Final Fantasy XV SPOILER THREAD

His story telling routine fits perfectly for a smart phone game, not surprising as his best game was BCFF7. Maybe he should consider going back to this root and taking advantage of SE's giant mobile game division.

annnnnd please let Ito make FFXVI. the man directed FF6 (Co-), FF9 and FF12 for f* sake

Putting Tabata in charge of Square's mobile division actually sounds like a great idea. He could contribute more to the mobile space than he could with the AAA console market.
 
I would pay real money to see this version of fight.

P.S I am a straight guy but good lord, the post time-skip Noctis was beautiful. I really wanted another game with him as main character. Such a great character design that barely stays in the game. The CG render doesn't look better than the actual real-time version TBH.

Hopefully they patch it so we can play him in post-game or something =/

Hopefully Denuvo(which SE uses) won't prohibit char model swaps in the eventual PC version. I'ma mod his old version in from the start.

Also yep him and future Gladio are really pretty.
 
Hopefully Denuvo(which SE uses) won't prohibit char model swaps in the eventual PC version. I'ma mod his old version in from the start.

Also yep him and future Gladio are really pretty.

It'll be a gamechanger if we get not-so-attractive heroes and heroines for the next FF.
 
I would pay real money to see this version of fight.

P.S I am a straight guy but good lord, the post time-skip Noctis was beautiful. I really wanted another game with him as main character. Such a great character design that barely stays in the game. The CG render doesn't look better than the actual real-time version TBH.

Hopefully they patch it so we can play him in post-game or something =/

Yeah he a handsome guy. And his VA is also improved, probably because the delivery is more serious at that point.

'off my chair, Jester. The king sits there'.
 
It'll be a gamechanger if we get not-so-attractive heroes and heroines for the next FF.

Unless you're Nier you usually get cute protags in Japanese games now, even the Nioh Geralt copy is sexy as fuck.

Yeah he looks great. And his VA is also improved, probably because the delivery is more serious at that point.

'off my chair, Jester. The king sits there'.

I cringed thoroughly at that whole scene.

"Talk about a grudge"
 
The bros pretty much stay the same in terms of delivery which is sort of weird.

Even Prompto is still trying to impress Cindy after 10 long years for crying out loud. Is there even a 10 year older Cindy? I couldn't find her.
 
Haha damn. Just finished the story. I'm satisfied with how things played out, but I seriously get why people might not like how it ended and the story really was in tatters...

But it has got to be my 2nd favourite Final Fantasy after VIII...
 
I think if Nomura was still the director the first game would end with the Leviathan sequence and Stella dying. What we can conclude from that? Final Fantasy VII Remake part 1 will end with Aerith dying.
 
I think if Nomura was still the director the first game would end with the Leviathan sequence and Stella dying. What we can conclude from that? Final Fantasy VII Remake part 1 will end with Aerith dying.
I think this is pretty much a guarantee because of how they will want to end Part 1 on such a cliffhanger than it urges others to pre-order Part 2 :P

Nomura isn't new to pulling this type of shit considering his work with Kingdom Hearts series. 1 ended with a huge tease and the same was the case for 2.
 
I think this is pretty much a guarantee because of how they will want to end Part 1 on such a cliffhanger than it urges others to pre-order Part 2 :P

Nomura isn't new to pulling this type of shit considering his work with Kingdom Hearts series. 1 ended with a huge tease and the same was the case for 2.

This would also means that at E3 2013 he actually showed us the last sequence of the game, like he did with Birth by Sleep.
 
I have some questions for people who are 100% the game, and I think they are better asked here in the spoiler thread to avoid tags.

1) Are there any good ways of earning XP post-game? Other than a few dungeons I don't know of anything, but to fill out the entire tech tree otherwise will take way too much time so I must be missing something.

2) The dungeons *inside* the dungeons. There are these locked doors. Where are the keys?

3) How to get the flying car?

I think that's it for now. Thanks :D
 
People are talking about Type-0 as if it's a complete game but there's quite a lot obviously missing from it as well. There are several summons that have been completely cut from it, and an entire country was nuked off screen (rings a bell?) among other things. I wouldn't be surprised if the same issues as FF15 regarding deadlines, cuts and compromise popped up for that game as well.

That doesn't excuse some of Tabata's design decisions in this game but I don't think that the issues FF15 faced are exclusive to this game.
 
