Bry0
Member
Thank you Cerny for delivering unto us the the next generation of visual fidelity.720p @40fps is embarrising.
Thank you Cerny for delivering unto us the the next generation of visual fidelity.720p @40fps is embarrising.
Do you have a screen shot of combat In resolution mode? That’s where you are supposed to really see the drop in resolution and frame rate.This has turned into the most embarrassing disingenuous thread in a long while. In game screenshots none are photomode.
Yea, 720p ... /s
I've been way too busy playing and enjoying the game to read this shit but now I'm at work. >.< some of you are just full of it.
I'll take some when I get home, they are going to be a motion blurry mess. I do wish I could turn it down or off as it is way too strong in combat.Do you have a screen shot of combat In resolution mode? That’s where you are supposed to really see the drop in resolution and frame rate.
So when I said "it can drop to 720p" and doesn't keep a consistent 60fps... where's your "Nope" coming from? Both of those statements are true.Nope, 720p is in combats where the most time is 60fps. When you are walking the resolution is higher, that is the reason the framerate is much better in combats
There is so much happening in combat, I can’t spot any quality drop. But at the same time… there is so much happening, I don’t think I could notice anywayDo you have a screen shot of combat In resolution mode? That’s where you are supposed to really see the drop in resolution and frame rate.
I don't understand how some Xbox fans (looking at you, Riky ) who praise VRS would scoff at SE's optimization approach for prioritizing 60fps combat by dropping resolution. Conceptually, they are near identical. Are you concentrated on the environment when engaging your opponent? So much weirdness going on here.
Do you have a screen shot of combat In resolution mode? That’s where you are supposed to really see the drop in resolution and frame rate.
40fps + LFC would make a huge difference for this game. The demo was pretty jarring when it dropped below 48fps. Wonder why they chose FSR1 upscaling since they already previously used checkerboard rendering in FF15 and FSR2 in Forespoken, They are both Luminous Engine games but Final Fantasy 16 seems to be something else according to square https://mp1st.com/news/report-final-fantasy-16-does-not-run-on-unreal-engine-or-luminous-engine
I would hope it's the opposite using a lower internal resolution, say 540p internal instead of 720p but with a reconstructed 1080p output. I think the framerates don't drop when the DRS is allowed to go to 720p though as this is during combat. The framerate drops are during exploration when DRS does not drop as low maintaining image quality at the expense of framerate which is clearly by design.FSR 2 is much more expensive than FSR 1. If they're dropping so many frames while having a DRS window that goes to 720p w/ the cheaper solution, FSR 2 would have made the drops even more pronounced.
Also, it's super hypocrisy seeing all these 60fps warriors throwing "but its 720p" card.
But on every other occasion they yell "but I would paly 720p. only 60fps matters"... well apparently not.
Just enjoy the game and don't give a fuck.Thanks for the good word.
I know well I get too agitated easily. Never ending work on that…
I know me liking the game is affecting how much I overlook it’s other issues.
Forspoken for example is by no means a perfect game or that amazing looking like I make it out to be. But I had fun with it and it’s certainly not as bad looking as some make it out to be.
Ff16, I’ve just put few hours into. It continues to look fantastic. Especially the great wood area. But the village after is very flat as are some side quest npcs. I realise that very well. The highs are so high though that it’s overshadowing the flat parts for me.
The music and combat are undeniably great though!
I play in quality mode of course and I got used to 30 very fast. You have nothing to worry as the heavy motion blur helps a bit with motion on oled. Not a golden billet but if you can look past that, it’s ok. One of more responsive 30fps games this gen.
Not sure if I prefer hgig or dtm here yet. Both look great.
Because 720p and doesnt keep a consistent 60fps is not correct at the same time. When drop frames usually is not 720p is higher.So when I said "it can drop to 720p" and doesn't keep a consistent 60fps... where's your "Nope" coming from? Both of those statements are true.
Do you have a screen shot of combat In resolution mode? That’s where you are supposed to really see the drop in resolution and frame rate.
The VRR window of PS5 being 48-120 hz is a limitation of the HDMI VRR spec. It has nothing to do with anything Sony ever decided.First Forsaken, now this mess. This is some real low ball shit. 720p in combat, in 2023, GTFO here.
Why do they think this shit is acceptable. Visuals arent everything, drop some stuff back and get the fps up, jesus. I highly doubt there arent improvements to be made. And whoever chose to go with FSR 1 is a dumbc*nt.
I still emphasize Sony really fucked up their decision to set the VRR window so bloody high. If it was at 40 and not 48, dev's might be more incentived to aim for it as the de facto 'quality' mode.
But no, it just had to be 48 which is way too close to 50 territory. Real L move.
