Bringing danger back to the open world isn't really a "I want the game to be FF11" thing. It's a "I want things in the gameworld to actually have meaning" thing. I fully support it. Like when I first was playing the game I really thought something was broken and it would be fixed how safe you are everywhere. It wasn't until hunts that there was even something that was unmarked in the world that you couldn't autoattack to death at cap.
I remember sneaking around in FF11. While it would lead to laughs sometimes (wooo training Guivre through the whole zone), it was mostly annoying. D:
Do you think this will change though, even if mobs are "more dangerous"? Even dungeon mobs don't drop anything and are there as a time waster.Hardly anything even dropped stuff that was useful either, so mobs were pretty much only there to harass gatherers and to act as a threat to people leveling up.
Well, thing is in Heavensward, you'll be able to get to any of the major landmarks without encountering mobs via flying. So if it's just a function of needing to get somewhere, that shouldn't be an issue. As such I don't see a problem with making it so you need to kill high level mobs if you don't want to eventually be killed by them, during those instances where you need to get to someplace that isn't a major landmark.
Granted, making them tough beyond a certain point WOULD just be annoying.
I remember sneaking around in FF11. While it would lead to laughs sometimes (wooo training Guivre through the whole zone), it was mostly annoying. D:
Do you think this will change though, even if mobs are "more dangerous"? Even dungeon mobs don't drop anything and are there as a time waster.
You still have to reach the Aetheric current points in order to unlock flying for that zone (don't know if each one unlocks flying for a portion of a zone or if you need every one in the zone to fly).
Party disbands in Yhoator Jungle and you went to the deeper camp. You have no map or sneak/invis pots. Gobs everywhere. How do I get back to Kazham!? I'm only level 30!
That was fun and scary at the same time, but mostly due to xp loss on death.
Don't think HW is going to be as brutal. Fuck a single Easyven Match gob at 30 would kick my ass, unlike what has been said about HW
Yeah, but chances are every new zone is going to be attuned while players are leveling up and going through the story. I'm more talking about overworld mobs for level 60 players.
To be clear, I don't want mobs that're like level 55 or whatnot to pose a danger to level 60 players. That'd make these mobs absurdly dangerous for people leveling. I'm talking more akin to, "oh that group of mobs is level sixty, I probably shouldn't pull all ten at once."
Party disbands in Yhoator Jungle and you went to the deeper camp. You have no map or sneak/invis pots. Gobs everywhere. How do I get back to Kazham!? I'm only level 30!
That was fun and scary at the same time, but mostly due to xp loss on death.
Don't think HW is going to be as brutal. Fuck a single Easyven Match gob at 30 would kick my ass, unlike what has been said about HW
I used to get lost even with a map. lol
I don't mind a bit of difficulty, but pls.. nothing like FF11 again. (Not that I believe they would go back to that anyway.)
I think Yoshida said something about 2 or 3 mobs at once still being a danger to a level 60 in i170 armor.
Don't think he mentioned what level those mobs would be though. Presumably 60. Considering how high HP jumps once you get to 60 + better gear I can't see earlier level mobs giving much trouble if at all.
Yep! So maybe it really will be pretty grueling on the ground since you only need to deal with that garbage "once".You still have to reach the Aetheric current points in order to unlock flying for that zone (don't know if each one unlocks flying for a portion of a zone or if you need every one in the zone to fly).
I mean, there are several mobs that dropped really good stuff that people bought a lot of back in the day. Then patches hit and no new areas/mobs to farm with them so the items went other places. People used to farm for fleece, skins, and all sorts of other odds and ends to craft things because they actually had a decent value to them during 2.0. This doesn't have to be the case in Heavensward necessarily because of the larger areas allowing them to add more stuff in and move things around with subsequent patches.Dungeun mobs give you some Gil at least. Granted I'm not expecting that either, but it'd be nice if there were some slightly tougher overworld mobs that dropped items that were useful for crafting consumables.
Time to go see if it actually works or not.Heavensward upgrade has been fixed on PSN for those who did the PS3 to PS4 update last year.
Teleport/warp services available for a price!
Heavensward upgrade has been fixed on PSN for those who did the PS3 to PS4 update last year.
Heavensward upgrade has been fixed on PSN for those who did the PS3 to PS4 update last year.
Yep! So maybe it really will be pretty grueling on the ground since you only need to deal with that garbage "once".
I mean, there are several mobs that dropped really good stuff that people bought a lot of back in the day. Then patches hit and no new areas/mobs to farm with them so the items went other places. People used to farm for fleece, skins, and all sorts of other odds and ends to craft things because they actually had a decent value to them during 2.0. This doesn't have to be the case in Heavensward necessarily because of the larger areas allowing them to add more stuff in and move things around with subsequent patches.
Heavensward upgrade has been fixed on PSN for those who did the PS3 to PS4 update last year.
Yeah, the problem is moving forward and trying to improve them. I doubt the FFA will be going anywhere.they just had to keep to the lore
Pretty sure it's tied to your account and I believe it's all one package (early access, minion, and cecil stuff) so if you give out the code you also lose out on the early access.Anyone know if, if you buy the digital pre-order, the pre-order bonuses are locked to your account or if the code can be used separately (or if the items will be tradable in-game)? I have little use for that Cecil gear and would be happy to give or trade it to someone.
Wasn't talking about you.
I'm just worried about gearing up for it. I don't even want to go close to Coil ever again.
Why do people feel this way? Its the only challenging and interesting content in the game. So weird.
Because only a small percentage of folks actually like raid content?
Yeah but why?
Time commitment/effort involved is often big factor, then there is things like finding a group and the issues that go with that.Yeah but why?
If a single guy is ruining it for the group then just kick them. Or get a new group.Because in most progression groups there is almost always at least one person to overreact to mistakes. This creates a degree of social tension that ruins the fun of the raid for most people. This is of course on top of the rather hefty time investment.
In short, because jackholes.
Because in most progression groups there is almost always at least one person to overreact to mistakes. This creates a degree of social tension that ruins the fun of the raid for most people. This is of course on top of the rather hefty time investment.
In short, because jackholes.
If a single guy is ruining it for the group then just kick them. Or get a new group.
I'm not talking about progression, I'm talking about times like right now. Why wouldn't you want to do first and second coil (at the least) at this point in time? I get progression isn't for everyone but that's not what I was talking about.
The proc-effect is tied to the spell itself and not the player and buffs on the player don't interact with DoTs after-the-fact. So unless they change the whole snapshotting process, Sharpcast on the player does nothing to an existing Thunder spell.
I honestly can't think of an opportunity for this. +100 potency for Sharpcast when you could've just waited (or pre-empted the movement) and gotten nearly double the outcome.
Because in most progression groups there is almost always at least one person to overreact to mistakes. This creates a degree of social tension that ruins the fun of the raid for most people. This is of course on top of the rather hefty time investment.
In short, because jackholes.
Expansion hype sure does bring the crowd
My milkshake brings all the boys to the yard
Stop it[typical lalafell]
My milkshake brings all the boys to the yard
Is there a way to report people who intentionally D/C to force a kick?