Final Fantasy XV Gamescom Active Time Report - CNN reporting live from disaster scene

Fixed.

bdxRlau.gif

/dead

This will surely get to the dev team LOL
 
The only game I'm okay with Toriyama making is a cheap mobile game so that he replace Ito's place, and Ito could come back and work on console RPG again.

Yeah. I like to think that when you do as terrible of a job as he did, it's time to get in the back of the line.

The stars are aligning for Ito's return. Make it so, Square.
 
Still looking forward to Toriyama's game. At the least, I should be able to expect an excellent battle system and a very strong cinematic presentation.

He's very talented, it's just so unfortunate that he's not well-rounded enough that his flaws impact the things he's great at.
 
Still looking forward to Toriyama's game. At the least, I should be able to expect an excellent battle system and a very strong cinematic presentation.

He's very talented, it's just so unfortunate that he's not well-rounded enough that his flaws impact the things he's great at.

I always classify Toriyama as the Michael Bay of the FF directors. He makes fun games (I'm fond of XIII/X-2), but he should never be allowed any plot input. Ever.
 
Still looking forward to Toriyama's game. At the least, I should be able to expect an excellent battle system and a very strong cinematic presentation.

He's very talented, it's just so unfortunate that he's not well-rounded enough that his flaws impact the things he's great at.
The problem is Toriyama isn't a game designer, he's an event planner. It means his strengths are in story and scenario. The reason his games have 'excellent' battle systems is the involvement of game design underlings. There's no talent from Toriyama in that department.
 
The problem is Toriyama isn't a game designer, he's an event planner. It means his strengths are in story and scenario. The reason his games have 'excellent' battle systems is the involvement of game design underlings. There's no talent from Toriyama in that department.

His roots are that of an event planner, but he's been a game director since XIII, and being the leadership of a game project, I will credit him with the entire package of a game's content to an extent.
 
The problem is Toriyama isn't a game designer, he's an event planner. It means his strengths are in story and scenario. The reason his games have 'excellent' battle systems is the involvement of game design underlings. There's no talent from Toriyama in that department.

I was going to say this. Toriyama is a (bad) story guy. He is not a game designer. If a game directed by him has good battle system, like X-2, he shouldn't be taking much credit for it. Same if it was not as good, like XIII.
 
The problem is Toriyama isn't a game designer, he's an event planner. It means his strengths are in story and scenario. The reason his games have 'excellent' battle systems is the involvement of game design underlings. There's no talent from Toriyama in that department.

I was going to say this. Toriyama is a story guy. He is not a game designer. If a game directed by him has good battle system, like X-2, he shouldn't be taking much credit for it. Same if it was not as good, like XIII.

tumblr_nskjuhQ1IX1qbsh19o2_250.gif
 
I vote for Yoshida on the next FF game.

If Hiroyuki Ito really isn't doing it, yes. I want to see what Naoki Yoshida can do with a single-player FF game. In fact, I hope they do a collaboration with Tomoya Asano and Bravely Default team to handle the gameplay, and of course Akihiko Yoshida's character design, Hideo Minaba's art direction. Would be all over it.

Actually thinking about a dream team for FFXVI makes me more excited than FFXV lol.
 
If every enemy is going to look as insanely good as the ones we've seen, I'm going to be fighting A LOT in this game, that Malboro looks insane!!
 
Ito and Yoshida co directing.

Either.

I feel like Yoshida should only do it if he's got a cool idea and is up for it, rather than him being forced to do something while his heart is with ARR. I guess to preserve ARRs high quality that's why I suspect co directing roles could work quite well, in the way Nomura and...someone whose name escapes me, work on KH together, even if Nomura is boss. Hell, Toriyama could still be event director unless he helps out on VIIR.

Kagari, do you still know if SE have a "committee" involving Yoshida, Toriyama etc to oversee the future of FF titles? Or did I imagine it...
 
If he's a janitor, he could clean up the mess Toriyama left on the franchise...took a huge dump on the IP last gen.

Given the constraints put on the development of XIII-2 and LR (significantly lower budget, tight deadlines, mandatory asset reuse and outsourcing); I'd be legitimately curious if there were any way to salvage a coherent scenario from the mess they had to work with after XIII's tortured development. Though that doesn't excuse the trash they ended up going with...

None that I could think of TBH. They need to find new talent on this aspect, or get the proven big guns like Yasumi Matsuno.

I don't think Matsuno could survive another mainline FF. It'd be great if he could eventually agree to collaborate on a smaller project, even if he wasn't directing.
 
