Final Fantasy XV SPOILER THREAD

So most of the second half of the game was cut out in favor of DLC. It's Final Fantasy XIII-2 all over again. This notion also kills the possibility of any of the female characters being playable since they aren't important to the plot. Unless Solid Sora can prove me wrong on that point.
 
I said it was patronising because you pulled this "you don't understand development" bit out of nowhere, I understand it perfectly fine - and you failed to explain why they found it possible when you apparently spotted it instantly, you're just waffling around the point. Devs shutting down, open world fatigue, Versus fans being picked on - none of this has anything to do with your or my point.

I'll explain exactly why I thought it feasible.

First of all, no one ever mentioned the scale. I saw estimates that it was around Just Cause 2 size, but I don't think there's been a pre-release size estimate for a videogame that's gotten it right - Fallout, GTA, they usually think they're far more massive than they end up.

Anyway, Just Cause 2 is demonstrably a videogame that exists and was put out by Square Enix, the FFXV dev team mentioned they were getting help from the same Just Cause devs on the engine. And most of the FFXV map is water or impassable mountains, making the actual area far smaller still - it's not impossible to imagine a game that trades out JC2's dozens of identikit bases and settlement for a dozen more unique ones and a higher quality campaign, especially considering the gulf in sales expectations and prestige between the Just Cause series and the Final Fantasy one. We also know that SE Japan are capable of much more because of their statements about how the bulk of work for FFXIII never made it into the final game.

They'd already shown they'd de-scoped the project from Versus by dropping the large city environments and heavily scripted action setpieces of the Insomnia intro, which seemed to eat up most of that projects development. The biggest urban environment left looked to be Altissia, which looked Beauclair from Witcher 3 size or smaller, and CDProjektRed managed to develop that and 30 hours of content in only a year.

Episode Duscae looked like it provided a great and feasible example of this, a square mile of explorable terrain with maybe one unique structure that you couldn't enter and some simple fetch-based side quests. Really you just seem to be arguing you can't hold them to the standards of other developers because they're Japanese and therefore incompetent, I don't buy that.
Yes, the scale was mentioned. This is what fans were lauding about map size.
http://www.neogaf.com/forum/showpost.php?p=177593903&postcount=378
You were in that thread! Take note of the particular poster I linked: when even Verendus can't buy it and won't sell it, then it's pretty much fake.

The large city environments weren't dropped. The huge tower building area was shown off again and again. Altissia was shown in trailers. They showed off Lestallum (sp???) and people believed there were more. In the FF15 world environments trailer, I believe they showed off some foresty town from the outside. There was a thread about Avalanche helping out too, and posters were sharing this kind of nonsense:
http://www.neogaf.com/forum/showpost.php?p=174626454&postcount=288

Scale was definitely discussed.

We do not know SE Japan is not capable of much more. The bulk of FF13's work not making it into the game, assuming the rumor is true, is not an indication of capable development, it's an indication of extremely wasteful development. What we do know from the timelines, plus some information from FF14 post-mortems, is that Crystal Tools was a development failure and hobbled 13, 14, and Versus. What we do know from the opening and shuttering of Luminous Studio that the development of that engine and of FF15 were not smooth either. The evidence that points to how incapable SE Japan was with HD development in how none of their games are using Luminous other than 15. A new, separate engine was built for 14. Kingdom Hearts is on Unreal. Dragon Quest Builders is on PhyreEngine. I am Setsuna is on Unity.

Why do you assume that the management structure and production pipeline at SE is better than CDProjektRed, when it's been proven the past couple of years that SE Japan was not doing so well with tech? Because SE has more money? Because they have more people? Why compare CDProjekt to SE and then flip around and say you can't compare Japanese devs to other developers?

There was a JP company that made an engine and used it for a lot of different HD games last generation: Capcom. People will groan about that, but I do think that Capcom managed well last generation (lol at this generation). It's not a case of saying "Japanese developers suck"—because I didn't say that. I said Square Enix Japan sucks. Because their western divisions have actually shat out HD games just fine. Because other smaller developers have adapted much better than SE JP did. Even freaking Namco Bandai Tales Studio took a few shots in the dark last gen then settled on a working method and put out many Tales games; a large part of why they manage to be successful is because they don't go overboard on Tales games, because they understand their limitations.
 
