Tabata throws some shade at multiplatform development:
Source is Dualshockers.
The honest answer to that is that theres obviously a difference in specifications between the two consoles. Maybe we havent fully grasped how to get the full potential of each of the consoles yet. Were still working on that.
If we were gonna make it just for a single platform, and really optimize the game structure and the technology for the platform, it would be very possible to do that.
But because we have to work on that as a multiplatform game, I still cant quite guarantee that well definitely be able to make that on all platforms.
But certainly, from a technical perspective, we are already at a point where we can very much guarantee a thirty frames per second frame rate with constant and stable rate in the same way as in Duscae 2.0.
Source is Dualshockers.