Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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Those "lots of people" will get past the tutorial so quick that they will be asking questions (that the tutorials explained) when they reach level 15, etc.

Oh come on. This is basic stuff. The only thing that I actually had to read up was on how class changing worked and what leves do (because it is a really strange system).

I just get angry when I am subjected to this stuff. It's such a waste of time and money. Why can't anyone ever make this stuff optional? Well, at least you only have to do it once in this game.
 
I bought Materia at the Market Place only to realize you need to complete the Waking the Spirit quest. And that means you have to be level 19 in a crafting class. For me that is fail sauce and a plus I guess. I have a reason to explore crafting but I think the level is kinda high. I wish it was more like level 10 or something xD. I don't want to spend time build up a crafting job when I could be leveling my main job. Guess I am just weird xD. I figure mining would be the easiest to pursue. I was trying weaving but ran out of lightning crystals so plan to take up mining to remedy that.

I can wait for Beta test 4 even though all the saves are erased. I am addicted already lol
 
Actually, I really do get the impression that a LOT of the people that played the Beta, never played MMO's before. I can tell you about some of the antics me and fellow players got into back during phase 2. It seemed like NOBODY knew what they were doing.

By the end of phase 3, it felt like nearly everyone was a LOT more polished.
 
Oh come on. This is basic stuff. The only thing that I actually had to read up was on how class changing worked and what leves do (because it is a really strange system).

I just get angry when I am subjected to this stuff. It's such a waste of time and money. Why can't anyone ever make this stuff optional? Well, at least you only have to do it once in this game.

Yea, your right it should be optional but for some reasons Game Designers seem to overlook this occasionally. I would think that should be a given considering they know there will be returning players and seasoned mmo players.

Perhaps they just want to prove a point though. That they can do a good tutorial as people complained I believe about the prior tutorial for FFXIV. Which I have to agree was pretty bad.

Maybe there will be an option on release day to skip, I would hope so. For FFXI I don't remember there being a tutorial at all and for most mmo's I have tried. So I was surprised to even see one here again. It did not bother me as much as it was pretty decent.
 
I bought Materia at the Market Place only to realize you need to complete the Waking the Spirit quest. And that means you have to be level 19 in a crafting class. For me that is fail sauce and a plus I guess. I have a reason to explore crafting but I think the level is kinda high. I wish it was more like level 10 or something xD. I don't want to spend time build up a crafting job when I could be leveling my main job. Guess I am just weird xD. I figure mining would be the easiest to pursue. I was trying weaving but ran out of lightning crystals so plan to take up mining to remedy that.

I can wait for Beta test 4 even though all the saves are erased. I am addicted already lol

Even if it was level 10, you'd still need to have crafting level equal to the required level of the item you wish meld materia too. Since crafting classes level up much slower than combat classes (initially), it'll be difficult to maintain parity with your combat class.

Like others have said materia melding seems pretty worthless before lvl 50.
 
It's funny how at level 35, actually level 34 since that's the cap at Brayflox. I had a total of 19 skills (13 from my class, MRD, and 6 cross-class) of which I used almost all of them, you could say right down to their recast, while others during specific situations such as stunning, crowd control, buffing weapon skills, buffing defense, self-healing.

But yeah, I guess 19 skills by lv34, make that 20 at 35 (and that doesn't includes the 2 Warrior skills you learn at 30 and 35), that you use almost all of them and none is irrelevant even if it's a lv1 skill and it's considered a bland combat system?

The problem isn't the number of skills you actively use. The problem is that the traditional MMO combat style is crap.
 
Even if it was level 10, you'd still need to have crafting level equal to the required level of the item you wish meld materia too. Since crafting classes level up much slower than combat classes (initially), it'll be difficult to maintain parity with your combat class.

Like others have said materia melding seems pretty worthless before lvl 50.
Yeah but just to be able to have access to the mechanic so you can pay a crafter to do a thing, I think 19 is probably too high. I think 10 would make more sense too personally.

Not a huge deal though, I'm sure 19 doesn't take that long.


edit: Or did I read into this wrong? If you can pay someone else to do it, but just not do it yourself until 19...nothing wrong with that to me really.

