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Final Fantasy XIV |OT| ARR: Alpha Closed. Beta mid-Feb

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Jijidasu

Member
Went to U'Ghamaro with my LS tonight for the first time to get some coffers. Somehow I lost my key in the process of transfer which sucks. One person got that viking looking helm, though.

These kind of little adventures are what make the game for me.

4f79a59f89118b36410000bd.jpg
 

Allard

Member
After going online for the first time since the merge something really stood out more then it has the past 5+ months. They REALLY need to make sure they fix the market-ward right out of the gate when 2.0 launches. By fix I mean allow sales to be universal at each ward so people spread out to other cities. Ul'Dah is a laggy/crashing mess right now due to all the people in it on my server and you can't even avoid it right now since its the prime place for the world economy. Thank fully the universal wards is supposed to be coming in 2.0 but its not confirmed if its coming right when 2.0 launches, all I can say is that they better make it a priority because if people come back in droves like they are doing right now due to the merger, I hate to think what 2.0's launch is going to be like even with the new server architecture in place, way too many people, getting haunting memories of Whitegate all over again after ToAU released in FFXI.
 

Allard

Member
Yeah.. FFXI had a fantastic Auction House. the fact that this doesn';t have one is still kinda silly to me. Makes no sense.

It actually has an AH, but right now they are still tied to the market ward the items are put in. You can buy from the menu prompt, see price history, and receive the item right away now. The market ward is getting changed in 2.0 and its being changed to a centralized market ward so its not tied to a particular city, but I don't know if that change will be enabled right when 2.0 starts, I hope it is obviously. As for the actual 'functionality' of the ward, I like that you can set unit and stack prices. Couldn't stand how I either had 12 items or I had to sell 1 by 1 in FFXI when you only had 7 slots to work with. So in terms of the tools you have in these wards, its more robust then FFXI, but you can only use it properly in the central city since very few use the wards in Grid or Limsa. I'd love to just stay in Limsa but unless I want to use anima or pay 5k for an airship ride I can't craft or participate in the economy very well from that location.
 

Riposte

Member
Ok real talk, how is this game and has it gotten better?
Does it FEEL like Final Fantasy

I don't know where to begin because I don't know what you mean. I will say it has some of the best writing/world-building in a FF game. Really good music too and it is probably one of the prettiest MMOs there are. If you found any joy in the style of writing in FFXI this game's text will be generally amusing to you. So on a superficial level, maybe?

Designing a new OT for 2.0 is going to be a colossal responsibility...

ONE POST ONLY
 
I don't know where to begin because I don't know what you mean. I will say it has some of the best writing/world-building in a FF game. Really good music too and it is probably one of the prettiest MMOs there are. If you found any joy in the style of writing in FFXI this game's text will be generally amusing to you. So on a superficial level, maybe?



ONE POST ONLY

I don't think any other online game can touch the writing in FFXIV. The world building is amazing too, if only it was bigger. I hope 2.0 brings more.

The game feels great to play right now. So many quests, lots of people, it's definitely in a much better state than it was before, but 2.0 will really bring everything together.
 

Jijidasu

Member
Did the colour change? - I hadn't really paid any attention to it until you mentioned it.

Speaking of Nidhogg: In the art PDF there's a 'wyrm' aery near Ishgard complete with a dragon image. I wonder if that will be part of 2.0 content?

But that being said Behemoth's lair is also near Ishgard. I'd assume they'd want more separation between 2 big world HNM's.
 

Allard

Member
Did the colour change? - I hadn't really paid any attention to it until you mentioned it.

Speaking of Nidhogg: In the art PDF there's a 'wyrm' aery near Ishgard complete with a dragon image. I wonder if that will be part of 2.0 content?

But that being said Behemoth's lair is also near Ishgard. I'd assume they'd want more separation between 2 big world HNM's.

Yoshida (or someone from the lore department) mentioned how a dragon civilization is at continuous war with Ishgard and in 2.0 they will station a front to the west of it. I remember this info popping up in an interview but there was so many during 2.0's reveal I don't remember from where, it might also have been in a response by Yoshida or a rep made when answering a question on if Ishgard was going to appear before or after 2.0.

The most amazing thing about the big 2.0 change is we still know next to nothing about how the world is going to look compared to what we have now. Central and East Coerthas look like they got combined on the map we have now but south, north and west Coerthas seem to be missing. Now they will probably replace north with the Ixali base zone, but that still brings up where they want to take west and south Coerthas and what they might get replaced with (if they do). This also doesn't include Mor Dhona being inexplicably absent thus far, we know nothing on what original starting zones look like (Central Thanalan, Central Black Shroud, South Las Noscea) or for that matter the zones near those as well. There is just so much more they have to reveal and just looking at the few maps they have revealed, we will also see many new locations that didn't even exist in the current game (Beastmen Strongholds similar to FFXI, Imperial bases, new dungeons etc.) What I would love for them to do is reveal the new zone maps for 2.0 soon or around E3. Even if they don't show any of the completed zones, it would give us so much more to look forward and speculate on.
 

