Interesting BRD tidbits:
1) Repelling Shot no longer does damage.
2) Shadowbind, Hawk's Eye, Quelling Strikes, Blunt Arrow, Flaming Arrow, and Wide Volley are all gone.
3) Foe's Req now reduces incoming damage, rather than increasing outgoing. Seems to be the only song that still functions like current songs (draining MP while in use). Guessing you're just expected to leave this on as much as possible, so it's basically a free 3% damage mitigation as long as the BRD has MP.
4) Crit is still gonna be god for bard in terms of gear speccing, clearly.
5) Empyreal Arrow will insta-trigger the song's additional effects.
6) Warden's Paean didn't get touched at all, lmao
7) Caustic and Storm Bite have much longer durations than Venom/Wind Bite (30s), so you don't have to worry about keeping them up nearly as much.
8) I'm guessing the ideal "rotation" for songs is Army's -> Wanderer's -> Mage's? Army's to build stacks, Wanderer's to let off hella Pitch Perfect with those stacks, Mage's to get your Bloodletter/RoD procs while you wait for Army's to come back off cooldown. Curious how persistent Army's stacks are.
Refulgent Arrow is a weaponskill, meaning BRDs get access to a 900 potency nuke
PogChamp
Oh god damn, I didn't even notice. I was wondering if anything would replace Empyreal Arrow as the go-to Barrage Buddy, but this is clearly it.