What the hell I need to do in chapter 13 after I restored Noctis' powers?
I need to reach the hangar but I can't find a way, I just keep meeting monsters around if I backtrack.
Anyway this is so far the lowest point in videogame's history in the last 10 years or so, like Tabata wanted to close the game so he went with the cheapest option to artificially increase the difficulty by taking off your powers, forcing slow walking and a new shitty combat system nobody asked for, all mixes with the same corridors repeating again and again.

Nevermind, checked a video and there are still 40 minutes of this crap. Oh my God.

Also now Ravus is one of the good guys? But he is a bad dude in Kingsglaive. This game makes no sense, honestly.
 
I have some questions for people who are 100% the game, and I think they are better asked here in the spoiler thread to avoid tags.

1) Are there any good ways of earning XP post-game? Other than a few dungeons I don't know of anything, but to fill out the entire tech tree otherwise will take way too much time so I must be missing something.

2) The dungeons *inside* the dungeons. There are these locked doors. Where are the keys?

3) How to get the flying car?

I think that's it for now. Thanks :D

1) Magic exploit, infuse the specials coins with elements to create magic that give you EXP, then use the inns bonuses.

2) Idk yet

3) Complete all Cindy's quests

People are talking about Type-0 as if it's a complete game but there's quite a lot obviously missing from it as well. There are several summons that have been completely cut from it, and an entire country was nuked off screen (rings a bell?) among other things. I wouldn't be surprised if the same issues as FF15 regarding deadlines, cuts and compromise popped up for that game as well.

That doesn't excuse some of Tabata's design decisions in this game but I don't think that the issues FF15 faced are exclusive to this game.

I agree with you too... though FFXV shows glimpses of how good the game could have been.
 
A part of me says that from this game we can conclude that the future of FF is episodic? Anyone feels the same?

I wouldn't mind it tbh.
It could be just what they need to get a better story progression,maybe 1 big map per episode with a lot of quests and whatnot.
 
Last night I pulled the trigger on FFIX on Steam to get my mind off of FFXV. Hot damn, this is a great port. Especially to play on a tablet since there are mouse controls that translate over to touch. I can do all my battles just through touch, which is kind of cool.

PS FFXII has Cidolfas Bunansa. Heck, I even like Vayne. XII has a great cast of antagonists, but it is too story-sparse to know what to do with them. So it throws them at you, or at each other, sometimes offscreen. If this is starting to sound familiar, I have a fantastic new JRPG from Square Enix I can tell you all about.

XII was a big letdown for me, yet it still somehow manages to have my favorite final act. Spoilers ahead for someone who hasn't beaten XII----The CG air fight when your team is trying to get onto the citadel thingy Vayne is on is great. And while Vayne had a boring personality, so much so that I forgot what the hell he even looked like until google helped me a moment ago...he had some qualities I really liked. At the time Final Fantasy XII was released, villains in TV shows, movies, and games were still mostly the "I'm an evil son-of-a-bitch badass" that loved to pretend every terrible thing that happened to them was part of their plan. Or when a comrade dies, "he was just a pawn." But Vayne becomes upset when he hears Cid was killed by the main party. And after Vayne loses in the first battle, he calls on Veneat. And I expected Veneat to be like "I'm done with you" or Vayne to say something equally dumb. But instead Vayne apologizes that he failed, and tells Veneat to find someone else who can help him. Veneat tells him he didn't fail, and that he won't let Vayne tread his final path alone. It really stuck with me because of how different this was to many villains at this time. And on his final walk, Vayne gives one last shout out to his partner in crime Cid, thinking aloud that Cid would like to see what was happening now. And that next-to-final CG with Balthier and Fran...."Princess, no need to worry...I'm the leading man. You know what they say about the leading man? He never dies." My rambling description probably doesn't sell it well, but I really loved it. For a game that was overall poor-to-average for me, that final act really cranked up Final Fantasy XII.

Oh, and my Final Fantasy rankings since so many others have them. I have a hard time saying what is better, so I just have different tiers of love.

1) 7, 9, 10
2) 4, 6
3) 12
4) 1, 15
5) The ones I can truly say I hate---2, 3, 5, 13

People are talking about Type-0 as if it's a complete game but there's quite a lot obviously missing from it as well. There are several summons that have been completely cut from it, and an entire country was nuked off screen (rings a bell?) among other things. I wouldn't be surprised if the same issues as FF15 regarding deadlines, cuts and compromise popped up for that game as well.

That doesn't excuse some of Tabata's design decisions in this game but I don't think that the issues FF15 faced are exclusive to this game.
Now that you bring it up, Type-0 is very similar to FF15 in the haphazard and disjointed way the story is told. But I also really disliked Type-0. It was like 15 where I kept getting my hopes up that it was about to get good....and it just didn't.
 