Jijidasu

Member
Oh right! Yeah I had another look at the PDF it's actually a dragon themed dungeon or something rather. I assume that's what you are talking about.

Looking at the Coerthas Highlands art PDF there are 6 zone transitions excluding that which takes you into Ishgard. North West is the dragon zone, West is (Glaciers), South 1 (too tiny to read), South 2 (forest area), South East (Gridania region) and North East (Ixali region). That being said there's going to be a lot of content in the way of zones - I just hope they fill it with immersive content.

I mean little things that were pointed out on the official forums, noises in cities, small decals such as accumulated sand in Ul'dah etc. These will make a lot of difference. My personal favourite was NPC's reacting to weather and so on, awesome!
 

Allard

Member
Oh right! Yeah I had another look at the PDF it's actually a dragon themed dungeon or something rather. I assume that's what you are talking about.

Looking at the Coerthas Highlands art PDF there are 6 zone transitions excluding that which takes you into Ishgard. North West is the dragon zone, West is (Glaciers), South 1 (too tiny to read), South 2 (forest area), South East (Gridania region) and North East (Ixali region). That being said there's going to be a lot of content in the way of zones - I just hope they fill it with immersive content.

I mean little things that were pointed out on the official forums, noises in cities, small decals such as accumulated sand in Ul'dah etc. These will make a lot of difference. My personal favourite was NPC's reacting to weather and so on, awesome!

Anything that says "Zone 01 (or another number)" looks be to the transition for the previous zones in the current game. For instance in the North Las Noscea 2.0 map you can see zone 03 and zone 04 on the southwest and southeast ends of the map which likely take you to either the new skull valley zone and blooshore. I say likely because you can see a faded 'zone line' that look like its heading to another large area. Also some of the large zone overhauls have completely new zone entrances. The only 'obvious' zone line into north thanalan seems to through the mines as the mines exit drops you off right at the main Aether crystal at Blue Fog. Meanwhile new zones either are given names or flat out say "New Zone 01" etc.
 

Jinko

Member
A glowing beacon in each city-state... The spriggans are attempting to triangulate something?!

They are looking for you, time to go home vice !

I think everyone is excited for the new maps/zones, I know I can't wait, I really hope that each one is completely different like in FF11, I know the shroud will now have a dead forest area etc.
 

Allard

Member
Good news everyone! Linkshell changes are finally going to get a command line (Which also means you can macro the changes as well).

Time to necrobump~!

There has been some progress on the LS switching front, so I’d like to update you all a bit.
In patch 1.22 the text command “/equiplinkshell (/el)” will be added. As a sub-command you can indicate “1-8” or input the linkshell name (in quotes) and it will be possible to switch to that linkshell.

Also, we will be adding the below items to the Main Menu under Configuration → Keyboard → Other, and it will be possible to assign them to the key of your choice.

• Switch to your next linkshell
• Switch to linkshell 1
• Switch to linkshell 2
• Switch to linkshell 3
• Switch to linkshell 4
• Switch to linkshell 5
• Switch to linkshell 6
• Switch to linkshell 7
• Switch to linkshell 8
• Unequip your current linkshell

Also in regards to the idea of a Hard Mode for raids a rep responded with this unbelievably cryptic and vague response (This is old school FFXI style vague!)

In 2.0, we have something else planned that is slightly different than "Hard" mode and instead of increasing the drop rates, the rewards will be fitting for what's being planned.

So no Hard/Heroic Mode (separate balanced version of the instance) but they have some other vague system they want to put in place to appease the more hardcore base. My guess... something where you change a monsters pop condition and strength depending on the route or actions you take, and if you can beat the new version of the boss you get a completely different 'hard mode' like loot pool. But its so vague it could mean anything lol.
 

Teknoman

Member
Ifrit EX will have blueish white flames...or something.


Oh and finally back in commission. Should be on tonight or tomorrow to catch up on things.
 

Jijidasu

Member
How do you guys go about making gil in the game? I'm looking for a means to do so enough to support my job leveling. I've only got Miner at Lv.22 which is proving to be worthless in making gil right now.
 

Teknoman

Member
How do you guys go about making gil in the game? I'm looking for a means to do so enough to support my job leveling. I've only got Miner at Lv.22 which is proving to be worthless in making gil right now.

Guildleves and selling all the misc crafting stuff. Also bazaar crystals/sell event items (probably could make a good amount of gil with the easter egg event if its anything like last year).
 

