Unfortunately not Old Noctis looks so much cooler, yeah.i just finished this game
the worst story ever in any FF games i ever played, i feel disconnected when sad moment happened, on the bright side i love the open world part, the best sense of adventure of any FF games, heck even i never experienced something like that before on any other games
in other games, i always use fast travel, in this game i really enjoyed going from spot to spot using Regalia while listening FF/Nier music and adored the beautiful views, i understand story feel rushed because budget constraint, i hope they will fix that in the DLC, or just create spin off games to tell story ala Life is Strange
i'm still playing it right now, i think i miss few dungeons and few of armringer, i'll try to complete that, also is that posible to change to old Noctis when playing on past Lucis ?, young Noctis's appearance is anoyying as hell, make me want to punch him in the face whereas the older Noctis is so badass
...also is that posible to change to old Noctis when playing on past Lucis ?, young Noctis's appearance is anoyying as hell, make me want to punch him in the face...
OT but is there a Final Fantasy GAF Discord chat group?
Probably PC version announcementTwo more weeks until Gamesom. What will Tabby show us and what are they teasing? :3
Still got episode ignis and talks of your avatar in single player as well as combat improvements nd possibly cutscenes addedSo I'm guessing that they're done with updating this since they're now focusing on mp?
Probably PC version announcement.and Versus XV
Even though I got the platinum a while back, I still had some quest to complete.
Managed to get that damn griffon feather and then those stupid frogs. I also completed Dave's last mission.
Didn't know I had to talk to the food guy near the volcano to initiate the mission. For the longest time I had no idea why the question mark was there but Dave wasn't.
Completed all but one of the menace dungeons with Costlemark left. Fuck the Stelyiff Grove dungeon because of those damn Tonberrys and how long it was.
Crestleholm was a damn cake walk compared to that.
After Costlemark I'll have Pitoss left and will have pretty much done everything there is to do.
A question for the Community...
What are you hoping is announced at Gamescom for FFXV and, also, what do you think WILL be announced/talked about at Gamescom for FFXV? I am curious to know what you guys think is coming...
Hoping: announcement of a new FFXVersus-related console game, or maybe a second Season Pass.A question for the Community...
What are you hoping is announced at Gamescom for FFXV and, also, what do you think WILL be announced/talked about at Gamescom for FFXV? I am curious to know what you guys think is coming...
DefinitelyAre servers better this time around?
Definitely
PC port i would guess.
Realistically i personally would like to see a hard mode put in that level scales and severly limits item usage.
Hoping: announcement of a new FFXVersus-related console game, or maybe a second Season Pass.
Will: more on final multiplayer, PC port, story updates for later this year.
Are servers better this time around?
Definitely
Yup I think it's comingSeason Pass Season 2! Bring on the evolution of ffxv
PC port i would guess.
Realistically i personally would like to see a hard mode put in that level scales and severly limits item usage.
Just got to ice dungeon in Chapter 3. Some quick questions.
1) Which sidequests are worth persuing? Just quest giver names is fine.
2) in fishing do i ever eventually get to catch cool fantasy fish or is it just real world fish the entire tine?
3) is there a quick guide to how you are supposed to think about combat? Im clearly not getting the message of how this game is played because its not an action game.
4)is there anything i should or have to do in Chp3 open world that could be lost in later chapters?
5) in the most non-spoilery way possible are there things i should do before reaching certain points? Like 'talk to this character r see this thing before chapter X'
1) Non in particular. Most of them are equally generic and don't have much backstory.Just got to ice dungeon in Chapter 3. Some quick questions.
1) Which sidequests are worth persuing? Just quest giver names is fine.
2) in fishing do i ever eventually get to catch cool fantasy fish or is it just real world fish the entire tine?
3) is there a quick guide to how you are supposed to think about combat? Im clearly not getting the message of how this game is played because its not an action game.
4)is there anything i should or have to do in Chp3 open world that could be lost in later chapters?
5) in the most non-spoilery way possible are there things i should do before reaching certain points? Like 'talk to this character r see this thing before chapter X'
2.There's fantasy fish too
2) Mostly realistic.
I wish they'd move magic to a separate palette or something like in the multiplayer.
