Final Fantasy XV SPOILER THREAD

you mean bland main guy, guy who gets mad at main guy for no reason, guy that loses his eyesight off screen and has to yell at guy who gets mad at main guy for no reason to stop being mad at main guy. And Prompto, hes pretty cool.

Then a bunch of irrelevant side characters, and a villain with good potential.

This cast blows

Noctis: Loose, doesn't care for much except himself and Luna until he gets put in his place by Gladio. Becomes REALLY awesome, resolved and bad ass ten years later.

Gladio: Strong, loyal and always frank towards Noct in difficult times, have a burning passion for CUP NOODLE. (lol)

Ignis: What seems to be the mind of the group, calm and strategic and a great cook!

Prompto: Like you said, he's awesome! Lively, curious and a great photograph, deeply scared for caverns.

Honestly, I think the main cast is filled with personality, anyways, it worked on me, they grew on me, or else I wouldn't be on the brink of crying during the ending. I can understand if you didn't find everything I saw in them during your gameplay though, but I think you have to play on the defensive from the get go to feel that way.
 
I get it, you're angry and so am I. Wait until SE patches the long term story stuff coupled with the dlc and maybe we'll have a better picture of who these people are. Hell, I don't have a good picture of who Luna is. I was hoping we can explore her house but she was killed off so early I guess SE rushed the damn thing.

Luna got a little bit of fleshing out as we were told she likes stickers by a girl in Tenebrae.
 
Hey now, Fang's character arc was learning that Cocoon was worth saving! She was determined to destroy it but in the end learned that the word would be a better place if she stopped it from crashing into Pulse. + overcoming her fear of Vanille turning into a c'ieth by refusing to complete her focus.
 
Hope gets over his revenge arc and becomes wise by the end of the game. He starts of weak, whiny...and then starts to drop more and more pearls of wisdom to others after his fight with Alexander in Chapter 11.

Vanille stops lying after being honest in Chapter 9 and accepts the guilt for letting Fang turn into ragnarok 500 years in the past sometime in Chapter 11.

Sazh goes through a total identity crisis and wanting to kill himself till Vanille reminds him it's not over. This could've been done better tbh. But it is interesting to see him struggling with his son being a l'cie etc.

Snow has a huge lack of faith after discovering Serah was merely a tool of the fal'cie too in Chapter 9...regains faith near the end thanks to Lightning reminding him of Serah's true wish not what the fal'cie may have made her do.

Lightning partially overcomes her guilt for turning away from Serah and her 'lone wolf' desires by mentoring Hope and eventually trying to make him stop his revenge rampage. By the end she accepts her role in a team and doesn't want to run away from the other team members.

Fang...okay lets be honest she doesn't have much of an arc ( much like the XV characters)...but is fun, has great chemistry with the others and purely likeable.

That was a very fast summary of what I remember...havent played XIII for 3 years. I got all that without reading a single datalog entry for XIII. No it's not the best cast in the world, let alone in all of FF. But it is leagues more interesting than XV as a cast of characters and what the games plot does with them.

XV's does trump it in the pure likeability and chemistry factor (which frankly shouldnt be too hard as they were an established group of friends). And Prompto showing vulnerability is actually ace but the game then leaves that thread.

Subjectivity is cool and all...but please XV's characters do not have arcs like XIII's did.

I think overall all their personalities, direct engagement between each other is well defined. But I agree when you say that the characters themselves lack arcs. They are mamed in some way, and that changes the dynamic of the group. But they don't really progress. Unless some people count solving issues within the group. I look forward to see what kind of DLC the character stories will add.

Also, the Prompto cutscene on the rooftop of the Hotel is pretty awesome. It really gave a bit more depth to the character and i wish there was more to this. I would also like to see more engagements with characters after resting more often. I think each had an activity i got after camping, but too short and not very fleshed out to be something significant. These kind of engagements that would develop into its own interesting quest would be amazing.

