Final Fantasy XV Gamescom Active Time Report - CNN reporting live from disaster scene

It's not been in development for a decade, it's been a new project since it became Final Fantasy XV.

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But this isn't a finished location and a lot of the game is at that kind of stage at the moment, it's about 60 to 80% complete, and obviously now, these need to be further polished and enhanced to fit in the overall FFXV world and brought up to that top level of quality.

I know he was talking about, specifically the swamp area asked in the question but it sounds like he pretty much stated the whole game is currently in the 60-80% completed stage
 
I'm implying that since Nomura was gone, trailers suffered a hit on quality. Probably because, it seems Tabat believes is not really worth it, or puts away significant resources from the game, which, honestly is like the first time I heard this.

Compare the TGS trailer to this...

https://www.youtube.com/v/HtVdAasjOgU&spfreload=10



Not negative, just keep being indifferent.

Words comes easy, actual facts is what matters here.

If you want I'm pessimistic on their utterly awful ATR approach, I think I have all the right to keep being so. lol

I could be wrong but, it seems that you're complaining that instead of wasting money on flashy CGI trailers that bare little to no resemblance to the actual game, that Tabata is instead more focused on making the final product? Surely this is sarcasm right? I mean, this is literally exactly what TO do. Showing CGI trailers well in advance hasn't worked too nicely with this game in the past.
 
Eh, I really like both TGS and Jump Festa trailers, a lot, actually.

I would say Jump Festa was good if it wasn't for that Noctis death sound at the end. It was really really stupid.

TGS had good music and some nice scenes but I thought it was not really good overall. The hype of re-reveal and improved graphics got me excited at the time but looking back I don't think it's really good. Still miles better than Dawn.
 
Last good FFXV trailer was this one. Everything after that was mediocre(Jump Festa 2014) to bad(TGS 2014, Dawn).

It is basically made of target render, but you're right. It's definitely the most exciting one, and it's also paired with some good slower paced yet fun story moments between Noctis and Regis, and we've got some good look at other characters like the umbrella guy.

I want another trailer like that again. Give it some interesting story sequences, and then some flashy gameplay with nice sense of urgency, with bits and pieces of character dialogue to provide context. Something to reignite the flame and interest for FFXV.
 
I would say it was good if it wasn't for that Noctis death sound at the end. It was really stupid.

TGS had good music and some scenes but I thought it was not really good overall. The hype of re-reveal and improved graphics got me excited at the time but looking back I don't think it's really good. Still miles better than Dawn.

Too bad it was mostly CG and pre-rendered.
 
Apparently you have to be a game director to direct a trailer.

No, but if Nomura was really the director until September in any real capacity then he must have been involved with the modifications to the game from Versus XIII, including Luna.

BTW what's the source that Nomura directed both TGS and Jump Festa trailers?
 
I don't think I've seen a single FFXV trailer that didn't have me tearing up with joy and anticipation.

I feel bad for anyone who watches that stuff and doesn't get excited. And since FF has yet to fail me when the games release, I feel confident that getting hyped isn't going to kick me in the ass later.
 
I don't care if the trailer is CG or pre-rendered. My favorite versus/XV trailer is DKS3713 trailer and 99% of that trailer is CG. Being CG or not has nothing to do with my liking of the trailer.

Agreed, I am still shocked gametrailers never featured any of the Versus trailers on their top 100 trailers....
 
It is basically made of target render, but you're right. It's definitely the most exciting one, and it's also paired with some good slower paced yet fun story moments between Noctis and Regis, and we've got some good look at other characters like the umbrella guy.

I want another trailer like that again. Give it some interesting story sequences, and then some flashy gameplay with nice sense of urgency, with bits and pieces of character dialogue to provide context. Something to reignite the flame and interest for FFXV.

Yea the atmosphere was amazing. The tone of the trailer, the slow pace -> faster pace shift with shot of Accordo (Altissia), the way they showed the new characters, the shot they placed CG renders of the characters at the end.....it was all so well done.
 
