Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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You're absolutely right! Whenever I mentioned leveling other classes for cross-class skills to make things easier people would react as if I was suggesting they go level up Goldsmithing in XI or something...

Don't feel bad. I tried to explain this aspect to a few buddies i play Defiance with. Keep in mind they have never played an MMO that has deep aspects and elements behind it. So when i was talking to them about it they were trying to figure out what class they wanted to be and what professions they wanted to go with. I would explain to them about how you can take on other classes and get skills to cross over with your main class. They got all confused and i was thinking. Oh man this is going to be one hell of a ride once Open Beta kicks off.
 
Wait, what? The cross class stuff comes as a surprise to people? Thought that was like a main point of the class system in this game, and why we have so many small buffs that can be shared instead of big ones for only one class.
 
Wait, what? The cross class stuff comes as a surprise to people? Thought that was like a main point of the class system in this game, and why we have so many small buffs that can be shared instead of big ones for only one class.

A lot of the people who i convinced or wanted to get FF14 when it comes out, has never played an MMO such as WOW, everquest, ect. So when i explain this stuff to them, it confuses the hell out of them. Yet I enjoy teaching them the ropes of the game and hell just for kicks, learn new stuff about the game myself.
 
Wait, what? The cross class stuff comes as a surprise to people? Thought that was like a main point of the class system in this game, and why we have so many small buffs that can be shared instead of big ones for only one class.
Coming from FFXI it seems obvious, but I think a lot of (most?) MMOs have one class per character. I remember in FFXI a lot of people would complain that extra characters cost more, but when they found out you can do absolutely everything in the game with one character they understood.

since everything is being transferred from Phase4. the game pretty much launches at the point right?
It's planned to carry over but not guaranteed.
 
Wait, what? The cross class stuff comes as a surprise to people? Thought that was like a main point of the class system in this game, and why we have so many small buffs that can be shared instead of big ones for only one class.

For some reason they seem insulted they are "forced" to level up other classes they aren't interested in to be most successful at their main class. I, personally, don't mind doing whatever I need to in order to get the job done as efficiently as possible and to ensure party, linkshell, free company, etc... success.
 
A lot of the people who i convinced or wanted to get FF14 when it comes out, has never played an MMO such as WOW, everquest, ect. So when i explain this stuff to them, it confuses the hell out of them. Yet I enjoy teaching them the ropes of the game and hell just for kicks, learn new stuff about the game myself.

Well, it's nice to hear that those players are receptive to your advice :) Lately, I've just come across so many angry players that don't want the hassle of leveling other classes.
 
Well, it's nice to hear that those players are receptive to your advice :) Lately, I've just come across so many angry players that don't want the hassle of leveling other classes.

Well i agree but the thing is as soon as i said it was a Pay to Play game. Well lets just say that it didn't go well.
 
I think you are underestimating what an expansion is supposed to be, and no, Wings of the Goddess is not a good example.

I see elitistGAF is already forming...

Why would you bother mentioning WotG? How would that even come into your head just because I mentioned that I "guessed" we would see an expansion when the PS4 version ships? That's what happened with the 360 release of FFXI and ToAU. You could even say that's how RoZ was introduced, with the US release.

I guessed Summer 2014 because I was not aware of the new content every 3-4 months. Not knowing that, I assumed we'd get an expansion sooner rather than later just because of the Legacy players at the very least. A lot of them have jobs at cap, so new jobs and a level cap increase would be desired. That stuff generally comes in an expansion.
 
Hey, someone with sense.

WAR tanks were pretty standard tanks in 1.0, far better than PLD in most situations because the tanked multiple targets better. It should change some with a few additional changes they've made but I highly doubt it'll change enough to make WAR tanks obslete.

They nerfed the shit out of WAR apparently, which is why there are people on the beta forums complaining about it.

I know, I know, the beta forums. But people have actually gotten on their Legacy characters and tried tanking the same thing with PLD and WAR and found that WAR required much more healing then PLD did, to the point of the healers emptying out their MP pools.

So I guess we'll see when it launches. I'm planning on rolling MRD at launch, if the class sucks I'll just suffer as a LNC or PGL and deeps in this game, even though deeps is boring as shit with this game's combat.