In the end the Bros is one of my fav aspect of the game. I'm a bit sad that within the story the bros are sidelined and don't really influence or impact in the story climax directly. Again, i don't consider the group morale or interaction to be meaningful to the plot... it always feels more like circumstance within the story to create some kind of urgency.
 
The cast of Final Fantasy XV is interesting in the same way the cast of the Tales of games are: a bunch of charming, likable and SAFE anime archetypes saying fun stuff to each other during an adventure.
 
Hey now, Fang's character arc was learning that Cocoon was worth saving! She was determined to destroy it but in the end learned that the word would be a better place if she stopped it from crashing into Pulse. + overcoming her fear of Vanille turning into a c'ieth by refusing to complete her focus.

Ohhh that's true!! I forgot that bit lol.
 
I find it really weird how people are calling the main cast "anime archetypes" when they are the same archetypes as the ninja turtles.

You guys really need to know your tropes and archetypes better.
 
Some stuff is buried in the game (like Starscourge stuff), others come from the guide, others are putting pieces together.

Anything specific you have questions about?

I really wish you could learn all this just by playing the game :-p

Well one question: why did the empire try to kill the six? Doesn't Ardyn want the six to live, so they can give their power to Noctis, so he would become powerful enough to destroy Ardyn?
 
Hey now, Fang's character arc was learning that Cocoon was worth saving! She was determined to destroy it but in the end learned that the word would be a better place if she stopped it from crashing into Pulse. + overcoming her fear of Vanille turning into a c'ieth by refusing to complete her focus.
This.

If one think about it at the start of XIII the entire cast wanted to go their separate ways without much thought about the well being of each other and by the final cutscene they all are holding hands while transforming in crystal while Fang and Vanille decided to stop running and use their power to save a world that was the cause of their lives going to shit.
 
Hahaha the responses.
I look forward to see what kind of DLC the character stories will add.
So do I but the fact that we Might get them fleshed out in DLC is ridiculous.

Also, the Prompto cutscene on the rooftop of the Hotel is pretty awesome..

It was, but not only was it optional it was done using the same simple animations they use for sidequest cutscenes. The very few character moments outside of Noct should not have been done this way.
 
This.

If one think about it at the start of XIII the entire cast wanted to go their separate ways without much thought about the well being of each other and by the final cutscene they all are holding hands while transforming in crystal while Fang and Vanille decided to stop running and use their power to save a world that was the cause of their lives going to shit.

<3

tumblr_n4591ddRXX1rtbkkjo1_250.gif
 
Sorry, I think that writeup on the prior page of story issues has some minor stuff in it but it absolutely is preposterous that the prince's chief advisor raised as a child for that role would not be familiar with the power structure and leaders of the country's chief adversary and what looks like the world's primary political force. It is similarly preposterous if someone didn't know "Barack" and claimed to be a worldly and educated and intelligent person. That's one of the story's major issues for me but whatever. No1curr since the whole thing is a mess.

Had a conversation with Shouta about this a while back in the thread and I brought up the exact same point. Idk. I still think it's stupid as hell.

http://www.neogaf.com/forum/showpost.php?p=226051749&postcount=5922
 
Hahaha the responses.

So do I but the fact that we Might get them fleshed out in DLC is ridiculous.



It was, but not only was it optional it was done using the same simple animations they use for sidequest cutscenes. The very few character moments outside of Noct should not have been done this way.

Considering the development hell it was, anything that fleshes them out via anime, movies and DLC is to be expected at this point.
 
Hahaha the responses.

So do I but the fact that we Might get them fleshed out in DLC is ridiculous. ]

I totally agree. These should've been part of the main game, since its all about the group of friends. Or at least that is 70% of the game. Maybe even more.

[It was, but not only was it optional it was done using the same simple animations they use for sidequest cutscenes. The very few character moments outside of Noct should not have been done this way.