You just need one to 19 and then any of the others (the 'correct' craft for the particular gear) can be the level of the equipment right?
 
Imo materia should be introduced at level 30. At least by then, exp should take awhile to build up, and you'll be using the same weapons/armor for awhile.
 
Oh come on. This is basic stuff. The only thing that I actually had to read up was on how class changing worked and what leves do (because it is a really strange system).

I just get angry when I am subjected to this stuff. It's such a waste of time and money. Why can't anyone ever make this stuff optional? Well, at least you only have to do it once in this game.
Judging by in-game chat, beta forums, and this very thread you are way overestimating the MMO experience level of the playerbase at large.
 
On that note, what about 1.0? I still have that installed lol.

EDIT: Whoa, the visor actually works with Warrior AF now?!

Me too. I logged out and then back in to see my character creation data, and Not only do I have my 2.0 character, I have all my old 1.0 characters as well. Kinda neat.

How far did everyone get?

32 Pugilist, 26 Lancer, 10 Marauder, 7 Archer, 6 Thamaturge, 13 Blacksmith 13 Miner 11 Leatherworker here. I never got around to trying out Gladiator or Conjurer, but I'll be playing Conjurer to 10 as soon as I'm doine with Lancer to 15. Having protect while soloing seems like it would be amazing.
 
The problem isn't the number of skills you actively use. The problem is that the traditional MMO combat style is crap.

I agree with this. I don't know how they would fix it but it always bothered me that the answer to "this combat is bland" is "look at all these abilities!"

Having more buttons doesn't fix anything for me. It just makes it more annoying if I have to have 40 buttons on my screen. It's not about how many abilities you have. Like I really enjoy Dark Souls and that has like 2 attack buttons. I know MMOs can't be like that and I have no solution. I just think the combat here is bland. And having 40 skills doesn't make it any less bland.

But I guess I have no solution so I should be quiet or something.
 
Yeah but just to be able to have access to the mechanic so you can pay a crafter to do a thing, I think 19 is probably too high. I think 10 would make more sense too personally.

Not a huge deal though, I'm sure 19 doesn't take that long.


edit: Or did I read into this wrong? If you can pay someone else to do it, but just not do it yourself until 19...nothing wrong with that to me really.

You just need one to 19 and then any of the others (the 'correct' craft for the particular gear) can be the level of the equipment right?
Materia Slots (aka guaranteed melds) don't show up until level 15 equipment.
 
Materia Slots (aka guaranteed melds) don't show up until level 15 equipment.
But if you're say, a 15 PUG with nothing else leveled, you can (through gil or favors) get some materia put into your gear right?

And if you're a 19 ARM (completed quest) and 15...Leather dude, you can slot some materia on level 15 leather armor?
 
But if you're say, a 15 PUG with nothing else leveled, you can (through gil or favors) get some materia put into your gear right?

And if you're a 19 ARM (completed quest) and 15...Leather dude, you can slot some materia on level 15 leather armor?
Yup.
 
Even if it was level 10, you'd still need to have crafting level equal to the required level of the item you wish meld materia too. Since crafting classes level up much slower than combat classes (initially), it'll be difficult to maintain parity with your combat class.

Like others have said materia melding seems pretty worthless before lvl 50.

Yea, I guess that is true too. I was just assuming after I finished the mission I can buy whatever Materia I wanted from the Market Place. And as long as I am the right level in my main job I can equip it. I guess since you actually have to meld it to the armor if I understand correctly, if I wanted to equip a level 30 materia I would need Crafting to be level 30 not my actual main job.

~_~ SIGH.......They really had to make me work for it didn't they......

Is level 50 the max level currently? Why couldn't I just take the opposite approach and level up a crafting class first to like say 19 or even higher 30. Then level a combat class. That way I could wear materia immediately. Leveling a crafting class first would be painful for me though lol

I did see people crafting materia but that explains why the market place had none for a while. lol The thing for me is I wouldn't want to wait to lv 50 doesn't seem like much of a payoff at the moment. Materia choices are kinda boring. fire resistance + 4 bah what about fire immunity.... lol or resistance + 25. The payoff seems pretty low for all that work and to wait for such a long time to be able to use them.
 
