Final Fantasy XV Gamescom Active Time Report - CNN reporting live from disaster scene

About the summons, say we are going to have a minimum of 7.

When it comes to summoning it can only be done in certain situations like the demo.

What are 7 different types of situations we can use a summon in?

Do we have to be in water to summon leviathan or something?

Because that sounds pretty annoying and limiting that we can't use them whenever we want to like in all the other FFs.
 
I am quite aware they change, but these changes seem... odd, I say? Sure you get a few seemingly cosmetic changes such as Regis' design, and some quite big changes such as scenes being lifted out, but the premise also seemingly changed as well, strangely so for a video game that already had its voice actors record dialogue as early as 2011.

I mean, there are plenty that seemed unchanged: Noctis and the gang, the crossroads journey, etc. It's just strange to start implementing some rather radical changes when it seems that a foundation has already been set up for the game to be developed on.

And in the PR side of the things, I wonder why they just didn't go upfront and say that XV will be building on Versus XIII concepts but differ from it. They wouldn't be in such deep shit if they were upfront about it. Hey, it sucks for those who liked Versus XIII, but hey, at least they didn't drag that dream on for much longer.

Well we should give them the benefit of the doubt for when they'll give us explanations about the changes (they said they'll adress them).
Maybe it is true that it was for very good reasons they made those.

What you said about the PR is true, they should just have said that.

The fact that Tabata is getting help from another company because Square doesn't know how to handle their engine(untrue, they're consulting Avalanche to supposedly expanding their streaming tech). The story being basically rewritten (false? since when changing some story elements means it basically got totally rewritten?), characters being redesigned for who knows what or why(if they haven't given us explanations this falls again more on the PR side of things than the developement team)?
You must be joking if you think this game is well on track for 2016. Combat is a mess, no magic, no air combat, no gambits being shown either (so you wanted all the features in a demo? or do you really think those things are not in?).
They are only figuring out now things they can and can't do.

Just look at everything that has happened since Tabata took over. TGS 2014 till today the hype has been going downward.

You are definitely blowing things out of proportions, and assuming that since something hasn't been shown, it's in developement trouble.
 
Not really overanalysis. You might be right on the money. I think the giant knights in the back are the ancestor kings of the Lucis kingdom. That's just my theory. In a way, that might be a very Japanese/Asian thing(the whole "ancestors are looking over you" thing).

Well, considering the little we know about the lore, I think it will have an actual in-universe interpretation of that artwork.. But who knows :p
 
You are definitely blowing things out of proportions, and assuming that since something hasn't been shown, it's in developement trouble.

But can you say they aren't in development hell right now? and that everything is fine and "on track"
 
You must be joking if you think this game is well on track for 2016.

The director, who has the most insight on that matter, says it definitely is and promised that not only to his bosses, but to the whole world, and breaking that promise wouldn't be very good for him personally.

So who else would know that better?
We don't know how much is actually done behind the scenes.

The fact that Tabata is getting help from another company because Square doesn't know how to handle their engine.

They created it, of course they know but they have a limited timeframe. Consulting other engineers who have already solved these challenges (that the airships are facing) will most probably speed up their progress. Why do something slower when you can get help and do it faster? That's smart, not incompetent.

The story being basically rewritten, characters being redesigned for who knows what or why?

Tabata said there's a reason and that we're hearing it soon, so let's wait on that. And we don't know how much has been changed after all. The changes could've been done a long time ago and now they're just developing the game, despite revealing stuff just now.

Combat is a mess, no magic, no air combat, no gambits being shown either.
They are only figuring out now things they can and can't do.

Unfinished game is unfinished, surprised?
There's ton of people working on it and over a year left, so let's just wait.
 
But can you say they aren't in development hell right now? and that everything is fine and "on track"


The XV team is just wanting to see if they could utilize a part of JC3s engine to make an airship possible in this game. (basically trying to remove the loading zone barrier), they might not even do it.

It's not as big of a deal as some people are trying to make it out to be.
 
About the summons, say we are going to have a minimum of 7.

When it comes to summoning it can only be done in certain situations like the demo.

What are 7 different types of situations we can use a summon in?

Do we have to be in water to summon leviathan or something?

Because that sounds pretty annoying and limiting that we can't use them whenever we want to like in all the other FFs.

Actually that's probably one of the things i didn't like about the demo.
But they said it was a tentative system, so who knows.

Ideally, i'd like if it was something as simple as "press x to summon" but limited to once in a while, like a bar that slowly charges (if you want to make it more complicated, make it so that each Summon require a different method to fill it).

But can you say they aren't in development hell right now? and that everything is fine and "on track"

I don't think they are anymore.
They have probably been up until Duscae Demo, but now they seem to be rather on point. Of course they still have to prove it, but this can be used as an argument for both points lol
The things you listed before, they doesn't sounds like something particulary troublesome for a game that its still 1 year away.
 
So is the first 65% of the game that they built mostly story sequences, world building, and basic combat functions?

Cause that would explain the lack of combat footage. Also I understand they wouldn't want to spoil the story and the world either so not much footage of that.
 
