG raid screenshot.


Not mine, I scale my UI down to keep the game field muuuuuch more visible in MMO's I play (assuming they support customization), I always hated cluttered screens. But like someone else said, as long as its customizable, it doesn't matter. Some folks like all of that stuff on screen, some don't.
 
They're making a fatal move if they think they're going to be able to charge full subscription price for a broken game for an entire year. I hope they mean November of '12 to initiate subscriptions....

Even then, beggars CAN'T be choosers. Word of mouth is crucial for MMO's. Especially when your development budget is high and you want success to make the game profitable.

Revamps mid-way don't work. It can help, but it'll take a LOT to get players back in. My suggestion:

1- Do NOT start charging a subscription fee until 2.0 has been out for 30 days. This is basically a relaunch of the game on an unprecedented scale. And the burden should be on SE to PROVE to their userbase that their game is worth playing and paying. Charging for a beta for an entire year is suicide for FF14.

2- Make the actual game client available for FREE when 2.0 goes live. SE is not in a position to sit back and enjoy box sales for this product. They should be focused on getting gamers into the revamped game and make it enticing. One of the things that stops gamers from trying an MMO is the steep price to entry. 50 bucks for the box on top of a sub fee just turns many people off. FF14 is retailing for 25 bucks for the box. That's going to immediately turn gamers off. The game client should be completely free to get people to try the game.

Don't do this:
NGEsig5.gif
 
Angry Fork said:
PS3 version in 2013? Why even bother? Nobody but hardcore people are going to be on board and hardcore people will be interested in the next xbox/PS4 which will definitely be rearing it's head by then.

One - MMO's need a stable platform where players can congregate, not a limited player base (especially with how disasturous this game has been). In other words moving it to next generation with so few people coming on board is even more suicide then the current gamble is.

Two - Start with the lowest denominator and make a scaled/ easily portable version for the next consoles that come with better graphics but can play the game. FFXI did this, Dragon Quest X is doing this, its not like the game is going to be dead-ended by releasing on the PS3 so late. Plus with the ability to get your own HDD installed, people should be able to play endlessly and not run into the same problem FFXI is currently running into with aging and no longer available HDD for it. Once the HDD goes out you can't play the damn game on it anymore.

Basically because this game is going on multiple platforms and plays the same on the same servers throughout; they can make a bunch of mini-launches over the course of the games time to different platforms and such. The PS3 release (and consequently any PC that can run PS3 level games competently) is the minimum they are aiming for.

And a return to the billing controversy, like I said they should reconsider till the jobs update, but the one thing we long time subscribers are getting is a 'live event' where we get to see the build up to 2.0. And no one else will get to experience that if they come back to 2.0 so 'that' is what we are paying for. If you don't want to stick around for that then they are bascally saying wait till 2.0. They are canceling reoccuring billing when subscriptions go live so if you want to play the game you have to re-enter you card info, but you will NOT get charged until you do so. So no worries about paying for something you don't want to pay for till subscription happens, so till that time come and play it while its free, its not like you are suddenly going to get charged unless you cancel before a certain time, the game just won't be live for you after a certain date.
 
Mammoth Jones said:
2- Make the actual game client available for FREE when 2.0 goes live. SE is not in a position to sit back and enjoy box sales for this product. They should be focused on getting gamers into the revamped game and make it enticing. One of the things that stops gamers from trying an MMO is the steep price to entry. 50 bucks for the box on top of a sub fee just turns many people off. FF14 is retailing for 25 bucks for the box. That's going to immediately turn gamers off. The game client should be completely free to get people to try the game.


I cannot agree more with this point. No matter how much they change the game no one is going to pay up front for a two year old MMO (that also has a subscription fee, mind you) especially considering how saturated the market will be in late 2012. This isn't 2003 anymore, online games aren't a niche now.
 
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