God, a thtis point, I almost want them to just scrap it an start a new game from scratch. It won't happen, but I gotta wonder at what point they should have just cut their losses.

On another note, I've noticed people mentioning Chrono Break a fair amount lately. Was there a rumor about that or something? I gave up on that existing years and years ago.
 
Given the constraints put on the development of XIII-2 and LR (significantly lower budget, tight deadlines, mandatory asset reuse and outsourcing); I'd be legitimately curious if there were any way to salvage a coherent scenario from the mess they had to work with after XIII's tortured development. Though that doesn't excuse the trash they ended up going with...



I don't think Matsuno could survive another mainline FF. It'd be great if he could eventually agree to collaborate on a smaller project, even if he wasn't directing.
Hasn't Matsuno said he likes absolute control over his story etc and didn't like working on XII at first because even that element was collaborative?
It'd be cool to give him a smaller team for a PSN/Vita sort of game, or even PSN and Steam etc.
 
The problem is Toriyama isn't a game designer, he's an event planner. It means his strengths are in story and scenario. The reason his games have 'excellent' battle systems is the involvement of game design underlings. There's no talent from Toriyama in that department.
I'd actually say Toriyama's strengths are DIRECTING cutscenes and flow of the game(when he isn't the writer of that game). Story and scenario, as they are, aren't his strengths. Storytelling is probably one of his flaws. And it don't help that he was paired with Watanabe during the FFXIII trilogy.

I vote for Yoshida on the next FF game.
If he's up for the task, we'd all love to have him. I said before, there seems to be a shortage of "great" directors at Square. The only ones there who have been proven to handle a big scale FF project are Kitase and Itou(who is MIA). Sakaguchi's gone(he was probably one of the best leaders there). Tokita seems reluctant try(and given what his games have become, would we want him to?). Who else? Toriyama's only good if he's kept in check(which would defeat to purpose of having him as a "leader" of someone has to constantly "lead" him). Tabata, after this, will probably fizzle out and solely work on smaller projects(mainly his Type-series).
 
I want Nomura for FF16.... He's a perfectionist, but the only reason why Versus-13/15 took forever to begin with was because he only had like 10 people working on the game until it became 15, but at that point he was moved out so he could go make Kingdom Hearts 3. If KH3 is ending the Xheranort Saga, and FF7:re should be out a year or two after 15, does that mean he will have time to make 16 or 17 afterwards?

And it looks like the next title will be a fight between Agnis and the one Ace looking character in the end trailer from type-0. I feel like right now everyone in the company are making tech demo's pitching their ideas to the public hoping their trailers/concept is cool enough to warrant it's own game. I'm leading towards Agnis because I feel like that is the route Final Fantasy should be taking. The one Ace looking character would mean that they would have the same combat director, and the controls/combat in Type Zero was AWFUL. It has a ton of promise, but I really don't want to see anyone take that risk, especially with the form change shown I'm just trying to imagine the implications of how that would translate into combat (KH form-like transformations or get lost.)
 
I want Nomura for FF16.... He's a perfectionist, but the only reason why Versus-13/15 took forever to begin with was because he only had like 10 people working on the game until it became 15, but at that point he was moved out so he could go make Kingdom Hearts 3.

That's not why he was moved. KH3 already had a director who is still in that role.
 
Do we actually know who it was that decided to switch Kingdom Hearts III to Unreal Engine 4? I know a month or two before the switch, Nomura was talking about how issues with Luminous were stalling the game's development. I'm curious if the decision came from him, Yasue, or a higher up at Square.
 
I want Nomura for FF16.... He's a perfectionist, but the only reason why Versus-13/15 took forever to begin with was because he only had like 10 people working on the game until it became 15, but at that point he was moved out so he could go make Kingdom Hearts 3. If KH3 is ending the Xheranort Saga, and FF7:re should be out a year or two after 15, does that mean he will have time to make 16 or 17 afterwards?

Nah, let him finish VIIR, then move he and Team Osaka on a new IP.
They need one (to gear up for the eventual transition to next-gen, and honestly it would be ridiculous if we get to FFXX, and Team Osaka is too talented to only do KH games)), and Nomura's their best shot at it.
It's a fast and efficient team, and with UE4 they could make it in a reasonable amount of time.
Plus, it would give Nomura the same freedom he had during his Versus period.
 
I would love to see a Matsuno-helmed FFXVI. Unfortunately, I don't think that would have a development cycle under a decade either.

Toriyama should not be involved in a directorial role. I liked X-2 for the battle system and hated it for everything he was in charge of. The XIII "saga" was similar (though I liked those games much, much less).
 
Top Bottom