I wouldn't mind it tbh.
It could be just what they need to get a better story progression,maybe 1 big map per episode with a lot of quests and whatnot.

Indeed, FFXV had only one huge explorable continent anyway. I'm still angry at not being able to explore Tenebrae.

I was like "This continent is great and all, but I'm tired of forest and mountains... can I have something else?" and the game never fullfilled my request, instead it went downhill after I left Lucis.
 
I have some questions for people who are 100% the game, and I think they are better asked here in the spoiler thread to avoid tags.

1) Are there any good ways of earning XP post-game? Other than a few dungeons I don't know of anything, but to fill out the entire tech tree otherwise will take way too much time so I must be missing something.

2) The dungeons *inside* the dungeons. There are these locked doors. Where are the keys?

3) How to get the flying car?

I think that's it for now. Thanks :D

1. Complete quests and use the expericast trick.

2. When you complete the game, you get the keys. Those dungeons are accessible post game.

3. Complete the Fort Garithsmouthsomething mission (need to be level 55) and obtain the Strange Engine. You'll need to have two other items (I believe you get them in the story) in order to get the Regalia Type F. You Have to speak with Cindy.
 
People are talking about Type-0 as if it's a complete game but there's quite a lot obviously missing from it as well. There are several summons that have been completely cut from it, and an entire country was nuked off screen (rings a bell?) among other things. I wouldn't be surprised if the same issues as FF15 regarding deadlines, cuts and compromise popped up for that game as well.

That doesn't excuse some of Tabata's design decisions in this game but I don't think that the issues FF15 faced are exclusive to this game.

I think a lot of the issue stems with how this was handled in FFXV

Like if you knew some of this stuff was not going to make it in time for the final game it needed to change.

Just small changes like not doing a whole bunch of things off-screen would help.If we the players don't know they happened it's not a huge deal.

Why kill jared when he had only a handful of lines just cut that part out of the game and the story does not change at all.Why show or talk about tenebrae if you are just going to blow it up off-screen like how does that change the overall plot of the game?
The game is filled with issues like this and could have easily been fixed.
 
You get those other 2 items from the 2 bases you complete during the story.

As for the secret doors, you have to beat the hidden dungeons first. I think its Costlemark, Balouve Mines, Crestholm and Daurell.
 
Anyone remember when some people found a way to get to Lestallum in the Duscae demo and the moon would become bigger and red? I believe you can still find some videos on YouTube. During that time the marketing team also talked about the Plague of the stars.

However it seems we didn't get any of that in the game, did anyone even talk about the plague of the stars? If I remember correctly we only get a few hints that the Oracle is very important to the world LOL.

Man I feel so empty.

Oh and also what is in the end the place that they showed in the CAT CAM video? Do you remember the station? Here's the video. I don't remember anything like that ingame but I'm 70% sure I'm mistaken. It seems that I can't connect the play that I've seen with the video.
 
Anyone remember when some people found a way to get to Lestallum in the Duscae demo and the moon would become bigger and red? I believe you can still find some videos on YouTube. During that time the marketing team also talked about the Plague of the stars.

However it seems we didn't get any of that in the game, did anyone even talk about the plague of the stars? If I remember correctly we only get a few hints that the Oracle is very important to the world LOL.

Man I feel so empty.

Oh and also what is in the end the place that they showed in the CAT CAM video? Do you remember the station? Here's the video. I don't remember anything like that ingame but I'm 70% sure I'm mistaken. It seems that I can't connect the play that I've seen with the video.

Someone compiled a bunch of scenes shown in trailers/ATRs that didn't make it into the full game. Obviously the 2013 trailer was a different game entirely but it's interesting to see how much of Tabata's own stuff didn't make it: http://abload.de/img/vlcsnap-error8599pso4.jpg
 
Someone compiled a bunch of scenes shown in trailers/ATRs that didn't make it into the full game. Obviously the 2013 trailer was a different game entirely but it's interesting to see how much of Tabata's own stuff didn't make it: http://abload.de/img/vlcsnap-error8599pso4.jpg

Even stuff from Uncovered didn't make it wow

About that screen with the red sky from TGS 2014, I think it's the same from the dungeon in Chapter 10.
 
Hahaha just finished chapter 9. i see why people say the story is rubbish now.

Why am I supposed to care that Luna died when we only interacted with her through CGI flashbacks? How exactly did Noct suddenly turn into an orbital frame?
 