I just think there was very little incentive to look for this moments as they seemed to come up randomly or triggered in very very specific locations. I also think the use of the comments to grab attention as you do quests is underutilized. When i am driving the only time they would mention something is if its maybe nearby, or Prompto wanting to take a photo op. I wish some of these would develop into something else, a bit more special or involved that can end in a fun quest.
 
I just think there was very little incentive to look for this moments as they seemed to come up randomly or triggered in very very specific locations. I also think the use of the comments to grab attention as you do quests is underutilized. When i am driving the only time they would mention something is if its maybe nearby, or Prompto wanting to take a photo op. I wish some of these would develop into something else, a bit more special or involved that can end in a fun quest.

I think the random events really made it seem like the original game was much more open and you traveled more and got more out of it that way. Def seems like there could've been more to the world.
 
I think the random events really made it seem like the original game was much more open and you traveled more and got more out of it that way. Def seems like there could've been more to the world.

I actually liked camping in new spots to see if i could trigger new events. Didn't really see much happening after the few. I just wish more events like this would trigger in the world to make some things a bit more interesting.
 
I really wish you could learn all this just by playing the game :-p

Well one question: why did the empire try to kill the six? Doesn't Ardyn want the six to live, so they can give their power to Noctis, so he would become powerful enough to destroy Ardyn?

Well, Ardyn's goals aren't necessarily the Empire's goals, as you see by the endgame. So I think it's important to distinguish between the two, firstly.

To address your question though, I think the Empire wants the Astrals dead because the Emperor wants to rule the world, and the Astrals are an obstacle and kind of an ally of Lucis with their whole line being chosen and all. I'm not sure if that's ever explicitly stated though.
 
Fixed.

XIII characters are leagues ahead of XV's in terms of character arc, development and whatnot.

I'm glad some of you are still sane. Like, I get it, the cast of XV is likable. I like Prompto and Noctis, think they're v cute and fun.

Are they well written? No.
Do they have interesting character arcs? No.
Should I have to buy Kingsglaive, watch a YouTube series, read a strategy guide and wait for patches to get the complete picture? No.

The banter is charming, but this cast is very much a collection of four likable anime archetypes that don't receive very much development at all.

Snow and Gladio are essentially from the same cookie cutter anime character family tree, and they managed to give Snow THREE character arcs over the trilogy and each of them was a complete story that showed growth. Even Noctis barely gets that much.

8CAnFCX.gif


They are...objectively frankly. You can hate them and their personalities till you go blue. But they all have objectively better character arcs...purely for the fact that they have an arc in the first place.

I don't see how this is an "objective" opinion. It isn't a fact. It's okay to say this is your subjective opinion.

Ewww, can we stop posting about FFXIII in a FFXV Thread, it makes me wanna vomit...

Agreed.
 
Characters don't need an arc or a story to be interesting or likable, that's quite a clichè in my opinion. Not every person needs a tragic, long or important story to tell. I have the feeling that arcs are primary there to tell stories. An arc doesn't make a character, imo. But banters, talks and behaviour do.

I didn't play XIII so I cannot comment on its characters.
But I really like the characters of XV, and I can in some degree imagine how the 4 main characters would act or say in certain situations. And if you have a vision how these people behave and tick, doesn't it mean that they are indeed characterised?

But yeah, it's really off-topic and I don't like the direction that the conversation of the thread goes.

On-topic:
I figured out that there could also be another small detail that is missed in the english translation that let's you unterstand the hatred of Ardyn better. In the german version, Ardyn says that the jealous king let him execute (but of course, he couldn't really die).
 
I'm pretty sure in the FFXVI thread, people will defend how FFXV was so much better than FFXVI.

Wrong!



=P

Who the fuck are those.
 
I have a feeling it'll be Toriyama lol.
 
Well, Ardyn's goals aren't necessarily the Empire's goals, as you see by the endgame. So I think it's important to distinguish between the two, firstly.