So most of the second half of the game was cut out in favor of DLC. It's Final Fantasy XIII-2 all over again. This notion also kills the possibility of any of the female characters being playable since they aren't important to the plot. Unless Solid Sora can prove me wrong on that point.

I can't, although I can see Aranea DLC as a possibility. There're a few missing links in her story.
 
Yes, the scale was mentioned.

I don't know why you keep writing these posts where you agree with me as if you disagree?

I say an official scale was never mentioned, you post links that have no official scale.

I saw these pre-release scale comparisons are never right, and you link to a thread where I'm calling them bullshit (along with everyone else)

I say the Insomnia opening was impractical due to amount of development effort and that is why the opening is dropped, and you agree!

So why do you argue this?

What we do know from the timelines, plus some information from FF14 post-mortems, is that Crystal Tools was a development failure and hobbled 13, 14, and Versus. What we do know from the opening and shuttering of Luminous Studio that the development of that engine and of FF15 were not smooth either. The evidence that points to how incapable SE Japan was with HD development in how none of their games are using Luminous other than 15. A new, separate engine was built for 14. Kingdom Hearts is on Unreal. Dragon Quest Builders is on PhyreEngine. I am Setsuna is on Unity

There was a JP company that made an engine and used it for a lot of different HD games last generation: Capcom. People will groan about that, but I do think that Capcom managed well last generation (lol at this generation). It's not a case of saying "Japanese developers suck"—because I didn't say that. I said Square Enix Japan sucks. Because their western divisions have actually shat out HD games just fine. Because other smaller developers have adapted much better than SE JP did. Even freaking Namco Bandai Tales Studio took a few shots in the dark last gen then settled on a working method and put out many Tales games; a large part of why they manage to be successful is because they don't go overboard on Tales games, because they understand their limitations.

Five hours and multiple posts later you've finally managed to answer my initial question, why didn't you just post this at the start instead of talking about No Mans Sky and how Versus fans are bullied and whatever else? You're hard work.
 
So how many kingdoms can you actually explore "open world style"? Most of Lucis and the city of Altissia? I mean, whatever, the open world was never important to me, but I expected a bit more since they set up so many kingdoms.I know it's probably easier to develop "small town in rural Lucis"" but I wanted to see at least some of the other capitals. All the comparisons to big western rpgs during development...oof.
 
Watching the IGN official stuff, they're showing the Levianthan stuff right now. Gotta say it does look better than the shitty livestream we saw prior. The fight still looks confusing as hell and somewhat of a big fat mess, but the clean feed helps a bit.
 
why square shouldnt give themso eariler i would send the game eight day before the date

Sometimes shit happens with customs, etc. and you gotta take into account the worst case scenarios.

Speaking from painful current experience as this whole country has a whopping 200 PS4Pro preorders fulfilled right now.
 
why square shouldnt give themso eariler i would send the game eight day before the date

This is standard procedure. You ship your product to stores over the course of a week or two before release in order to make sure they're all stocked for the big release day. Every AAA game goes through this.
 
I don't know why you keep writing these posts where you agree with me as if you disagree?

I say an official scale was never mentioned, you post links that have no official scale.

I saw these pre-release scale comparisons are never right, and you link to a thread where I'm calling them bullshit (along with everyone else)

I say the Insomnia opening was impractical due to amount of development effort and that is why the opening is dropped, and you agree!

So why do you argue this?

Five hours and multiple posts later you've finally managed to answer my initial question, why didn't you just post this at the start instead of talking about No Mans Sky and how Versus fans are bullied and whatever else? You're hard work.
If I go off to do other things for five hours instead of sitting here pressing F5 on to reply or to get a response, I'm apparently "hard work"?

There's a pretty good reason, which is that from the beginning you made a fuss about how 'disappointed' you were about the map size, and how it was false marketing. I told you it was obvious from the start that the map was false marketing, and for some reason, you thought that was condescending.