I don't care if the trailer is CG or pre-rendered. My favorite versus/XV trailer is DKS3713 trailer and 99% of that trailer is CG. Being CG or not has nothing to do with my liking of the trailer.

Well that's okay and those are also my favorite trailers for the game but at the same time those trailers are not representative of the end product and in the end they are misleading. I still remember that people thought that the Accordo part of E3 2013 trailer was all in game lol. I was sceptical about it from the get go. So in the end I prefere to see in game trailers than CG/pre-rendered not matter how cool they are.
 
Well that's okay and those are also my favorite trailers for the game but at the same time those trailers are not representative of the end product and in the end they are misleading. I still remember that people thought that the Accordo part of E3 2013 trailer was all in game lol. I was sceptical about it from the get go.

I completely understand. I didn't like the fact the trailer was deceiving CG renders as looking like a real gameplay footage (the whole accorodo shit)
 
From the interviews it's pretty clear that the game is coming in 2016. Tabata isn't saying that just to make people happy, because it's not his decision. The company gave him a budget and a time limit and he has to deliver, he is in no position to delay the game, he's already talking about post release DLCs (like free updated airships) because he knows he can't put everything he wants before the release.
 
On a positive note, I am still intrigued by how Luna is going to be handled in the actual game, and her relationship with Noctis. I know she gets a lot of bad rep so far compared to Stella, but we haven't truly see much of her other than a few quick shots. We haven't even hear her say a single word.
 
Even Dawn? :p

EVEN DAWN.

Me too. Even Dawn.

All of them got my hype meters up and through the roof.

Yeah i can feel the tears crawling up from the inside woth every trailer.

But hey, we're some of the few that still try shedding light on this game, i guess this was expected :p

On a positive note, I am still intrigued by how Luna is going to be handled in the actual game, and her relationship with Noctis. I know she gets a lot of bad rep so far compared to Stella, but we haven't truly see much of her other than a few quick shots. We haven't even hear her say a single word.

Real question is: will she use rapiers?
 
Honestly, thinking about it, I don't need a new cinematic trailer, I just want to see something new in the game. Just some new screenshots showing areas we haven't seen before work for me. The three we just got raised at least as much excitement in me as the Marlboro gameplay video.
 
I could be wrong but, it seems that you're complaining that instead of wasting money on flashy CGI trailers that bare little to no resemblance to the actual game, that Tabata is instead more focused on making the final product? Surely this is sarcasm right? I mean, this is literally exactly what TO do. Showing CGI trailers well in advance hasn't worked too nicely with this game in the past.

Yes you're wrong.

1) That Witcher 3 is not CGI, even if it just a vertical slice, or whatever, is still clearly in-egine at least, even several parts are clearly in-game, with a final result not so far from the end game. But that's not even the real point, the point is: Is a masterful directed trailer, unlike so far we got under Tabata's reign.

2) The question is: Do I want more ATR with incomplete, totally uninteresting footage like we got so far, or I prefer that effort could spent on good, edited trailers? The answer is the second one.

Not that I want a dozen trailers, but it seems that trailers are an afterthought right now on the SE marketing and Tabata, TGS and Gamescom trailers proof that. Witcher 3 had several incredible trailers up to is release, but they neither stopped showing the game.

But unlike XV, when they show unpolished areas as some sort of "hey, we are doing stuff", those curated gameplays were way more polished and did a better job showing the game. I remember the E3 demo showing the griffin hunt on Witcher 3, and how it was a good show of the different subsystems, quest and world design. And that's because when they showed stuff, is because they were ready to do it.

Also I find terribly dubius his claim that somehow well edited trailers are such a stone on the development of a game. Sounds like PR bullshit to me. Specially when they spent several months to work on a mediocre demo and they even took the time to update it.
 
Well, what we can infer is that just like Noctis and co. she'll be "on-the-run" from the Empire as the concept art showed a ragged Luna walking out of the conquered city.
 
Dawn trailer did nothing for me on an emotional level. It was just a few scenes stiched together with one long scene at the end with little context to pull in the viewer.