Jinko

Member
Good news everyone! Linkshell changes are finally going to get a command line (Which also means you can macro the changes as well).

Yea at first I was excited for this but would have prefered
/ls1 <message> /ls2 <message> /ls3 <message>
would have been much more intuitive.

SE always seem to fail when adding features.

Maybe next time ... /sigh
 
Yea at first I was excited for this but would have prefered
/ls1 <message> /ls2 <message> /ls3 <message>
would have been much more intuitive.

SE always seem to fail when adding features.

Maybe next time ... /sigh

but isn't this
Also, we will be adding the below items to the Main Menu under Configuration &#8594; Keyboard &#8594; Other, and it will be possible to assign them to the key of your choice.
helpful?
 

Jinko

Member
It is "helpful" I suppose, but you still can't use hotkeys and macro's whilst crafting or have other windows open in general.

/ls1 <message> would be much easier in those situations.

We've been asking for /ls1 /ls2 since beta and they've kind of completely ignored it and done their own thing which is kind of not as effective, its SE all over really.
 

Just really?

The following kinds of items will be made storable:

Job-exclusive gear
Seasonal event gear
Achievement reward gear
Bonus items (Garlond goggles, onion helm, Asuran armguards, Hermes' shoes)
* There are certain exceptions.

While armoires will be free to use, the following conditions apply:

Item condition must be 100%
Only one of a particular item can be stored.
Storing an item resets its spiritbond.

I am not sure why anyone would want to use this instead of simply putting stuff on their retainer. This only makes me desire a personal room and storage without these silly restrictions.
 

Munba

Member
Yeah, these are really silly restrictions..

I think it's a system data problem that not keeps count about those 'numbers' (percertages, spirit-bound, etc.). -.-
 

Greymanic

Neo Member
Funny, I was only thinking yesterday how I miss the item storage NPC's from FFXI. Shame the restrictions are terrible.

Also I'm new to the topic so greetings, I'm on Gungnir if anyone else is.
 

Jinko

Member
The times so far for the new imperal assult are as follows. (ill update to see if there is a pattern)

08 April - Uldah start @ 7 am GMT - 8 waves = 4 hours (finish @ 11 am GMT)
08 April - Limsa start @ 7 pm GMT - 8 waves = 4 hours (finish @ 11 pm GMT)
09 April - Gridania start @ 3 am GMT - 8 waves = 4 hours (finish 7 am GMT)
 

Kyudo

Neo Member
The times so far for the new imperal assult are as follows. (ill update to see if there is a pattern)

08 April - Uldah start @ 7 am GMT - 8 waves = 4 hours (finish @ 11 am GMT)
08 April - Limsa start @ 7 pm GMT - 8 waves = 4 hours (finish @ 11 pm GMT)
09 April - Gridania start @ 3 am GMT - 8 waves = 4 hours (finish 7 am GMT)

Get anything for doing these?
 

Greymanic

Neo Member
Get anything for doing these?

Variety of different potions, more Deaspected Crystals and more importantly Faded Pages which I'm assuming are new. No idea what they're used for yet but I'd assume that they'll be used in the future similar to the Deaspected Crystals before them.
 

Ravidrath

Member
The armoire restrictions are annoying, but I understand why they do them.

It's not real storage, but it's like the item storage NPCs in XI - it's unlimited because all they are storing is a single boolean for whether you have it or not. It probably wouldn't kill them to store a second or third number, though.

Also, why do people care about SB on items that you can't actually blow up, etc?
 

Jinko

Member
Also, why do people care about SB on items that you can't actually blow up, etc?

It makes no sense for U/U to have SB anyway if you ask me, its just extra data that the server has to hold.

Obviously next patch some U/U items will be convertible but stuff like event items and 1 time only have no reason to have a spirtbond gauge in the first place.
 

Ravidrath

Member
It would actually be cool if they made a U/U item that took eons to SB, and got more powerful as it the meter built.

Almost like the Tamas Ring or whatever of this game?
 

Jinko

Member
It would actually be cool if they made a U/U item that took eons to SB, and got more powerful as it the meter built.

Almost like the Tamas Ring or whatever of this game?

Items that level up as the Spiritbond gauge fills :O, I like.

Seems we will be able to switch linkshell during crafting.

