Jinko said:See they fixed the Nvidia problems but not the ATI Ones, thanks a bunch SE, server selection is in at least.
Default works great you may want to swap the circle (action) and cross (cancel) button over though in the configs.
Made me laugh.
Komoto: We want players to focus on how they engage a monster. In FFXI, you would just kill one after the other, but now there are party vs. party battles which demand players focus on tactics and strategy. This is just something I found funny, but there are monsters that will stare in your direction. So, you might think "What are you lookin' at?" and smack them only to find out they're ridiculously strong. (laughs) Even in regular battles you will find yourself in wrapped up in all sorts of situations. I think that's something people will really enjoy.
I really like this type of interaction with mobs. I think mobs will play even bigger roles than in XI because someone found a job called Shepard in the dats. Let's hope that XIV will have mob to mob interactions just like XIII had. I would love to see wolf mobs attacking sheep mobs and then a player with a Shepard job coming in to save the sheep herd. Then later a Shepard herds the sheep to a Clothcrafter who then cuts off wool from the sheep. lol nothing wrong with a little Harvest Moon in the game...