So in the end you never admitted that you fell prey to false marketing, and that's why you're disappointed and angry. Instead you're trying to talk about how we all agree, when in your very first post you said you thought the important subject was the map size and how SE fooled you. That means before all of this, we didn't agree! You didn't generate any proper analysis, I did! You're just adopting all of my positions and pretending you agree. You instead argued that SE Japan was capable, but I don't agree.

How silly is it that you're waiting for me for five hours to make the response that you want to take to use as your own positions, lol




Watched the Luna-Leviathan scene somewhere along the line too. If there's something I wonder, why did people build a city on top of where a crazy water monster sleeps?

Deaths and injuries all happen offscreen lol There's little impact. The goodbye scene in dream land was made to make Luna's death look pretty, but you lose the gravity of the actual death and Noctis's reaction.
 
So most of the second half of the game was cut out in favor of DLC. It's Final Fantasy XIII-2 all over again. This notion also kills the possibility of any of the female characters being playable since they aren't important to the plot. Unless Solid Sora can prove me wrong on that point.

Okay. I am going to stop you right there and definitively say this is absolutely false.
 

I think the assumption he's making is that now everyone will know the game is bad because of the spoilers and thus no one will buy it.

Even more than that, just having no control over sensitive information/content of the game coming out weeks before their planned release date must be distressing for them.

But yeah, I figure people at Squee must know this game ain't no masterpiece.
 
So the BRO DLC episodes won't cover what Gladio was up to when he left of his our accord? Or how Ignis was blinded off-screen?

What I am saying is that the notion that something was cut out of the game because they just wanted to put it in DLC is ridiculous. They put as much into the game as they could. They want to continue to put more into the game. Hence why they promised to start production on DLC after they were done with the main game.

Edit: Nothing is NEEDED outside the game to understand the plot and what is happening. Watching and playing things outside the game, does however, enrich your experience as you go through the effort to learn more about the world.
 
What I am saying is that the notion that something was cut out of the game because they just wanted to put it in DLC is ridiculous. They put as much into the game as they could. They want to continue to put more into the game. Hence why they promised to start production on DLC after they were done with the main game.

Fair enough. I didn't mean to sound accusatory. Just connecting dots I believe fit is all. It just sounds like the story stuff that couldn't be put into the main game will be coming later on as DLC.
 
Everbody will still buy the game. Casuals love that stylish shit at the end and the game is geared towards getting to the end easily without much distraction unlike Witcher 3. New Final Fantasy fans will be born because they will like that kind of game. Some of us will hate it, some will love the Monster Hunter game in it. Story is just disappointing and lackluster.
 
Everbody will still buy the game. Casuals love that stylish shit at the end and the game is geared towards completing it easily unlike Witcher 3. New Final Fantasy fans will be born because they will like that kind of game. Some of us will hate it, some will love the Monster Hunter game in it. Story is just disappointing and lackluster.
The Witcher 3 isn't a super hard game at all. Casuals have been falling out of love with anime schlock more and more since last gen.
 
The whole Leviathan battle was one big mess. Same for the other Astral battles and sadly the final battle too. The physics system, combat system and camera clearly weren't adapted well for those.

I kind of like some other, smaller things we've been shown though, like the dungeon with Aranea, Gladio's dickish attitude at several points in the game, and the part where you chase "Ardyn" on the train. Did people here catch Ardyn humming the chocobo theme before the whole Prompto/Ardyn illusion thing? I found that quite funny since Prompto's always the one singing FF themes, so once you know that the illusion is going to take place, that kind of foreshadows it. See, this is why I allow myself to get spoiled, it'll allow me to spot those things and enjoy them when playing instead of dismissing it as another weird bit of dialogue and forgetting that it ever happened.
Also, I bet many players will regret their answer to the "Do you really mean that, Noct?" question when they realize it isn't Ardyn asking, but Prompto. Not me, though. I'll be prepared!

The fact that the illusion's not more obvious (or not made more obvious later on) makes it really weird, though. I mean, even Falk seems to have doubted that it wasn't actually Ardyn for a while there.
That's just bad storytelling at work. Like everything happening off-screen: the Insomnia invasion, Ignis going blind, Luna's death and... wait, isn't that most of the important plot points so far? I wouldn't be surprised if Ravus and the guys from the empire are all killed off-screen as well.