Anyone remember when some people found a way to get to Lestallum in the Duscae demo and the moon would become bigger and red? I believe you can still find some videos on YouTube. During that time the marketing team also talked about the Plague of the stars.

However it seems we didn't get any of that in the game, did anyone even talk about the plague of the stars? If I remember correctly we only get a few hints that the Oracle is very important to the world LOL.

Man I feel so empty.

Oh and also what is in the end the place that they showed in the CAT CAM video? Do you remember the station? Here's the video. I don't remember anything like that ingame but I'm 70% sure I'm mistaken. It seems that I can't connect the play that I've seen with the video.
The second act of the game is called "the Scourge of the Stars", and the illness that changes people and animals to daemons is called the "Starscourge" so yeah, it's still in the game in some form, but they probably had bigger plans, like with the rest of the plot points.

Man, talking about the way they handled the story is both fascinating and depressing. It's going to make for interesting discussion if/when more details about it emerge in the future.

Edit: and yeah, they completely cut that train station from the game. They cut stuff that was being developed in 2015 from the game.
 
Please be good DLC. Please be good DLC.

I know a lot of stuff was cut, and I am EXTREMELY sad over it. But it is not like we can do anything over it. However my hope is that they can use the added development time for DLC to use a lot of this stuff that was cut.

I REALLY love the world of FFXV so I don't mind paying for the DLC to explore more of it. I know it was a dirty tactics and others would really hate it, but I am a sucker for more content so I will take it any way I can get.

Even stuff from Uncovered didn't make it wow

About that screen with the red sky from TGS 2014, I think it's the same from the dungeon in Chapter 10.
Imagine if they were going for a whole explorable second half of the game in the Solheim region :o
 
I must be the only one who really liked Chapter 9. Thought it was the high-point of the game. I liked Chapter 1 - 9 essentially being Noctis wanting to see her again, only to have her die before they can be united.
 
After playing throug the story I'm really questioning the combat and enemy design. Your mates die like all the time against most enemies (Ifrit was suprisingly an exception!). Ravus for example was so stupid I just let Prompto and Ignis die because there was no reason to waste any items on them just so they can die the next 10 seconds again. After they died the fight became much more enjoyable because I wasn't using items all the time and instead I actually attacked and dodged.

Also the super saiyan fight against Ardyn was total garbage... I DIED in that fight the first which seemed totally stupid. The second try I just kept holding the dodge button (= invincibility with no mana cost lol) and made sure to ONLY attack him with the range attack (left stick back + attack) because it seemed like going melee just ends up in you losing more hp than him. Maybe I missed some important detail idk.

I'm really wondering how Nomuras end boss fights would have been... In the KH games they never seemed THIS weird.
 
I must be the only one who really liked Chapter 9. Thought it was the high-point of the game. I liked Chapter 1 - 9 essentially being Noctis wanting to see her again, only to have her die before they can be united.
I enjoyed it aside from the abrupt end with the Super Saiyan battle. I actually spent a fair amount of my time exploring and memorizing the whole of Altissia.
 
I enjoyed it aside from the abrupt end with the Super Saiyan battle. I actually spent a fair amount of my time exploring and memorizing the whole of Altissia.

Too bad the game doesn't give you an incentive to explore Altissia. There is some stuff to do and see but the quest points you to its end immediately.
 
Too bad the game doesn't give you an incentive to explore Altissia. There is some stuff to do and see but the quest points you to its end immediately.

Yeah, at first I though the top and bottom right of the map of Altissia was explorable. Apparently not.
 
Just beat it. I think hearing people saying how terrible the story gets really prepared me for something awful that I never actually got. For sure, the narrative becomes disjointed. Bizarrely skips important events. Develops Luna after her death through flashbacks. But I also think it did a lot right. Chapter 9 I thought was fine, especially the CG scene with Noctis and Luna which was visually striking. The aftermath was handled well, and though the train is when the timeline becomes confusing, the journey into Shiva's realm imbued the narrative with the appropriate bleakness and borderline post-apocalyptic dread (and that Gentiana-Shiva reveal got me, I marked out). From there you go into the cold machine darkness of Niflheim and without your friends, it really does feel like the End of Days. Then of course the story wraps up nicely post-Noctis awakening.

It's not the best FF story, but I think it's far from the worst. If they had showed more of the off screen stuff I'd have few real problems with the narrative.
 