I did see people crafting materia but that explains why the market place had none for a while. lol The thing for me is I wouldn't want to wait to lv 50 doesn't seem like much of a payoff at the moment. Materia choices are kinda boring. fire resistance + 4 bah what about fire immunity.... lol or resistance + 25. The payoff seems pretty low for all that work and to wait for such a long time to be able to use them.

The other reason there wasn't much materia in the market, is that you couldn't meld other peoples armour/weapons even if you had the requisite level on the crafting class. Button was greyed out and i guess being enabled in Phase 4 :)
 
Yea, I guess that is true too. I was just assuming after I finished the mission I can buy whatever Materia I wanted from the Market Place. And as long as I am the right level in my main job I can equip it. I guess since you actually have to meld it to the armor if I understand correctly, if I wanted to equip a level 30 materia I would need Crafting to be level 30 not my actual main job.

~_~ SIGH.......They really had to make me work for it didn't they......

Is level 50 the max level currently? Why couldn't I just take the opposite approach and level up a crafting class first to like say 19 or even higher 30. Then level a combat class. That way I could wear materia immediately. Leveling a crafting class first would be painful for me though lol

I did see people crafting materia but that explains why the market place had none for a while. lol The thing for me is I wouldn't want to wait to lv 50 doesn't seem like much of a payoff at the moment. Materia choices are kinda boring. fire resistance + 4 bah what about fire immunity.... lol or resistance + 25. The payoff seems pretty low for all that work and to wait for such a long time to be able to use them.
I think it's kinda like what Khrno said in that it's more meant for classes after the first and classes at the cap. So during the first race to 50 you can just use quest and dungeon stuff but after that you can use some of your older gear and resources gained from your first class and use it to attach materia and stuff.
 
Umm seems like the last few days I've been reading on the test beta forum people complaining about the slow GCD and slow pace combat. To me, its perfectly fine. I really enjoy it and keeps the pace of the game nice and a float.
 
I agree with this. I don't know how they would fix it but it always bothered me that the answer to "this combat is bland" is "look at all these abilities!"

Having more buttons doesn't fix anything for me. It just makes it more annoying if I have to have 40 buttons on my screen. It's not about how many abilities you have. Like I really enjoy Dark Souls and that has like 2 attack buttons. I know MMOs can't be like that and I have no solution. I just think the combat here is bland. And having 40 skills doesn't make it any less bland.

But I guess I have no solution so I should be quiet or something.

Nah your opinion is respected with me :p

What I dislike most about the combat is that even when running away enemies can hit you from afar despite not being ranged. Reminds me of FFXII. I think if they fix that up as well as the AoE indicators combat will be much more fluid. It won't be anymore exciting, but I've enjoyed it most during boss fights that require positioning. TERA's combat is still the best I've experienced so far, but it is action-based and XIV isn't going for that. I do hope that future bosses have more interesting attacks such as multiple AoE circles or something, or a spell that attacks parts of the ground at random and keeps the party on its toes.
 
Umm seems like the last few days I've been reading on the test beta forum people complaining about the slow GCD and slow pace combat. To me, its perfectly fine. I really enjoy it and keeps the pace of the game nice and a float.

Some people says is too slow, some that is too fast...

I'd say that in (lvl 30+) some battles is not like I'm idle too much time. Even more if you are a tank.

Nah your opinion is respected with me :p

What I dislike most about the combat is that even when running away enemies can hit you from afar despite not being ranged. Reminds me of FFXII. I think if they fix that up as well as the AoE indicators combat will be much more fluid. It won't be anymore exciting, but I've enjoyed it most during boss fights that require positioning. TERA's combat is still the best I've experienced so far, but it is action-based and XIV isn't going for that. I do hope that future bosses have more interesting attacks such as multiple AoE circles or something, or a spell that attacks parts of the ground at random and keeps the party on its toes.