The last "emotional" trailer SE put out for this game was in 2013.
 
You really think they should prioritize ANYTHING but finishing the damn game at this point?

I'm sure that making trailers will delay the game several months,*rolleyes*

Some of you don't see PR bullshit even if it's in front of you. Like having to work on content for ATR wouldn't affect the development if that's was the case. The content they shown has also to be edited and worked on too. (even if it's so little)

Dawn trailer did nothing for me on an emotional level. It was just a few scenes stiched together with one long scene at the end with little context to pull in the viewer.

The last "emotional" trailer SE put out for this game was in 2013.

Exactly.

Like, I remember watching the trailer and trying to make it sense:"I see, that's Noctis loli mother that was killed and now the father is trying to console him..or is his uncle? who is that guy? wait, isn't that girl Luna?...this dosn't make sense?"
 
I'm sure that making trailers will delay the game several months,*rolleyes*

Some of you don't see PR bullshit even if it's in front of you. Like having to work on content for ATR wouldn't affect the development if that's was the case. The content they shown has also to be edited and worked on too. (even if it's so little)

It's not about editing trailers, but about working on content to advance all of it at a steady rate, instead of finishing one piece to 100% to fit in a trailer/demo and having other parts be at 20% completion.
Whether that's bullshit or not, i guess we'll find out soon enough, lol.

Also, personally i don't even see the point of ATR, but as long as they show unfinished content on them, it means they're not really altering the pipeline described there to fit into them.
 
I was expecting an E3 2013 like trailer at Gamescom or at least some character introductions of the characters we have renders of but no names for. They should just not show up to PAX because I am sure they will just be showing the same pointless stuff.
 
I'm sure that making trailers will delay the game several months,*rolleyes*

Some of you don't see PR bullshit even if it's in front of you. Like having to work on content for ATR wouldn't affect the development if that's was the case. The content they shown has also to be edited and worked on too. (even if it's so little)

Making a trailer showing various locations, graphically polished with no rendering or gameplay glitches, does take a lot of time, even months. They aren't even in the optimizing phase of development yet. Probably also the reason why there was barely anything shown in the Dawn trailer and instead we 2 minutes of a dad hugging his son; honestly seems like something they tried to rush through after finishing the patch on Duscae 2.0. I think what Tabata said is fair and understandable.

The content shown in the ATR doesn't affect development because it's not requiring the dev team to focus only on polishing up one level to show footage, instead it's showing the current development of the area as it is right now, in which case we can already see people complain about Malboro area looking dull.
 
Yeah, about trailers and the game's production, the impression I got was that they're improving the whole game at the same time, instead of making each area until it's perfect and moving on to the next, but having super polished trailers of an area would require them to have that area super polished.

Still sounds a bit weird, but I do remember Itsuno mentioning, when being interviewed about the development differences between Japan and western devs (during his time working with DmC) that while most japanese devs make each level until it's perfect and then move to the next, in the west it's a lot more common to make the whole game into a playable state, and then polish it until it reaches the desired quality.

FFXV seems to be developed in a more western style, going by Itsuno's words, and, while that presents no problems whatsoever for western devs to make decent trailers (which is why it's a weird thing to say), it's definitely not "making trailers is so hard that we have to stop making the game".

I was expecting an E3 2013 like trailer at Gamescom or at least some character introductions of the characters we have renders of but no names for. They should just not show up to PAX because I am sure they will just be showing the same pointless stuff.

I was also definitely expecting something at least on E3 2013's level at Gamescom. Actually, I was expecting a lot more. Much more crucial info revealed through dialogues and stuff like that.
 
I'm sure that making trailers will delay the game several months,*rolleyes*

Some of you don't see PR bullshit even if it's in front of you. Like having to work on content for ATR wouldn't affect the development if that's was the case. The content they shown has also to be edited and worked on too. (even if it's so little)

For the kind of trailer most here would like they most likely would have to record VA in two languages for cutscenes (I doubt they started with the final English VA yet, so they'd have to get the actors together just for a trailer) and polish the footage more than when they just show an obviously WIP clip. Not that I think ATRs are necessary anymore, but saying they would take as much effort to make as trailers for every convention in the next year is crazy. The PR staff chosing a few questions from social media and playing some short clips like the Malboro one has barely any influence on the development team.