Nomura must be happy he dodged that Luminous bullet after having to see the problems with Crystal tool and dealing with Ebony.

Not really, FFXV was supposed to be his game... when asked why he left the project he was salty like "Company's decision, no comment.".

Well he has other big projects to work on (FFXV and KH3). He said that he is busy till 2019 (FFVII Remake Development time < 10 years confirmed).
 
Not really, FFXV was supposed to be his game... when asked why he left the project he was salty like "Company's decision, no comment.".

Well he has other big projects to work on (FFXV and KH3). He said that he is busy till 2019 (FFVII Remake Development time < 10 years confirmed).

I was mostly talking about having dogded the bad engine bullet.

And yeah it sucks he was moved from his dream project which definatly hurt his feelings/ego. But now he gets to work on the game that is the most well known in the series again so not a bad consolation prize :p
 
Although Nomura is overseeing KH3 periodically, Tai Yasue is the day to day man on the ground guy.

Nomura's hands are full on FF7r. I don't know if any in house staff outside of the senior staff in Nojima, Kitase and himself are on the FF7 project.
 
Well, come to think of it, I loved XIII's combat (sue me) and they didn't even implement stuff like the Stagger Gauge until, like, what, 3 months before release or something?

I dunno. I really hope they significantly improve the combat in this game.
 
q0k002j.jpg

Not to fuel the tin-foil hat business, but if everyone is in this image, so is the villain probably...

O_O_O_O_O_O_O
 
I see a bunch of sword-wielding Sean Connerys

This picture makes a great Rorschach test

edit: Man chozen your jumping to conclusions is just about as janky as the jumping in Episode Duscae so you shouldn't be complaining about that :V
 
Man chozen your jumping to conclusions is just about as janky as the jumping in Episode Duscae so you shouldn't be complaining about that :V

LOL. I haven't seen enough and you know I thought they'd have more done since they've been working on it around 2012 and all. So yes I'm genuinely worried.
 
So is the first 65% of the game that they built mostly story sequences and world building and basic combat functions?

Cause that would explain the lack of combat footage. Also I understand they wouldn't want to spoil the story and the world either so not much footage of that.

According to Tabata 75% of the development is done, but when you factor in all the localization work he put it at 65%. It's not clear what specifically that entails, but apparently most areas are between 70%-80% complete. It definitely seems like they have a lot they haven't shown us(most likely because it isn't at the level of polish of Duscae yet). There are a lot of clips they've shown us from TGS, Jump Festa, and development videos(cat/dog cams) that show elements and places we know nothing about.

The lack of all sorts of footage is purely because they showed a teaser trailer. Why they chose to show a teaser trailer this far in development, and why they felt it necessary to "reboot" the marketing. I don't know. They say it's to give it a fresh start, but that's just not going to happen. People won't forget Versus.
 
So is the first 65% of the game that they built mostly story sequences, world building, and basic combat functions?

Cause that would explain the lack of combat footage. Also I understand they wouldn't want to spoil the story and the world either so not much footage of that.

From a gamespot interview in Mar 2015

"He(Tabata) followed this up by saying it would not take long to reach 80 percent completion, and that the last 20 percent of the project would "fall into place in a relatively smooth and timely fashion."

While the game is probably closer to 80% completion, the Episode Duscae demo represents the previous, 60% done version."

Something is probably taking up a lot if time to make but i think that once that section is finished everything will come together rather fast.

At least i hope.
 
Not to fuel the tin-foil hat business, but if everyone is in this image, so is the villain probably...

O_O_O_O_O_O_O

I don't think so, the painting is based on Lucian mythology, the villain is probably from Niflheim.

I was also thinking: maybe there are other summons (Odin, Ifrith etc.) for the other countries mythos, and maybe some of those are playable.

edit: Man chozen your jumping to conclusions is just about as janky as the jumping in Episode Duscae so you shouldn't be complaining about that :V

 
From a gamespot interview in Mar 2015

"He(Tabata) followed this up by saying it would not take long to reach 80 percent completion, and that the last 20 percent of the project would "fall into place in a relatively smooth and timely fashion."

While the game is probably closer to 80% completion, the Episode Duscae demo represents the previous, 60% done version."

Something is probably taking up a lot if time to make but i think that once that section is finished everything will come together rather fast.

At least i hope.
Debugging :P, one of the crucial stages of the process
that most companies tend to ignore completely these days =P
, since the 65-70% mark includes localisation and debugging, i'd guess they are doing quite well
aside from the "crushing our hopes and dreams" part of course
 
My current concerns are largely for the combat and general design of the game. The combat as it is now feels like it would get old far before I reached end, though hopefully this could be a case like KH1 as mentioned where by the end you have a large amount of options that have evolved as the game has gone on.

With the world I'm just worried it'll be so big it's a chore to go through it all with nothing of substance. Space for the sake of space is never a good idea.
 
I can't see this game being done in 2016.

I don't get whats so funny when we've all been sitting behind our computers since 2006 waiting for this game.

How can anyone here be so positive after being strung along for 10 years is beyond me.
 
Not to fuel the tin-foil hat business, but if everyone is in this image, so is the villain probably...