The game is not designed such as you can evade every attack, is not an action game, though AoE attacks (some not presented in circles) and cone attacks can be evaded. So definetly attacks outside or circle AoE attacks ca be evaded.

And there's already a boss that does what you ask: Ifrit.
 
How far did everyone get?

32 Pugilist, 26 Lancer, 10 Marauder, 7 Archer, 6 Thamaturge, 13 Blacksmith 13 Miner 11 Leatherworker here. I never got around to trying out Gladiator or Conjurer, but I'll be playing Conjurer to 10 as soon as I'm doine with Lancer to 15. Having protect while soloing seems like it would be amazing.

34 Thaumaturge, 15 Pugilist (used the NPC for this just so I could get Internal Release), 7 Conjurer, and really low levels for the other attack classes. I just really like the Astral Fire and Umbra Ice mechanic for Thaumaturge too much to switch to other classes. I also love using Sleep on things. I kind of wish the level cap was 36 in Phase 3 just because Deep Sleep sounded like a lot of fun.

I was a 12 Miner, 11 Goldsmith, 9 Culinarian, and 2 Botanist for the gathering and crafting classes.
 
I think it's kinda like what Khrno said in that it's more meant for classes after the first and classes at the cap. So during the first race to 50 you can just use quest and dungeon stuff but after that you can use some of your older gear and resources gained from your first class and use it to attach materia and stuff.

*Nods* if I had just a few more days with the game, I would've been using my BlackSmith and Armorer classes to make Materia for my Lancer class I was starting to level up. Just, kinda ran out of time. Only my blacksmith was leveled up enough to do a real good job with that, and there wasn't many items I could affix to in that class.
 
Umm seems like the last few days I've been reading on the test beta forum people complaining about the slow GCD and slow pace combat. To me, its perfectly fine. I really enjoy it and keeps the pace of the game nice and a float.
Yeah, for me personally the pace of combat is fine. I just wish there was more variation both within and between classes. It doesn't look like it opens up much later on, just that the combos turn into new combos. I mean, there's not really anything to think about. Maybe positioning, but that's more of a nuisance than strategy. I think the problem is highlighted by the fact that there's nothing really keeping you at bay. I mean, you just spam the same combo over and over with a debuff every so often if you feel like it. It's also weird how auto-attacks work (or don't really). If you d/c in this game you are pretty much guaranteed to log back in to a corpse. It makes things feel a bit weightless, and it doesn't help that TP doesn't even seem like it's worth having a meter for (maybe this part changes at higher levels?)

THM is actually a lot of fun though. Your spells all have a certain effect going for them, and you get an ability to manage those effects as you swap between which button you are mashing. There's some thought and variation in that. Although, losing elemental weaknesses is a heavy price to pay for this. I wish the effects of Blizzard and Thunder would have been set to different spells, and all of the elements acted like Fire. That way, you wouldn't be casting Fire on Ifrit...that's just weird.
 
Since i didn't want to go do toto-rak and beyond, I ended up with level 24 Thumaturge (Main class at beginning of phase 3), 20 Archer, 20 Miner (that was a horrible grind let me tell you), 26 Weaver, 14 Goldsmith, 6 Botanist plus a few levels in Conjurer.
 
Yoshida has mentioned several times on the beta forums that first half of the lvls is meant to ease new players into the genre as he hopes to get people who normally don't play MMO's into the game when they join on the PS3 release. Start solo to get basic frame work for how the game is played, lvl 10 open up Guildhest for quickie party content and get basic fundamentals understood such as role in party (Healing/tanking/DD etc.) Guildhest was then about introducing to players certain party concepts they might be involved with in a dungeon. Then the first selection of dungeons were meant to not have many involving mechanics but to eases players into party play. The third instance Copperbell Mines has a lot of mechanics that require some level of coordination and preparation (Bomb detonation on the blob mob). Halatali starts introducing Crowd Control Mechanics into the dungeons, Toto-rak starts introducing trap elements, Ifirit properly introduces AOE mechanics, and Haukke manor is the first dungeon that incorporates all these elements in some fashion with some interesting debuffs on players who fail to recognize the danger. I saw enough from the Manor and the Jungle dungeon to make me believe it was the right course, lots of players were not woefully incompetent because they all knew their roles and I had less headaches during my time playing then I had even in WoW dungeon finder in those lvl ranges.