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Good evening,

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Thanks for continuing to give feedbacks

Quote Originally Posted by Koharu View Post
&#12463;&#12521;&#12501;&#12488;&#20013;&#12395;&#12418;&#12486;&#12461;&#12473;&#12488;&#12467;&#12510;&#12531;&#12489;&#12391;&#20999;&#12426;&#26367;&#12360;&#12364;&#12391;&#12365;&#12427;&#12398;&#12363;&#12364;&#27671;&#12395;&#12394;&#12427;&#12392;&#12371;&#12429;&#12391;&#12377;&#12290;
Curious if you can switch while crafting by using the text command
&#12399;&#12356;&#12289;&#35069;&#20316;&#65295;&#25505;&#38598;&#65295;&#25126;&#38360;&#20013;&#12394;&#12393;&#12289;&#12393;&#12398;&#12424;&#12358;&#12394;&#29366;&#27841;&#12391;&#12418;&#12486;&#12461;&#12473;&#12488;&#12486;&#12461;&#12473;&#12488;&#12467;&#12510;&#12531;&#12489;&#12420;&#65288;&#12461;&#12540;&#12508;&#12540;&#12489;&#12395;&#37197;&#32622;&#12377;&#12428;&#12400;&#65289;&#12471;&#12519;&#12540;&#12488;&#12459;&#12483;&#12488;&#12461;&#12540;&#12391;&#20999;&#12426;&#26367;&#12360;&#12427;&#12371;&#12392;&#12364;&#12391;&#12365;&#12427;&#12424;&#12358;&#12395;&#12394;&#12426;&#12414;&#12377;&#12290;
Yes, while crafting/gathering/fighting in any situation by using the text command or (if setup on keyboard) by using the short cut key you will be able to switch.

Quote Originally Posted by eee View Post
LS&#12398;&#30058;&#21495;[1]&#65374;[8]&#12434;&#33258;&#20998;&#12391;&#21106;&#12426;&#25391;&#12427;&#20107;&#12399;&#12391;&#12365;&#12394;&#12356;&#12398;&#12391;&#12375;&#12423;&#12358;&#12363;&#65311;
Would it be possible to reorder LS numbering 1-8 on your own?
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I understand your feeling but with current system to make this change the cost is high therefore we will not going to address this one with current version. Sorry for the inconvenience but hope you can understand.
 

Allard

Member
Post Hatching Tides Story piece.

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=0631ccb11e405ddf0b55f8c533a1be625c195955

3903.jpg


Hatching-tide: Shell-Shocked (04/10/2012)

High above the Twelveswood, the raven circles, evermore seeking out truth hidden amongst the shadows of the trees. In today’s edition, field correspondent Oliver Goodfellow reports on the rousing conclusion of that quirky new tradition called Hatching-tide.

The Best Laid Plans

This year’s Hatching-tide festival has come to a close in fine fashion, with citizens and adventurers alike having done their part to recover the decorated eggs from the thieving spriggans. Although it would seem that everything unfolded according to script, upon speaking with event organizers, The Raven learned that something came to pass that exceeded the bounds of improvisation.

In preparation for the event, Jihli Aliapoh and her fellow Dreamers had ordered a large shipment of dodo eggs from the Near Eastern city-state of Radz-at-Han. According to the merchant charged with fulfilling the delivery, however, mixed amongst the eggs were ones that resembled those of no cloudkin he knew. In the course of the festivities, word spread of these unusual specimens, and those folk fortunate enough to come into possession of one went to great pains to see it safely stored. Alas, it was to no avail, for when dawn arrived on the final day of Hatching-tide, naught were left of these eggs but broken shells.

3903_1.png


Visitors in a Half Shell

So what, precisely, is the true nature of the enigmatic eggs? In seeking to shed light upon the mystery, this reporter tracked down an individual who claims first-hand knowledge of the truth. It is with pleasure that I now present his eyewitness account to you, our dear readers.

Our interviewee is a member of the Wood Wailers, who was on patrol the night before the incident. Upon being relieved of his shift, the man returned to the barracks, where he enjoyed a quiet moment gazing up at the starry night sky while taking swigs of mead. He believes he dozed off at some point, for when next he was aware, the skyline had taken on the gray hue of early morn. It was at that moment that his eyes were treated to a radical sight: a long train of baby turtles waddling amidst the morning mist.

As any forestborn will know, turtles are not native to the Twelveswood. And so it was all the Wailer could do to cry “Turtles!” before staring, shell-shocked, as the little critters continued their leisurely parade, taking their leave of Gridania by way of Black Tree Brook. Regaining his composure, our eyewitness sought out his fellow Wailers, whereupon he recounted to them what he had just beheld. Being rather disheveled from a night out in the open and with drink still heavy upon his breath, however, he made for an unconvincing sight to his comrades, who disregarded the tale as the ramblings of a drunkard. It was not long thereafter that I caught wind of the man and approached him with my questions.

The issue of eyewitness credibility aside, one thing is beyond doubt: Thavnair, the island upon which Radz-at-Han is situated, is indeed home to such turtles as were described. We at The Raven shall leave it to our informed readers to decide for themselves whether the account can be given credence.

Oliver Goodfellow

Wonder if this might lead to possible adamantoise in 2.0?
 
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