Someone compiled a bunch of scenes shown in trailers/ATRs that didn't make it into the full game. Obviously the 2013 trailer was a different game entirely but it's interesting to see how much of Tabata's own stuff didn't make it: http://abload.de/img/vlcsnap-error8599pso4.jpg

Well as you said, Versus XIII and XV E3 2013 were two completely different games so I'm not even counting them, sadly.

Wow I didn't remember about that child Noctis scene... that's so sad too. And it seems they completely changed how Noctis wears the ring for the first time too (no "Thanks for everything, Dad" scene).

I was never sure if the "Almost there" scene was made for the game or just for the trailer so I didn't even consider it.

Thanks for sharing that image, it's so useful and sad and the same time.

Overall I still think this is a great game, however the wasted potential broke my heart... I knew there was going to be some wasted potential but not this much. Most characters were treated like garbage imo.

Please note that probably I'm still under shock for the ending.
 
Just beat it. I think hearing people saying how terrible the story gets really prepared me for something awful that I never actually got. For sure, the narrative becomes disjointed. Bizarrely skips important events. Develops Luna after her death through flashbacks. But I also think it did a lot right. Chapter 9 I thought was fine, especially the CG scene with Noctis and Luna which was visually striking. The aftermath was handled well, and though the train is when the timeline becomes confusing, the journey into Shiva's realm imbued the narrative with the appropriate bleakness and borderline post-apocalyptic dread (and that Gentiana-Shiva reveal got me, I marked out). From there you go into the cold machine darkness of Niflheim and without your friends, it really does feel like the End of Days. Then of course the story wraps up nicely post-Noctis awakening.

It's not the best FF story, but I think it's far from the worst. If they had showed more of the off screen stuff I'd have few real problems with the narrative.
For me the story isn't bad, it's a big mess that manages to be mediocre while still showing signs of how much potential it had. The Empire downfall, the side characters completely disregarded, the confusion around Ardyn, Luna and Regis roles in the the plot. I still don't fully understand it.

The second half of the main story line is clearly a shortcut to the ending, which is obviously the best and more refined part of the plot.
 
Is there a resting place that gives more than 2x xp??

Currently sitting on 50k...might be more, have more bounties to complete.
 
Hahaha just finished chapter 9. i see why people say the story is rubbish now.

Why am I supposed to care that Luna died when we only interacted with her through CGI flashbacks? How exactly did Noct suddenly turn into an orbital frame?
The loading screen lol

"Hey, you saw Luna 12 years ago, but you've been pen pals the whole time!"

It's so weird that such a cool visual-spectacle chapter was brought down so much by the gameplay and story.
 
Feels good having a 2 hours long CGI movie while playing the mainline Final Fantasy with the least CGI cutscenes. Fuck dis :( Should’ve left the Insomnia beginning in the game.
 
The loading screen lol

"Hey, you saw Luna 12 years ago, but you've been pen pals the whole time!"
Even if they did something as simple as making it so that I could read the things they wrote to each other over the years, that relationship might be more impactful.

That doesn't seem like something that should have been impossible either, just make a browsable journal and fill it with relationship explaining notes. It'd be a damn sight better than slapping it on a loading screen.
 
Even if they did something as simple as making it so that I could read the things they wrote to each other over the years, that relationship might be more impactful.

That doesn't seem like something that should have been impossible either, just make a browsable journal and fill it with relationship explaining notes. It'd be a damn sight better than slapping it on a loading screen.

I would've been fine with that, or even like, flashbacks/dream-memories that are triggered during certain chapters when you're told to sleep before something, triggered like the Prompto heart-to-heart.
This game could've used the datalog from XIII.
To be totally honest, I would've been fine with anything more than what we got.
 
The loading screen lol

"Hey, you saw Luna 12 years ago, but you've been pen pals the whole time!"

It's so weird that such a cool visual-spectacle chapter was brought down so much by the gameplay and story.

It's pretty stupid - the world has cell phones yet Luna still complains in a cutscene that she would like to hear Noct's voice one more time.

Lady, pick up the phone and CALL HIM.



Also, I almost laughed when I saw their solution to how to make characters 10 years older was "give them all beards".
 
Too bad the game doesn't give you an incentive to explore Altissia. There is some stuff to do and see but the quest points you to its end immediately.

Yeah, at first I though the top and bottom right of the map of Altissia was explorable. Apparently not.

Altissia and how small and restricted it actually was, was actually one of my biggest disappointments of the game.
I would have wished for Altissia to be some kind of Novigrad or more fittingly Beauclair. They praised it as an experience like that before...but that was actually pretty much just hyperbole. :(
 
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