Nobody should doubt that there will be at least one big, epic trailer between now and next E3. That shouldn't even be up for debate.
 
For the kind of trailer most here would like they most likely would have to record VA in two languages for cutscenes (I doubt they started with the final English VA yet, so they'd have to get the actors together just for a trailer) and polish the footage more than when they just show an obviously WIP clip. Not that I think ATRs are necessary anymore, but saying they would take as much effort to make as trailers for every convention in the next year is crazy. The PR staff chosing a few questions from social media and playing some short clips like the Malboro one has barely any influence on the development team.

Nobody should doubt that there will be at least one big, epic trailer between now and next E3. That shouldn't even be up for debate.

They don't need something at every convention though, that's the thing. The game is still a year away.
 
For the kind of trailer most here would like they most likely would have to record VA in two languages for cutscenes (I doubt they started with the final English VA yet, so they'd have to get the actors together just for a trailer) and polish the footage more than when they just show an obviously WIP clip. Not that I think ATRs are necessary anymore, but saying they would take as much effort to make as trailers for every convention in the next year is crazy. The PR staff chosing a few questions from social media and playing some short clips like the Malboro one has barely any influence on the development team.

Nobody should doubt that there will be at least one big, epic trailer between now and next E3. That shouldn't even be up for debate.

Is not the first time, not the last we got one VA with subtitles.

I also refuse to believe every area has to be 100% polished to be shown in the trailer, or that not a sigle map has at least an almost finished area, or that there aren't enough finished cutscenes to be put on a trailer. The last 3 screenshots shows 3 areas that seem perfectly ready to be part of actual footage. Also I'm not asking they put a Kojima and make a trailer for every big event (now that explains the delay on MGSV, damn you Kojima and your 5 minutes trailers! we could have been playing MGSV by now, no wonder Konami got feed up with him), we need a good trailer every several months and then actual gameplay and info between those or even in several months too!...like every other damn game on the planet.

Also whatever is shown in ATR needs to lack any notorious glitch like collsion and geometry bugs, so at least someone in the dev team or QA already must have revised that area before it takes part of an ATR.
 
It's true, you know. The game hasn't been in development for a decade, really.
Not in reality, sure.

But their own narrative regarding 15's relationship with vs13 (that they are basically the same continuous project) and vs13's having always been in development (despite clearly being stalled out and subsequently shelved due to 13's development issues) basically had them digging their own grave in regards to the game being in a decade long development hell.

Same reason why we laughed at Duke Nukem Forever for taking so long to come out, despite us all knowing that it wasn't actually in development that whole span of time.
 
I'm pretty sure I saw the first trailer about ten years ago; project isn't dramatically changed enough that I'd consider it a whole new project.

Surely you jest? New engine, new console, new director, new story, new name.

It's not the same project as Versus XIII.
 
I'm pretty sure I saw the first trailer about ten years ago; project isn't dramatically changed enough that I'd consider it a whole new project.

Between 2006 and 2009 basically nothing besides CGI and concepts was being worked on for Versus:
Former Square employee: early preproduction on Final Fantasy XV had only 2 CG artists

Actual development of Versus XIII only started in 2010 until mid-2012 when it was rebooted for next-gen only (before that in 2011 it was cross-gen for a while). However, until mid-2013 they only worked on the pre-rendered "prototype" seen in the E3 trailer.

For FFXV they obviously had to scrap most of the assets (besides some of the CGI and some of the attack animations if you watch the Versus 2011 trailer). That little reusage of assets and story concepts doesn't matter much when you're making a technically ambitious game for current-gen from ground-up. That's like saying FFVIIR will be easy because "they already have all the characters, story and music!!!". Even the borrowed concepts and story of Versus are being changed anyway, so it's basically like making a new game in the end. Forget about Versus. FFXV started ~2 years ago.
 
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