I have noticed a pattern in all of Tabata's Final Fantasy games and not just
. FFXV and Type-0 are especially similar in how their stories are delivered. So much stuff happens off screen or is badly explained. It's all very disjointed and has an air of rushed development, especially in FFXV's case.
If you can't find successful ways to explain or show important plot elements, you are doing something wrong. Whether it's through cutscenes, extensive dialogue or heaven forbidden an actual gameplay segment, if the story being told isn't being delivered effectively, you should do some serious rethinking or go back to the drawing board entirely. Also I am not against hands off storytelling ala Souls series, Team ICO etc. But games like this that already have story telling at the forefront and as a driving force for your actions should be more coherent.
In saying all that, I did enjoy both Type0 and XV, as well as Crisis Core. Despite their many flaws I think Tabata has potential but needs to change some fundemental ways in which he develops his games.