FFXVI is likely using a retrofitted FFXIV engine which is neither Luminous nor Unreal Engine40fps + LFC would make a huge difference for this game. The demo was pretty jarring when it dropped below 48fps. Wonder why they chose FSR1 upscaling since they already previously used checkerboard rendering in FF15 and FSR2 in Forespoken, They are both Luminous Engine games but Final Fantasy 16 seems to be something else according to square https://mp1st.com/news/report-final-fantasy-16-does-not-run-on-unreal-engine-or-luminous-engine
The VRR window of PS5 being 48-120 hz is a limitation of the HDMI VRR spec. It has nothing to do with anything Sony ever decided.
VRR on PC's can go down to 20 hz if the computer supports Nvidia G-Sync.
40fps + LFC would make a huge difference for this game. The demo was pretty jarring when it dropped below 48fps. Wonder why they chose FSR1 upscaling since they already previously used checkerboard rendering in FF15 and FSR2 in Forespoken, They are both Luminous Engine games but Final Fantasy 16 seems to be something else according to square https://mp1st.com/news/report-final-fantasy-16-does-not-run-on-unreal-engine-or-luminous-engine
FFXVI is likely using a retrofitted FFXIV engine which is neither Luminous nor Unreal Engine
The original FFXIV was powered by FFXIII's Crystal Tools, but due to all the headaches that arised from utilizing that particular toolset in an MMO game, Yoshi-P and his team began developing a new, unnamed engine in 2011 for what would become A Realm Reborn. It was not related to Luminous in any way, shape or form though - the only games to utilize that engine were Final Fantasy XV and Forspoken; Kingdom Hearts III was initially set to run under Luminous, but it was rebooted following its 2013 announcement and moved to UE4.The FFXIV engine is a branched off version of Luminous I think
The original FFXIV was powered by FFXIII's Crystal Tools, but due to all the headaches that arised from utilizing that particular toolset in an MMO game, Yoshi-P and his team began developing a new, unnamed engine in 2011 for what would become A Realm Reborn. It was not related to Luminous in any way, shape or form though - the only games to utilize that engine were Final Fantasy XV and Forspoken; Kingdom Hearts III was initially set to run under Luminous, but it was rebooted following its 2013 announcement and moved to UE4.
Last year, Square Enix trademarked the name "Radec Engine", and it is widely speculated to be the commercial title for the technology behind A Realm Reborn and now FFXVI.
This game is very much like Game of Thrones, but without the nudity.
People getting brutally killed right and left. Yeesh. I still don't get why those two women were killed.
The end of the demo was pretty graphic.
It was kind of like Evangelion.
Why were those two women killed?
I also don't understand the lack of checkerboard rendering in modern ganes. it shits all over both FSR1 and FSR2 if implemented well
like, this is checkerboard 1800p
No witnesses.
To the best of my limited understanding, CB rendering does *not* play well with a lot of foliage or micro detail.
I think DF's Monster Hunter World video was one example where John explained that.
Wow. A Final Fantasy with cussing and nudity. Just wow.
I don't understand how some Xbox fans (looking at you, Riky ) who praise VRS would scoff at SE's optimization approach for prioritizing 60fps combat by dropping resolution. Conceptually, they are near identical. Are you concentrated on the environment when engaging your opponent? So much weirdness going on here.
Works perfectly, Horizon performance mode is the perfect example of it. I mean when they patched, not a release time, where that mode was made in the last momentTo the best of my limited understanding, CB rendering does *not* play well with a lot of foliage or micro detail.
I think DF's Monster Hunter World video was one example where John explained that.
If you haven’t noticed it why would you switch?I’ve been playing on performance mode so far but had no idea it was dropping down to 720p. Maybe I should just switch to graphics mode…
I don't understand how some Xbox fans (looking at you, Riky ) who praise VRS would scoff at SE's optimization approach for prioritizing 60fps combat by dropping resolution. Conceptually, they are near identical. Are you concentrated on the environment when engaging your opponent? So much weirdness going on here.
That’s vr. Flat Games with dynamic res never drop just peripheral res. That’s what vr and partially vrs does and it was proved terrible looking again and again without boosting fps.You do understand that dropping the resolution and effects of the entire screen is wildly different to dropping the resolution of the very edges of the screen and parts of the image that the game and developers have deemed a point they wouldn't expect your eyes to be focusing on in that particular frame?
It's not the same thing at all.
Only weirdness is tagging someone who hasn't posted in the thread, obsessed much?
Exactly, VRS actually enables the developer to raise the overall resolution of the image, as with Doom Eternal.You do understand that dropping the resolution and effects of the entire screen is wildly different to dropping the resolution of the very edges of the screen and parts of the image that the game and developers have deemed a point they wouldn't expect your eyes to be focusing on in that particular frame?
It's not the same thing at all.
Yeah but it looks so bad and pixelated too. They disabled it in dead space and the game runs the same and looks better.Exactly, VRS actually enables the developer to raise the overall resolution of the image, as with Doom Eternal.
Yeah but it looks so bad and pixelated too. They disabled it in dead space and the game runs the same and looks better.