Despite my criticism I'm sure I and most people looking forward to this will still enjoy the game though, it's just that everything about the game seems to be exactly as unpolished as I expected it to be, and I'm a bit sad that I won't be able to recommend it as a first FF for my friends since it has a boring first few hours, starts with Cindy/Cidney (making a shamefully bad first impression on people who aren't familiar with typical FF designs), doesn't have a particularly great combat system or story, etc.
My niece who recently became a FF fan with FFVII and FFIX but got bored out of her guts by the long stretches of non-story in FFX and found Kingsglaive ridiculous probably won't be willing to play past the opening hours either. :(

My guess for the metacritic rating would be about ~80, which isn't bad at all!

What the fuck, you can't even fly during the main story and not freely ?
Looks to be as much as an afterthought as Type-0's airship. It's as if the majority of the game was created by Type-0's director and team which made much of the game feel like another Type-0.
 
Everbody will still buy the game. Casuals love that stylish shit at the end and the game is geared towards completing it easily unlike Witcher 3. New Final Fantasy fans will be born because they will like that kind of game. Some of us will hate it, some will love the Monster Hunter game in it. Story is just disappointing and lackluster.
TW3 has one of the most braindead easy combat systems and difficulty curves in recent memory though. FFXV's is not any easier than it at all.
 
The Witcher 3 isn't a super hard game at all. Casuals have been falling out of love with anime schlock more and more since last gen.

Not difficulty easy - not getting distracted by lots of shit on the map to do. It's like you run into small quests all the time in this game and get distracted by everything and everyone which is a plus point for people that don't complete games these days (many people).
 
So most of the second half of the game was cut out in favor of DLC. It's Final Fantasy XIII-2 all over again.

Wut? A few coliseum battles and a short epilogue constitute "most" of the second half of the game! (talking XIII-2)

Holy hyperbole Batman!
 
A lot of these dudes just hate FF15 cause its cool to hate. The game has serious and deep issues, but coming at it from a perspective of trying to find those issues is not good
 
There was a JP company that made an engine and used it for a lot of different HD games last generation: Capcom. People will groan about that, but I do think that Capcom managed well last generation (lol at this generation). It's not a case of saying "Japanese developers suck"—because I didn't say that. I said Square Enix Japan sucks. Because their western divisions have actually shat out HD games just fine. Because other smaller developers have adapted much better than SE JP did. Even freaking Namco Bandai Tales Studio took a few shots in the dark last gen then settled on a working method and put out many Tales games; a large part of why they manage to be successful is because they don't go overboard on Tales games, because they understand their limitations.

Great post, I just had to jump in on this last bit. I really wish SE didn't go over the top with trying to make CG graphics. I've been playing FFXII on PCSX2 for the past weekend and will continue through the holiday. That game is beautiful still, and just like FFXI it's art carries it well. SE have great artists and all they had to do was keep it simple with the engines and graphics. Now FF7 is a multi disk game, and who knows how that will turn out. It may not even get finished.

The Tales games look awesome, I love the style. Heck WoFF looks good, I wish FF7r was done like that.
 
Great post, I just had to jump in on this last bit. I really wish SE didn't go over the top with trying to make CG graphics. I've been playing FFXII on PCSX2 for the past weekend and will continue through the holiday. That game is beautiful still, and just like FFXI it's art carries it well. SE have great artists and all they had to do was keep it simple with the engines and graphics. Now FF7 is a multi disk game, and who knows how that will turn out. It may not even get finished.

The Tales games look awesome, I love the style. Heck WoFF looks good, I wish FF7r was done like that.

Get the fuck out. What kind of monster are you?
 
Graphics comparison to a Wii game

90b1c3eb9d.png

 
Well,we lasted almost 50 pages before this thread went to shit.
There are a lot of stuff i don't like from what i've seen but saying the game is a disaster is retarded,you couldn't even wait for the review thread to start shitposting.
 
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