The builds will be small in comparison I'm sure. However a MRD can take form Pugs as well for the evasion bonus buff and Second Wind for heals. A MRD with some of the GLD skills does work well. It's not required but it makes your life as tanking much better as a MRD.

Flash is really great for MRD tanking, because if you spam Overpower too much you'll burn your whole TP pool down and MRD doesn't have any skill which doesn't damage for AoE tanking by default. You can actually Flash a sleeping mob and not wake it for instance, but if you spam Overpower your mages get mad at you for waking their sleeping mobs.
 
They nerfed the shit out of WAR apparently, which is why there are people on the beta forums complaining about it.

I know, I know, the beta forums. But people have actually gotten on their Legacy characters and tried tanking the same thing with PLD and WAR and found that WAR required much more healing then PLD did, to the point of the healers emptying out their MP pools.

So I guess we'll see when it launches. I'm planning on rolling MRD at launch, if the class sucks I'll just suffer as a LNC or PGL and deeps in this game, even though deeps is boring as shit with this game's combat.

My friend tanks stuff just fine with MRD I dont even run out of mana, most fights I'm at 1/2 or 2/3rds at the end unless the party is eating aoes like idiots.

And saying they nerfed the hell out of them apparently is just shouting that you don't know yourself and that you are screaming what others are saying on forums. Guess what, forum posters on stuff like that are typically wrong, VERY VERY WRONG.

The game engine itself is different now, combat and all that stuff is different. You can't say something is nerfed when the way the damn game itself plays is different.

That's like complaining luigi's jump in mario 3 is nerfed compared to mario 2
 
A lot of people have an attitude about not wanting to play the beta too much so that they're not bored by the time the game actually comes out.

I can understand the reasoning behind this, and it's clearly a very popular viewpoint, but to me it seems like if a few weeks of playing could be enough to leave you feeling burnt out I can't imagine you wanting to play the game for years as it is intended to be.

Is it just that most people don't think they will want to go through the same content again in 7 weeks?

That makes a little more sense to me, but I still feel like if the content isn't fun enough to you that you're willing to play through it 2-3 times then I can't imagine you will be satisfied with the final product for more than a month or so.

I wonder if SE has confirmed whether or not voice acting will be in phase 4? If it isn't, I could see a lot of people wanting to hold off until release so they can play through the game and get the full experience.

Regardless of how others like to play, I've been playing a lot since phase 2 and having fun, although phase 3 added a ton so it definitely didn't feel like retreading old ground.

I'm quite excited for the final release, but I still can't decide on what race to be.
Taru? Galka? Elvaan? Male Mithra? I have such a hard time making what is one of the few permanent choices in the game. Thank goodness FF mmos let you freely switch jobs, or else I would be having a hard time choosing my class too...

My main issue is that I don't want to put time in right now when I know it's just going to be wiped. I've played enough to get the basics down so I know what I need to do for the first 15 levels or so, but I'm not a fan of putting in a lot of time now, just to get it wiped and have to start all over again in a few weeks.

Maybe if Phase 4 was a few months away I'd think otherwise. But with Phase 4 only a few weeks away, I'd rather just wait.
 
My friend tanks stuff just fine with MRD I dont even run out of mana o.O

And saying they nerfed the hell out of them apparently is just shouting that you don't know yourself and that you are screaming what others are saying on forums. Guess what, forum posters on stuff like that are typically wrong, VERY VERY WRONG.

Whatever, we'll see when it launches. I didn't personally have any problems with MRD tanking up to level 30 but that's not even remotely close to endgame. Cancer the Giant Enemy Crab did kill me a few times though I really was trying not to tank him and he only started hitting me after all the GLDs died.
 
Whatever, we'll see when it launches. I didn't personally have any problems with MRD tanking up to level 30 but that's not even remotely close to endgame. Cancer the Giant Enemy Crab did kill me a few times though I really was trying not to tank him and he only started hitting me after all the GLDs died.

You are using, fleetfoot, convaselence, the lancer parry, and second wind right?

But yeah cancer pretty much lays anyone out, you need 3 healers for him. It doesn't matter if you are a gld or mrd
 
Hey, someone with sense.

WAR tanks were pretty standard tanks in 1.0, far better than PLD in most situations because the tanked multiple targets better. It should change some with a few additional changes they've made but I highly doubt it'll change enough to make WAR tanks obslete.