Do you honestly think this game will attract non-MMO players, besides the devout Final Fantasy fans? Honestly. The lore and terminology in this game is so woefully obscure that its hard to pronounce half the instances you mentioned above.

This game suffers from common JRPG tropes and refuses to adapt, regardless of the new coat of paint they have applied to it. There is no way in high hell anyone besides JRPG fans and maybe anime fans will ever get seriously involved with this game. It is definitely not designed for a Western audience whether you want to admit it or not.
 
Do you honestly think this game will attract non-MMO players, besides the devout Final Fantasy fans? Honestly. The lore and terminology in this game is so woefully obscure that its hard to pronounce half the instances you mentioned above.

This game suffers from common JRPG tropes and refuses to adapt, regardless of the new coat of paint they have applied to it. There is no way in high hell anyone besides JRPG fans and maybe anime fans will ever get seriously involved with this game. It is definitely not designed for a Western audience whether you want to admit it or not.

Well, considering FF11 maintained hundreds of thousands of subscribers for the better part of a decade, despite its short comings, and that the CLOSED Beta ended up getting over a million users.

Yeah, I think there's a potential audience.
 
I really hope that people that complain about bland combat and not enough skills went past level 10, and didn't quit like that guy that found out that all his offensive skills were "just" Aero and Stone, even though he was playing a healing class.
I made it to 32 but I was playing a healing class so it was very subjective. All I can really do is compare it to previous MMO's I have played (of which I also played healer for the most part) and it feels bland in comparison. I didn't get a chance to experiment with any DPS classes and will likely withhold further judgement until then.

As far as healing goes I felt that it was decently easy as well. Even with some brain dead party members I was able to keep parties alive and can only remember a handful of times that my mana pool ever felt threatened. I didn't get a chance to do too many Brayflox runs but I really felt like healing was starting to get a bit more tactical once you got the passive that would reward you a free heal every once and a while.
 
for digital version of CE, you are paying $20 more for these items?
FFXIV_CollectorEdition_PCDownload.jpg

or is there anything additional for digital version as well?
 
for digital version of CE, you are paying $20 more for these items?


or is there anything additional for digital version as well?

Well, early access, and a couple other in game items if you get them from Amazon. I keep hoping for a digital version of the CE soundtrack though.

Probably silly to keep that hope alive.
 
Well, considering FF11 maintained hundreds of thousands of subscribers for the better part of a decade, despite its short comings, and that the CLOSED Beta ended up getting over a million users.

Yeah, I think there's a potential audience.

Hundreds of thousands of subscribers is nothing to be excited about when talking about MMOS, especially with a brand like Final Fantasy attached to it. Surpassed in subscriber count by no-name games like Rift, Second Life, Age of Conan and Aion.

I am in no way saying that this game is going to crash and burn, quite the contrary. I am sure the fans of Final Fantasy will soak up all the content this game has to offer. But outside that demographic, the excitement gets thin. This is not a game designed for western players.

You can usually see the "buzz" being generated by a game by hopping over to twitch.tv to see streams. Never once did FFXIV ever hit the top 10 games portion, or the front page for that matter.

This game might have been a blockbuster 5-10 years ago. But as of now, it's simply average compared to other MMOs. It's a hard genre to crack, and FFXIV plays it too safe, while falling back on its JRPG roots far too often.
 
Well, early access, and a couple other in game items if you get them from Amazon. I keep hoping for a digital version of the CE soundtrack though.

Probably silly to keep that hope alive.

yea but I thought those early access and couple of bonus items were for preorders, which means normal digital edition ($29) would get them as well.

I was wondering if they will provide download for OST or the video they give for physical CE.
 
People who want faster combat should try out Archer. They have a few skills that aren't on the GCD that have a shorter cooldown then I've seen other classes have. Also with river of blood at 36 one of the will be off it's cooldown even more.

