LittleTokyo
Member
Hopefully they add some more 3D text or go crazy and change the font colors altogether... although I'm sure that would be a much longer update.
Good advice!Rentahamster said:Grats on getting an account, Boss. Don't get banned! lol
Rentahamster said:Junior culling can be quite a massacre.
thisRawk Hawk said:My advice is just lurk, that's what I do.
Patch 1.16 is scheduled to go live in early March, bringing with it new quests, various improvements to the user interface, and more!
The list below briefly outlines the content slated for release in the forthcoming patch.
◆Outline of Patch 1.16 Content
Storylines and world quests
Quest-related system changes
Addition of icons to make quest NPCs easily recognizable
Addition of quest NPC locations to maps
Journal improvements
Reexamintion of data transfer mechanics to display all current quests and levequests on one screen
Increased speed for text scrolling in general, and further speed increase for continuous scrolling
Addition of page-scrolling control for gamepads
Rank/Level up fanfare
Examination of dramatic effects when a new rank or level is attained
Camera improvements
Ability to adjust camera distance when locked onto a target
Ability to freely adjust camera distance when playing with a gamepad
Targeting system improvements
Ability to target by type ("PC only" or "NPC only") when using a gamepad
Ability to target by clicking on character name displays
Auto-translate dictionary update
Update of auto-translate dictionary contents
Guildleve usability improvements
Reexamination of and balancing of local levequest issuing conditions
Adjustments to item condition values
Adjustments to lower the rate at which item condition deteriorates
Synthesis interface improvements
Adjustments to the item synthesis process
Increased pace of gathering actions
Changes to the frame rates of action animations to speed up gathering
Retainer system improvements
Ability to summon retainers currently operating a bazaar
Reexamination of enemy size
Optimization of enemy size for ease of play
Reexamination of stats
Addition of an auto-MP regeneration feature
For more details, be sure to keep an eye on further Topics posts in the coming days. In addition, comprehensive patch notes will be available on the day of the patch's release. Relevant dates and times will be announced in Informations posts as they become available.
Rank/Level up fanfare
Examination of dramatic effects when a new rank or level is attained
Teknoman said:If its an original Uematsu theme thats short + a small sound effect, no problems here. That repeating fanfare problem in the beta sucked though lol. The best way to handle it would be straight from XI. Sound effects for everyone else, sound effects + fanfare for your character.
Hyperborean said:I will kind of miss the whole classic-RPG endurance element that came with restricted MP. However the game was decidedly not challenging and didn't play this up at all. So there isn't much to miss.
Patch 1.16 Notes said:Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests Quests!!!
About. Fucking. Time.Gromph said:Reexamination of stats
Addition of an auto-MP regeneration feature
Yey for mages!![]()
Jinko said:Hopefully they are proper quest given by NPC's and not some shitty guildleve thing.
I'm waiting for the day when they remove guildleves completely![]()
When are the battle and class adjustments coming? I was thinking that was this coming patch, but I guess it's probably not coming until sometime after the new poll results?
I just can't get hyped to play this game at all since I have no fun partying with the current battle mechanics...![]()
Ichabod said:*Opens oven door*
*Browses over the last few pages*
*Still no mention of adding airships, chocobos, or an auction house *
"Hmm, still not quite ready yet."
*Closes oven door and walks off whistling*
Ichabod said:*Opens oven door*
*Browses over the last few pages*
*Still no mention of adding airships, chocobos, or an auction house *
"Hmm, still not quite ready yet."
*Closes oven door and walks off whistling*
As for Guild Leve, its not going away
Well as things are now, the market ward is really close to the way the AH worked, aside from actually having to go into the ward
Jinko said:Additional travel methods are very much needed IMO, when i play, I spend more time running from place to place than anything else and it gets very boring.
staticneuron said:Even as such though, how many people here do not find the anima/favorite location combo to be enough?
Munba said:I think they killed airships (for the main cities) just when they put teleportation method. Maybe they'll add them to go to the other continents, at this point.
Hyperborean said:I think guildleves is a great base to work from. I mean I would have loved them in FFXI. However where they failed was making the game's challenges mostly filler. They could fix that by making the combat system more interesting and make everything more challenging to fit that deeper system. Or maybe just add more exciting guildleves.