After putting every beneficial cooldown/skill in Excel that PLD and WAR have access to side by side (Duration + Trait Bonuses accounted for) using ffxiv db, it looks pretty balanced. Paladin serving as the DEF based tank while Warrior is heavily filled with maxHP increases + tons of self sustain abilities (Cures/HP absorbs).

Also, just at a glance (to further cast doubt on early PLD>WAR beta forum ramblings) Warrior gets PUG + GLA while Paladin gets CNJ + MRD. Right off the bat, nothing that CNJ provides a PLD can be used mid fight (I wouldn't count an interruptible cure) while PUG's Second Wind, Feather Foot and Mantra (Instant Cast) can be used.
 
They nerfed the shit out of WAR apparently, which is why there are people on the beta forums complaining about it.

I know, I know, the beta forums. But people have actually gotten on their Legacy characters and tried tanking the same thing with PLD and WAR and found that WAR required much more healing then PLD did, to the point of the healers emptying out their MP pools.

So I guess we'll see when it launches. I'm planning on rolling MRD at launch, if the class sucks I'll just suffer as a LNC or PGL and deeps in this game, even though deeps is boring as shit with this game's combat.



Flash is really great for MRD tanking, because if you spam Overpower too much you'll burn your whole TP pool down and MRD doesn't have any skill which doesn't damage for AoE tanking by default. You can actually Flash a sleeping mob and not wake it for instance, but if you spam Overpower your mages get mad at you for waking their sleeping mobs.

As a WHM in 1.0, I always had to watch a WAR's HP more than a PLD. PLD just has so many different ways to mitigate damage not to mention potent heals for itself. A PLD in 1.0 that was taking more damage than a WAR was doing something wrong.

MRD can tank just as well as a GLD in this game. It takes maybe 2-3 Overpowers to get some solid threat. If there is a sleeping enemy you can reposition the enemies into your cone and just slam them. Just because it isn't like 1.23 and Warriors can't heal themselves to full by using Bloodbath -> Steel Cyclone doesn't mean they are bad. It's just different.
 
You are using, fleetfoot, convaselence, the lancer parry, and second wind right?

But yeah cancer pretty much lays anyone out, you need 3 healers for him. It doesn't matter if you are a gld or mrd

I didn't have Convalescence slotted because I wasn't planning on tanking him with like 4 GLD around me, but you're right that I didn't think of that at all for tanking regardless. I have the Fleetfoot set and the LNC thing (Fast Flurry or something) set but it didn't matter a whole lot, I would chain-spam my entire damage avoidance skill set (Foresight, Fleetfoot, Flurry) and that would be ok for the 10-20 seconds those skills lasted, then I would desperately put up Berserk and Bloodbath to try and get some HP back from hitting him, then after that he would just kill me. Oh well.

And yeah, Cancer wasn't fun until we basically had 2-3 healers doing nothing but spamhealing the tank non-stop. To his credit, the random GLD named Exellion Wins (you can see him in my screenshots) was a real trooper, he died repeatedly tanking Cancer for everybody and still came back for more.

I don't understand why Brutal Swing (my interrupt) is on a 30 seconds cooldown, that means I could use it once to interrupt Cancer's big damage skill on me and then after that I was dead. What's the point of having an interrupt on such a long CD? Might as well not have it at all for all the good it does.
 
Played through the beta this weekend on pugilist. Honestly the combat seems too busy to me, spamming skills every two seconds, indefinitely.

I get that that's how MMO's play now but even wow has times when you're just auto attacking. Played archer and it felt the same way.

I like the story and the world but I don't think I can enjoy combat like that. I prefer wow or even ffxi's system.
 
I didn't have Convalescence slotted because I wasn't planning on tanking him with like 4 GLD around me, but you're right that I didn't think of that at all for tanking regardless. I have the Fleetfoot set and the LNC thing (Fast Flurry or something) set but it didn't matter a whole lot, I would chain-spam my entire damage avoidance skill set (Foresight, Fleetfoot, Flurry) and that would be ok for the 10-20 seconds those skills lasted, then I would desperately put up Berserk and Bloodbath to try and get some HP back from hitting him, then after that he would just kill me. Oh well.

