GT Vespene said:Why can't I wall jump?
LOL, what the fuck?
Why doesn't my character run slower uphill, faster downhill?
Partly because it's annoying, but also because there are sometimes PvP implications and they have to be careful about how much metagame they are directly balancing around.
Why can't my moves be performed through input combinations (ex. charge 2 secs, forward + button) instead of clicking through 5 spellbars?
Some games do combat similarly to this (see Age of Conan). It is not as intuitive as you think to most players.
Why can't I fly like in Mario 64 instead of like, well, WoW where you go up into the sky like an elevator?
Because flight is implemented for different purposes in different games. Because combat cannot take place while mounted in WoW it is designed entirely for travel and basic movement. That type of flight mechanic is, again, simply an annoyance if it isn't given direct purpose.
Why can't there be proximity game chat?
In what way, exactly? A lot of games have proximity based chatting, WoW included.
These simple, basic design concepts that have been established by single player games for over a decade just seem to be ignored by MMOs. Of course it is more challenging to create some of these things on a server based setting, but it's 2010, and WoW's 6 year old basic gameplay still hasn't been improved upon. Surely the technology on servers has reached a point where these things can be done in an MMO.
The game that does all of this will be the WoW killer.
I think some of the things you asked for a lot of people would be very mixed about whether they wanted those gameplay elements at all. They are definitely not the magic solution to creating a game that could match WoW's success.