To address your question though, I think the Empire wants the Astrals dead because the Emperor wants to rule the world, and the Astrals are an obstacle and kind of an ally of Lucis with their whole line being chosen and all. I'm not sure if that's ever explicitly stated though.

Thanks!
 
I beat the game and I wasn't totally convinced Iedolas and Verstael were different people.
I'm also not sure what happened to Verstael if Iedolas turned into a daemon
 
I beat the game and I wasn't totally convinced Iedolas and Verstael were different people.
I'm also not sure what happened to Verstael if Iedolas turned into a daemon

Maybe also transformed into a daemon. But I have the feeling we will see more of him in Prompto's DLC
 
I'm pretty sure in the FFXVI thread, people will defend how FFXV was so much better than FFXVI.

I sure hope not. I hope that thread can stay on topic and XV fans will not feel the need to defend their game or it not having to be mentioned.

The only reason XIII was brought up, it seems, is because some XIII fans feel insecure about it's place after XV's release. I dunno why though. If you like a game you don't have to convince anyone why you like a game. You like what you like.
 
I sure hope not. I hope that thread can stay on topic and XV fans will not feel the need to defend their game or it not having to be mentioned.

The only reason XIII was brought up, it seems, is because some XIII fans feel insecure about it's place after XV's release. I dunno why though. If you like a game you don't have to convince anyone why you like a game. You like what you like.

I feel so insecure of XV that it is my game of the generation :P
 
Why i didn't quite get, if those parasites absorb light, why would daemons shy away from the light, wouldn't the light make them even stronger?

Also the camp places, they had those runes, which i think serve as protection against daemons, i had to immediately think of the book The Warded Man/The Painted Man.
 
no bro you just have to watch brotherhood and read the telenovela and buy the strategy guide and listen to the audio drama, their character arcs are all there!!1 PROMPTO WAS FAT FOR GOD'S SAKE

/s



Aranea: ur pretty fite me
Aranea: jk cya
Aranea: hi pretty boy I'm actually just a mercenary no hard feelings lets do a quick dungeon together
Aranea: I quit the empire because it's falling to shit, good luck with whatever you're doing, k bye

Okay literally every character arc can sound fucking stupid when you write it that way.
I really feel like you shitpost just to shitpost sometimes.

The only couple that truly gives Noct/Luna a run for the best couple award.

c026aecfe141d42135bd3b39bdc1e2e0.jpg

Who the hell is that beside Vaan?

Why i didn't quite get, if those parasites absorb light, why would daemons shy away from the light, wouldn't the light make them even stronger?

Also the camp places, they had those runes, which i think serve as protection against daemons, i had to immediately think of the book The Warded Man/The Painted Man.

I've decided to think about it as the hosts become allergic to vitamin d3 or something.
 
The only reason XIII was brought up, it seems, is because some XIII fans feel insecure about it's place after XV's release. I dunno why though. If you like a game you don't have to convince anyone why you like a game. You like what you like.
I am sure the current XIII vs XV started because someone blamed XIII of somehow being the start of S-E failing at creating compelling and coherent narratives that don't rely on other media to get the full picture.

And people comparing games from the same series is inevitable and not something that only happen to insecure fans since there are 15 games and each of them has their high and low points and some of them will resonate more with some people.
 
I feel so insecure of XV that it is my game of the generation :P

That's cool. Wasn't pointing you out specifically. Although, it would be cool to not have to go through these motions every time XIII is brought up. The "XIII is better than XV" or "XIII is crap" or "play XIV instead of XV" comments brought into every XV thread is exhausting and outplayed at this point.

I can do with an intelligible discussion on the games. Not these sweeping declarations that everything is bad.
 
Personally I feel like SE really fucked up making this a main line FF game. Instead of wasting time and money on these lackluster separate story missions, they really should have put that effort on polishing up the 'open world' part in terms of systems, UI, heck even tell a compelling story about 'rust belt life' in a jrpg.

open world ff15 was like a 7.5 for me, while the story missions were like a 4
 
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