Give me a Kingdom Hearts style magic shortcut menu.
It'd free up an additional slot for a weapon and not lock you into probably the one specific spell you're willing to sacrifice 25% of your arsenal for.
Whoever thought constantly going into the main menu to mess with equipment mid-battle was acceptable should be heavily demoted.
I wish they'd move magic to a separate palette or something like in the multiplayer.
Give me a Kingdom Hearts style magic shortcut menu.
It'd free up an additional slot for a weapon and not lock you into probably the one specific spell you're willing to sacrifice 25% of your arsenal for.
Whoever thought constantly going into the main menu to mess with equipment mid-battle was acceptable should be heavily demoted.
The game's gear systems absolutely ruins the flow during what would otherwise be enjoyable action sequences.
Yuppp. It was really badly designed. I'm not perfectly satisfied with the way it's done in the multiplayer either because switching to the specific weapon before using the offensive spell tied to it isn't as intuitive and quick as having the spell button correspond to the slot the respective weapon, which has the spell, is in. E.g. instead of first switching to the weapon on the right slot and then pressing L2 + Square for offensive spell it should be just L2 + Circle. Though then I don't know where to put the curative spell, hmmm. Maybe L2 + R2 or something.Yeah, they should dedicate a button that switches to a new d-pad filled with 4 different magic options. Like hold L2 (for example) and your weapons disappear off the d-pad and are replaced with 4 magic options.
5) in the most non-spoilery way possible are there things i should do before reaching certain points? Like 'talk to this character r see this thing before chapter X'
There's no missable in the games but there're a few cool optional scenes that are easy to miss.
For example, I'd recommend to go back to the hotel where you first met, the one near the Galdin Quay, and spend a night there.Umbra
I also heavily recommend watching the Brotherhood anime if you haven't, it's free on YouTube, short, and pretty good. One of the things this game did the best imo is the party dynamic, and the anime enhances that even more.
Just got to ice dungeon in Chapter 3. Some quick questions.
1) Which sidequests are worth persuing? Just quest giver names is fine.
2) in fishing do i ever eventually get to catch cool fantasy fish or is it just real world fish the entire tine?
3) is there a quick guide to how you are supposed to think about combat? Im clearly not getting the message of how this game is played because its not an action game.
4)is there anything i should or have to do in Chp3 open world that could be lost in later chapters?
5) in the most non-spoilery way possible are there things i should do before reaching certain points? Like 'talk to this character r see this thing before chapter X'
Yuppp. It was really badly designed. I'm not perfectly satisfied with the way it's done in the multiplayer either because switching to the specific weapon before using the offensive spell tied to it isn't as intuitive and quick as having the spell button correspond to the slot the respective weapon, which has the spell, is in. E.g. instead of first switching to the weapon on the right slot and then pressing L2 + Square for offensive spell it should be just L2 + Circle. Though then I don't know where to put the curative spell, hmmm. Maybe L2 + R2 or something.
Thjis is the sort of thing im talking about if you know any others let me know
Just spend a night in every camp you come across. Some of them trigger character-focused side quests that I thought were pretty cool and funny.
The strategy guide has black mage builds......i wouldnt recommend them but people have done it.I don't mind that magic is consumable/quite powerful in FFXV, but it really reminds me of FFXII's Quickenings in the sense that it drops off *hard* in usefulness the further you get into the game. Part of this is because magic is damage-capped without some super-rare items; I feel like removing the magic damage cap reeeeeeally should've been an Ascension ability, not something you have to build into the crafted spell itself (see also lowering the magic cooldown time). It's sad that the idea of building a mage character is just completely infeasible.
The strategy guide has black mage builds......i wouldnt recommend them but people have done it.
For how busted, unfinished, unpolished, broken, and hacked together this game is, my god there is a foundation here for a game that could be one of the best ever.
Seriously just travelling around a non-tolkien fantasy world where the enemies feel like they live there and the culture supports this sort of weird and dangerous world is utterly fantastic.
I hope above all FF16 keeps the exploration aspect of FFXV, because this is the first time ive seen a final fantasy world feel like a place that exists.
Really just incredible.
Great article indeed.
But where be the new FFXV info? I'm starving here!