notworksafe said:Not to get too offtopic but I think SWTOR may be the game to do that. From what I've read and seen, I think Bioware "gets it".
Guild Wars 2 is also looking awesomely impressive. Next year is going to be great for MMOs.
notworksafe said:Not to get too offtopic but I think SWTOR may be the game to do that. From what I've read and seen, I think Bioware "gets it".
So does Square.Vinci said:It's not that they 'get it,' so much as they have the budget to get it right.
Please tell me this is sarcasmsillymonkey321 said:You have to grow to love each mmo. What kind of gamer only plays a game when it's good?
CSM: 4/5 (Family oriented consumer review site)DaBuddaDa said:We seem to be talking in circles. I think all rational actors can agree:
The game right now, when compared to other MMORPGs on the market and on the horizon, is frustrating, backwards-thinking and lacking in content. The general consensus is it is not worth the subscription fee. If you have a lot of friends who are all really into Final Fantasy you can probably have a decent amount of fun with it due to the social interaction alone. The game may be fixed in the future through patching, it may not be. MMORPG history shows that many games that launched poorly became good after a long while. The same can happen to FFXIV, we shall see.
Anything else to talk about? Are there any other NA/EU review scores out there other than the two we already know about?
Fans of Final Fantasy will find many of the franchise's iconic elements here, including sweeping musical themes, memorable characters, Chocobos (giant flightless birds we can ride), and movie-like cutscenes that feature the player's protagonist. The story and game world are wonderfully rich and complex. Players are not limited to a single class and consequently can learn many skills -- many of which have nothing to do with fighting, such as fishing, mining, cooking, and leatherworking.
Unfortunately, it's not an easy game to learn. The tutorial and help screens, for example, could use more mouse-over hot-tips. Most players will be forced to rely on fan sites or Square Enix's own web site for tips and explanations. However, once you get used to your interface of choice (the game supports both a PS3 gamepad and a keyboard-and-mouse setup), MMORPG fans will likely find the game a rich and satisfying challenge.
In the case of FFXIV, the game will be insanely popular with most Final Fantasy fans who enjoy MMOs. Its deep story and high level of immersion will attract a few first-time MMO players who will not have enough experience to be put off by the idiosyncrasies of the game. The game will have a tough time penetrating other demographics, but it will be a resounding success if it captures even a third of its target audience.
notworksafe said:Again, this game is coming out in 2010. Not 2002, not 2004, not 2008. It's not competing with 2004 WoW or 2004 EQ2. It's competing with MMOs that are out in 2010.
Hell now that games like LotRO, EQ2, and DDO are free to play you could say that better value can be had for zero dollars. :lol
notworksafe said:So does Square.
Londa said:It's useless to even reason with WoWfans.
No matter what, they will believe that game is grindless and the end all be all of MMO's.
demosthenes said:For the people w/ more MMO experience than I do?
Do any other MMOs have the class systems of XI / XIV? I don't want to have 5 characters. I want one character and all classes.
demosthenes said:For the people w/ more MMO experience than I do?
Do any other MMOs have the class systems of XI / XIV? I don't want to have 5 characters. I want one character and all classes.
Painraze said:If there is no extra charge for multiple characters and they can share resources easily, what's the difference?
Or in WoW's case... if you want a taste of all classes with one character roll a Druid. :lol
Painraze said:If there is no extra character for the character and they can share resources easily, what's the difference?
Real ID Your friends can be friend with just "you". Not each character you have.demosthenes said:Because I don't want to log out, log back in, log out, log back in, have friends remember 5 characters, do everything 5 times. I'd just like 1 character that I can do everything on.
demosthenes said:Because I don't want to log out, log back in, log out, log back in, have friends remember 5 characters, do everything 5 times. I'd just like 1 character that I can do everything on.
notworksafe said:Real ID Your friends can be friend with just "you". Not each character you have.
I agree though. The all classes on one character thing in FFXIV is cool.
I like it a lot as well. I prefer the XI style of class mixing (RDM/WHM forever!), but I'm sure the XIV style will mature over time.demosthenes said:Yea...I like the XI/XIV system too much.
notworksafe said:I like it a lot as well. I prefer the XI style of class mixing (RDM/WHM forever!), but I'm sure the XIV style will mature over time.
Very true. I just happened to like both my jobs quite a bit.HappyBivouac said:The XIV system is going to hit a lot of bumps, but the subjob system was so limited. 99% of the time, rather than allowing for customization, it just forced players to level a second job that they may or may not like. With the spread of abilities in XIV I see tons of potential for flexibility. I'm thinking I might do something like a GLD(?)/CON or else just a badass hybrid mage once they include more of the planned magic jobs.
speedpop said:Glad I'm sticking with my safety course; avoid the game to let it boil and stew a lot more, read patch news and see what the non-FFOnline fanatics think/say, then jump in when the time is right.