And yeah, Cancer wasn't fun until we basically had 2-3 healers doing nothing but spamhealing the tank non-stop. To his credit, the random GLD named Exellion Wins (you can see him in my screenshots) was a real trooper, he died repeatedly tanking Cancer for everybody and still came back for more.

I don't understand why Brutal Swing (my interrupt) is on a 30 seconds cooldown, that means I could use it once to interrupt Cancer's big damage skill on me and then after that I was dead. What's the point of having an interrupt on such a long CD? Might as well not have it at all for all the good it does.
It's common for interrupts to be on 30s plus cooldown. You are supposed to set up interruption chains with your other party members, one character having a semi-spam-able interrupt ruins boss designs in the long run as they have to then design the bosses around spamming their skills nonstop.

As for blowing your tanking cooldowns, try not to uhh use them all at once o.o/
 
It's common for interrupts to be on 30s plus cooldown. You are supposed to set up interruption chains with your other party members, one character having a semi-spam-able interrupt ruins boss designs in the long run as they have to then design the bosses around spamming their skills nonstop.

Paladin's have a Stun off Cooldown, only hampered by the 2.5s GCD. It even last a second longer.

Regardless though, diminishing returns + later bosses having stun resist/interrupt resist will make this a non issue. Now PvP on the other hand... that stuns gonna be so clutch.
 
Paladin's have a Stun off Cooldown, only hampered by the 2.5s GCD. It even last a second longer.

Regardless though, diminishing returns + later bosses having stun resist/interrupt resist will make this a non issue. Now PvP on the other hand... that stuns gonna be so clutch.

That GCD can end up being a bigger hamper then the 30 second cd of other classes stun, tbh.

Most bosses can't be stunned, the thing they have that's a bigger deal is their 1s silence on a 30s cooldown

All stuns are basically just used for an interrupt at the point, as far as I've seen.
 
That GCD can end up being a bigger hamper then the 30 second cd of other classes stun, tbh.

Which can translate into a good thing honestly. If you look at WoW before they took Warrior/Rogue interrupts off the GCD, it made for some pretty tense fights (Relinquary, Kael etc.). It's just something about being super cautious the whole time while your fighting a boss that adds so much to the intensity. Having no GCD on those types of abilities just makes it such a non factor for boss fights with those type of mechanics.
 
Which can translate into a good thing honestly. If you look at WoW before they took Warrior/Rogue interrupts off the GCD, it made for some pretty tense fights (Relinquary, Kael etc.). It's just something about being super cautious the whole time while your fighting a boss that adds so much to the intensity. Having no GCD on those types of abilities just makes it such a non factor for boss fights with those type of mechanics.

Yeah, I can agree with that. It's that split second decision to either use another skill or wait cause you just know the mob will start casting something you need to stun/interrupt.

Tbh, I am fine with the gcd after getting my hands on the game. I wasn't so hot on it before that, but it works well. I just wish I was a better tank and better at making those decisions.
 
Which can translate into a good thing honestly. If you look at WoW before they took Warrior/Rogue interrupts off the GCD, it made for some pretty tense fights (Relinquary, Kael etc.). It's just something about being super cautious the whole time while your fighting a boss that adds so much to the intensity. Having no GCD on those types of abilities just makes it such a non factor for boss fights with those type of mechanics.

Different beast though. The 1 second GCD as a rogue meant I could still 22222222 until I saw a cast on reliquary and still get it (most of the time). 2.5? No fucking way.
 
Some told me Convalescence both increases the amount you get healed from cures and the amount your heals cure. Is that right? I had it slotted on my THM for that reason.
 
Eh, I bet if Blizz employed a 2.5 GCD, I'm sure Reliquary's casting time would have scaled to match.

A 2.lets say7 second cast is much less to be afraid of, and would be steamrolled by people who just keep a gladiator doing no skills to interrupt it every time.

Just saying. There was very few times when I "felt" the gcd as a rogue for kick since I already only had a 1 second one. Just hanging out and not doing anything for like 8 GCDs didn't lose any dps either as long as I dumped energy before knowing my turn to kick was coming. In this game however you are not losing dps/threat potential as long as you know you are going to drain TP completely in a fight and as long as you are not capped, or you are losing dps/threat potential is you aren't using every single GCD if you aren't going to lose TP completely during a fight.