O_O_O_O_O_O_O

Why do they have to make Ignis so obviously the Judas of the group. Ever since the Versus days they've always played him up as a turn coat, not to mention he carries a dagger.

Why can't it be Prompto? I wouldn't expect that idiot.

Et tu Iggy...
 
The XV team is just wanting to see if they could utilize a part of JC3s engine to make an airship possible in this game. (basically trying to remove the loading zone barrier), they might not even do it.

It's not as big of a deal as some people are trying to make it out to be.

I don't know about that, it all comes down to texture streaming, which is kinda an important part, so if they have to go back to the drawing board to redesign it, I can see this game getting delayed for a couple of months.
 
You must be joking if you think this game is well on track for 2016.
The fact that Tabata is getting help from another company because Square doesn't know how to handle their engine.
The story being basically rewritten, characters being redesigned for who knows what or why?
Combat is a mess, no magic, no air combat, no gambits being shown either.
They are only figuring out now things they can and can't do.

In August 2008 I doubt FFXIII had a working battle system. The battle system in the demo was also not representative of the final XIII system.

XV is further ahead than XIII was...XIII was pretty much a rush job after demo from what I know. So XV is already far ahead respectively, and the amount of work they achieve in the final push will be much greater than before (I just assume it's like how it is for college deadlines LOL)
 
In August 2008 I doubt FFXIII had a working battle system. The battle system in the demo was also not representative of the final XIII system.

XV is further ahead than XIII was...XIII was pretty much a rush job after demo from what I know. So XV is already far ahead respectively, and the amount of work they achieve in the final push will be much greater than before (I just assume it's like how it is for college deadlines LOL)

XIIIs system is wayyyy simpler than XVs. But you're right.
 
I can't see this game being done in 2016.

I don't get whats so funny when we've all been sitting behind our computers since 2006 waiting for this game.

How can anyone here be so positive after being strung along for 10 years is beyond me.

Well, things are quite different from then. We are actually getting new info about the game and a demo is released(even that got updated). I can see it being done in 2016. Late 2016 but hopefully I'm wrong and it's even earlier.
 
I can't see this game being done in 2016.

I don't get whats so funny when we've all been sitting behind our computers since 2006 waiting for this game.

How can anyone here be so positive after being strung along for 10 years is beyond me.

I must admit that I have never been this skeptical about a mainline FF before release. It's quite scary. I really don't know if Tabata will do the game justice and make this the FF game to put the series back on the market.
 
I don't know about that, it all comes down to texture streaming, which is kinda an important part, so if they have to go back to the drawing board to redesign it, I can see this game getting delayed for a couple of months.

They will not delay the game and miss holiday sales for an airship. They can patch it in later, sell it as dlc, or ignore it completely.

We already have cars and chocobos to get around.
 
Yup after being refreshed on it the combat system still needs a fuck ton of work. Quite dissatisfying and it will get ripped apart in the reviews. Needs to be more KH without going full KH.

And by air combos all I mean is being able to jump higher/double jump and chain a few attacks together before falling back to the ground.

Please no. KH is a floaty mess. I'd take Duscae 2.0 over KH any day.

I find controlling Noctis intuitive, and w/ special attacks, all the armiger abilities, and combos there's plenty of flexibility, even in the limited scenarios in The demo.

With a smoother camera, more weapons and special abilities to slot in different ways, magic, and, hopefully, some kind of party AI control, I think it will be golden.

Also, lots of Duscae press coverage was very positive, as were the surveys. Understandably, lots of folks who came up following vXIII are into KH, and want a system more in that vein, but plenty of people who love FF in all its different incarnations aren't and don't.
 
Why do they have to make Ignis so obviously the Judas of the group. Ever since the Versus days they've always played him up as a turn coat, not to mention he carries a dagger.

Why can't it be Prompto? I wouldn't expect that idiot.

Et tu Iggy...

what? where? i didn't see any of that, i'm curiousssss D:
 
XIIIs system is wayyyy simpler than XVs. But you're right.

True it is much simpler.

I was also gonna see we didn't see any gameplay of XIII outside of the demo area till E3 2009..around 5 months before it's final launch.

But yeah XIII areas are a joke compared to the areas of XV so were probably easier to get done in whatever timespan they had. However at this point we'd seen no actual working gameplay of XIII (the first glimpse we got was in Jan 2009 with the trailer that launched the marketing campaign).

If this game is indeed a holiday 2016 launch from what we have been shown so far I see no reason to be worried about a release next year. Of course the worry arises from the history of delays that the XV/Versus project has been cursed with, but if try to ignore the elephant sized baggage it's possible to be a bit more optimistic haha
 
Also, anyone else bugged by the camping system?

Why saving (at least in the demo) and leveling-up is relegated to camping is beyond me.

That too is annoying actually. I'm going to miss seeing my party level up several times or so after beating a boss instantly. Now I have to go camp/hotel.
 
That too is annoying actually. I'm going to miss seeing my party level up several times or so after beating a boss instantly. Now I have to go camp/hotel.

Really stupid IMO. Camping should be a place for healing of HP/MP, party interactions, and cooking. That's good enough. No need to tie level-ups and saving to this.
 
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