Think the easiest time I had in this phase was playing archer. The stuff they have to stay at range and constantly be doing damage seems a bit overpowered, especially since they never have to stop moving. It's even more amusing that they become more of a support class with job skills now since as a future Dragoon I envy the shit out of how much they can do. Would be fucking amazing to have a jump work like Bloodletter.

This game might have been a blockbuster 5-10 years ago. But as of now, it's simply average compared to other MMOs.

5 years ago during the height of WoW this game would have been laughed at because of doing nothing better or as good with just looking pretty. Just saying.
 
Hundreds of thousands of subscribers is nothing to be excited about when talking about MMOS, especially with a brand like Final Fantasy attached to it. Surpassed in subscriber count by no-name games like Rift, Second Life, Age of Conan and Aion.

I am in no way saying that this game is going to crash and burn, quite the contrary. I am sure the fans of Final Fantasy will soak up all the content this game has to offer. But outside that demographic, the excitement gets thin. This is not a game designed for western players.

You can usually see the "buzz" being generated by a game by hopping over to twitch.tv to see streams. Never once did FFXIV ever hit the top 10 games portion, or the front page for that matter.

This game might have been a blockbuster 5-10 years ago. But as of now, it's simply average compared to other MMOs. It's a hard genre to crack, and FFXIV plays it too safe, while falling back on its JRPG roots far too often.

The NDA prevents people from showing video of the game, anybody not SquareEnix anyway. It wouldn't show up on Twitch for that reason alone.
 
People who want faster combat should try out Archer. They have a few skills that aren't on the GCD that have a shorter cooldown then I've seen other classes have. Also with river of blood at 36 one of the will be off it's cooldown even more.

i tried a lancer and he's also a bit faster with skills compared to gladiator. you have a faster cooldown on your backstab attack. your stun is also on a different cooldown timer, so there is always something to do.
 
i tried a lancer and he's also a bit faster with skills compared to gladiator. you have a faster cooldown on your backstab attack. your stun is also on a different cooldown timer, so there is always something to do.

Yeah, honestly torn between GLD and LNCR, I tried both jobs extensively during phases 2 and 3, and enjoyed both. Lancers LOOK cooler though, and I do like how fast paced their gameplay is. I've gotten fairly good at Tanking however, and enjoy the challenge of keeping enemies off the other characters.

I'll probably dual class both eventually, but I really have no idea which class I should be starting with.
 
I'm fine with the combat speed and current system. I am on the side of those that would like even further class differentiation.


That being said, i'm going to hold off on forming a final opinion until jobs are available. Thats how people will spend the majority of their time anyway.
 
Do you honestly think this game will attract non-MMO players, besides the devout Final Fantasy fans? Honestly. The lore and terminology in this game is so woefully obscure that its hard to pronounce half the instances you mentioned above.

This game suffers from common JRPG tropes and refuses to adapt, regardless of the new coat of paint they have applied to it. There is no way in high hell anyone besides JRPG fans and maybe anime fans will ever get seriously involved with this game. It is definitely not designed for a Western audience whether you want to admit it or not.

Hey it's the "healer has only 2 spells so this game is dumb" guy. You don't like the game. We get it.
 
I want to meet the person who cant pronounce haukke, toto-rak, and copperbell. It's not like there are random apostrophes all over the place...

Tower of Snai'keti fu'b.

Now thats hard.
 
I'm split between getting a ps3 for this on release or holding out for the ps4 release. If I wait that long, will I be really far behind with most of the general population already at lvl50+?
 
The other reason there wasn't much materia in the market, is that you couldn't meld other peoples armour/weapons even if you had the requisite level on the crafting class. Button was greyed out and i guess being enabled in Phase 4 :)

Ahhhh I see I was wondering if that option was available...guess not lol

I think it's kinda like what Khrno said in that it's more meant for classes after the first and classes at the cap. So during the first race to 50 you can just use quest and dungeon stuff but after that you can use some of your older gear and resources gained from your first class and use it to attach materia and stuff.

Makes sense guess I will just wait til lv 50 then.
 
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