Or something.
 
I honestly don't even care much about knowing the ins and outs of the combat right now. I'm having fun just running around and taking in the scenery and the music. The game's got atmosphere in spades.
 
I honestly don't even care much about knowing the ins and outs of the combat right now. I'm having fun just running around and taking in the scenery and the music. The game's got atmosphere in spades.
Yeah, it's probably the most immersible game I've ever played.
 
So i keep making it to level 10 and then starting a new race to see if i like them, but, what level do the other classes scale to once they're available? Are they all level 1 when i switch weapons the first time? Does leveling one job affect the others at all? Do quests reset so you can backtrack?
 
FINAL FANTASY XIV ‏@FF_XIV_JP 5m
(β)βテストフェーズ3 次回テストは7月10日(水)18:00~7月15日(月)18:00です。なお、今回のテストをもってβテストフェーズ3は終了です。テストへのご協力よろしくお願いします。 #FF14

Next test is from the 10th (18:00JST) until the following monday, 15th (18:00JST). Also the final test for phase 3.

Looking forward to hearing about phase 4 on Yoshida and Hiroyuki's niconico live on Sunday.
 
More details:

Next test schedule:

July 10, 2013 (Wednesday), 2:00 a.m. to July 15 (Monday), 2:00 a.m. (PDT)
July 10, 2013 (Wednesday), 9:00 a.m. to July 15 (Monday), 9:00 a.m. (GMT)


Beta test phase 3 will conclude on Monday, July 15th.

Character Data From Beta Test Phase 3
All character data will be deleted at the end of beta test phase 3. Although character data from Version 1.0 will also be deleted, data from the final save on October 31, 2012 will be transferred again at the beginning of beta test phase 4.

The Beta Test Phase 3 Client
The client for beta test phase 3 cannot be used for beta test phase 4 or official service. Please delete the client at the end of this beta test phase.

Character Appearance Data
Character appearance data saved during beta test phase 3 can be used when creating a character during beta test phase 4 and official service. Those who wish to use their appearance data should not delete the following folder:
Windows
My Documents -> My Games -> FINAL FANTASY XIV - A Realm Reborn (Beta Version)
PlayStation®3
(From "XMB") Game → Saved Data Utility (PS3TM)

* Save data cannot be used after phase 4, and can safely be deleted.
Those who do not intend to use character appearance data from beta test phase 3 may delete this folder. However, windows users should please note this folder also contains screenshots. Please move any screenshots you wish to save to a separate location before deleting this folder.

Linking Square Enix Accounts to Sony Entertainment Network Accounts
Square Enix accounts linked to Sony Entertainment Network accounts during beta test phase 3 will be unlinked at the end of testing.

Beta Test Phase 4
Details on the beta test phase 4 schedule, testing scope, and client will be announced at a later time.
 
Nice, please delete the 12 GB you already downloaded so you can download 25 GB for the official release client. Sigh.

I'm only speculating 25 GB because that just happens to be the capacity of a single-layer BD-ROM.
 
oh crap, i guess that means character appearance data isn't saved going into release...

Oh well, back to spending 20 mins re-creating my character in phase 4 :P
 
oh crap, i guess that means character appearance data isn't saved going into release...

Oh well, back to spending 20 mins re-creating my character in phase 4 :P

Character appearance data saved during beta test phase 3 can be used when creating a character during beta test phase 4 and official service.

?
 
FINAL FANTASY XIV ‏@FF_XIV_JP 5m
(β)βテストフェーズ3 次回テストは7月10日(水)18:00~7月15日(月)18:00です。なお、今回のテストをもってβテストフェーズ3は終了です。テストへのご協力よろしくお願いします。 #FF14

Next test is from the 10th (18:00JST) until the following monday, 15th (18:00JST). Also the final test for phase 3.

Looking forward to hearing about phase 4 on Yoshida and Hiroyuki's niconico live on Sunday.


5 days?


tumblr_inline_mpl3tptU6p1rxlkcn.gif
 
Beta3 client is 6 gb. So i presume beta4 will be 10-12gb.

How about we compromise and say it's 7.2 GB?

I right-clicked the directory and checked it's size just now.

I imagine all the voices and movies and other content will increase the size to more than 10-12 GB, but who knows.
 
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