I still find it funny that I have to pay money to get another character of a different race. What year is this? 2001?
speedpop said:Glad I'm sticking with my safety course; avoid the game to let it boil and stew a lot more, read patch news and see what the non-FFOnline fanatics think/say, then jump in when the time is right.
I still find it funny that I have to pay money to get another character of a different race. What year is this? 2001?
speedpop said:I still find it funny that I have to pay money to get another character of a different race. What year is this? 2001?
My plan all along was to commit the next few months to Cataclysm then leap into FFXIV when the PS3 version comes out (though I may buy it for PC, if I can get my rig upgraded by March). That hasn't changed, but I will certainly be keeping a wary eye on community feedback before I buy.speedpop said:Glad I'm sticking with my safety course; avoid the game to let it boil and stew a lot more, read patch news and see what the non-FFOnline fanatics think/say, then jump in when the time is right.
Uh, yes.Salaadin said:Im curious, how do other games handle additional characters? DO they just let you create many, free of charge?
Most have limit per server. WoW has a limit of eight per server (I believe). LotRO starts you at three, but gives you two more per expansion you buy, and if you get anything from their item store you get two more as well. WAR I think has a limit of six per server, but it could be more. I forgot how large the limit is.Salaadin said:Im curious, how do other games handle additional characters? DO they just let you create many, free of charge?
WoW allows up to 10 characters per server and 50 character total per account, no additional charge.Salaadin said:Im curious, how do other games handle additional characters? DO they just let you create many, free of charge?
WoW has a limit of 10 per server. Edit: Beaten on this.notworksafe said:Most have limit per server. WoW has a limit of eight per server (I believe). LotRO starts you at three, but gives you two more per expansion you buy, and if you get anything from their item store you get two more as well. WAR I think has a limit of six per server, but it could be more. I forgot how large the limit is.
As far as the process, you just hit "Make New Character" in game and make one.
Salaadin said:Im curious, how do other games handle additional characters? DO they just let you create many, free of charge?
Darkness said:This is actually nice. With one character I think an account is $12.99. It's a bit cheaper then other MMOs if you only get one slot.
CcrooK said:Ugh...no. XIV is lacking the content to anything outside of the pick up a quest, do it, turn in. Done. The variety right now is too stupid and boring as hell. Unless things have changed, you can't even get in groups for the chain exp grind runs in XIV. That's what I loved about XI. Other MMO's have your questing. They also had instances where you could group together instead of finding a spot in the open world and bring mobs to you. There's also pvp (though EQ2 did not do this). XIV feels bare bones. And needs to be changed asap.
Yeah it's really helpful. I've got 5 character slots used at the moment. One for a main class, one for an alt class, one for an auction house/bank mule, and two are saved character names for the Goblin/Worgen races.Salaadin said:Damn thats handy, even for only just mules and stuff.
Mr. Snrub said:I'd rather pay $10-15 a month and be able to create 2-5 (sometimes 10, depending on the game) players, than $13 a month with one. That's pretty weak.
HappyBivouac said:I'm sure everyone knows this by now, but just to make it clear: on one character you can do everything in the game--level all the jobs, do all the content, etc. The only thing you can't do on a single character is play multiple races, for obvious reasons.
Having ONE character and ONE in-game identity makes it so that one character is yo. You identify with that character more, and the people you meet in game do too. Believe it or not it makes a MASSIVE difference in the community. People are held more accountable for their actions, and there is a much greater sense of familiarity between people when people don't have 10 alts. It's quite nice really.
I agree it's the same thing in EVE because you can only trains skills on one character at a time the characters become more accountable and are able to become more infamous. The 2 other slots become trolls or traders.HappyBivouac said:I'm sure everyone knows this by now, but just to make it clear: on one character you can do everything in the game--level all the jobs, do all the content, etc. The only thing you can't do on a single character is play multiple races, for obvious reasons.
Having ONE character and ONE in-game identity makes it so that one character is yo. You identify with that character more, and the people you meet in game do too. Believe it or not it makes a MASSIVE difference in the community. People are held more accountable for their actions, and there is a much greater sense of familiarity between people when people don't have 10 alts. It's quite nice really.
HappyBivouac said:Having ONE character and ONE in-game identity makes it so that one character is you. You identify with that character more, and the people you meet in game do too. Believe it or not it makes a MASSIVE difference in the community. People are held more accountable for their actions, and there is a much greater sense of familiarity between people when people don't have 10 alts. It's quite nice really.
I get what you are saying, but I think that it's less of an issue than you imagine. I often judge players by their guild and the actions that the guild does. Plus most people I know only have 1-3 characters. After spending a long enough time on a serve, you get to know the people who play at the same time you do.HappyBivouac said:It's only partially analogous, but imagine if everyone on gaf had five different accounts. :lol
notworksafe said:Yeah it's really helpful. I've got 5 character slots used at the moment. One for a main class, one for an alt class, one for an auction house/bank mule, and two are saved character names for the Goblin/Worgen races.