Jinko said:I thought FoV was so much better than guildleves, obviously FF11 didn't have the UI to pull it off and keep the player updated like 14 does.
Hello again, FINAL FANTASY XIV fans. As always, I hope you are all enjoying your adventures in Eorzea.
I have a confession to makeI hate planes. And I'm using "hate" in the strongest sense of the word here. Call me old-fashioned, but I never saw the flight of man as anything but a mathematical impossibility. Just looking out the window, I can tell these wings definitely aren't big enough! And yet here I am, writing my fourth letter at 30,000 feet. Why? Well, because FFXIV is a global endeavor, and after the recent changes to the development team, it's fallen to me to head to our offices in L.A. and London to give everybody the lowdown on the game's new direction, milestones, etc. I'll also be having a couple of interviews with representatives from some fan sites, which I hope will allow players in regions outside of Japan the opportunity to get to know me a little better.
Meanwhile, the rest of the team is safe on Japanese soil, wrapping up preparations for patch 1.16. This patch brings the long-awaited introduction of sidequests, and our localization staff has been hard at work putting their final touches on their translations in order to bring you an unforgettable linguistic experience. We originally intended for 1.16 to go live before the end of February, but unfortunately I had to make the decision to delay its release for a few days to allow our Quality Assurance teams in North America and Europe sufficient time to perform all the necessary testing, rather than rush a release of content that was not of an acceptable quality. I understand your frustration, but ask that you bear with us just a little longer.
Regarding the frequent World crashes affecting many of you, patch 1.15b introduced a measure to help address this issue. While there has been a dramatic decrease in the number of crashes, we're aware the issue has yet to be fully resolved, and so our team is continuing its efforts to improve server stability.
And now for a bit of good news! The official forums mentioned in previous posts are almost ready, with a beta version of the site ready for launch on Tuesday, March 8! Our original plan was to release a preliminary version in March that featured limited functionality, but thanks to the diligence of our web team, it looks like we'll be able to release a beta version that will closely resemble the final product. I'll be writing a message to kick off the forums, and I'm looking forward to reading all your posts. (^-^)v
Turbulence? Really!? Is the pilot trying to make me soil myself!?
To help me forget how much I hate being on planes, let me try and calm my nerves with a couple new concept designs...
![]()
Evil armor!? (name definitely not official)
From left to right (more or less):
* Widen hemline in cute fashion
* Make the ankle slimmer than usual in the vein of Amano
* Evil Armor Finalized
* Visor hinge here
* Roegadyn
* Male
* Female
* Miqo'te
* Ears extended to sides for Hyur. Back same pattern as front
* Miqo'te Tail
![]()
Black mage!?
From left to right (more or less):
* Black Mage Armor Finalized
* Hat material is straw or leather or undecided
* Hyur male
* Race-specific characterisics
* Elezen male ears
* When black, have hat worn low on face
* Lower than normal position
* Miqo'te ears
* Miqo'te tail
* Lalafell male ears
* Hat in default position, center of the brim is slightly upturned
As some of you may have guessed, both of these are designs for some of the new items I spoke of in my last letter. As stated in the last Players' Poll, we are currently working on class-specific equipment. Though the above designs are finalized, we still have to tailor and model them to each of the five races. So while I can't promise an immediate release, I promise that the wheels of progress are in motion.
For those of you worried that your favorite class or current rank won't be representeddon't be. We're working on more than just high-level gear, and plan to gradually release items for various ranks over the course of the next year. Keep a keen eye fixed on coming patch notes to see if your class is next!
Also, in my next letter I plan to explain the "introduction of new synthesis concepts" bit from last month in a little more detail.
And finally, the second Players' Poll has come to a close. As with the first, the turnout was overwhelming, with tens of thousands of users taking the time to make their voices heard. We've compiled all the data and begun to analyze it, but I've chosen to hold off revealing the raw data and my personal interpretations of the numbers until after patch 1.16 goes live. Please understand, patch content is our top priority, and the decision to temporarily delay the unveiling of the poll results was made in order to ensure the quickest possible patch release. But fret not! The data will be made available in a few days.
That's all I've got for now. Until next time, I wish you all the best in your Eorzean endeavors.
Talk to you all again in a few days! (^-^)
Munba said:*dark knight pic*