Yoshi said something about their attempts to increase tanks failed so they decided to "fix" paladin and white mage for the 1% who raid, and add more to the pile of unbalanced dps
New players holding dat L
Yeah, I found it funny that their justification was based on balance that really only matters to a small part of the playerbase in a small piece of content.
All the jobs in this game are viable to complete the story/dungeons/primals/ex-primals/PotD/whatever.
It's only at the highest levels does this balance actually matter, where the people there are likely to prune out jobs that aren't conducive to the speed run/world first comp. There's probably never going to be a time where some jobs aren't going to be pruned out because there are only 8 slots, and unless all jobs are the same some are going to be demonstrably better than others even if it's only by a small amount.
People who don't raid probably don't even know what sort of balance Yoship was talking about because it's simply not relevant in most of the game unless you try to clear raids close to patch release.
What will happen is that Stormblood will come out along with the new raids. The best raid teams will then look at the changes, then decide which two tanks are the best and which two healers are the best and ignore the third since they've determined the best pair to use and we'll be in a similar situation as we're in now in regards to the raid meta where certain jobs are preferred over others.
I've sort of made my peace with this already. I really like the style of Samurai so I will definitely be looking to level it early to see if the gameplay portion of it lines up with me. PLD will probably be meh still, they could make it a top DPS tank job and I still will be aversive to it because my problems with it are purely from a gameplay standpoint. WAR and DRK I will dabble with them for sure to see how the new changes measure up.